/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_move.c * * desc: AAS * * $Archive: /MissionPack/code/botlib/be_aas_move.c $ * *****************************************************************************/ #include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_script.h" #include "l_precomp.h" #include "l_struct.h" #include "l_libvar.h" #include "aasfile.h" #include "botlib.h" #include "be_aas.h" #include "be_aas_funcs.h" #include "be_aas_def.h" extern botlib_import_t botimport; aas_settings_t aassettings; //#define AAS_MOVE_DEBUG //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs) { vec3_t end; bsp_trace_t trace; VectorCopy(origin, end); end[2] -= 100; trace = AAS_Trace(origin, mins, maxs, end, 0, CONTENTS_SOLID); if (trace.startsolid) return qfalse; VectorCopy(trace.endpos, origin); return qtrue; } //end of the function AAS_DropToFloor //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_InitSettings(void) { aassettings.phys_gravitydirection[0] = 0; aassettings.phys_gravitydirection[1] = 0; aassettings.phys_gravitydirection[2] = -1; aassettings.phys_friction = LibVarValue("phys_friction", "6"); aassettings.phys_stopspeed = LibVarValue("phys_stopspeed", "100"); aassettings.phys_gravity = LibVarValue("phys_gravity", "800"); aassettings.phys_waterfriction = LibVarValue("phys_waterfriction", "1"); aassettings.phys_watergravity = LibVarValue("phys_watergravity", "400"); aassettings.phys_maxvelocity = LibVarValue("phys_maxvelocity", "320"); aassettings.phys_maxwalkvelocity = LibVarValue("phys_maxwalkvelocity", "320"); aassettings.phys_maxcrouchvelocity = LibVarValue("phys_maxcrouchvelocity", "100"); aassettings.phys_maxswimvelocity = LibVarValue("phys_maxswimvelocity", "150"); aassettings.phys_walkaccelerate = LibVarValue("phys_walkaccelerate", "10"); aassettings.phys_airaccelerate = LibVarValue("phys_airaccelerate", "1"); aassettings.phys_swimaccelerate = LibVarValue("phys_swimaccelerate", "4"); aassettings.phys_maxstep = LibVarValue("phys_maxstep", "19"); aassettings.phys_maxsteepness = LibVarValue("phys_maxsteepness", "0.7"); aassettings.phys_maxwaterjump = LibVarValue("phys_maxwaterjump", "18"); aassettings.phys_maxbarrier = LibVarValue("phys_maxbarrier", "33"); aassettings.phys_jumpvel = LibVarValue("phys_jumpvel", "270"); aassettings.phys_falldelta5 = LibVarValue("phys_falldelta5", "40"); aassettings.phys_falldelta10 = LibVarValue("phys_falldelta10", "60"); aassettings.rs_waterjump = LibVarValue("rs_waterjump", "400"); aassettings.rs_teleport = LibVarValue("rs_teleport", "50"); aassettings.rs_barrierjump = LibVarValue("rs_barrierjump", "100"); aassettings.rs_startcrouch = LibVarValue("rs_startcrouch", "300"); aassettings.rs_startgrapple = LibVarValue("rs_startgrapple", "500"); aassettings.rs_startwalkoffledge = LibVarValue("rs_startwalkoffledge", "70"); aassettings.rs_startjump = LibVarValue("rs_startjump", "300"); aassettings.rs_rocketjump = LibVarValue("rs_rocketjump", "500"); aassettings.rs_bfgjump = LibVarValue("rs_bfgjump", "500"); aassettings.rs_jumppad = LibVarValue("rs_jumppad", "250"); aassettings.rs_aircontrolledjumppad = LibVarValue("rs_aircontrolledjumppad", "300"); aassettings.rs_funcbob = LibVarValue("rs_funcbob", "300"); aassettings.rs_startelevator = LibVarValue("rs_startelevator", "50"); aassettings.rs_falldamage5 = LibVarValue("rs_falldamage5", "300"); aassettings.rs_falldamage10 = LibVarValue("rs_falldamage10", "500"); aassettings.rs_maxfallheight = LibVarValue("rs_maxfallheight", "0"); aassettings.rs_maxjumpfallheight = LibVarValue("rs_maxjumpfallheight", "450"); } //end of the function AAS_InitSettings //=========================================================================== // returns qtrue if the bot is against a ladder // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_AgainstLadder(vec3_t origin) { int areanum, i, facenum, side; vec3_t org; aas_plane_t *plane; aas_face_t *face; aas_area_t *area; VectorCopy(origin, org); areanum = AAS_PointAreaNum(org); if (!areanum) { org[0] += 1; areanum = AAS_PointAreaNum(org); if (!areanum) { org[1] += 1; areanum = AAS_PointAreaNum(org); if (!areanum) { org[0] -= 2; areanum = AAS_PointAreaNum(org); if (!areanum) { org[1] -= 2; areanum = AAS_PointAreaNum(org); } //end if } //end if } //end if } //end if //if in solid... wrrr shouldn't happen if (!areanum) return qfalse; //if not in a ladder area if (!(aasworld.areasettings[areanum].areaflags & AREA_LADDER)) return qfalse; //if a crouch only area if (!(aasworld.areasettings[areanum].presencetype & PRESENCE_NORMAL)) return qfalse; // area = &aasworld.areas[areanum]; for (i = 0; i < area->numfaces; i++) { facenum = aasworld.faceindex[area->firstface + i]; side = facenum < 0; face = &aasworld.faces[abs(facenum)]; //if the face isn't a ladder face if (!(face->faceflags & FACE_LADDER)) continue; //get the plane the face is in plane = &aasworld.planes[face->planenum ^ side]; //if the origin is pretty close to the plane if (abs(DotProduct(plane->normal, origin) - plane->dist) < 3) { if (AAS_PointInsideFace(abs(facenum), origin, 0.1f)) return qtrue; } //end if } //end for return qfalse; } //end of the function AAS_AgainstLadder //=========================================================================== // returns qtrue if the bot is on the ground // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_OnGround(vec3_t origin, int presencetype, int passent) { aas_trace_t trace; vec3_t end, up = {0, 0, 1}; aas_plane_t *plane; VectorCopy(origin, end); end[2] -= 10; trace = AAS_TraceClientBBox(origin, end, presencetype, passent); //if in solid if (trace.startsolid) return qfalse; //if nothing hit at all if (trace.fraction >= 1.0) return qfalse; //if too far from the hit plane if (origin[2] - trace.endpos[2] > 10) return qfalse; //check if the plane isn't too steep plane = AAS_PlaneFromNum(trace.planenum); if (DotProduct(plane->normal, up) < aassettings.phys_maxsteepness) return qfalse; //the bot is on the ground return qtrue; } //end of the function AAS_OnGround //=========================================================================== // returns qtrue if a bot at the given position is swimming // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_Swimming(vec3_t origin) { vec3_t testorg; VectorCopy(origin, testorg); testorg[2] -= 2; if (AAS_PointContents(testorg) & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER)) return qtrue; return qfalse; } //end of the function AAS_Swimming //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== static vec3_t VEC_UP = {0, -1, 0}; static vec3_t MOVEDIR_UP = {0, 0, 1}; static vec3_t VEC_DOWN = {0, -2, 0}; static vec3_t MOVEDIR_DOWN = {0, 0, -1}; void AAS_SetMovedir(vec3_t angles, vec3_t movedir) { if (VectorCompare(angles, VEC_UP)) { VectorCopy(MOVEDIR_UP, movedir); } //end if else if (VectorCompare(angles, VEC_DOWN)) { VectorCopy(MOVEDIR_DOWN, movedir); } //end else if else { AngleVectors(angles, movedir, NULL, NULL); } //end else } //end of the function AAS_SetMovedir //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_JumpReachRunStart(aas_reachability_t *reach, vec3_t runstart) { vec3_t hordir, start, cmdmove; aas_clientmove_t move; // hordir[0] = reach->start[0] - reach->end[0]; hordir[1] = reach->start[1] - reach->end[1]; hordir[2] = 0; VectorNormalize(hordir); //start point VectorCopy(reach->start, start); start[2] += 1; //get command movement VectorScale(hordir, 400, cmdmove); // AAS_PredictClientMovement(&move, -1, start, PRESENCE_NORMAL, qtrue, vec3_origin, cmdmove, 1, 2, 0.1f, SE_ENTERWATER|SE_ENTERSLIME|SE_ENTERLAVA| SE_HITGROUNDDAMAGE|SE_GAP, 0, qfalse); VectorCopy(move.endpos, runstart); //don't enter slime or lava and don't fall from too high if (move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA|SE_HITGROUNDDAMAGE)) { VectorCopy(start, runstart); } //end if } //end of the function AAS_JumpReachRunStart //=========================================================================== // returns the Z velocity when rocket jumping at the origin // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== float AAS_WeaponJumpZVelocity(vec3_t origin, float radiusdamage) { vec3_t kvel, v, start, end, forward, right, viewangles, dir; float mass, knockback, points; vec3_t rocketoffset = {8, 8, -8}; vec3_t botmins = {-16, -16, -24}; vec3_t botmaxs = {16, 16, 32}; bsp_trace_t bsptrace; //look down (90 degrees) viewangles[PITCH] = 90; viewangles[YAW] = 0; viewangles[ROLL] = 0; //get the start point shooting from VectorCopy(origin, start); start[2] += 8; //view offset Z AngleVectors(viewangles, forward, right, NULL); start[0] += forward[0] * rocketoffset[0] + right[0] * rocketoffset[1]; start[1] += forward[1] * rocketoffset[0] + right[1] * rocketoffset[1]; start[2] += forward[2] * rocketoffset[0] + right[2] * rocketoffset[1] + rocketoffset[2]; //end point of the trace VectorMA(start, 500, forward, end); //trace a line to get the impact point bsptrace = AAS_Trace(start, NULL, NULL, end, 1, CONTENTS_SOLID); //calculate the damage the bot will get from the rocket impact VectorAdd(botmins, botmaxs, v); VectorMA(origin, 0.5, v, v); VectorSubtract(bsptrace.endpos, v, v); // points = radiusdamage - 0.5 * VectorLength(v); if (points < 0) points = 0; //the owner of the rocket gets half the damage points *= 0.5; //mass of the bot (p_client.c: PutClientInServer) mass = 200; //knockback is the same as the damage points knockback = points; //direction of the damage (from trace.endpos to bot origin) VectorSubtract(origin, bsptrace.endpos, dir); VectorNormalize(dir); //damage velocity VectorScale(dir, 1600.0 * (float)knockback / mass, kvel); //the rocket jump hack... //rocket impact velocity + jump velocity return kvel[2] + aassettings.phys_jumpvel; } //end of the function AAS_WeaponJumpZVelocity //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== float AAS_RocketJumpZVelocity(vec3_t origin) { //rocket radius damage is 120 (p_weapon.c: Weapon_RocketLauncher_Fire) return AAS_WeaponJumpZVelocity(origin, 120); } //end of the function AAS_RocketJumpZVelocity //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== float AAS_BFGJumpZVelocity(vec3_t origin) { //bfg radius damage is 1000 (p_weapon.c: weapon_bfg_fire) return AAS_WeaponJumpZVelocity(origin, 120); } //end of the function AAS_BFGJumpZVelocity //=========================================================================== // applies ground friction to the given velocity // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_Accelerate(vec3_t velocity, float frametime, vec3_t wishdir, float wishspeed, float accel) { // q2 style int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct(velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) { return; } accelspeed = accel*frametime*wishspeed; if (accelspeed > addspeed) { accelspeed = addspeed; } for (i=0 ; i<3 ; i++) { velocity[i] += accelspeed*wishdir[i]; } } //end of the function AAS_Accelerate //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_AirControl(vec3_t start, vec3_t end, vec3_t velocity, vec3_t cmdmove) { vec3_t dir; VectorSubtract(end, start, dir); } //end of the function AAS_AirControl //=========================================================================== // applies ground friction to the given velocity // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_ApplyFriction(vec3_t vel, float friction, float stopspeed, float frametime) { float speed, control, newspeed; //horizontal speed speed = sqrt(vel[0] * vel[0] + vel[1] * vel[1]); if (speed) { control = speed < stopspeed ? stopspeed : speed; newspeed = speed - frametime * control * friction; if (newspeed < 0) newspeed = 0; newspeed /= speed; vel[0] *= newspeed; vel[1] *= newspeed; } //end if } //end of the function AAS_ApplyFriction //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_ClipToBBox(aas_trace_t *trace, vec3_t start, vec3_t end, int presencetype, vec3_t mins, vec3_t maxs) { int i, j, side; float front, back, frac, planedist; vec3_t bboxmins, bboxmaxs, absmins, absmaxs, dir, mid; AAS_PresenceTypeBoundingBox(presencetype, bboxmins, bboxmaxs); VectorSubtract(mins, bboxmaxs, absmins); VectorSubtract(maxs, bboxmins, absmaxs); // VectorCopy(end, trace->endpos); trace->fraction = 1; for (i = 0; i < 3; i++) { if (start[i] < absmins[i] && end[i] < absmins[i]) return qfalse; if (start[i] > absmaxs[i] && end[i] > absmaxs[i]) return qfalse; } //end for //check bounding box collision VectorSubtract(end, start, dir); frac = 1; for (i = 0; i < 3; i++) { //get plane to test collision with for the current axis direction if (dir[i] > 0) planedist = absmins[i]; else planedist = absmaxs[i]; //calculate collision fraction front = start[i] - planedist; back = end[i] - planedist; frac = front / (front-back); //check if between bounding planes of next axis side = i + 1; if (side > 2) side = 0; mid[side] = start[side] + dir[side] * frac; if (mid[side] > absmins[side] && mid[side] < absmaxs[side]) { //check if between bounding planes of next axis side++; if (side > 2) side = 0; mid[side] = start[side] + dir[side] * frac; if (mid[side] > absmins[side] && mid[side] < absmaxs[side]) { mid[i] = planedist; break; } //end if } //end if } //end for //if there was a collision if (i != 3) { trace->startsolid = qfalse; trace->fraction = frac; trace->ent = 0; trace->planenum = 0; trace->area = 0; trace->lastarea = 0; //trace endpos for (j = 0; j < 3; j++) trace->endpos[j] = start[j] + dir[j] * frac; return qtrue; } //end if return qfalse; } //end of the function AAS_ClipToBBox //=========================================================================== // predicts the movement // assumes regular bounding box sizes // NOTE: out of water jumping is not included // NOTE: grappling hook is not included // // Parameter: origin : origin to start with // presencetype : presence type to start with // velocity : velocity to start with // cmdmove : client command movement // cmdframes : number of frame cmdmove is valid // maxframes : maximum number of predicted frames // frametime : duration of one predicted frame // stopevent : events that stop the prediction // stopareanum : stop as soon as entered this area // Returns: aas_clientmove_t // Changes Globals: - //=========================================================================== int AAS_ClientMovementPrediction(struct aas_clientmove_s *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, vec3_t mins, vec3_t maxs, int visualize) { float phys_friction, phys_stopspeed, phys_gravity, phys_waterfriction; float phys_watergravity; float phys_walkaccelerate, phys_airaccelerate, phys_swimaccelerate; float phys_maxwalkvelocity, phys_maxcrouchvelocity, phys_maxswimvelocity; float phys_maxstep, phys_maxsteepness, phys_jumpvel, friction; float gravity, delta, maxvel, wishspeed, accelerate; //float velchange, newvel; int n, i, j, pc, step, swimming, ax, crouch, event, jump_frame, areanum; int areas[20], numareas; vec3_t points[20]; vec3_t org, end, feet, start, stepend, lastorg, wishdir; vec3_t frame_test_vel, old_frame_test_vel, left_test_vel; vec3_t up = {0, 0, 1}; aas_plane_t *plane, *plane2; aas_trace_t trace, steptrace; if (frametime <= 0) frametime = 0.1f; // phys_friction = aassettings.phys_friction; phys_stopspeed = aassettings.phys_stopspeed; phys_gravity = aassettings.phys_gravity; phys_waterfriction = aassettings.phys_waterfriction; phys_watergravity = aassettings.phys_watergravity; phys_maxwalkvelocity = aassettings.phys_maxwalkvelocity;// * frametime; phys_maxcrouchvelocity = aassettings.phys_maxcrouchvelocity;// * frametime; phys_maxswimvelocity = aassettings.phys_maxswimvelocity;// * frametime; phys_walkaccelerate = aassettings.phys_walkaccelerate; phys_airaccelerate = aassettings.phys_airaccelerate; phys_swimaccelerate = aassettings.phys_swimaccelerate; phys_maxstep = aassettings.phys_maxstep; phys_maxsteepness = aassettings.phys_maxsteepness; phys_jumpvel = aassettings.phys_jumpvel * frametime; // Com_Memset(move, 0, sizeof(aas_clientmove_t)); Com_Memset(&trace, 0, sizeof(aas_trace_t)); //start at the current origin VectorCopy(origin, org); org[2] += 0.25; //velocity to test for the first frame VectorScale(velocity, frametime, frame_test_vel); // jump_frame = -1; //predict a maximum of 'maxframes' ahead for (n = 0; n < maxframes; n++) { swimming = AAS_Swimming(org); //get gravity depending on swimming or not gravity = swimming ? phys_watergravity : phys_gravity; //apply gravity at the START of the frame frame_test_vel[2] = frame_test_vel[2] - (gravity * 0.1 * frametime); //if on the ground or swimming if (onground || swimming) { friction = swimming ? phys_friction : phys_waterfriction; //apply friction VectorScale(frame_test_vel, 1/frametime, frame_test_vel); AAS_ApplyFriction(frame_test_vel, friction, phys_stopspeed, frametime); VectorScale(frame_test_vel, frametime, frame_test_vel); } //end if crouch = qfalse; //apply command movement if (n < cmdframes) { ax = 0; maxvel = phys_maxwalkvelocity; accelerate = phys_airaccelerate; VectorCopy(cmdmove, wishdir); if (onground) { if (cmdmove[2] < -300) { crouch = qtrue; maxvel = phys_maxcrouchvelocity; } //end if //if not swimming and upmove is positive then jump if (!swimming && cmdmove[2] > 1) { //jump velocity minus the gravity for one frame + 5 for safety frame_test_vel[2] = phys_jumpvel - (gravity * 0.1 * frametime) + 5; jump_frame = n; //jumping so air accelerate accelerate = phys_airaccelerate; } //end if else { accelerate = phys_walkaccelerate; } //end else ax = 2; } //end if if (swimming) { maxvel = phys_maxswimvelocity; accelerate = phys_swimaccelerate; ax = 3; } //end if else { wishdir[2] = 0; } //end else // wishspeed = VectorNormalize(wishdir); if (wishspeed > maxvel) wishspeed = maxvel; VectorScale(frame_test_vel, 1/frametime, frame_test_vel); AAS_Accelerate(frame_test_vel, frametime, wishdir, wishspeed, accelerate); VectorScale(frame_test_vel, frametime, frame_test_vel); /* for (i = 0; i < ax; i++) { velchange = (cmdmove[i] * frametime) - frame_test_vel[i]; if (velchange > phys_maxacceleration) velchange = phys_maxacceleration; else if (velchange < -phys_maxacceleration) velchange = -phys_maxacceleration; newvel = frame_test_vel[i] + velchange; // if (frame_test_vel[i] <= maxvel && newvel > maxvel) frame_test_vel[i] = maxvel; else if (frame_test_vel[i] >= -maxvel && newvel < -maxvel) frame_test_vel[i] = -maxvel; else frame_test_vel[i] = newvel; } //end for */ } //end if if (crouch) { presencetype = PRESENCE_CROUCH; } //end if else if (presencetype == PRESENCE_CROUCH) { if (AAS_PointPresenceType(org) & PRESENCE_NORMAL) { presencetype = PRESENCE_NORMAL; } //end if } //end else //save the current origin VectorCopy(org, lastorg); //move linear during one frame VectorCopy(frame_test_vel, left_test_vel); j = 0; do { VectorAdd(org, left_test_vel, end); //trace a bounding box trace = AAS_TraceClientBBox(org, end, presencetype, entnum); // //#ifdef AAS_MOVE_DEBUG if (visualize) { if (trace.startsolid) botimport.Print(PRT_MESSAGE, "PredictMovement: start solid\n"); AAS_DebugLine(org, trace.endpos, LINECOLOR_RED); } //end if //#endif //AAS_MOVE_DEBUG // if (stopevent & (SE_ENTERAREA|SE_TOUCHJUMPPAD|SE_TOUCHTELEPORTER|SE_TOUCHCLUSTERPORTAL)) { numareas = AAS_TraceAreas(org, trace.endpos, areas, points, 20); for (i = 0; i < numareas; i++) { if (stopevent & SE_ENTERAREA) { if (areas[i] == stopareanum) { VectorCopy(points[i], move->endpos); VectorScale(frame_test_vel, 1/frametime, move->velocity); move->endarea = areas[i]; move->trace = trace; move->stopevent = SE_ENTERAREA; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if //NOTE: if not the first frame if ((stopevent & SE_TOUCHJUMPPAD) && n) { if (aasworld.areasettings[areas[i]].contents & AREACONTENTS_JUMPPAD) { VectorCopy(points[i], move->endpos); VectorScale(frame_test_vel, 1/frametime, move->velocity); move->endarea = areas[i]; move->trace = trace; move->stopevent = SE_TOUCHJUMPPAD; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if if (stopevent & SE_TOUCHTELEPORTER) { if (aasworld.areasettings[areas[i]].contents & AREACONTENTS_TELEPORTER) { VectorCopy(points[i], move->endpos); move->endarea = areas[i]; VectorScale(frame_test_vel, 1/frametime, move->velocity); move->trace = trace; move->stopevent = SE_TOUCHTELEPORTER; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if if (stopevent & SE_TOUCHCLUSTERPORTAL) { if (aasworld.areasettings[areas[i]].contents & AREACONTENTS_CLUSTERPORTAL) { VectorCopy(points[i], move->endpos); move->endarea = areas[i]; VectorScale(frame_test_vel, 1/frametime, move->velocity); move->trace = trace; move->stopevent = SE_TOUCHCLUSTERPORTAL; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if } //end for } //end if // if (stopevent & SE_HITBOUNDINGBOX) { if (AAS_ClipToBBox(&trace, org, trace.endpos, presencetype, mins, maxs)) { VectorCopy(trace.endpos, move->endpos); move->endarea = AAS_PointAreaNum(move->endpos); VectorScale(frame_test_vel, 1/frametime, move->velocity); move->trace = trace; move->stopevent = SE_HITBOUNDINGBOX; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if //move the entity to the trace end point VectorCopy(trace.endpos, org); //if there was a collision if (trace.fraction < 1.0) { //get the plane the bounding box collided with plane = AAS_PlaneFromNum(trace.planenum); // if (stopevent & SE_HITGROUNDAREA) { if (DotProduct(plane->normal, up) > phys_maxsteepness) { VectorCopy(org, start); start[2] += 0.5; if (AAS_PointAreaNum(start) == stopareanum) { VectorCopy(start, move->endpos); move->endarea = stopareanum; VectorScale(frame_test_vel, 1/frametime, move->velocity); move->trace = trace; move->stopevent = SE_HITGROUNDAREA; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if } //end if //assume there's no step step = qfalse; //if it is a vertical plane and the bot didn't jump recently if (plane->normal[2] == 0 && (jump_frame < 0 || n - jump_frame > 2)) { //check for a step VectorMA(org, -0.25, plane->normal, start); VectorCopy(start, stepend); start[2] += phys_maxstep; steptrace = AAS_TraceClientBBox(start, stepend, presencetype, entnum); // if (!steptrace.startsolid) { plane2 = AAS_PlaneFromNum(steptrace.planenum); if (DotProduct(plane2->normal, up) > phys_maxsteepness) { VectorSubtract(end, steptrace.endpos, left_test_vel); left_test_vel[2] = 0; frame_test_vel[2] = 0; //#ifdef AAS_MOVE_DEBUG if (visualize) { if (steptrace.endpos[2] - org[2] > 0.125) { VectorCopy(org, start); start[2] = steptrace.endpos[2]; AAS_DebugLine(org, start, LINECOLOR_BLUE); } //end if } //end if //#endif //AAS_MOVE_DEBUG org[2] = steptrace.endpos[2]; step = qtrue; } //end if } //end if } //end if // if (!step) { //velocity left to test for this frame is the projection //of the current test velocity into the hit plane VectorMA(left_test_vel, -DotProduct(left_test_vel, plane->normal), plane->normal, left_test_vel); //store the old velocity for landing check VectorCopy(frame_test_vel, old_frame_test_vel); //test velocity for the next frame is the projection //of the velocity of the current frame into the hit plane VectorMA(frame_test_vel, -DotProduct(frame_test_vel, plane->normal), plane->normal, frame_test_vel); //check for a landing on an almost horizontal floor if (DotProduct(plane->normal, up) > phys_maxsteepness) { onground = qtrue; } //end if if (stopevent & SE_HITGROUNDDAMAGE) { delta = 0; if (old_frame_test_vel[2] < 0 && frame_test_vel[2] > old_frame_test_vel[2] && !onground) { delta = old_frame_test_vel[2]; } //end if else if (onground) { delta = frame_test_vel[2] - old_frame_test_vel[2]; } //end else if (delta) { delta = delta * 10; delta = delta * delta * 0.0001; if (swimming) delta = 0; // never take falling damage if completely underwater /* if (ent->waterlevel == 3) return; if (ent->waterlevel == 2) delta *= 0.25; if (ent->waterlevel == 1) delta *= 0.5; */ if (delta > 40) { VectorCopy(org, move->endpos); move->endarea = AAS_PointAreaNum(org); VectorCopy(frame_test_vel, move->velocity); move->trace = trace; move->stopevent = SE_HITGROUNDDAMAGE; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if } //end if } //end if } //end if //extra check to prevent endless loop if (++j > 20) return qfalse; //while there is a plane hit } while(trace.fraction < 1.0); //if going down if (frame_test_vel[2] <= 10) { //check for a liquid at the feet of the bot VectorCopy(org, feet); feet[2] -= 22; pc = AAS_PointContents(feet); //get event from pc event = SE_NONE; if (pc & CONTENTS_LAVA) event |= SE_ENTERLAVA; if (pc & CONTENTS_SLIME) event |= SE_ENTERSLIME; if (pc & CONTENTS_WATER) event |= SE_ENTERWATER; // areanum = AAS_PointAreaNum(org); if (aasworld.areasettings[areanum].contents & AREACONTENTS_LAVA) event |= SE_ENTERLAVA; if (aasworld.areasettings[areanum].contents & AREACONTENTS_SLIME) event |= SE_ENTERSLIME; if (aasworld.areasettings[areanum].contents & AREACONTENTS_WATER) event |= SE_ENTERWATER; //if in lava or slime if (event & stopevent) { VectorCopy(org, move->endpos); move->endarea = areanum; VectorScale(frame_test_vel, 1/frametime, move->velocity); move->stopevent = event & stopevent; move->presencetype = presencetype; move->endcontents = pc; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if // onground = AAS_OnGround(org, presencetype, entnum); //if onground and on the ground for at least one whole frame if (onground) { if (stopevent & SE_HITGROUND) { VectorCopy(org, move->endpos); move->endarea = AAS_PointAreaNum(org); VectorScale(frame_test_vel, 1/frametime, move->velocity); move->trace = trace; move->stopevent = SE_HITGROUND; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if else if (stopevent & SE_LEAVEGROUND) { VectorCopy(org, move->endpos); move->endarea = AAS_PointAreaNum(org); VectorScale(frame_test_vel, 1/frametime, move->velocity); move->trace = trace; move->stopevent = SE_LEAVEGROUND; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end else if else if (stopevent & SE_GAP) { aas_trace_t gaptrace; VectorCopy(org, start); VectorCopy(start, end); end[2] -= 48 + aassettings.phys_maxbarrier; gaptrace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, -1); //if solid is found the bot cannot walk any further and will not fall into a gap if (!gaptrace.startsolid) { //if it is a gap (lower than one step height) if (gaptrace.endpos[2] < org[2] - aassettings.phys_maxstep - 1) { if (!(AAS_PointContents(end) & CONTENTS_WATER)) { VectorCopy(lastorg, move->endpos); move->endarea = AAS_PointAreaNum(lastorg); VectorScale(frame_test_vel, 1/frametime, move->velocity); move->trace = trace; move->stopevent = SE_GAP; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; return qtrue; } //end if } //end if } //end if } //end else if } //end for // VectorCopy(org, move->endpos); move->endarea = AAS_PointAreaNum(org); VectorScale(frame_test_vel, 1/frametime, move->velocity); move->stopevent = SE_NONE; move->presencetype = presencetype; move->endcontents = 0; move->time = n * frametime; move->frames = n; // return qtrue; } //end of the function AAS_ClientMovementPrediction //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_PredictClientMovement(struct aas_clientmove_s *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize) { vec3_t mins, maxs; return AAS_ClientMovementPrediction(move, entnum, origin, presencetype, onground, velocity, cmdmove, cmdframes, maxframes, frametime, stopevent, stopareanum, mins, maxs, visualize); } //end of the function AAS_PredictClientMovement //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, vec3_t mins, vec3_t maxs, int visualize) { return AAS_ClientMovementPrediction(move, entnum, origin, presencetype, onground, velocity, cmdmove, cmdframes, maxframes, frametime, SE_HITBOUNDINGBOX, 0, mins, maxs, visualize); } //end of the function AAS_ClientMovementHitBBox //=========================================================================== // // Parameter: - // Returns: - // Changes Globals: - //=========================================================================== void AAS_TestMovementPrediction(int entnum, vec3_t origin, vec3_t dir) { vec3_t velocity, cmdmove; aas_clientmove_t move; VectorClear(velocity); if (!AAS_Swimming(origin)) dir[2] = 0; VectorNormalize(dir); VectorScale(dir, 400, cmdmove); cmdmove[2] = 224; AAS_ClearShownDebugLines(); AAS_PredictClientMovement(&move, entnum, origin, PRESENCE_NORMAL, qtrue, velocity, cmdmove, 13, 13, 0.1f, SE_HITGROUND, 0, qtrue);//SE_LEAVEGROUND); if (move.stopevent & SE_LEAVEGROUND) { botimport.Print(PRT_MESSAGE, "leave ground\n"); } //end if } //end of the function TestMovementPrediction //=========================================================================== // calculates the horizontal velocity needed to perform a jump from start // to end // // Parameter: zvel : z velocity for jump // start : start position of jump // end : end position of jump // *speed : returned speed for jump // Returns: qfalse if too high or too far from start to end // Changes Globals: - //=========================================================================== int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity) { float phys_gravity, phys_maxvelocity; float maxjump, height2fall, t, top; vec3_t dir; phys_gravity = aassettings.phys_gravity; phys_maxvelocity = aassettings.phys_maxvelocity; //maximum height a player can jump with the given initial z velocity maxjump = 0.5 * phys_gravity * (zvel / phys_gravity) * (zvel / phys_gravity); //top of the parabolic jump top = start[2] + maxjump; //height the bot will fall from the top height2fall = top - end[2]; //if the goal is to high to jump to if (height2fall < 0) { *velocity = phys_maxvelocity; return 0; } //end if //time a player takes to fall the height t = sqrt(height2fall / (0.5 * phys_gravity)); //direction from start to end VectorSubtract(end, start, dir); // if ( (t + zvel / phys_gravity) == 0.0f ) { *velocity = phys_maxvelocity; return 0; } //calculate horizontal speed *velocity = sqrt(dir[0]*dir[0] + dir[1]*dir[1]) / (t + zvel / phys_gravity); //the horizontal speed must be lower than the max speed if (*velocity > phys_maxvelocity) { *velocity = phys_maxvelocity; return 0; } //end if return 1; } //end of the function AAS_HorizontalVelocityForJump