From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/CAMERA.H | 51 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100755 q3radiant/CAMERA.H (limited to 'q3radiant/CAMERA.H') diff --git a/q3radiant/CAMERA.H b/q3radiant/CAMERA.H new file mode 100755 index 0000000..a1fbfa1 --- /dev/null +++ b/q3radiant/CAMERA.H @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// window system independent camera view code + +typedef enum +{ + cd_wire, + cd_solid, + cd_texture, + cd_light, + cd_blend +} camera_draw_mode; + +typedef struct +{ + int width, height; + + qboolean timing; + + vec3_t origin; + vec3_t angles; + + camera_draw_mode draw_mode; + + vec3_t color; // background + + vec3_t forward, right, up; // move matrix + + vec3_t vup, vpn, vright; // view matrix +} camera_t; + -- cgit v1.2.3