/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../game/q_shared.h" #include "../bspc/l_log.h" #include "../bspc/l_qfiles.h" #include "../botlib/l_memory.h" #include "../botlib/l_script.h" #include "../botlib/l_precomp.h" #include "../botlib/l_struct.h" #include "../botlib/aasfile.h" #include "../game/botlib.h" #include "../game/be_aas.h" #include "../botlib/be_aas_def.h" #include "../qcommon/cm_public.h" //#define BSPC extern botlib_import_t botimport; extern qboolean capsule_collision; botlib_import_t botimport; clipHandle_t worldmodel; void Error (char *error, ...); //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_Error(char *fmt, ...) { va_list argptr; char text[1024]; va_start(argptr, fmt); vsprintf(text, fmt, argptr); va_end(argptr); Error(text); } //end of the function AAS_Error //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int Sys_MilliSeconds(void) { return clock() * 1000 / CLOCKS_PER_SEC; } //end of the function Sys_MilliSeconds //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_DebugLine(vec3_t start, vec3_t end, int color) { } //end of the function AAS_DebugLine //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_ClearShownDebugLines(void) { } //end of the function AAS_ClearShownDebugLines //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== char *BotImport_BSPEntityData(void) { return CM_EntityString(); } //end of the function AAS_GetEntityData //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) { trace_t result; CM_BoxTrace(&result, start, end, mins, maxs, worldmodel, contentmask, capsule_collision); bsptrace->allsolid = result.allsolid; bsptrace->contents = result.contents; VectorCopy(result.endpos, bsptrace->endpos); bsptrace->ent = result.entityNum; bsptrace->fraction = result.fraction; bsptrace->exp_dist = 0; bsptrace->plane.dist = result.plane.dist; VectorCopy(result.plane.normal, bsptrace->plane.normal); bsptrace->plane.signbits = result.plane.signbits; bsptrace->plane.type = result.plane.type; bsptrace->sidenum = 0; bsptrace->startsolid = result.startsolid; bsptrace->surface.flags = result.surfaceFlags; } //end of the function BotImport_Trace //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int BotImport_PointContents(vec3_t p) { return CM_PointContents(p, worldmodel); } //end of the function BotImport_PointContents //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void *BotImport_GetMemory(int size) { return GetMemory(size); } //end of the function BotImport_GetMemory //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void BotImport_Print(int type, char *fmt, ...) { va_list argptr; char buf[1024]; va_start(argptr, fmt); vsprintf(buf, fmt, argptr); printf(buf); if (buf[0] != '\r') Log_Write(buf); va_end(argptr); } //end of the function BotImport_Print //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin) { clipHandle_t h; vec3_t mins, maxs; float max; int i; h = CM_InlineModel(modelnum); CM_ModelBounds(h, mins, maxs); //if the model is rotated if ((angles[0] || angles[1] || angles[2])) { // expand for rotation max = RadiusFromBounds(mins, maxs); for (i = 0; i < 3; i++) { mins[i] = (mins[i] + maxs[i]) * 0.5 - max; maxs[i] = (mins[i] + maxs[i]) * 0.5 + max; } //end for } //end if if (outmins) VectorCopy(mins, outmins); if (outmaxs) VectorCopy(maxs, outmaxs); if (origin) VectorClear(origin); } //end of the function BotImport_BSPModelMinsMaxsOrigin //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Com_DPrintf(char *fmt, ...) { va_list argptr; char buf[1024]; va_start(argptr, fmt); vsprintf(buf, fmt, argptr); printf(buf); if (buf[0] != '\r') Log_Write(buf); va_end(argptr); } //end of the function Com_DPrintf //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int COM_Compress( char *data_p ) { return strlen(data_p); } //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Com_Memset (void* dest, const int val, const size_t count) { memset(dest, val, count); } //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void Com_Memcpy (void* dest, const void* src, const size_t count) { memcpy(dest, src, count); } //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_InitBotImport(void) { botimport.BSPEntityData = BotImport_BSPEntityData; botimport.GetMemory = BotImport_GetMemory; botimport.FreeMemory = FreeMemory; botimport.Trace = BotImport_Trace; botimport.PointContents = BotImport_PointContents; botimport.Print = BotImport_Print; botimport.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin; } //end of the function AAS_InitBotImport //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_CalcReachAndClusters(struct quakefile_s *qf) { float time; Log_Print("loading collision map...\n"); // if (!qf->pakfile[0]) strcpy(qf->pakfile, qf->filename); //load the map CM_LoadMap((char *) qf, qfalse, &aasworld.bspchecksum); //get a handle to the world model worldmodel = CM_InlineModel(0); // 0 = world, 1 + are bmodels //initialize bot import structure AAS_InitBotImport(); //load the BSP entity string AAS_LoadBSPFile(); //init physics settings AAS_InitSettings(); //initialize AAS link heap AAS_InitAASLinkHeap(); //initialize the AAS linked entities for the new map AAS_InitAASLinkedEntities(); //reset all reachabilities and clusters aasworld.reachabilitysize = 0; aasworld.numclusters = 0; //set all view portals as cluster portals in case we re-calculate the reachabilities and clusters (with -reach) AAS_SetViewPortalsAsClusterPortals(); //calculate reachabilities AAS_InitReachability(); time = 0; while(AAS_ContinueInitReachability(time)) time++; //calculate clusters AAS_InitClustering(); } //end of the function AAS_CalcReachAndClusters