/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #define BBOXFL_GROUNDED 1 //bounding box only valid when on ground #define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground typedef struct cfg_s { int numbboxes; //number of bounding boxes aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes int allpresencetypes; //or of all presence types // aas settings vec3_t phys_gravitydirection; float phys_friction; float phys_stopspeed; float phys_gravity; float phys_waterfriction; float phys_watergravity; float phys_maxvelocity; float phys_maxwalkvelocity; float phys_maxcrouchvelocity; float phys_maxswimvelocity; float phys_walkaccelerate; float phys_airaccelerate; float phys_swimaccelerate; float phys_maxstep; float phys_maxsteepness; float phys_maxwaterjump; float phys_maxbarrier; float phys_jumpvel; float phys_falldelta5; float phys_falldelta10; float rs_waterjump; float rs_teleport; float rs_barrierjump; float rs_startcrouch; float rs_startgrapple; float rs_startwalkoffledge; float rs_startjump; float rs_rocketjump; float rs_bfgjump; float rs_jumppad; float rs_aircontrolledjumppad; float rs_funcbob; float rs_startelevator; float rs_falldamage5; float rs_falldamage10; float rs_maxjumpfallheight; } cfg_t; extern cfg_t cfg; void DefaultCfg(void); int LoadCfgFile(char *filename);