From f499058467a91b1db84891b2afeb540dc7d85ae1 Mon Sep 17 00:00:00 2001 From: floam Date: Fri, 24 Mar 2006 07:06:02 +0000 Subject: Changes! git-svn-id: svn://svn.icculus.org/quake3/trunk@657 edf5b092-35ff-0310-97b2-ce42778d08ea --- web/include/help.php | 253 --------------------------------------------------- 1 file changed, 253 deletions(-) delete mode 100644 web/include/help.php (limited to 'web/include/help.php') diff --git a/web/include/help.php b/web/include/help.php deleted file mode 100644 index 8b8fd96..0000000 --- a/web/include/help.php +++ /dev/null @@ -1,253 +0,0 @@ -

Something isn't working right. Heeeeeeeelp!

-

You have four choices for help: documentation, You can try asking on th - the mailing list, the IRC channel, -and Bugzilla. There is some great documentation for Linux users at the -Linux Gamers' FAQ, and also at -id's original page (though you -should no-longer contact them for support). Windows users and Mac users should just -Google their errors to check for preexisting solutions. -You can try asking on the mailing list and -IRC channel.. To file a bug report -with Bugzilla, check out our Bugzilla website. -Make sure that you check documentation, and read the -Linux Gamers' FAQ before asking for -help! Most questions people have are not unique!

- -

New Cvars & Commands

-

Icculus.org/quake3 has introduced a number of new cvars and commands, mostly -because of new features.

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Cvar Additions
CvarTypeDescription
cl_autoRecordDemo BooleanRecord a new demo on each map change.
cl_aviFrameRate IntegerThe framerate to use when capturing video.
cl_aviMotionJpeg BooleanUse the mjpeg codec when capturing video.
s_useOpenAL BooleanUse the OpenAL sound backend if it's available.
s_alPrecache BooleanCache OpenAL sounds before use.
s_alGain FloatThe value of AL_GAIN for each source.
s_alSources IntegerThe total number of sources (memory) to allocate.
s_alDopplerFactor FloatThe value passed to alDopplerFactor().
s_alDopplerSpeed FloatThe value passed to alDopplerVelocity().
s_alMinDistance FloatThe value of AL_REFERENCE_DISTANCE for each source.
s_alRolloff FloatThe value of AL_ROLLOFF_FACTOR for each source.
s_alMaxSpeakerDistance FloatET_SPEAKERS beyond this distance are culled.
s_alDriver StringWhich OpenAL library to use.
s_sdlBits IntegerSDL bit resolution.
s_sdlSpeed IntegerSDL sample rate.
s_sdlChannels IntegerSDL number of channels.
s_sdlDevSamps IntegerSDL DMA buffer size override.
s_sdlMixSamps IntegerSDL mix buffer size override.
ttycon_ansicolor BooleanEnable the addition of ANSI escape codes for colors in the tty.
r_GLlibCoolDownMsec IntegerWait for a number of milliseconds to close GL library.
com_altivec BooleanEnable the use of Altivec on PowerPC systems.
s_backend RO StringIndicates the current sound backend.
cl_consoleHistory RO StringStores the console history.
cl_platformSensitivity RO FloatIndicates the mouse input scaling.
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New Commands
CommandDescription
video <filename>Start video capture (use with demo command). Outputs to - filename.
stopvidepStop the video capture.
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Using shared libraries instead of QVMs

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To force Q3 to use shared libraries instead of -QVMs run it with the following parameters: -
+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0

- -

Using Demo Data Files

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Copy demoq3/pak0.pk3 from the demo installer to your baseq3 -directory. The QVM files in this -pak0.pk3 will not work, so you have to use the native -shared libraries or QVMs from -this project. To use the new QVMs, -they must be put into a .pk3 file. A pk3 file is just a zip file, -so any compression tool that can create such files will work. The shared libraries -should already be in the correct place.

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Please bear in mind that you will not be able to play online using the demo data, -nor is it something that we like to spend much time maintaining or supporting.

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64-bit Mods

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If you wish to compile external mods as shared libraries on a 64bit platform, -and the mod source is derived from the id Q3 SDK, you will need to modify the -interface code a little. Open the files ending in _syscalls.c and change -every instance of int to intptr_t in the declaration of the syscall -function pointer and the dllEntry function. Also find the vmMain function -for each module (usually in cg_main.c, g_main.c, etc.) and similarly -replace the return value in the prototype with intptr_t (arg0, arg1, ...stay int). -

-Add the following code snippet to q_shared.h: -

#ifdef Q3_VM
-typedef int intptr_t;
-#else
-#include <stdint.h>
-#endif
-Note: if you simply wish to run mods on a 64bit platform, you do not -need to recompile anything since by default Q3 uses a virtual machine system.

- -

Creating Mods Compatible With Quake III 1.32b

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If you're using this package to create mods for the last official release of -Quake III, it is necessary to pass the command-line option -vq3 to your -invocation of q3asm. This is because by default q3asm outputs -an updated QVM format that is necessary -to fix a bug involving the optimizing pass of the x86 vm JIT compiler. Read -the web-forum post -about this issue for more details.

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Pay your dues, contribute!

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If you've come up with an improvement or fixed something, we'd love to hear about it! -Firstly, try to make sure that the patch breaks less than it fixes. We don't -require everyone to be decorated Geniuses, but do attempt to produce a patch that you've -tested and at list sort-of understand what you're doing.

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The preferred way to get the ball rolling on a patch is to file a -Bugzilla bug for your request with the patch attached -to it and then send a notice to the mailing list -about it. If you're really so lazy that you can't do this, we would prefer you at -least mail it to zakk@icculus.org rather than -not do anything at all.

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Please make it clear if the patch you're submitting for inclusion isn't yours. Point -out where you found it and who authored it. This is so we know who to attribute -blame credit to.

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Generating Patches

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If you know how to code, but never made a patch before, that's okay. Here's the 10ยข -survival guide to generating patches.

- -

For more information on diff, patch, -and svn, read their respective man -and info pages. For a more in-depth guide on Subversion take -a look at the SVN -Book.

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Will you guys remove the CD-key check?

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-This is literally the only frequenty asked question we get, and it's starting to -wear on us. No, we will not be removing the CD-key check. The -Quake III: Arena data is not free, and you must purchase -a CD to play it! Don't let this confuse you, the engine is open source, and is absolutely -100% free. If someone makes a new game based on the source code that does not use -the pay-for game data, they of course don't need to and should not require a CD -key in their game. -

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