From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- ui/hud.txt | 14 +- ui/hud2.txt | 14 +- ui/ingame.txt | 32 +-- ui/menudef.h | 616 +++++++++++++++++++++++++++++----------------------------- ui/menus.txt | 78 ++++---- 5 files changed, 377 insertions(+), 377 deletions(-) (limited to 'ui') diff --git a/ui/hud.txt b/ui/hud.txt index 8ef8dd6..ab99a10 100755 --- a/ui/hud.txt +++ b/ui/hud.txt @@ -1,7 +1,7 @@ -// hud menu defs -// -{ - loadMenu { "ui/hud.menu" } - loadMenu { "ui/score.menu" } - loadMenu { "ui/teamscore.menu" } -} +// hud menu defs +// +{ + loadMenu { "ui/hud.menu" } + loadMenu { "ui/score.menu" } + loadMenu { "ui/teamscore.menu" } +} diff --git a/ui/hud2.txt b/ui/hud2.txt index 904f0e5..c0a2da4 100755 --- a/ui/hud2.txt +++ b/ui/hud2.txt @@ -1,7 +1,7 @@ -// hud menu defs -// -{ - loadMenu { "ui/min_hud.menu" } - loadMenu { "ui/score.menu" } - loadMenu { "ui/teamscore.menu" } -} +// hud menu defs +// +{ + loadMenu { "ui/min_hud.menu" } + loadMenu { "ui/score.menu" } + loadMenu { "ui/teamscore.menu" } +} diff --git a/ui/ingame.txt b/ui/ingame.txt index 6ead515..fb523ba 100755 --- a/ui/ingame.txt +++ b/ui/ingame.txt @@ -1,16 +1,16 @@ -// menu defs -// -{ - loadMenu { "ui/ingame.menu" } - loadMenu { "ui/ingame_vote.menu" } - loadMenu { "ui/ingame_about.menu" } - loadMenu { "ui/ingame_controls.menu" } - loadMenu { "ui/ingame_join.menu" } - loadMenu { "ui/ingame_options.menu" } - loadMenu { "ui/ingame_system.menu" } - loadMenu { "ui/ingame_leave.menu" } - loadMenu { "ui/ingame_player.menu" } - loadMenu { "ui/ingame_addbot.menu" } - loadMenu { "ui/ingame_callvote.menu" } - loadMenu { "ui/ingame_orders.menu" } -} +// menu defs +// +{ + loadMenu { "ui/ingame.menu" } + loadMenu { "ui/ingame_vote.menu" } + loadMenu { "ui/ingame_about.menu" } + loadMenu { "ui/ingame_controls.menu" } + loadMenu { "ui/ingame_join.menu" } + loadMenu { "ui/ingame_options.menu" } + loadMenu { "ui/ingame_system.menu" } + loadMenu { "ui/ingame_leave.menu" } + loadMenu { "ui/ingame_player.menu" } + loadMenu { "ui/ingame_addbot.menu" } + loadMenu { "ui/ingame_callvote.menu" } + loadMenu { "ui/ingame_orders.menu" } +} diff --git a/ui/menudef.h b/ui/menudef.h index afd7bdd..7bb7b0a 100755 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -1,308 +1,308 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -#define ITEM_TYPE_TEXT 0 // simple text -#define ITEM_TYPE_BUTTON 1 // button, basically text with a border -#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped -#define ITEM_TYPE_CHECKBOX 3 // check box -#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar -#define ITEM_TYPE_COMBO 5 // drop down list -#define ITEM_TYPE_LISTBOX 6 // scrollable list -#define ITEM_TYPE_MODEL 7 // model -#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is -#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar -#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. -#define ITEM_TYPE_YESNO 11 // yes no cvar setting -#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated -#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated - -#define ITEM_ALIGN_LEFT 0 // left alignment -#define ITEM_ALIGN_CENTER 1 // center alignment -#define ITEM_ALIGN_RIGHT 2 // right alignment - -#define ITEM_TEXTSTYLE_NORMAL 0 // normal text -#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking -#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing -#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) -#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) - -#define WINDOW_BORDER_NONE 0 // no border -#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) -#define WINDOW_BORDER_HORZ 2 // horizontal borders only -#define WINDOW_BORDER_VERT 3 // vertical borders only -#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars - -#define WINDOW_STYLE_EMPTY 0 // no background -#define WINDOW_STYLE_FILLED 1 // filled with background color -#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color -#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color -#define WINDOW_STYLE_TEAMCOLOR 4 // team color -#define WINDOW_STYLE_CINEMATIC 5 // cinematic - -#define MENU_TRUE 1 // uh.. true -#define MENU_FALSE 0 // and false - -#define HUD_VERTICAL 0x00 -#define HUD_HORIZONTAL 0x01 - -// list box element types -#define LISTBOX_TEXT 0x00 -#define LISTBOX_IMAGE 0x01 - -// list feeders -#define FEEDER_HEADS 0x00 // model heads -#define FEEDER_MAPS 0x01 // text maps based on game type -#define FEEDER_SERVERS 0x02 // servers -#define FEEDER_CLANS 0x03 // clan names -#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format -#define FEEDER_REDTEAM_LIST 0x05 // red team members -#define FEEDER_BLUETEAM_LIST 0x06 // blue team members -#define FEEDER_PLAYER_LIST 0x07 // players -#define FEEDER_TEAM_LIST 0x08 // team members for team voting -#define FEEDER_MODS 0x09 // team members for team voting -#define FEEDER_DEMOS 0x0a // team members for team voting -#define FEEDER_SCOREBOARD 0x0b // team members for team voting -#define FEEDER_Q3HEADS 0x0c // model heads -#define FEEDER_SERVERSTATUS 0x0d // server status -#define FEEDER_FINDPLAYER 0x0e // find player -#define FEEDER_CINEMATICS 0x0f // cinematics - -// display flags -#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 -#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 -#define CG_SHOW_ANYTEAMGAME 0x00000004 -#define CG_SHOW_HARVESTER 0x00000008 -#define CG_SHOW_ONEFLAG 0x00000010 -#define CG_SHOW_CTF 0x00000020 -#define CG_SHOW_OBELISK 0x00000040 -#define CG_SHOW_HEALTHCRITICAL 0x00000080 -#define CG_SHOW_SINGLEPLAYER 0x00000100 -#define CG_SHOW_TOURNAMENT 0x00000200 -#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 -#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 -#define CG_SHOW_LANPLAYONLY 0x00001000 -#define CG_SHOW_MINED 0x00002000 -#define CG_SHOW_HEALTHOK 0x00004000 -#define CG_SHOW_TEAMINFO 0x00008000 -#define CG_SHOW_NOTEAMINFO 0x00010000 -#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 -#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 -#define CG_SHOW_ANYNONTEAMGAME 0x00080000 -#define CG_SHOW_2DONLY 0x10000000 - - -#define UI_SHOW_LEADER 0x00000001 -#define UI_SHOW_NOTLEADER 0x00000002 -#define UI_SHOW_FAVORITESERVERS 0x00000004 -#define UI_SHOW_ANYNONTEAMGAME 0x00000008 -#define UI_SHOW_ANYTEAMGAME 0x00000010 -#define UI_SHOW_NEWHIGHSCORE 0x00000020 -#define UI_SHOW_DEMOAVAILABLE 0x00000040 -#define UI_SHOW_NEWBESTTIME 0x00000080 -#define UI_SHOW_FFA 0x00000100 -#define UI_SHOW_NOTFFA 0x00000200 -#define UI_SHOW_NETANYNONTEAMGAME 0x00000400 -#define UI_SHOW_NETANYTEAMGAME 0x00000800 -#define UI_SHOW_NOTFAVORITESERVERS 0x00001000 - - - - -// owner draw types -// ideally these should be done outside of this file but -// this makes it much easier for the macro expansion to -// convert them for the designers ( from the .menu files ) -#define CG_OWNERDRAW_BASE 1 -#define CG_PLAYER_ARMOR_ICON 1 -#define CG_PLAYER_ARMOR_VALUE 2 -#define CG_PLAYER_HEAD 3 -#define CG_PLAYER_HEALTH 4 -#define CG_PLAYER_AMMO_ICON 5 -#define CG_PLAYER_AMMO_VALUE 6 -#define CG_SELECTEDPLAYER_HEAD 7 -#define CG_SELECTEDPLAYER_NAME 8 -#define CG_SELECTEDPLAYER_LOCATION 9 -#define CG_SELECTEDPLAYER_STATUS 10 -#define CG_SELECTEDPLAYER_WEAPON 11 -#define CG_SELECTEDPLAYER_POWERUP 12 - -#define CG_FLAGCARRIER_HEAD 13 -#define CG_FLAGCARRIER_NAME 14 -#define CG_FLAGCARRIER_LOCATION 15 -#define CG_FLAGCARRIER_STATUS 16 -#define CG_FLAGCARRIER_WEAPON 17 -#define CG_FLAGCARRIER_POWERUP 18 - -#define CG_PLAYER_ITEM 19 -#define CG_PLAYER_SCORE 20 - -#define CG_BLUE_FLAGHEAD 21 -#define CG_BLUE_FLAGSTATUS 22 -#define CG_BLUE_FLAGNAME 23 -#define CG_RED_FLAGHEAD 24 -#define CG_RED_FLAGSTATUS 25 -#define CG_RED_FLAGNAME 26 - -#define CG_BLUE_SCORE 27 -#define CG_RED_SCORE 28 -#define CG_RED_NAME 29 -#define CG_BLUE_NAME 30 -#define CG_HARVESTER_SKULLS 31 // only shows in harvester -#define CG_ONEFLAG_STATUS 32 // only shows in one flag -#define CG_PLAYER_LOCATION 33 -#define CG_TEAM_COLOR 34 -#define CG_CTF_POWERUP 35 - -#define CG_AREA_POWERUP 36 -#define CG_AREA_LAGOMETER 37 // painted with old system -#define CG_PLAYER_HASFLAG 38 -#define CG_GAME_TYPE 39 // not done - -#define CG_SELECTEDPLAYER_ARMOR 40 -#define CG_SELECTEDPLAYER_HEALTH 41 -#define CG_PLAYER_STATUS 42 -#define CG_FRAGGED_MSG 43 // painted with old system -#define CG_PROXMINED_MSG 44 // painted with old system -#define CG_AREA_FPSINFO 45 // painted with old system -#define CG_AREA_SYSTEMCHAT 46 // painted with old system -#define CG_AREA_TEAMCHAT 47 // painted with old system -#define CG_AREA_CHAT 48 // painted with old system -#define CG_GAME_STATUS 49 -#define CG_KILLER 50 -#define CG_PLAYER_ARMOR_ICON2D 51 -#define CG_PLAYER_AMMO_ICON2D 52 -#define CG_ACCURACY 53 -#define CG_ASSISTS 54 -#define CG_DEFEND 55 -#define CG_EXCELLENT 56 -#define CG_IMPRESSIVE 57 -#define CG_PERFECT 58 -#define CG_GAUNTLET 59 -#define CG_SPECTATORS 60 -#define CG_TEAMINFO 61 -#define CG_VOICE_HEAD 62 -#define CG_VOICE_NAME 63 -#define CG_PLAYER_HASFLAG2D 64 -#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester -#define CG_CAPFRAGLIMIT 66 -#define CG_1STPLACE 67 -#define CG_2NDPLACE 68 -#define CG_CAPTURES 69 - - - - -#define UI_OWNERDRAW_BASE 200 -#define UI_HANDICAP 200 -#define UI_EFFECTS 201 -#define UI_PLAYERMODEL 202 -#define UI_CLANNAME 203 -#define UI_CLANLOGO 204 -#define UI_GAMETYPE 205 -#define UI_MAPPREVIEW 206 -#define UI_SKILL 207 -#define UI_BLUETEAMNAME 208 -#define UI_REDTEAMNAME 209 -#define UI_BLUETEAM1 210 -#define UI_BLUETEAM2 211 -#define UI_BLUETEAM3 212 -#define UI_BLUETEAM4 213 -#define UI_BLUETEAM5 214 -#define UI_REDTEAM1 215 -#define UI_REDTEAM2 216 -#define UI_REDTEAM3 217 -#define UI_REDTEAM4 218 -#define UI_REDTEAM5 219 -#define UI_NETSOURCE 220 -#define UI_NETMAPPREVIEW 221 -#define UI_NETFILTER 222 -#define UI_TIER 223 -#define UI_OPPONENTMODEL 224 -#define UI_TIERMAP1 225 -#define UI_TIERMAP2 226 -#define UI_TIERMAP3 227 -#define UI_PLAYERLOGO 228 -#define UI_OPPONENTLOGO 229 -#define UI_PLAYERLOGO_METAL 230 -#define UI_OPPONENTLOGO_METAL 231 -#define UI_PLAYERLOGO_NAME 232 -#define UI_OPPONENTLOGO_NAME 233 -#define UI_TIER_MAPNAME 234 -#define UI_TIER_GAMETYPE 235 -#define UI_ALLMAPS_SELECTION 236 -#define UI_OPPONENT_NAME 237 -#define UI_VOTE_KICK 238 -#define UI_BOTNAME 239 -#define UI_BOTSKILL 240 -#define UI_REDBLUE 241 -#define UI_CROSSHAIR 242 -#define UI_SELECTEDPLAYER 243 -#define UI_MAPCINEMATIC 244 -#define UI_NETGAMETYPE 245 -#define UI_NETMAPCINEMATIC 246 -#define UI_SERVERREFRESHDATE 247 -#define UI_SERVERMOTD 248 -#define UI_GLINFO 249 -#define UI_KEYBINDSTATUS 250 -#define UI_CLANCINEMATIC 251 -#define UI_MAP_TIMETOBEAT 252 -#define UI_JOINGAMETYPE 253 -#define UI_PREVIEWCINEMATIC 254 -#define UI_STARTMAPCINEMATIC 255 -#define UI_MAPS_SELECTION 256 - -#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag -#define VOICECHAT_OFFENSE "offense" // command someone to go on offense -#define VOICECHAT_DEFEND "defend" // command someone to go on defense -#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag -#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) -#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) -#define VOICECHAT_FOLLOWME "followme" // command someone to follow you -#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag -#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier -#define VOICECHAT_YES "yes" // yes, affirmative, etc. -#define VOICECHAT_NO "no" // no, negative, etc. -#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag -#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense -#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense -#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) -#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere -#define VOICECHAT_ONFOLLOW "onfollow" // I'm following -#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier -#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag -#define VOICECHAT_INPOSITION "inposition" // I'm in position -#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag -#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack -#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) -#define VOICECHAT_STARTLEADER "startleader" // I'm the leader -#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership -#define VOICECHAT_TRASH "trash" // lots of trash talk -#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader -#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense -#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense -#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you -#define VOICECHAT_TAUNT "taunt" // I want to taunt you -#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me -#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet -#define VOICECHAT_PRAISE "praise" // you did something good +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#define ITEM_TYPE_TEXT 0 // simple text +#define ITEM_TYPE_BUTTON 1 // button, basically text with a border +#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped +#define ITEM_TYPE_CHECKBOX 3 // check box +#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar +#define ITEM_TYPE_COMBO 5 // drop down list +#define ITEM_TYPE_LISTBOX 6 // scrollable list +#define ITEM_TYPE_MODEL 7 // model +#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is +#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar +#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. +#define ITEM_TYPE_YESNO 11 // yes no cvar setting +#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated +#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated + +#define ITEM_ALIGN_LEFT 0 // left alignment +#define ITEM_ALIGN_CENTER 1 // center alignment +#define ITEM_ALIGN_RIGHT 2 // right alignment + +#define ITEM_TEXTSTYLE_NORMAL 0 // normal text +#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking +#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing +#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) + +#define WINDOW_BORDER_NONE 0 // no border +#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) +#define WINDOW_BORDER_HORZ 2 // horizontal borders only +#define WINDOW_BORDER_VERT 3 // vertical borders only +#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars + +#define WINDOW_STYLE_EMPTY 0 // no background +#define WINDOW_STYLE_FILLED 1 // filled with background color +#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color +#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color +#define WINDOW_STYLE_TEAMCOLOR 4 // team color +#define WINDOW_STYLE_CINEMATIC 5 // cinematic + +#define MENU_TRUE 1 // uh.. true +#define MENU_FALSE 0 // and false + +#define HUD_VERTICAL 0x00 +#define HUD_HORIZONTAL 0x01 + +// list box element types +#define LISTBOX_TEXT 0x00 +#define LISTBOX_IMAGE 0x01 + +// list feeders +#define FEEDER_HEADS 0x00 // model heads +#define FEEDER_MAPS 0x01 // text maps based on game type +#define FEEDER_SERVERS 0x02 // servers +#define FEEDER_CLANS 0x03 // clan names +#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format +#define FEEDER_REDTEAM_LIST 0x05 // red team members +#define FEEDER_BLUETEAM_LIST 0x06 // blue team members +#define FEEDER_PLAYER_LIST 0x07 // players +#define FEEDER_TEAM_LIST 0x08 // team members for team voting +#define FEEDER_MODS 0x09 // team members for team voting +#define FEEDER_DEMOS 0x0a // team members for team voting +#define FEEDER_SCOREBOARD 0x0b // team members for team voting +#define FEEDER_Q3HEADS 0x0c // model heads +#define FEEDER_SERVERSTATUS 0x0d // server status +#define FEEDER_FINDPLAYER 0x0e // find player +#define FEEDER_CINEMATICS 0x0f // cinematics + +// display flags +#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 +#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 +#define CG_SHOW_ANYTEAMGAME 0x00000004 +#define CG_SHOW_HARVESTER 0x00000008 +#define CG_SHOW_ONEFLAG 0x00000010 +#define CG_SHOW_CTF 0x00000020 +#define CG_SHOW_OBELISK 0x00000040 +#define CG_SHOW_HEALTHCRITICAL 0x00000080 +#define CG_SHOW_SINGLEPLAYER 0x00000100 +#define CG_SHOW_TOURNAMENT 0x00000200 +#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 +#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 +#define CG_SHOW_LANPLAYONLY 0x00001000 +#define CG_SHOW_MINED 0x00002000 +#define CG_SHOW_HEALTHOK 0x00004000 +#define CG_SHOW_TEAMINFO 0x00008000 +#define CG_SHOW_NOTEAMINFO 0x00010000 +#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 +#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 +#define CG_SHOW_ANYNONTEAMGAME 0x00080000 +#define CG_SHOW_2DONLY 0x10000000 + + +#define UI_SHOW_LEADER 0x00000001 +#define UI_SHOW_NOTLEADER 0x00000002 +#define UI_SHOW_FAVORITESERVERS 0x00000004 +#define UI_SHOW_ANYNONTEAMGAME 0x00000008 +#define UI_SHOW_ANYTEAMGAME 0x00000010 +#define UI_SHOW_NEWHIGHSCORE 0x00000020 +#define UI_SHOW_DEMOAVAILABLE 0x00000040 +#define UI_SHOW_NEWBESTTIME 0x00000080 +#define UI_SHOW_FFA 0x00000100 +#define UI_SHOW_NOTFFA 0x00000200 +#define UI_SHOW_NETANYNONTEAMGAME 0x00000400 +#define UI_SHOW_NETANYTEAMGAME 0x00000800 +#define UI_SHOW_NOTFAVORITESERVERS 0x00001000 + + + + +// owner draw types +// ideally these should be done outside of this file but +// this makes it much easier for the macro expansion to +// convert them for the designers ( from the .menu files ) +#define CG_OWNERDRAW_BASE 1 +#define CG_PLAYER_ARMOR_ICON 1 +#define CG_PLAYER_ARMOR_VALUE 2 +#define CG_PLAYER_HEAD 3 +#define CG_PLAYER_HEALTH 4 +#define CG_PLAYER_AMMO_ICON 5 +#define CG_PLAYER_AMMO_VALUE 6 +#define CG_SELECTEDPLAYER_HEAD 7 +#define CG_SELECTEDPLAYER_NAME 8 +#define CG_SELECTEDPLAYER_LOCATION 9 +#define CG_SELECTEDPLAYER_STATUS 10 +#define CG_SELECTEDPLAYER_WEAPON 11 +#define CG_SELECTEDPLAYER_POWERUP 12 + +#define CG_FLAGCARRIER_HEAD 13 +#define CG_FLAGCARRIER_NAME 14 +#define CG_FLAGCARRIER_LOCATION 15 +#define CG_FLAGCARRIER_STATUS 16 +#define CG_FLAGCARRIER_WEAPON 17 +#define CG_FLAGCARRIER_POWERUP 18 + +#define CG_PLAYER_ITEM 19 +#define CG_PLAYER_SCORE 20 + +#define CG_BLUE_FLAGHEAD 21 +#define CG_BLUE_FLAGSTATUS 22 +#define CG_BLUE_FLAGNAME 23 +#define CG_RED_FLAGHEAD 24 +#define CG_RED_FLAGSTATUS 25 +#define CG_RED_FLAGNAME 26 + +#define CG_BLUE_SCORE 27 +#define CG_RED_SCORE 28 +#define CG_RED_NAME 29 +#define CG_BLUE_NAME 30 +#define CG_HARVESTER_SKULLS 31 // only shows in harvester +#define CG_ONEFLAG_STATUS 32 // only shows in one flag +#define CG_PLAYER_LOCATION 33 +#define CG_TEAM_COLOR 34 +#define CG_CTF_POWERUP 35 + +#define CG_AREA_POWERUP 36 +#define CG_AREA_LAGOMETER 37 // painted with old system +#define CG_PLAYER_HASFLAG 38 +#define CG_GAME_TYPE 39 // not done + +#define CG_SELECTEDPLAYER_ARMOR 40 +#define CG_SELECTEDPLAYER_HEALTH 41 +#define CG_PLAYER_STATUS 42 +#define CG_FRAGGED_MSG 43 // painted with old system +#define CG_PROXMINED_MSG 44 // painted with old system +#define CG_AREA_FPSINFO 45 // painted with old system +#define CG_AREA_SYSTEMCHAT 46 // painted with old system +#define CG_AREA_TEAMCHAT 47 // painted with old system +#define CG_AREA_CHAT 48 // painted with old system +#define CG_GAME_STATUS 49 +#define CG_KILLER 50 +#define CG_PLAYER_ARMOR_ICON2D 51 +#define CG_PLAYER_AMMO_ICON2D 52 +#define CG_ACCURACY 53 +#define CG_ASSISTS 54 +#define CG_DEFEND 55 +#define CG_EXCELLENT 56 +#define CG_IMPRESSIVE 57 +#define CG_PERFECT 58 +#define CG_GAUNTLET 59 +#define CG_SPECTATORS 60 +#define CG_TEAMINFO 61 +#define CG_VOICE_HEAD 62 +#define CG_VOICE_NAME 63 +#define CG_PLAYER_HASFLAG2D 64 +#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester +#define CG_CAPFRAGLIMIT 66 +#define CG_1STPLACE 67 +#define CG_2NDPLACE 68 +#define CG_CAPTURES 69 + + + + +#define UI_OWNERDRAW_BASE 200 +#define UI_HANDICAP 200 +#define UI_EFFECTS 201 +#define UI_PLAYERMODEL 202 +#define UI_CLANNAME 203 +#define UI_CLANLOGO 204 +#define UI_GAMETYPE 205 +#define UI_MAPPREVIEW 206 +#define UI_SKILL 207 +#define UI_BLUETEAMNAME 208 +#define UI_REDTEAMNAME 209 +#define UI_BLUETEAM1 210 +#define UI_BLUETEAM2 211 +#define UI_BLUETEAM3 212 +#define UI_BLUETEAM4 213 +#define UI_BLUETEAM5 214 +#define UI_REDTEAM1 215 +#define UI_REDTEAM2 216 +#define UI_REDTEAM3 217 +#define UI_REDTEAM4 218 +#define UI_REDTEAM5 219 +#define UI_NETSOURCE 220 +#define UI_NETMAPPREVIEW 221 +#define UI_NETFILTER 222 +#define UI_TIER 223 +#define UI_OPPONENTMODEL 224 +#define UI_TIERMAP1 225 +#define UI_TIERMAP2 226 +#define UI_TIERMAP3 227 +#define UI_PLAYERLOGO 228 +#define UI_OPPONENTLOGO 229 +#define UI_PLAYERLOGO_METAL 230 +#define UI_OPPONENTLOGO_METAL 231 +#define UI_PLAYERLOGO_NAME 232 +#define UI_OPPONENTLOGO_NAME 233 +#define UI_TIER_MAPNAME 234 +#define UI_TIER_GAMETYPE 235 +#define UI_ALLMAPS_SELECTION 236 +#define UI_OPPONENT_NAME 237 +#define UI_VOTE_KICK 238 +#define UI_BOTNAME 239 +#define UI_BOTSKILL 240 +#define UI_REDBLUE 241 +#define UI_CROSSHAIR 242 +#define UI_SELECTEDPLAYER 243 +#define UI_MAPCINEMATIC 244 +#define UI_NETGAMETYPE 245 +#define UI_NETMAPCINEMATIC 246 +#define UI_SERVERREFRESHDATE 247 +#define UI_SERVERMOTD 248 +#define UI_GLINFO 249 +#define UI_KEYBINDSTATUS 250 +#define UI_CLANCINEMATIC 251 +#define UI_MAP_TIMETOBEAT 252 +#define UI_JOINGAMETYPE 253 +#define UI_PREVIEWCINEMATIC 254 +#define UI_STARTMAPCINEMATIC 255 +#define UI_MAPS_SELECTION 256 + +#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag +#define VOICECHAT_OFFENSE "offense" // command someone to go on offense +#define VOICECHAT_DEFEND "defend" // command someone to go on defense +#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag +#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) +#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) +#define VOICECHAT_FOLLOWME "followme" // command someone to follow you +#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag +#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier +#define VOICECHAT_YES "yes" // yes, affirmative, etc. +#define VOICECHAT_NO "no" // no, negative, etc. +#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag +#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense +#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense +#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) +#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere +#define VOICECHAT_ONFOLLOW "onfollow" // I'm following +#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier +#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag +#define VOICECHAT_INPOSITION "inposition" // I'm in position +#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag +#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack +#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) +#define VOICECHAT_STARTLEADER "startleader" // I'm the leader +#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership +#define VOICECHAT_TRASH "trash" // lots of trash talk +#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader +#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense +#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense +#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you +#define VOICECHAT_TAUNT "taunt" // I want to taunt you +#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me +#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet +#define VOICECHAT_PRAISE "praise" // you did something good diff --git a/ui/menus.txt b/ui/menus.txt index e4bcdc3..8d14c3d 100755 --- a/ui/menus.txt +++ b/ui/menus.txt @@ -1,39 +1,39 @@ -// menu defs -// -{ - loadMenu { "ui/main.menu" } - loadMenu { "ui/joinserver.menu" } - loadMenu { "ui/filter.menu" } - loadMenu { "ui/punkbuster.menu" } - loadMenu { "ui/player.menu" } - loadMenu { "ui/setup.menu" } - loadMenu { "ui/fight.menu" } - loadMenu { "ui/skirmish.menu" } - loadMenu { "ui/createserver.menu" } - loadMenu { "ui/controls.menu" } - loadMenu { "ui/cdkey.menu" } - loadMenu { "ui/system.menu" } - loadMenu { "ui/options.menu" } - loadMenu { "ui/help.menu" } - loadMenu { "ui/ordershelp.menu" } - loadMenu { "ui/mod.menu" } - loadMenu { "ui/demo.menu" } - loadMenu { "ui/cinematicmenu.menu" } - loadMenu { "ui/credit.menu" } - loadMenu { "ui/demo_quit.menu" } - loadMenu { "ui/connect.menu" } - loadMenu { "ui/powerup.menu" } - loadMenu { "ui/password.menu" } - loadMenu { "ui/quake3.menu" } - loadMenu { "ui/quit.menu" } - loadMenu { "ui/vid_restart.menu" } - loadMenu { "ui/default.menu" } - loadMenu { "ui/addfilter.menu" } - loadMenu { "ui/error.menu" } - loadMenu { "ui/serverinfo.menu" } - loadMenu { "ui/findplayer.menu" } - loadMenu { "ui/endofgame.menu" } - loadMenu { "ui/quitcredit.menu" } - loadMenu { "ui/resetscore.menu" } - loadMenu { "ui/createfavorite.menu" } -} +// menu defs +// +{ + loadMenu { "ui/main.menu" } + loadMenu { "ui/joinserver.menu" } + loadMenu { "ui/filter.menu" } + loadMenu { "ui/punkbuster.menu" } + loadMenu { "ui/player.menu" } + loadMenu { "ui/setup.menu" } + loadMenu { "ui/fight.menu" } + loadMenu { "ui/skirmish.menu" } + loadMenu { "ui/createserver.menu" } + loadMenu { "ui/controls.menu" } + loadMenu { "ui/cdkey.menu" } + loadMenu { "ui/system.menu" } + loadMenu { "ui/options.menu" } + loadMenu { "ui/help.menu" } + loadMenu { "ui/ordershelp.menu" } + loadMenu { "ui/mod.menu" } + loadMenu { "ui/demo.menu" } + loadMenu { "ui/cinematicmenu.menu" } + loadMenu { "ui/credit.menu" } + loadMenu { "ui/demo_quit.menu" } + loadMenu { "ui/connect.menu" } + loadMenu { "ui/powerup.menu" } + loadMenu { "ui/password.menu" } + loadMenu { "ui/quake3.menu" } + loadMenu { "ui/quit.menu" } + loadMenu { "ui/vid_restart.menu" } + loadMenu { "ui/default.menu" } + loadMenu { "ui/addfilter.menu" } + loadMenu { "ui/error.menu" } + loadMenu { "ui/serverinfo.menu" } + loadMenu { "ui/findplayer.menu" } + loadMenu { "ui/endofgame.menu" } + loadMenu { "ui/quitcredit.menu" } + loadMenu { "ui/resetscore.menu" } + loadMenu { "ui/createfavorite.menu" } +} -- cgit v1.2.3