/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_entity.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_entity.h $ * *****************************************************************************/ #ifdef AASINTERN //invalidates all entity infos void AAS_InvalidateEntities(void); //unlink not updated entities void AAS_UnlinkInvalidEntities(void); //resets the entity AAS and BSP links (sets areas and leaves pointers to NULL) void AAS_ResetEntityLinks(void); //updates an entity int AAS_UpdateEntity(int ent, bot_entitystate_t *state); //gives the entity data used for collision detection void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata); #endif //AASINTERN //returns the size of the entity bounding box in mins and maxs void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs); //returns the BSP model number of the entity int AAS_EntityModelNum(int entnum); //returns the origin of an entity with the given model number int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin); //returns the best reachable area the entity is situated in int AAS_BestReachableEntityArea(int entnum); //returns the info of the given entity void AAS_EntityInfo(int entnum, aas_entityinfo_t *info); //returns the next entity int AAS_NextEntity(int entnum); //returns the origin of the entity void AAS_EntityOrigin(int entnum, vec3_t origin); //returns the entity type int AAS_EntityType(int entnum); //returns the model index of the entity int AAS_EntityModelindex(int entnum);