#ifndef _ALUT_H_ #define _ALUT_H_ #include "altypes.h" #include "aluttypes.h" #ifdef _WIN32 #define ALAPI __declspec(dllexport) #define ALAPIENTRY __cdecl #define AL_CALLBACK #else /* _WIN32 */ #ifdef TARGET_OS_MAC #if TARGET_OS_MAC #pragma export on #endif /* TARGET_OS_MAC */ #endif /* TARGET_OS_MAC */ #ifndef ALAPI #define ALAPI #endif #ifndef ALAPIENTRY #define ALAPIENTRY #endif #ifndef AL_CALLBACK #define AL_CALLBACK #endif #endif /* _WIN32 */ #ifdef __cplusplus extern "C" { #endif #ifndef AL_NO_PROTOTYPES ALAPI void ALAPIENTRY alutInit(ALint *argc, ALbyte **argv); ALAPI void ALAPIENTRY alutExit(ALvoid); ALAPI ALboolean ALAPIENTRY alutLoadWAV( const char *fname, ALvoid **wave, ALsizei *format, ALsizei *size, ALsizei *bits, ALsizei *freq ); ALAPI void ALAPIENTRY alutLoadWAVFile(ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop); ALAPI void ALAPIENTRY alutLoadWAVMemory(ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop); ALAPI void ALAPIENTRY alutUnloadWAV(ALenum format, ALvoid *data, ALsizei size, ALsizei freq); #else void (*alutInit)(int *argc, char *argv[]); void (*alutExit)(ALvoid); ALboolean (*alutLoadWAV)( const char *fname, ALvoid **wave, ALsizei *format, ALsizei *size, ALsizei *bits, ALsizei *freq ); void (*alutLoadWAVFile(ALbyte *file,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop); void (*alutLoadWAVMemory)(ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop); void (*alutUnloadWAV)(ALenum format,ALvoid *data,ALsizei size,ALsizei freq); #endif /* AL_NO_PROTOTYPES */ #ifdef TARGET_OS_MAC #if TARGET_OS_MAC #pragma export off #endif /* TARGET_OS_MAC */ #endif /* TARGET_OS_MAC */ #ifdef __cplusplus } #endif #endif