From 16c40aa8bf66ff02515fb65c935fe47c7bb34328 Mon Sep 17 00:00:00 2001 From: floam Date: Tue, 6 Dec 2005 02:39:15 +0000 Subject: Spelling fixes galore. git-svn-id: svn://svn.icculus.org/quake3/trunk@422 edf5b092-35ff-0310-97b2-ce42778d08ea --- web/include/home.php | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'web/include/home.php') diff --git a/web/include/home.php b/web/include/home.php index 1349e15..2425526 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -11,7 +11,7 @@ code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our eventual goal is to have created the Open-Source Quake 3 distribution upon which -people base their games, ports, and mods. We also aim to keep compatability with the id data +people base their games, ports, and mods. We also aim to keep compatibility with the id data in perpetuity, for both single player and multiplayer, plus mods (Urban Terror, Reaction Quake 3, etc) Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades @@ -19,12 +19,12 @@ Other platforms are a bonus. Sane new features are also welcome. Modern graphica

As an Open-Source project we expect comments and criticism to go the either the maintainer -zakk@timedoctor.org, or more preferrably to the mailing +zakk@timedoctor.org, or more preferably to the mailing list.

Progress

While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works natively on x86-64 and PowerPC architectures, plus the game builds and runs +now works naively on x86-64 and PowerPC architectures, plus the game builds and runs on FreeBSD. SDL is now used for input, OpenGL context management, and sound, making the game a lot easier to port to new platforms -- cgit v1.2.3