From f499058467a91b1db84891b2afeb540dc7d85ae1 Mon Sep 17 00:00:00 2001
From: floam You have four choices for help: documentation, You can try asking on th
- the mailing list, the IRC channel,
-and Bugzilla. There is some great documentation for Linux users at the
-Linux Gamers' FAQ, and also at
-id's original page (though you
-should no-longer contact them for support). Windows users and Mac users should just
-Google their errors to check for preexisting solutions.
-You can try asking on the mailing list and
-IRC channel.. To file a bug report
-with Bugzilla, check out our Bugzilla website.
-Make sure that you check documentation, and read the
-Linux Gamers' FAQ before asking for
-help! Most questions people have are not unique! Icculus.org/quake3 has introduced a number of new cvars and commands, mostly
-because of new features. To force Q3 to use shared libraries instead of
-QVMs run it with the following parameters:
- Copy demoq3/pak0.pk3 from the demo installer to your baseq3
-directory. The QVM files in this
-pak0.pk3 will not work, so you have to use the native
-shared libraries or QVMs from
-this project. To use the new QVMs,
-they must be put into a .pk3 file. A pk3 file is just a zip file,
-so any compression tool that can create such files will work. The shared libraries
-should already be in the correct place. Please bear in mind that you will not be able to play online using the demo data,
-nor is it something that we like to spend much time maintaining or supporting. If you wish to compile external mods as shared libraries on a 64bit platform,
-and the mod source is derived from the id Q3 SDK, you will need to modify the
-interface code a little. Open the files ending in _syscalls.c and change
-every instance of int to intptr_t in the declaration of the syscall
-function pointer and the dllEntry function. Also find the vmMain function
-for each module (usually in cg_main.c, g_main.c, etc.) and similarly
-replace the return value in the prototype with intptr_t (arg0, arg1, ...stay int).
-
-Add the following code snippet to q_shared.h:
-Something isn't working right. Heeeeeeeelp!
-New Cvars & Commands
-
-
-
-
- Cvar
- Type
- Description
-
-
- cl_autoRecordDemo Boolean
- Record a new demo on each map change.
-
-
- cl_aviFrameRate Integer
- The framerate to use when capturing video.
-
-
- cl_aviMotionJpeg Boolean
- Use the mjpeg codec when capturing video.
-
-
-
- s_useOpenAL Boolean
- Use the OpenAL sound backend if it's available.
-
-
- s_alPrecache Boolean
- Cache OpenAL sounds before use.
-
-
- s_alGain Float
- The value of AL_GAIN for each source.
-
-
- s_alSources Integer
- The total number of sources (memory) to allocate.
-
-
- s_alDopplerFactor Float
- The value passed to alDopplerFactor().
-
-
- s_alDopplerSpeed Float
- The value passed to alDopplerVelocity().
-
-
- s_alMinDistance Float
- The value of AL_REFERENCE_DISTANCE for each source.
-
-
- s_alRolloff Float
- The value of AL_ROLLOFF_FACTOR for each source.
-
-
- s_alMaxSpeakerDistance Float
- ET_SPEAKERS beyond this distance are culled.
-
-
- s_alDriver String
- Which OpenAL library to use.
-
-
-
- s_sdlBits Integer
- SDL bit resolution.
-
-
- s_sdlSpeed Integer
- SDL sample rate.
-
-
- s_sdlChannels Integer
- SDL number of channels.
-
-
- s_sdlDevSamps Integer
- SDL DMA buffer size override.
-
-
- s_sdlMixSamps Integer
- SDL mix buffer size override.
-
-
-
- ttycon_ansicolor Boolean
- Enable the addition of ANSI escape codes for colors in the tty.
-
-
- r_GLlibCoolDownMsec Integer
- Wait for a number of milliseconds to close GL library.
-
-
- com_altivec Boolean
- Enable the use of Altivec on PowerPC systems.
-
-
- s_backend RO String
- Indicates the current sound backend.
-
-
- cl_consoleHistory RO String
- Stores the console history.
-
-
-cl_platformSensitivity RO Float
- Indicates the mouse input scaling.
-
-
-
-
-
- Command
- Description
-
-
- video <filename>
- Start video capture (use with demo command). Outputs to
- filename.
-
-
-stopvidep
- Stop the video capture.
- Using shared libraries instead of QVMs
-
+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0Using Demo Data Files
-64-bit Mods
-#ifdef Q3_VM
-typedef int intptr_t;
-#else
-#include <stdint.h>
-#endif
-Note: if you simply wish to run mods on a 64bit platform, you do not
-need to recompile anything since by default Q3 uses a virtual machine system.
If you're using this package to create mods for the last official release of -Quake III, it is necessary to pass the command-line option -vq3 to your -invocation of q3asm. This is because by default q3asm outputs -an updated QVM format that is necessary -to fix a bug involving the optimizing pass of the x86 vm JIT compiler. Read -the web-forum post -about this issue for more details.
- -If you've come up with an improvement or fixed something, we'd love to hear about it! -Firstly, try to make sure that the patch breaks less than it fixes. We don't -require everyone to be decorated Geniuses, but do attempt to produce a patch that you've -tested and at list sort-of understand what you're doing.
- -The preferred way to get the ball rolling on a patch is to file a -Bugzilla bug for your request with the patch attached -to it and then send a notice to the mailing list -about it. If you're really so lazy that you can't do this, we would prefer you at -least mail it to zakk@icculus.org rather than -not do anything at all.
- -Please make it clear if the patch you're submitting for inclusion isn't yours. Point
-out where you found it and who authored it. This is so we know who to attribute
-blame credit to.
If you know how to code, but never made a patch before, that's okay. Here's the 10ยข -survival guide to generating patches.
-If you checked the source code out with SVN, - the client makes it rather easy to generate patches. In fact it's a function - of the client itself. Once you've made a change in your checkout that is - not upstream, here is how you use it:
-If you didn't get the source code via SVN, - or for some reason that doesn't work for your situations, here's how to generate - them using the tried-and-trusted diff tool between - two files:
-For more information on diff, patch, -and svn, read their respective man -and info pages. For a more in-depth guide on Subversion take -a look at the SVN -Book.
- - --This is literally the only frequenty asked question we get, and it's starting to -wear on us. No, we will not be removing the CD-key check. The -Quake III: Arena data is not free, and you must purchase -a CD to play it! Don't let this confuse you, the engine is open source, and is absolutely -100% free. If someone makes a new game based on the source code that does not use -the pay-for game data, they of course don't need to and should not require a CD -key in their game. -
- -- cgit v1.2.3