From 2177daffd38e1b372613a716d6d18d274d4b6b48 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 05:42:38 +0000 Subject: See the readme. git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/BMP.H | 101 -------------------------------------------------------- 1 file changed, 101 deletions(-) delete mode 100755 q3radiant/BMP.H (limited to 'q3radiant/BMP.H') diff --git a/q3radiant/BMP.H b/q3radiant/BMP.H deleted file mode 100755 index 367d652..0000000 --- a/q3radiant/BMP.H +++ /dev/null @@ -1,101 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#ifndef _BMP_H -#define _BMP_H - -#define xBI_NONE 0 -#define xBI_RGB 0 -#define xBI_RLE4 2 -#define xBI_RLE8 1 - -#define BMP_SIGNATURE_WORD 0x4d42 - -#pragma pack(1) - - - -typedef struct { - unsigned short bfType; // signature - 'BM' - unsigned long bfSize; // file size in bytes - unsigned short bfReserved1; // 0 - unsigned short bfReserved2; // 0 - unsigned long bfOffBits; // offset to bitmap -} bmphd_t; - - - -typedef struct { - unsigned long biSize; // size of this struct - long biWidth; // bmap width in pixels - long biHeight; // bmap height in pixels - unsigned short biPlanes; // num planes - always 1 - unsigned short biBitCount; // bits perpixel - unsigned long biCompression; // compression flag - unsigned long biSizeImage; // image size in bytes - long biXPelsPerMeter; // horz resolution - long biYPelsPerMeter; // vert resolution - unsigned long biClrUsed; // 0 -> color table size - unsigned long biClrImportant; // important color count -} binfo_t; - - -typedef struct { - unsigned char blue; - unsigned char green; - unsigned char red; - unsigned char reserved; -} drgb_t; - - -// quake expects its palette to be bgr -// this is totally backwards but what can you do -typedef struct { - unsigned char r; - unsigned char g; - unsigned char b; -} rgb_t; - - -typedef struct { - unsigned char b; - unsigned char g; - unsigned char r; -} bgr_t; - - -typedef struct { - int bpp; // bits per pixel - int width; - int height; - unsigned char *data; - rgb_t *palette; -} bitmap_t; - - -void LoadBMP(char *filename, bitmap_t *bit); -void FreeBMP(bitmap_t *bitmap); -void WriteBMP(char *filename, bitmap_t *bit); -void NewBMP(int width, int height, int bpp, bitmap_t *bit); - - - -#endif -- cgit v1.2.3