/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" /* tag all brushes with original contents brushes may contain multiple contents there will be no brush overlap after csg phase */ int minplanenums[3]; int maxplanenums[3]; //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void CheckBSPBrush(bspbrush_t *brush) { int i, j; plane_t *plane1, *plane2; //check if the brush is convex... flipped planes make a brush non-convex for (i = 0; i < brush->numsides; i++) { for (j = 0; j < brush->numsides; j++) { if (i == j) continue; plane1 = &mapplanes[brush->sides[i].planenum]; plane2 = &mapplanes[brush->sides[j].planenum]; // if (WindingsNonConvex(brush->sides[i].winding, brush->sides[j].winding, plane1->normal, plane2->normal, plane1->dist, plane2->dist)) { Log_Print("non convex brush"); break; } //end if } //end for } //end for BoundBrush(brush); //check for out of bound brushes for (i = 0; i < 3; i++) { if (brush->mins[i] < -MAX_MAP_BOUNDS || brush->maxs[i] > MAX_MAP_BOUNDS) { Log_Print("brush: bounds out of range\n"); Log_Print("ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, brush->mins[i], i, brush->maxs[i]); break; } //end if if (brush->mins[i] > MAX_MAP_BOUNDS || brush->maxs[i] < -MAX_MAP_BOUNDS) { Log_Print("brush: no visible sides on brush\n"); Log_Print("ob->mins[%d] = %f, ob->maxs[%d] = %f\n", i, brush->mins[i], i, brush->maxs[i]); break; } //end if } //end for } //end of the function CheckBSPBrush //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void BSPBrushWindings(bspbrush_t *brush) { int i, j; winding_t *w; plane_t *plane; for (i = 0; i < brush->numsides; i++) { plane = &mapplanes[brush->sides[i].planenum]; w = BaseWindingForPlane(plane->normal, plane->dist); for (j = 0; j < brush->numsides && w; j++) { if (i == j) continue; plane = &mapplanes[brush->sides[j].planenum^1]; ChopWindingInPlace(&w, plane->normal, plane->dist, 0); //CLIP_EPSILON); } //end for brush->sides[i].winding = w; } //end for } //end of the function BSPBrushWindings //=========================================================================== // NOTE: can't keep brush->original intact // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *TryMergeBrushes(bspbrush_t *brush1, bspbrush_t *brush2) { int i, j, k, n, shared; side_t *side1, *side2, *cs; plane_t *plane1, *plane2; bspbrush_t *newbrush; //check for bounding box overlapp for (i = 0; i < 3; i++) { if (brush1->mins[i] > brush2->maxs[i] + 2 || brush1->maxs[i] < brush2->mins[i] - 2) { return NULL; } //end if } //end for // shared = 0; //check if the brush is convex... flipped planes make a brush non-convex for (i = 0; i < brush1->numsides; i++) { side1 = &brush1->sides[i]; //don't check the "shared" sides for (k = 0; k < brush2->numsides; k++) { side2 = &brush2->sides[k]; if (side1->planenum == (side2->planenum^1)) { shared++; //there may only be ONE shared side if (shared > 1) return NULL; break; } //end if } //end for if (k < brush2->numsides) continue; // for (j = 0; j < brush2->numsides; j++) { side2 = &brush2->sides[j]; //don't check the "shared" sides for (n = 0; n < brush1->numsides; n++) { side1 = &brush1->sides[n]; if (side1->planenum == (side2->planenum^1)) break; } //end for if (n < brush1->numsides) continue; // side1 = &brush1->sides[i]; //if the side is in the same plane //* if (side1->planenum == side2->planenum) { if (side1->texinfo != TEXINFO_NODE && side2->texinfo != TEXINFO_NODE && side1->texinfo != side2->texinfo) return NULL; continue; } //end if // plane1 = &mapplanes[side1->planenum]; plane2 = &mapplanes[side2->planenum]; // if (WindingsNonConvex(side1->winding, side2->winding, plane1->normal, plane2->normal, plane1->dist, plane2->dist)) { return NULL; } //end if } //end for } //end for newbrush = AllocBrush(brush1->numsides + brush2->numsides); newbrush->original = brush1->original; newbrush->numsides = 0; //newbrush->side = brush1->side; //brush contents //fix texinfos for sides lying in the same plane for (i = 0; i < brush1->numsides; i++) { side1 = &brush1->sides[i]; // for (n = 0; n < brush2->numsides; n++) { side2 = &brush2->sides[n]; //if both sides are in the same plane get the texinfo right if (side1->planenum == side2->planenum) { if (side1->texinfo == TEXINFO_NODE) side1->texinfo = side2->texinfo; if (side2->texinfo == TEXINFO_NODE) side2->texinfo = side1->texinfo; } //end if } //end for } //end for // for (i = 0; i < brush1->numsides; i++) { side1 = &brush1->sides[i]; //don't add the "shared" sides for (n = 0; n < brush2->numsides; n++) { side2 = &brush2->sides[n]; if (side1->planenum == (side2->planenum ^ 1)) break; } //end for if (n < brush2->numsides) continue; // for (n = 0; n < newbrush->numsides; n++) { cs = &newbrush->sides[n]; if (cs->planenum == side1->planenum) { Log_Print("brush duplicate plane\n"); break; } //end if } //end if if (n < newbrush->numsides) continue; //add this side cs = &newbrush->sides[newbrush->numsides]; newbrush->numsides++; *cs = *side1; } //end for for (j = 0; j < brush2->numsides; j++) { side2 = &brush2->sides[j]; for (n = 0; n < brush1->numsides; n++) { side1 = &brush1->sides[n]; //if the side is in the same plane if (side2->planenum == side1->planenum) break; //don't add the "shared" sides if (side2->planenum == (side1->planenum ^ 1)) break; } //end for if (n < brush1->numsides) continue; // for (n = 0; n < newbrush->numsides; n++) { cs = &newbrush->sides[n]; if (cs->planenum == side2->planenum) { Log_Print("brush duplicate plane\n"); break; } //end if } //end if if (n < newbrush->numsides) continue; //add this side cs = &newbrush->sides[newbrush->numsides]; newbrush->numsides++; *cs = *side2; } //end for BSPBrushWindings(newbrush); BoundBrush(newbrush); CheckBSPBrush(newbrush); return newbrush; } //end of the function TryMergeBrushes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *MergeBrushes(bspbrush_t *brushlist) { int nummerges, merged; bspbrush_t *b1, *b2, *tail, *newbrush, *newbrushlist; bspbrush_t *lastb2; if (!brushlist) return NULL; qprintf("%5d brushes merged", nummerges = 0); do { for (tail = brushlist; tail; tail = tail->next) { if (!tail->next) break; } //end for merged = 0; newbrushlist = NULL; for (b1 = brushlist; b1; b1 = brushlist) { lastb2 = b1; for (b2 = b1->next; b2; b2 = b2->next) { //if the brushes don't have the same contents if (b1->original->contents != b2->original->contents || b1->original->expansionbbox != b2->original->expansionbbox) newbrush = NULL; else newbrush = TryMergeBrushes(b1, b2); if (newbrush) { tail->next = newbrush; lastb2->next = b2->next; brushlist = brushlist->next; FreeBrush(b1); FreeBrush(b2); for (tail = brushlist; tail; tail = tail->next) { if (!tail->next) break; } //end for merged++; qprintf("\r%5d", nummerges++); break; } //end if lastb2 = b2; } //end for //if b1 can't be merged with any of the other brushes if (!b2) { brushlist = brushlist->next; //keep b1 b1->next = newbrushlist; newbrushlist = b1; } //end else } //end for brushlist = newbrushlist; } while(merged); qprintf("\n"); return newbrushlist; } //end of the function MergeBrushes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void SplitBrush2 (bspbrush_t *brush, int planenum, bspbrush_t **front, bspbrush_t **back) { SplitBrush (brush, planenum, front, back); #if 0 if (*front && (*front)->sides[(*front)->numsides-1].texinfo == -1) (*front)->sides[(*front)->numsides-1].texinfo = (*front)->sides[0].texinfo; // not -1 if (*back && (*back)->sides[(*back)->numsides-1].texinfo == -1) (*back)->sides[(*back)->numsides-1].texinfo = (*back)->sides[0].texinfo; // not -1 #endif } //end of the function SplitBrush2 //=========================================================================== // Returns a list of brushes that remain after B is subtracted from A. // May by empty if A is contained inside B. // The originals are undisturbed. // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *SubtractBrush (bspbrush_t *a, bspbrush_t *b) { // a - b = out (list) int i; bspbrush_t *front, *back; bspbrush_t *out, *in; in = a; out = NULL; for (i = 0; i < b->numsides && in; i++) { SplitBrush2(in, b->sides[i].planenum, &front, &back); if (in != a) FreeBrush(in); if (front) { // add to list front->next = out; out = front; } //end if in = back; } //end for if (in) { FreeBrush (in); } //end if else { // didn't really intersect FreeBrushList (out); return a; } //end else return out; } //end of the function SubtractBrush //=========================================================================== // Returns a single brush made up by the intersection of the // two provided brushes, or NULL if they are disjoint. // // The originals are undisturbed. // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *IntersectBrush (bspbrush_t *a, bspbrush_t *b) { int i; bspbrush_t *front, *back; bspbrush_t *in; in = a; for (i=0 ; inumsides && in ; i++) { SplitBrush2(in, b->sides[i].planenum, &front, &back); if (in != a) FreeBrush(in); if (front) FreeBrush(front); in = back; } //end for if (in == a) return NULL; in->next = NULL; return in; } //end of the function IntersectBrush //=========================================================================== // Returns true if the two brushes definately do not intersect. // There will be false negatives for some non-axial combinations. // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean BrushesDisjoint (bspbrush_t *a, bspbrush_t *b) { int i, j; // check bounding boxes for (i=0 ; i<3 ; i++) if (a->mins[i] >= b->maxs[i] || a->maxs[i] <= b->mins[i]) return true; // bounding boxes don't overlap // check for opposing planes for (i=0 ; inumsides ; i++) { for (j=0 ; jnumsides ; j++) { if (a->sides[i].planenum == (b->sides[j].planenum^1) ) return true; // opposite planes, so not touching } } return false; // might intersect } //end of the function BrushesDisjoint //=========================================================================== // Returns a content word for the intersection of two brushes. // Some combinations will generate a combination (water + clip), // but most will be the stronger of the two contents. // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int IntersectionContents (int c1, int c2) { int out; out = c1 | c2; if (out & CONTENTS_SOLID) out = CONTENTS_SOLID; return out; } //end of the function IntersectionContents //=========================================================================== // Any planes shared with the box edge will be set to no texinfo // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *ClipBrushToBox(bspbrush_t *brush, vec3_t clipmins, vec3_t clipmaxs) { int i, j; bspbrush_t *front, *back; int p; for (j=0 ; j<2 ; j++) { if (brush->maxs[j] > clipmaxs[j]) { SplitBrush (brush, maxplanenums[j], &front, &back); if (front) FreeBrush (front); brush = back; if (!brush) return NULL; } if (brush->mins[j] < clipmins[j]) { SplitBrush (brush, minplanenums[j], &front, &back); if (back) FreeBrush (back); brush = front; if (!brush) return NULL; } } // remove any colinear faces for (i=0 ; inumsides ; i++) { p = brush->sides[i].planenum & ~1; if (p == maxplanenums[0] || p == maxplanenums[1] || p == minplanenums[0] || p == minplanenums[1]) { brush->sides[i].texinfo = TEXINFO_NODE; brush->sides[i].flags &= ~SFL_VISIBLE; } } return brush; } //end of the function ClipBrushToBox //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *MakeBspBrushList(int startbrush, int endbrush, vec3_t clipmins, vec3_t clipmaxs) { mapbrush_t *mb; bspbrush_t *brushlist, *newbrush; int i, j; int c_faces; int c_brushes; int numsides; int vis; vec3_t normal; float dist; for (i=0 ; i<2 ; i++) { VectorClear (normal); normal[i] = 1; dist = clipmaxs[i]; maxplanenums[i] = FindFloatPlane(normal, dist); dist = clipmins[i]; minplanenums[i] = FindFloatPlane(normal, dist); } brushlist = NULL; c_faces = 0; c_brushes = 0; for (i=startbrush ; inumsides; if (!numsides) continue; // make sure the brush has at least one face showing vis = 0; for (j=0 ; joriginal_sides[j].flags & SFL_VISIBLE) && mb->original_sides[j].winding) vis++; #if 0 if (!vis) continue; // no faces at all #endif // if the brush is outside the clip area, skip it for (j=0 ; j<3 ; j++) if (mb->mins[j] >= clipmaxs[j] || mb->maxs[j] <= clipmins[j]) break; if (j != 3) continue; // // make a copy of the brush // newbrush = AllocBrush (mb->numsides); newbrush->original = mb; newbrush->numsides = mb->numsides; memcpy (newbrush->sides, mb->original_sides, numsides*sizeof(side_t)); for (j=0 ; jsides[j].winding) newbrush->sides[j].winding = CopyWinding (newbrush->sides[j].winding); if (newbrush->sides[j].surf & SURF_HINT) newbrush->sides[j].flags |= SFL_VISIBLE; // hints are always visible } VectorCopy (mb->mins, newbrush->mins); VectorCopy (mb->maxs, newbrush->maxs); // // carve off anything outside the clip box // newbrush = ClipBrushToBox (newbrush, clipmins, clipmaxs); if (!newbrush) continue; c_faces += vis; c_brushes++; newbrush->next = brushlist; brushlist = newbrush; } return brushlist; } //end of the function MakeBspBrushList //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *AddBrushListToTail (bspbrush_t *list, bspbrush_t *tail) { bspbrush_t *walk, *next; for (walk=list ; walk ; walk=next) { // add to end of list next = walk->next; walk->next = NULL; tail->next = walk; tail = walk; } //end for return tail; } //end of the function AddBrushListToTail //=========================================================================== // Builds a new list that doesn't hold the given brush // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *CullList(bspbrush_t *list, bspbrush_t *skip1) { bspbrush_t *newlist; bspbrush_t *next; newlist = NULL; for ( ; list ; list = next) { next = list->next; if (list == skip1) { FreeBrush (list); continue; } list->next = newlist; newlist = list; } return newlist; } //end of the function CullList //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== /* void WriteBrushMap(char *name, bspbrush_t *list) { FILE *f; side_t *s; int i; winding_t *w; Log_Print("writing %s\n", name); f = fopen (name, "wb"); if (!f) Error ("Can't write %s\b", name); fprintf (f, "{\n\"classname\" \"worldspawn\"\n"); for ( ; list ; list=list->next ) { fprintf (f, "{\n"); for (i=0,s=list->sides ; inumsides ; i++,s++) { w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist); fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]); fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]); fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]); fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture); FreeWinding (w); } fprintf (f, "}\n"); } fprintf (f, "}\n"); fclose (f); } //end of the function WriteBrushMap */ //=========================================================================== // Returns true if b1 is allowed to bite b2 // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== qboolean BrushGE (bspbrush_t *b1, bspbrush_t *b2) { #ifdef ME if (create_aas) { if (b1->original->expansionbbox != b2->original->expansionbbox) { return false; } //end if //never have something else bite a ladder brush //never have a ladder brush bite something else if ( (b1->original->contents & CONTENTS_LADDER) && !(b2->original->contents & CONTENTS_LADDER)) { return false; } //end if } //end if #endif //ME // detail brushes never bite structural brushes if ( (b1->original->contents & CONTENTS_DETAIL) && !(b2->original->contents & CONTENTS_DETAIL) ) { return false; } //end if if (b1->original->contents & CONTENTS_SOLID) { return true; } //end if return false; } //end of the function BrushGE //=========================================================================== // Carves any intersecting solid brushes into the minimum number // of non-intersecting brushes. // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *ChopBrushes (bspbrush_t *head) { bspbrush_t *b1, *b2, *next; bspbrush_t *tail; bspbrush_t *keep; bspbrush_t *sub, *sub2; int c1, c2; int num_csg_iterations; Log_Print("-------- Brush CSG ---------\n"); Log_Print("%6d original brushes\n", CountBrushList (head)); num_csg_iterations = 0; qprintf("%6d output brushes", num_csg_iterations); #if 0 if (startbrush == 0) WriteBrushList ("before.gl", head, false); #endif keep = NULL; newlist: // find tail if (!head) return NULL; for (tail = head; tail->next; tail = tail->next) ; for (b1=head ; b1 ; b1=next) { next = b1->next; //if the conversion is cancelled if (cancelconversion) { b1->next = keep; keep = b1; continue; } //end if for (b2 = b1->next; b2; b2 = b2->next) { if (BrushesDisjoint (b1, b2)) continue; sub = NULL; sub2 = NULL; c1 = 999999; c2 = 999999; if (BrushGE (b2, b1)) { sub = SubtractBrush (b1, b2); if (sub == b1) { continue; // didn't really intersect } //end if if (!sub) { // b1 is swallowed by b2 head = CullList (b1, b1); goto newlist; } c1 = CountBrushList (sub); } if ( BrushGE (b1, b2) ) { sub2 = SubtractBrush (b2, b1); if (sub2 == b2) continue; // didn't really intersect if (!sub2) { // b2 is swallowed by b1 FreeBrushList (sub); head = CullList (b1, b2); goto newlist; } c2 = CountBrushList (sub2); } if (!sub && !sub2) continue; // neither one can bite // only accept if it didn't fragment // (commenting this out allows full fragmentation) if (c1 > 1 && c2 > 1) { if (sub2) FreeBrushList (sub2); if (sub) FreeBrushList (sub); continue; } if (c1 < c2) { if (sub2) FreeBrushList (sub2); tail = AddBrushListToTail (sub, tail); head = CullList (b1, b1); goto newlist; } //end if else { if (sub) FreeBrushList (sub); tail = AddBrushListToTail (sub2, tail); head = CullList (b1, b2); goto newlist; } //end else } //end for if (!b2) { // b1 is no longer intersecting anything, so keep it b1->next = keep; keep = b1; } //end if num_csg_iterations++; qprintf("\r%6d", num_csg_iterations); } //end for if (cancelconversion) return keep; // qprintf("\n"); Log_Write("%6d output brushes\r\n", num_csg_iterations); #if 0 { WriteBrushList ("after.gl", keep, false); WriteBrushMap ("after.map", keep); } #endif return keep; } //end of the function ChopBrushes //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *InitialBrushList (bspbrush_t *list) { bspbrush_t *b; bspbrush_t *out, *newb; int i; // only return brushes that have visible faces out = NULL; for (b=list ; b ; b=b->next) { #if 0 for (i=0 ; inumsides ; i++) if (b->sides[i].flags & SFL_VISIBLE) break; if (i == b->numsides) continue; #endif newb = CopyBrush (b); newb->next = out; out = newb; // clear visible, so it must be set by MarkVisibleFaces_r // to be used in the optimized list for (i=0 ; inumsides ; i++) { newb->sides[i].original = &b->sides[i]; // newb->sides[i].visible = true; b->sides[i].flags &= ~SFL_VISIBLE; } } return out; } //end of the function InitialBrushList //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== bspbrush_t *OptimizedBrushList (bspbrush_t *list) { bspbrush_t *b; bspbrush_t *out, *newb; int i; // only return brushes that have visible faces out = NULL; for (b=list ; b ; b=b->next) { for (i=0 ; inumsides ; i++) if (b->sides[i].flags & SFL_VISIBLE) break; if (i == b->numsides) continue; newb = CopyBrush (b); newb->next = out; out = newb; } //end for // WriteBrushList ("vis.gl", out, true); return out; } //end of the function OptimizeBrushList //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== tree_t *ProcessWorldBrushes(int brush_start, int brush_end) { bspbrush_t *brushes; tree_t *tree; node_t *node; vec3_t mins, maxs; //take the whole world mins[0] = map_mins[0] - 8; mins[1] = map_mins[1] - 8; mins[2] = map_mins[2] - 8; maxs[0] = map_maxs[0] + 8; maxs[1] = map_maxs[1] + 8; maxs[2] = map_maxs[2] + 8; //reset the brush bsp ResetBrushBSP(); // the makelist and chopbrushes could be cached between the passes... //create a list with brushes that are within the given mins/maxs //some brushes will be cut and only the part that falls within the //mins/maxs will be in the bush list brushes = MakeBspBrushList(brush_start, brush_end, mins, maxs); // if (!brushes) { node = AllocNode (); node->planenum = PLANENUM_LEAF; node->contents = CONTENTS_SOLID; tree = Tree_Alloc(); tree->headnode = node; VectorCopy(mins, tree->mins); VectorCopy(maxs, tree->maxs); } //end if else { //Carves any intersecting solid brushes into the minimum number //of non-intersecting brushes. if (!nocsg) { brushes = ChopBrushes(brushes); /* if (create_aas) { brushes = MergeBrushes(brushes); } //end if*/ } //end if //if the conversion is cancelled if (cancelconversion) { FreeBrushList(brushes); return NULL; } //end if //create the actual bsp tree tree = BrushBSP(brushes, mins, maxs); } //end else //return the tree return tree; } //end of the function ProcessWorldBrushes