/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "q3files.h" //#include "surfaceflags.h" extern int q3_nummodels; extern q3_dmodel_t *q3_dmodels;//[MAX_MAP_MODELS]; extern int q3_numShaders; extern q3_dshader_t *q3_dshaders;//[Q3_MAX_MAP_SHADERS]; extern int q3_entdatasize; extern char *q3_dentdata;//[Q3_MAX_MAP_ENTSTRING]; extern int q3_numleafs; extern q3_dleaf_t *q3_dleafs;//[Q3_MAX_MAP_LEAFS]; extern int q3_numplanes; extern q3_dplane_t *q3_dplanes;//[Q3_MAX_MAP_PLANES]; extern int q3_numnodes; extern q3_dnode_t *q3_dnodes;//[Q3_MAX_MAP_NODES]; extern int q3_numleafsurfaces; extern int *q3_dleafsurfaces;//[Q3_MAX_MAP_LEAFFACES]; extern int q3_numleafbrushes; extern int *q3_dleafbrushes;//[Q3_MAX_MAP_LEAFBRUSHES]; extern int q3_numbrushes; extern q3_dbrush_t *q3_dbrushes;//[Q3_MAX_MAP_BRUSHES]; extern int q3_numbrushsides; extern q3_dbrushside_t *q3_dbrushsides;//[Q3_MAX_MAP_BRUSHSIDES]; extern int q3_numLightBytes; extern byte *q3_lightBytes;//[Q3_MAX_MAP_LIGHTING]; extern int q3_numGridPoints; extern byte *q3_gridData;//[Q3_MAX_MAP_LIGHTGRID]; extern int q3_numVisBytes; extern byte *q3_visBytes;//[Q3_MAX_MAP_VISIBILITY]; extern int q3_numDrawVerts; extern q3_drawVert_t *q3_drawVerts;//[Q3_MAX_MAP_DRAW_VERTS]; extern int q3_numDrawIndexes; extern int *q3_drawIndexes;//[Q3_MAX_MAP_DRAW_INDEXES]; extern int q3_numDrawSurfaces; extern q3_dsurface_t *q3_drawSurfaces;//[Q3_MAX_MAP_DRAW_SURFS]; extern int q3_numFogs; extern q3_dfog_t *q3_dfogs;//[Q3_MAX_MAP_FOGS]; extern char q3_dbrushsidetextured[Q3_MAX_MAP_BRUSHSIDES]; void Q3_LoadBSPFile(struct quakefile_s *qf); void Q3_FreeMaxBSP(void); void Q3_ParseEntities (void);