From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/SELECT.H | 91 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100755 q3radiant/SELECT.H (limited to 'q3radiant/SELECT.H') diff --git a/q3radiant/SELECT.H b/q3radiant/SELECT.H new file mode 100755 index 0000000..ee6e0dc --- /dev/null +++ b/q3radiant/SELECT.H @@ -0,0 +1,91 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +typedef enum +{ + sel_brush, + // sel_sticky_brush, + // sel_face, + sel_vertex, + sel_edge, + sel_singlevertex, + sel_curvepoint, + sel_area, + sel_terrainpoint, + sel_terraintexture, + sel_addpoint, // for dropping points + sel_editpoint // for editing points + +} select_t; + +typedef struct +{ + brush_t *brush; + face_t *face; + terrainFace_t *terraface; + float dist; + qboolean selected; +} trace_t; + + +#define SF_SELECTED_ONLY 0x01 +#define SF_ENTITIES_FIRST 0x02 +#define SF_SINGLEFACE 0x04 +#define SF_IGNORECURVES 0x08 +#define SF_IGNOREGROUPS 0x10 +#define SF_CYCLE 0x20 +#define SF_CYCLEKEEP 0x40 + + +trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags); + +void Select_GetBounds (vec3_t mins, vec3_t maxs); +void Select_Brush (brush_t *b, bool bComplete = true, bool bStatus = true); +void Select_Ray (vec3_t origin, vec3_t dir, int flags); +void Select_Delete (void); +void Select_Deselect (bool bDeselectFaces = true); +void Select_Invert(void); +void Select_Clone (void); +void Select_Move (vec3_t delta, bool bSnap = true); +void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL); +void Select_FlipAxis (int axis); +void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false); +void Select_CompleteTall (void); +void Select_PartialTall (void); +void Select_Touching (void); +void Select_Inside (void); +void Select_MakeStructural (void); +void Select_MakeDetail (void); +void Select_AllOfType(); +void Select_Reselect(); +void Select_FitTexture(int nHeight = 1, int nWidth = 1); + +// absolute texture coordinates +// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives +void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3); +void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3); +void Select_Hide(); +void Select_ShowAllHidden(); +// add selected brushes to a group, update the tree +void Select_AddToGroup(const char *pName); +void Select_Name(const char *pName); +void clearSelection(); -- cgit v1.2.3