/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // math.s // x86 assembly-language math routines. #include "qasm.h" #if id386 .text // TODO: rounding needed? // stack parameter offset #define val 4 .globl C(Invert24To16) C(Invert24To16): movl val(%esp),%ecx movl $0x100,%edx // 0x10000000000 as dividend cmpl %edx,%ecx jle LOutOfRange subl %eax,%eax divl %ecx ret LOutOfRange: movl $0xFFFFFFFF,%eax ret #endif // id386