FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: 1) Testing of Quake 3 single player, and network games (pb will never work) 2) Testing of Quake 3: Team Arena, SP and MP, etc 3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, whatever 4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves. 4a) installers that require no cd-rom can optionally install the data from cd -roms, just that people can deal with pak0s themselves and not be forced into locating the disc right then -at install time. For 1.34: See above. Please remove each one as it is done: Win32 Linux (we can get by with a source-only on this) MacOS X For 1.35+: * IPv6 support * Replace windows DirectX backend with SDL * Graphical "ioquake3" watermark in videos, optional, on by default * Gamma stuff while recording videos. * Application for OS X at least to launch mods with appropriate hunkmegs, etc. For 2.0: * Four player split-screen * Multi-platform application to launch and download mods.