From 398fce484c28ebc7e6c92d17143c094d74a01c14 Mon Sep 17 00:00:00 2001 From: floam Date: Thu, 3 Nov 2005 03:07:55 +0000 Subject: Status page, minor updates. git-svn-id: svn://svn.icculus.org/quake3/trunk@240 edf5b092-35ff-0310-97b2-ce42778d08ea --- web/include/home.php | 7 ++-- web/include/status.php | 91 ++++++++++++++++++++++++++++++++++++++++++++++++-- web/ioq3.css | 23 ++++++++++++- 3 files changed, 114 insertions(+), 7 deletions(-) (limited to 'web') diff --git a/web/include/home.php b/web/include/home.php index 416dfbc..e47aa52 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -1,10 +1,9 @@ -

Quake 3 now runs natively on many platforms thanks to id Software for releasing the engine -source code.

+

Quake 3 source code was released on August 20th by the fine folks at id Software. We thank them for that, and are continuing the mission of a Quake 3 that is without fault.

What's the point?

This project aims to build upon id Software's Quake 3 source code release. The source was released on August 20, 2005 under the GPL license. Since then, we have -feverishly been cleaning up, fixing bugs of, and adding features to, Quake 3. Our eventual +feverishly been cleaning up, fixing bugs of, and adding features to it. Our eventual goal is to have created the Quake3 source code distribution that people base their games and mods with their own pointy goals upon. Our focus is initially to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by dedfault @@ -12,7 +11,7 @@ to get the game working with our updates on Mac OS X, Windows, and Linux. Sane n

Progress.

While a lot is on the horizon, quite a few goals have been completed already. Quake 3 now works natively on x86_64 and PowerPC architectures, and the game builds and runs -in FreeBSD. SDL is now used for input/context/sound, making the game far easier to port +in FreeBSD. SDL is now used for input / contexts / sound, making the game far easier to port to new platforms and architectures. Many security holes and other problems have been repaired. A more in-depth database of new features, working status of platforms, and bugs is the Status section.

diff --git a/web/include/status.php b/web/include/status.php index 8aab09c..0dc2c12 100644 --- a/web/include/status.php +++ b/web/include/status.php @@ -1,2 +1,89 @@ -

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-

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+

Port Status

+

Here is a table of the most up to date information we have regarding icculus.org/Quake3's working status on different platforms. There are things to bear in mind when viewing this: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
PlatformArchitectureStatusLKWRNotes
Linux gcc-x86 working
gcc-x86_64 working x86_64 JIT bytecode compiler disabled by default.
gcc-ppc working
Windows mingw-x86 working
MSVC-x86 unknown 180ish?
Max OSX xcode-G3 working
xcode-G4 working Client has severe graphical glitches.
FreeBSD gcc-x86 working
Solaris gcc-x86 broken
gcc-sparc broken
IRIX cc-* broken Doesn't exist. Should we drop it?
+

Implemented Features

diff --git a/web/ioq3.css b/web/ioq3.css index aed1356..1477f44 100644 --- a/web/ioq3.css +++ b/web/ioq3.css @@ -14,7 +14,7 @@ body, html { clear: left; color: #4d4d4d; background-color: transparent; - border-top: .1em dashed #222; + border-top: 1px dashed #222; padding-top: .3em; font-size: .8em; } @@ -47,6 +47,7 @@ h1, :link:hover, :visited:hover { } h1 { + float: left; font-size: 1.75em; } @@ -60,6 +61,26 @@ img { border: 0; } +table { + border: none; + border-spacing: 0; +} + + +th { + text-align: left; + border-bottom: 1px solid #666; + border-right: 1px solid #666; + padding: .5em; +} + +td { + background-color: #8f8f8f; + border-bottom: 1px dashed #777; + border-right: 1px dashed #777; + padding: .20em; +} + .right { float: right; } -- cgit v1.2.3