/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qbsp.h" #include "../botlib/aasfile.h" #include "aas_create.h" //=========================================================================== // try to melt the windings of the two faces // FIXME: this is buggy // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_MeltFaceWinding(tmp_face_t *face1, tmp_face_t *face2) { int i, n; int splits = 0; winding_t *w2, *neww; plane_t *plane1; #ifdef DEBUG if (!face1->winding) Error("face1 %d without winding", face1->num); if (!face2->winding) Error("face2 %d without winding", face2->num); #endif //DEBUG w2 = face2->winding; plane1 = &mapplanes[face1->planenum]; for (i = 0; i < w2->numpoints; i++) { if (PointOnWinding(face1->winding, plane1->normal, plane1->dist, w2->p[i], &n)) { neww = AddWindingPoint(face1->winding, w2->p[i], n); FreeWinding(face1->winding); face1->winding = neww; splits++; } //end if } //end for return splits; } //end of the function AAS_MeltFaceWinding //=========================================================================== // melt the windings of the area faces // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_MeltFaceWindingsOfArea(tmp_area_t *tmparea) { int side1, side2, num_windingsplits = 0; tmp_face_t *face1, *face2; for (face1 = tmparea->tmpfaces; face1; face1 = face1->next[side1]) { side1 = face1->frontarea != tmparea; for (face2 = tmparea->tmpfaces; face2; face2 = face2->next[side2]) { side2 = face2->frontarea != tmparea; if (face1 == face2) continue; num_windingsplits += AAS_MeltFaceWinding(face1, face2); } //end for } //end for return num_windingsplits; } //end of the function AAS_MeltFaceWindingsOfArea //=========================================================================== // melt the windings of the faces of all areas // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_MeltAreaFaceWindings(void) { tmp_area_t *tmparea; int num_windingsplits = 0; Log_Write("AAS_MeltAreaFaceWindings\r\n"); qprintf("%6d edges melted", num_windingsplits); //NOTE: first convex area (zero) is a dummy for (tmparea = tmpaasworld.areas; tmparea; tmparea = tmparea->l_next) { num_windingsplits += AAS_MeltFaceWindingsOfArea(tmparea); qprintf("\r%6d", num_windingsplits); } //end for qprintf("\n"); Log_Write("%6d edges melted\r\n", num_windingsplits); } //end of the function AAS_MeltAreaFaceWindings