From 2177daffd38e1b372613a716d6d18d274d4b6b48 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 05:42:38 +0000 Subject: See the readme. git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/ShaderEdit.cpp | 66 ------------------------------------------------ 1 file changed, 66 deletions(-) delete mode 100755 q3radiant/ShaderEdit.cpp (limited to 'q3radiant/ShaderEdit.cpp') diff --git a/q3radiant/ShaderEdit.cpp b/q3radiant/ShaderEdit.cpp deleted file mode 100755 index 965b555..0000000 --- a/q3radiant/ShaderEdit.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// ShaderEdit.cpp : implementation file -// - -#include "stdafx.h" -#include "Radiant.h" -#include "ShaderEdit.h" - -#ifdef _DEBUG -#define new DEBUG_NEW -#undef THIS_FILE -static char THIS_FILE[] = __FILE__; -#endif - -///////////////////////////////////////////////////////////////////////////// -// CShaderEdit - -IMPLEMENT_DYNCREATE(CShaderEdit, CFrameWnd) - -CShaderEdit::CShaderEdit() -{ -} - -CShaderEdit::~CShaderEdit() -{ -} - - -BEGIN_MESSAGE_MAP(CShaderEdit, CFrameWnd) - //{{AFX_MSG_MAP(CShaderEdit) - ON_WM_CREATE() - //}}AFX_MSG_MAP -END_MESSAGE_MAP() - -///////////////////////////////////////////////////////////////////////////// -// CShaderEdit message handlers - -int CShaderEdit::OnCreate(LPCREATESTRUCT lpCreateStruct) -{ - if (CFrameWnd::OnCreate(lpCreateStruct) == -1) - return -1; - - // TODO: Add your specialized creation code here - - return 0; -} -- cgit v1.2.3