/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include #include #include #include #include "qbsp.h" // can't use the glvertex3fv functions, because the vec3_t fields // could be either floats or doubles, depending on DOUBLEVEC_T qboolean drawflag; vec3_t draw_mins, draw_maxs; #define WIN_SIZE 512 void InitWindow (void) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, WIN_SIZE, WIN_SIZE); auxInitWindow ("qcsg"); } void Draw_ClearWindow (void) { static int init; int w, h, g; vec_t mx, my; if (!drawflag) return; if (!init) { init = true; InitWindow (); } glClearColor (1,0.8,0.8,0); glClear (GL_COLOR_BUFFER_BIT); w = (draw_maxs[0] - draw_mins[0]); h = (draw_maxs[1] - draw_mins[1]); mx = draw_mins[0] + w/2; my = draw_mins[1] + h/2; g = w > h ? w : h; glLoadIdentity (); gluPerspective (90, 1, 2, 16384); gluLookAt (mx, my, draw_maxs[2] + g/2, mx , my, draw_maxs[2], 0, 1, 0); glColor3f (0,0,0); // glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glDisable (GL_DEPTH_TEST); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #if 0 glColor4f (1,0,0,0.5); glBegin (GL_POLYGON); glVertex3f (0, 500, 0); glVertex3f (0, 900, 0); glVertex3f (0, 900, 100); glVertex3f (0, 500, 100); glEnd (); #endif glFlush (); } void Draw_SetRed (void) { if (!drawflag) return; glColor3f (1,0,0); } void Draw_SetGrey (void) { if (!drawflag) return; glColor3f (0.5,0.5,0.5); } void Draw_SetBlack (void) { if (!drawflag) return; glColor3f (0,0,0); } void DrawWinding (winding_t *w) { int i; if (!drawflag) return; glColor4f (0,0,0,0.5); glBegin (GL_LINE_LOOP); for (i=0 ; inumpoints ; i++) glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] ); glEnd (); glColor4f (0,1,0,0.3); glBegin (GL_POLYGON); for (i=0 ; inumpoints ; i++) glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] ); glEnd (); glFlush (); } void DrawAuxWinding (winding_t *w) { int i; if (!drawflag) return; glColor4f (0,0,0,0.5); glBegin (GL_LINE_LOOP); for (i=0 ; inumpoints ; i++) glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] ); glEnd (); glColor4f (1,0,0,0.3); glBegin (GL_POLYGON); for (i=0 ; inumpoints ; i++) glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] ); glEnd (); glFlush (); } //============================================================ #define GLSERV_PORT 25001 qboolean wins_init; int draw_socket; void GLS_BeginScene (void) { WSADATA winsockdata; WORD wVersionRequested; struct sockaddr_in address; int r; if (!wins_init) { wins_init = true; wVersionRequested = MAKEWORD(1, 1); r = WSAStartup (MAKEWORD(1, 1), &winsockdata); if (r) Error ("Winsock initialization failed."); } // connect a socket to the server draw_socket = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP); if (draw_socket == -1) Error ("draw_socket failed"); address.sin_family = AF_INET; address.sin_addr.s_addr = htonl(INADDR_LOOPBACK); address.sin_port = GLSERV_PORT; r = connect (draw_socket, (struct sockaddr *)&address, sizeof(address)); if (r == -1) { closesocket (draw_socket); draw_socket = 0; } } void GLS_Winding (winding_t *w, int code) { byte buf[1024]; int i, j; if (!draw_socket) return; ((int *)buf)[0] = w->numpoints; ((int *)buf)[1] = code; for (i=0 ; inumpoints ; i++) for (j=0 ; j<3 ; j++) ((float *)buf)[2+i*3+j] = w->p[i][j]; send (draw_socket, buf, w->numpoints*12+8, 0); } void GLS_EndScene (void) { closesocket (draw_socket); draw_socket = 0; }