From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/IShaders.cpp | 86 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100755 q3radiant/IShaders.cpp (limited to 'q3radiant/IShaders.cpp') diff --git a/q3radiant/IShaders.cpp b/q3radiant/IShaders.cpp new file mode 100755 index 0000000..b68f2d4 --- /dev/null +++ b/q3radiant/IShaders.cpp @@ -0,0 +1,86 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +//----------------------------------------------------------------------------- +// +// $LogFile$ +// $Revision: 1.1.2.2 $ +// $Author: ttimo $ +// $Date: 2000/02/24 22:24:45 $ +// $Log: IShaders.cpp,v $ +// Revision 1.1.2.2 2000/02/24 22:24:45 ttimo +// RC2 +// +// Revision 1.1.2.1 2000/02/11 03:52:30 ttimo +// working on the IShader interface +// +// +// DESCRIPTION: +// implementation of the shaders / textures interface +// + +#include "stdafx.h" + +//++timo NOTE: this whole part is evolving on a seperate branch on SourceForge +// will eventually turn into a major rewrite of the shader / texture code + +// this is a modified version of Texture_ForName +qtexture_t* WINAPI QERApp_TryTextureForName(const char* name) +{ + qtexture_t *q; + char filename[1024]; + for (q=g_qeglobals.d_qtextures ; q ; q=q->next) + { + if (!strcmp(name, q->filename)) + return q; + } + // try loading from file .. this is a copy of the worst part of Texture_ForName + char cWork[1024]; + sprintf (filename, "%s/%s.tga", ValueForKey (g_qeglobals.d_project_entity, "texturepath"), name); + QE_ConvertDOSToUnixName( cWork, filename ); + strcpy(filename, cWork); + unsigned char* pPixels = NULL; + int nWidth; + int nHeight; + LoadImage(filename, &pPixels, &nWidth, &nHeight); + if (pPixels == NULL) + { + // try jpg + // blatant assumption of .tga should be fine since we sprintf'd it above + int nLen = strlen(filename); + filename[nLen-3] = 'j'; + filename[nLen-2] = 'p'; + filename[nLen-1] = 'g'; + LoadImage(filename, &pPixels, &nWidth, &nHeight); + } + if (pPixels) + { + q = Texture_LoadTGATexture(pPixels, nWidth, nHeight, NULL, 0, 0, 0); + //++timo storing the filename .. will be removed by shader code cleanup + // this is dirty, and we sure miss some places were we should fill the filename info + strcpy( q->filename, name ); + SetNameShaderInfo(q, filename, name); + Sys_Printf ("done.\n", name); + free(pPixels); + return q; + } + return NULL; +} -- cgit v1.2.3