From 5bb61f6e267c63e8bb07702892640273a8604823 Mon Sep 17 00:00:00 2001 From: zakk Date: Wed, 28 Dec 2005 06:22:24 +0000 Subject: floam screws up everything he touches. git-svn-id: svn://svn.icculus.org/quake3/trunk@449 edf5b092-35ff-0310-97b2-ce42778d08ea --- web/include/home.php | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'web/include') diff --git a/web/include/home.php b/web/include/home.php index 635a158..a542bec 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -24,7 +24,7 @@ to the mailing list.

Progress

While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works naively on x86-64 and PowerPC architectures, plus the game builds and runs +now works natively on x86-64 and PowerPC architectures, plus the game builds and runs on FreeBSD. SDL is now used for input, OpenGL context management, and sound, making the game a lot easier to port to new platforms -- cgit v1.2.3