From 2177daffd38e1b372613a716d6d18d274d4b6b48 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 05:42:38 +0000 Subject: See the readme. git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/PrefsDlg.h | 161 --------------------------------------------------- 1 file changed, 161 deletions(-) delete mode 100755 q3radiant/PrefsDlg.h (limited to 'q3radiant/PrefsDlg.h') diff --git a/q3radiant/PrefsDlg.h b/q3radiant/PrefsDlg.h deleted file mode 100755 index 892fab9..0000000 --- a/q3radiant/PrefsDlg.h +++ /dev/null @@ -1,161 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#if !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_) -#define AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_ - -#if _MSC_VER >= 1000 -#pragma once -#endif // _MSC_VER >= 1000 -// PrefsDlg.h : header file -// - -#include "resource.h" - -///////////////////////////////////////////////////////////////////////////// -// CPrefsDlg dialog - -#define MAX_TEXTURE_QUALITY 3 - -class CPrefsDlg : public CDialog -{ -// Construction -public: - // these mirror what goes in the combo box - enum {SHADER_NONE = 0, SHADER_COMMON, SHADER_ALL}; - void LoadPrefs(); - void SavePrefs(); - void SetGamePrefs(); - CPrefsDlg(CWnd* pParent = NULL); // standard constructor - -// Dialog Data - //{{AFX_DATA(CPrefsDlg) - enum { IDD = IDD_DLG_PREFS }; - CSpinButtonCtrl m_wndUndoSpin; - CSpinButtonCtrl m_wndFontSpin; - CSliderCtrl m_wndTexturequality; - CComboBox m_wndWhatGame; - CSliderCtrl m_wndCamSpeed; - CSpinButtonCtrl m_wndSpin; - CString m_strQuake2; - int m_nMouse; - int m_nView; - BOOL m_bTextureLock; - BOOL m_bLoadLast; - BOOL m_bRunBefore; - CString m_strLastProject; - CString m_strLastMap; - BOOL m_bFace; - BOOL m_bInternalBSP; - BOOL m_bRightClick; - BOOL m_bRunQuake; - BOOL m_bSetGame; - BOOL m_bVertex; - BOOL m_bAutoSave; - BOOL m_bNewApplyHandling; - CString m_strAutoSave; - BOOL m_bPAK; - BOOL m_bLoadLastMap; - BOOL m_bGatewayHack; - BOOL m_bTextureWindow; - BOOL m_bSnapShots; - float m_fTinySize; - BOOL m_bCleanTiny; - CString m_strPAKFile; - int m_nStatusSize; - BOOL m_bCamXYUpdate; - BOOL m_bNewLightDraw; - CString m_strPrefabPath; - int m_nWhatGame; - CString m_strWhatGame; - BOOL m_bALTEdge; - BOOL m_bTextureBar; - BOOL m_bFaceColors; - BOOL m_bQE4Painting; - BOOL m_bSnapTToGrid; - BOOL m_bXZVis; - BOOL m_bYZVis; - BOOL m_bZVis; - BOOL m_bSizePaint; - BOOL m_bDLLEntities; - BOOL m_bRotateLock; - BOOL m_bWideToolbar; - BOOL m_bNoClamp; - CString m_strUserPath; - int m_nRotation; - BOOL m_bSGIOpenGL; - BOOL m_bBuggyICD; - BOOL m_bHiColorTextures; - BOOL m_bChaseMouse; - BOOL m_bTextureScrollbar; - BOOL m_bDisplayLists; - BOOL m_bShowShaders; - int m_nShader; - BOOL m_bNoStipple; - int m_nUndoLevels; - //}}AFX_DATA - int m_nMouseButtons; - int m_nAngleSpeed; - int m_nMoveSpeed; - int m_nAutoSave; - bool m_bCubicClipping; - int m_nCubicScale; - BOOL m_bSelectCurves; - BOOL m_bSelectTerrain; - int m_nEntityShowState; - int m_nTextureScale; - BOOL m_bNormalizeColors; - BOOL m_bSwitchClip; - BOOL m_bSelectWholeEntities; - int m_nTextureQuality; - BOOL m_bGLLighting; - - // brush primitive mode - //++timo moved into g_qeglobals -// BOOL m_bBrushPrimitMode; - -// Overrides - // ClassWizard generated virtual function overrides - //{{AFX_VIRTUAL(CPrefsDlg) - protected: - virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support - //}}AFX_VIRTUAL - -// Implementation -protected: - - // Generated message map functions - //{{AFX_MSG(CPrefsDlg) - afx_msg void OnBtnBrowse(); - virtual BOOL OnInitDialog(); - virtual void OnOK(); - afx_msg void OnBtnBrowsepak(); - afx_msg void OnBtnBrowseprefab(); - afx_msg void OnBtnBrowseuserini(); - afx_msg void OnSelchangeComboWhatgame(); - //}}AFX_MSG - DECLARE_MESSAGE_MAP() -}; - -//{{AFX_INSERT_LOCATION}} -// Microsoft Developer Studio will insert additional declarations immediately before the previous line. - -#endif // !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_) -- cgit v1.2.3