/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #define AREA_PORTAL 1 //temporary AAS face typedef struct tmp_face_s { int num; //face number int planenum; //number of the plane the face is in winding_t *winding; //winding of the face struct tmp_area_s *frontarea; //area at the front of the face struct tmp_area_s *backarea; //area at the back of the face int faceflags; //flags of this face int aasfacenum; //the number of the aas face used for this face //double link list pointers for front and back area struct tmp_face_s *prev[2], *next[2]; //links in the list with faces struct tmp_face_s *l_prev, *l_next; } tmp_face_t; //temporary AAS area settings typedef struct tmp_areasettings_s { //could also add all kind of statistic fields int contents; //contents of the area int modelnum; //bsp model inside this area int areaflags; //area flags int presencetype; //how a bot can be present in this area int numreachableareas; //number of reachable areas from this one int firstreachablearea; //first reachable area in the reachable area index } tmp_areasettings_t; //temporary AAS area typedef struct tmp_area_s { int areanum; //number of the area struct tmp_face_s *tmpfaces; //the faces of the area int presencetype; //presence type of the area int contents; //area contents int modelnum; //bsp model inside this area int invalid; //true if the area is invalid tmp_areasettings_t *settings; //area settings struct tmp_area_s *mergedarea; //points to the new area after merging //when mergedarea != 0 the area has only the //seperating face of the merged areas int aasareanum; //number of the aas area created for this tmp area //links in the list with areas struct tmp_area_s *l_prev, *l_next; } tmp_area_t; //temporary AAS node typedef struct tmp_node_s { int planenum; //node plane number struct tmp_area_s *tmparea; //points to an area if this node is an area struct tmp_node_s *children[2]; //child nodes of this node } tmp_node_t; #define NODEBUF_SIZE 128 //node buffer typedef struct tmp_nodebuf_s { int numnodes; struct tmp_nodebuf_s *next; tmp_node_t nodes[NODEBUF_SIZE]; } tmp_nodebuf_t; //the whole temorary AAS typedef struct tmp_aas_s { //faces int numfaces; int facenum; tmp_face_t *faces; //areas int numareas; int areanum; tmp_area_t *areas; //area settings int numareasettings; tmp_areasettings_t *areasettings; //nodes int numnodes; tmp_node_t *nodes; //node buffer tmp_nodebuf_t *nodebuffer; } tmp_aas_t; extern tmp_aas_t tmpaasworld; //creates a .AAS file with the given name from an already loaded map void AAS_Create(char *aasfile); //adds a face side to an area void AAS_AddFaceSideToArea(tmp_face_t *tmpface, int side, tmp_area_t *tmparea); //remvoes a face from an area void AAS_RemoveFaceFromArea(tmp_face_t *tmpface, tmp_area_t *tmparea); //allocate a tmp face tmp_face_t *AAS_AllocTmpFace(void); //free the tmp face void AAS_FreeTmpFace(tmp_face_t *tmpface); //allocate a tmp area tmp_area_t *AAS_AllocTmpArea(void); //free a tmp area void AAS_FreeTmpArea(tmp_area_t *tmparea); //allocate a tmp node tmp_node_t *AAS_AllocTmpNode(void); //free a tmp node void AAS_FreeTmpNode(tmp_node_t *node); //checks if an area is ok void AAS_CheckArea(tmp_area_t *tmparea); //flips the area faces where needed void AAS_FlipAreaFaces(tmp_area_t *tmparea); //returns true if the face is a gap seen from the given side int AAS_GapFace(tmp_face_t *tmpface, int side); //returns true if the face is a ground face int AAS_GroundFace(tmp_face_t *tmpface);