From 319c0c8f120c5ad429010d65666a58fec7f0615a Mon Sep 17 00:00:00 2001 From: floam Date: Fri, 4 Nov 2005 23:55:12 +0000 Subject: Bunch of grammar changes and random cleanings. Also some changes by sysrq to explain how to use svn diff. git-svn-id: svn://svn.icculus.org/quake3/trunk@271 edf5b092-35ff-0310-97b2-ce42778d08ea --- web/include/home.php | 45 ++++++++++++++++++++++++++++----------------- 1 file changed, 28 insertions(+), 17 deletions(-) (limited to 'web/include/home.php') diff --git a/web/include/home.php b/web/include/home.php index 78b5919..371f756 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -1,25 +1,36 @@ -

Quake 3 source code was released on August 20th by the fine folks at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that is without fault.

+

Quake 3 source code was released on August 20th by the fine folks at id Software. +We thank them for that, and are continuing the mission of producing a Quake 3 that is +without fault.

Logo +

What's the point?

-

This project aims to build upon id Software's Quake 3 source code release. -The source was released on August 20, 2005 under the GPL license. Since then, we have -been feverishly cleaning up, fixing bugs, and adding features. Our eventual -goal is to have created the Quake 3 source code distribution upon which people -base their games and mods. Our focus is initially -to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by default. +

This project aims to build upon id Software's Quake 3 source code release. The source +code was released on August 20, 2005 under the +GPL. +Since then, we have been feverishly cleaning up, fixing bugs, and adding features. Our +eventual goal is to have created the Quake 3 source code distribution upon which +people base their games, ports, and mods. Our focus initially is to get the game working +with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. +Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default.

+

Progress

While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works natively on x86_64 and PowerPC architectures, plus the game builds and runs -on FreeBSD. SDL is now used for input, OpenGL context management and sound, making the game a lot easier -to port to new platforms and architectures than it was before. Security holes and other -problems have been repaired. A more in-depth database of new features and working status -on different platforms is in the Status section.

+now works native on x86_64 and PowerPC architectures, plus the game builds and runs +on FreeBSD. +SDL is now used for input, +OpenGL context management, and sound, making the game a lot easier to port to new platforms +and architectures than it was before. Security holes and other problems have been repaired. +A more in-depth database of new features and working status on different platforms is +on the Status section.

+

The future

-

Current goals for 1.34 (SVN is 1.33, last id build was 1.32) include:

+

Current goals for 1.34 (SVN is 1.33, last id +build was 1.32) include:

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