From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/terrain.h | 75 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100755 q3radiant/terrain.h (limited to 'q3radiant/terrain.h') diff --git a/q3radiant/terrain.h b/q3radiant/terrain.h new file mode 100755 index 0000000..3d2298e --- /dev/null +++ b/q3radiant/terrain.h @@ -0,0 +1,75 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef __TERRAIN_H__ +#define __TERRAIN_H__ + +void Terrain_SetEpair( terrainMesh_t *p, const char *pKey, const char *pValue ); +const char* Terrain_GetKeyValue( terrainMesh_t *p, const char *pKey ); +int Terrain_MemorySize( terrainMesh_t *p ); +void Terrain_Delete( terrainMesh_t *p ); +terrainMesh_t *MakeNewTerrain( int width, int height, qtexture_t *texture = NULL ); +brush_t *AddBrushForTerrain( terrainMesh_t *pm, bool bLinkToWorld = true ); +terrainMesh_t *Terrain_Duplicate( terrainMesh_t *pFrom ); +void Terrain_BrushToMesh( void ); +brush_t *Terrain_Parse( void ); +void Terrain_Write( terrainMesh_t *p, CMemFile *file ); +void Terrain_Write( terrainMesh_t *p, FILE *file ); +void Terrain_Select( terrainMesh_t *p ); +void Terrain_Deselect( terrainMesh_t *p ); +void Terrain_Move( terrainMesh_t *pm, const vec3_t vMove, bool bRebuild = false ); +void UpdateTerrainInspector( void ); +void Terrain_CalcBounds( terrainMesh_t *p, vec3_t &vMin, vec3_t &vMax ); +void CalcTriNormal( const vec3_t a, const vec3_t b, const vec3_t c, vec3_t o ); +void Terrain_CalcVertPos( terrainMesh_t *p, int x, int y, vec3_t vert ); +void Terrain_CalcNormals( terrainMesh_t *p ); +void Terrain_FindReplaceTexture( terrainMesh_t *p, const char *pFind, const char *pReplace, bool bForce ); +bool Terrain_HasTexture( terrainMesh_t *p, const char *name ); +void Terrain_ReplaceQTexture( terrainMesh_t *p, qtexture_t *pOld, qtexture_t *pNew ); +void Terrain_SetTexture( terrainMesh_t *p, texdef_t *tex_def ); +void Terrain_Scale( terrainMesh_t *p, const vec3_t vOrigin, const vec3_t vAmt, bool bRebuild = true ); +bool Terrain_DragScale( terrainMesh_t *p, vec3_t vAmt, vec3_t vMove ); +void Terrain_ApplyMatrix( terrainMesh_t *p, const vec3_t vOrigin, const vec3_t vMatrix[ 3 ], bool bSnap ); +void Terrain_DrawFace( brush_t *brush, terrainFace_t *terraface ); +void DrawTerrain( terrainMesh_t *pm, bool bPoints, bool bShade = false ); +void Terrain_DrawCam( terrainMesh_t *pm ); +void Terrain_DrawXY( terrainMesh_t *pm, entity_t *owner ); +bool OnlyTerrainSelected( void ); +bool AnyTerrainSelected( void ); +terrainMesh_t *SingleTerrainSelected( void ); +void Terrain_Edit( void ); +void Terrain_SelectPointByRay ( vec3_t org, vec3_t dir, int buttons ); +void Terrain_AddMovePoint( vec3_t v, bool bMulti, bool bFull, int buttons ); +void Terrain_UpdateSelected( vec3_t vMove ); +int Terrain_PointInMoveList( terrainVert_t *pf ); +void Terrain_AddPoint( terrainMesh_t *p, terrainVert_t *v ); +void Terrain_RemovePointFromMoveList( terrainVert_t *v ); +void Terrain_SelectAreaPoints( void ); +bool RayTriangleIntersect( vec3_t orig, vec3_t dir, vec3_t vert1, vec3_t vert2, vec3_t vert3, float *t ); +terrainFace_t *Terrain_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist ); +void Select_TerrainFacesFromBrush( brush_t *brush ); +void SetTerrainTexdef( brush_t *brush, terrainFace_t *vert, texdef_t *texdef ); +void RotateTerrainFaceTexture( terrainFace_t *vert, int nAxis, float fDeg ); +void TerrainFace_FitTexture( terrainFace_t *vert ); +void Select_TerrainFace( brush_t * brush, terrainFace_t *terraface ); +void Terrain_Init( void ); + +#endif -- cgit v1.2.3