From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- common/aselib.c | 1824 +++++++++++++++++++++++++++---------------------------- 1 file changed, 912 insertions(+), 912 deletions(-) (limited to 'common/aselib.c') diff --git a/common/aselib.c b/common/aselib.c index 5706c9e..dd6ebb2 100755 --- a/common/aselib.c +++ b/common/aselib.c @@ -19,915 +19,915 @@ along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ - -#include "aselib.h" - -#include -#include -#include - -#define MAX_ASE_MATERIALS 32 -#define MAX_ASE_OBJECTS 64 -#define MAX_ASE_ANIMATIONS 32 -#define MAX_ASE_ANIMATION_FRAMES 512 - -#define VERBOSE( x ) { if ( ase.verbose ) { printf x ; } } - -typedef struct -{ - float x, y, z; - float nx, ny, nz; - float s, t; -} aseVertex_t; - -typedef struct -{ - float s, t; -} aseTVertex_t; - -typedef int aseFace_t[3]; - -typedef struct -{ - int numFaces; - int numVertexes; - int numTVertexes; - - int timeValue; - - aseVertex_t *vertexes; - aseTVertex_t *tvertexes; - aseFace_t *faces, *tfaces; - - int currentFace, currentVertex; -} aseMesh_t; - -typedef struct -{ - int numFrames; - aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES]; - - int currentFrame; -} aseMeshAnimation_t; - -typedef struct -{ - char name[128]; -} aseMaterial_t; - -/* -** contains the animate sequence of a single surface -** using a single material -*/ -typedef struct -{ - char name[128]; - - int materialRef; - int numAnimations; - - aseMeshAnimation_t anim; - -} aseGeomObject_t; - -typedef struct -{ - int numMaterials; - aseMaterial_t materials[MAX_ASE_MATERIALS]; - aseGeomObject_t objects[MAX_ASE_OBJECTS]; - - char *buffer; - char *curpos; - int len; - - int currentObject; - qboolean verbose; - qboolean grabAnims; - -} ase_t; - -static char s_token[1024]; -static ase_t ase; - -static void ASE_Process( void ); -static void ASE_FreeGeomObject( int ndx ); - -/* -** ASE_Load -*/ -void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims ) -{ - FILE *fp = fopen( filename, "rb" ); - - if ( !fp ) - Error( "File not found '%s'", filename ); - - memset( &ase, 0, sizeof( ase ) ); - - ase.verbose = verbose; - ase.grabAnims = grabAnims; - ase.len = Q_filelength( fp ); - - ase.curpos = ase.buffer = malloc( ase.len ); - - printf( "Processing '%s'\n", filename ); - - if ( fread( ase.buffer, ase.len, 1, fp ) != 1 ) - { - fclose( fp ); - Error( "fread() != -1 for '%s'", filename ); - } - - fclose( fp ); - - ASE_Process(); -} - -/* -** ASE_Free -*/ -void ASE_Free( void ) -{ - int i; - - for ( i = 0; i < ase.currentObject; i++ ) - { - ASE_FreeGeomObject( i ); - } -} - -/* -** ASE_GetNumSurfaces -*/ -int ASE_GetNumSurfaces( void ) -{ - return ase.currentObject; -} - -/* -** ASE_GetSurfaceName -*/ -const char *ASE_GetSurfaceName( int which ) -{ - aseGeomObject_t *pObject = &ase.objects[which]; - - if ( !pObject->anim.numFrames ) - return 0; - - return pObject->name; -} - -/* -** ASE_GetSurfaceAnimation -** -** Returns an animation (sequence of polysets) -*/ -polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames ) -{ - aseGeomObject_t *pObject = &ase.objects[which]; - polyset_t *psets; - int numFramesInAnimation; - int numFramesToKeep; - int i, f; - - if ( !pObject->anim.numFrames ) - return 0; - - if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 ) - { - numFramesInAnimation = maxFrames; - } - else - { - numFramesInAnimation = pObject->anim.numFrames; - if ( maxFrames != -1 ) - printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" ); - } - - if ( skipFrameEnd != -1 ) - numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 ); - else - numFramesToKeep = numFramesInAnimation; - - *pNumFrames = numFramesToKeep; - - psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 ); - - for ( f = 0, i = 0; i < numFramesInAnimation; i++ ) - { - int t; - aseMesh_t *pMesh = &pObject->anim.frames[i]; - - if ( skipFrameStart != -1 ) - { - if ( i >= skipFrameStart && i <= skipFrameEnd ) - continue; - } - - strcpy( psets[f].name, pObject->name ); - strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name ); - - psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 ); - psets[f].numtriangles = pObject->anim.frames[i].numFaces; - - for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ ) - { - int k; - - for ( k = 0; k < 3; k++ ) - { - psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x; - psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y; - psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z; - - if ( pMesh->tvertexes && pMesh->tfaces ) - { - psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s; - psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t; - } - - } - } - - f++; - } - - return psets; -} - -static void ASE_FreeGeomObject( int ndx ) -{ - aseGeomObject_t *pObject; - int i; - - pObject = &ase.objects[ndx]; - - for ( i = 0; i < pObject->anim.numFrames; i++ ) - { - if ( pObject->anim.frames[i].vertexes ) - { - free( pObject->anim.frames[i].vertexes ); - } - if ( pObject->anim.frames[i].tvertexes ) - { - free( pObject->anim.frames[i].tvertexes ); - } - if ( pObject->anim.frames[i].faces ) - { - free( pObject->anim.frames[i].faces ); - } - if ( pObject->anim.frames[i].tfaces ) - { - free( pObject->anim.frames[i].tfaces ); - } - } - - memset( pObject, 0, sizeof( *pObject ) ); -} - -static aseMesh_t *ASE_GetCurrentMesh( void ) -{ - aseGeomObject_t *pObject; - - if ( ase.currentObject >= MAX_ASE_OBJECTS ) - { - Error( "Too many GEOMOBJECTs" ); - return 0; // never called - } - - pObject = &ase.objects[ase.currentObject]; - - if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES ) - { - Error( "Too many MESHes" ); - return 0; - } - - return &pObject->anim.frames[pObject->anim.currentFrame]; -} - -static int CharIsTokenDelimiter( int ch ) -{ - if ( ch <= 32 ) - return 1; - return 0; -} - -static int ASE_GetToken( qboolean restOfLine ) -{ - int i = 0; - - if ( ase.buffer == 0 ) - return 0; - - if ( ( ase.curpos - ase.buffer ) == ase.len ) - return 0; - - // skip over crap - while ( ( ( ase.curpos - ase.buffer ) < ase.len ) && - ( *ase.curpos <= 32 ) ) - { - ase.curpos++; - } - - while ( ( ase.curpos - ase.buffer ) < ase.len ) - { - s_token[i] = *ase.curpos; - - ase.curpos++; - i++; - - if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) || - ( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) ) - { - s_token[i-1] = 0; - break; - } - } - - s_token[i] = 0; - - return 1; -} - -static void ASE_ParseBracedBlock( void (*parser)( const char *token ) ) -{ - int indent = 0; - - while ( ASE_GetToken( qfalse ) ) - { - if ( !strcmp( s_token, "{" ) ) - { - indent++; - } - else if ( !strcmp( s_token, "}" ) ) - { - --indent; - if ( indent == 0 ) - break; - else if ( indent < 0 ) - Error( "Unexpected '}'" ); - } - else - { - if ( parser ) - parser( s_token ); - } - } -} - -static void ASE_SkipEnclosingBraces( void ) -{ - int indent = 0; - - while ( ASE_GetToken( qfalse ) ) - { - if ( !strcmp( s_token, "{" ) ) - { - indent++; - } - else if ( !strcmp( s_token, "}" ) ) - { - indent--; - if ( indent == 0 ) - break; - else if ( indent < 0 ) - Error( "Unexpected '}'" ); - } - } -} - -static void ASE_SkipRestOfLine( void ) -{ - ASE_GetToken( qtrue ); -} - -static void ASE_KeyMAP_DIFFUSE( const char *token ) -{ - char buffer[1024], buff1[1024], buff2[1024]; - char *buf1, *buf2; - int i = 0, count; - - if ( !strcmp( token, "*BITMAP" ) ) - { - ASE_GetToken( qfalse ); - - strcpy( buffer, s_token + 1 ); - if ( strchr( buffer, '"' ) ) - *strchr( buffer, '"' ) = 0; - - while ( buffer[i] ) - { - if ( buffer[i] == '\\' ) - buffer[i] = '/'; - i++; - } - - buf1 = buffer; - buf2 = gamedir; - // need to compare win32 volumes to potential unix junk - // - if ( (gamedir[1] == ':' && (buffer[0] == '/' && buffer[1] == '/')) || - (buffer[1] == ':' && (gamedir[0] == '/' && gamedir[1] == '/')) ) { - if (buffer[1] == ':') { - buf1 = buffer + 2; - buf2 = gamedir + 2; - } else { - buf1 = gamedir + 2; - buf2 = buffer +2; - } - count = 0; - while (*buf2 && count < 2) { - if (*buf2 == '/') { - count++; - } - buf2++; - } - } - strcpy(buff1, buf1); - strlwr(buff1); - strcpy(buff2, buf2); - strlwr(buff2); - if ( strstr( buff2, buff1 + 2 ) ) - { - strcpy( ase.materials[ase.numMaterials].name, strstr( buff2, buff1 + 2 ) + strlen( buff1 ) - 2 ); - } - else - { - sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer ); - printf( "WARNING: illegal material name '%s'\n", buffer ); - } - } - else - { - } -} - -static void ASE_KeyMATERIAL( const char *token ) -{ - if ( !strcmp( token, "*MAP_DIFFUSE" ) ) - { - ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE ); - } - else - { - } -} - -static void ASE_KeyMATERIAL_LIST( const char *token ) -{ - if ( !strcmp( token, "*MATERIAL_COUNT" ) ) - { - ASE_GetToken( qfalse ); - VERBOSE( ( "..num materials: %s\n", s_token ) ); - if ( atoi( s_token ) > MAX_ASE_MATERIALS ) - { - Error( "Too many materials!" ); - } - ase.numMaterials = 0; - } - else if ( !strcmp( token, "*MATERIAL" ) ) - { - VERBOSE( ( "..material %d ", ase.numMaterials ) ); - ASE_ParseBracedBlock( ASE_KeyMATERIAL ); - ase.numMaterials++; - } -} - -static void ASE_KeyMESH_VERTEX_LIST( const char *token ) -{ - aseMesh_t *pMesh = ASE_GetCurrentMesh(); - - if ( !strcmp( token, "*MESH_VERTEX" ) ) - { - ASE_GetToken( qfalse ); // skip number - - ASE_GetToken( qfalse ); - pMesh->vertexes[pMesh->currentVertex].y = atof( s_token ); - - ASE_GetToken( qfalse ); - pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token ); - - ASE_GetToken( qfalse ); - pMesh->vertexes[pMesh->currentVertex].z = atof( s_token ); - - pMesh->currentVertex++; - - if ( pMesh->currentVertex > pMesh->numVertexes ) - { - Error( "pMesh->currentVertex >= pMesh->numVertexes" ); - } - } - else - { - Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token ); - } -} - -static void ASE_KeyMESH_FACE_LIST( const char *token ) -{ - aseMesh_t *pMesh = ASE_GetCurrentMesh(); - - if ( !strcmp( token, "*MESH_FACE" ) ) - { - ASE_GetToken( qfalse ); // skip face number - - ASE_GetToken( qfalse ); // skip label - ASE_GetToken( qfalse ); // first vertex - pMesh->faces[pMesh->currentFace][0] = atoi( s_token ); - - ASE_GetToken( qfalse ); // skip label - ASE_GetToken( qfalse ); // second vertex - pMesh->faces[pMesh->currentFace][2] = atoi( s_token ); - - ASE_GetToken( qfalse ); // skip label - ASE_GetToken( qfalse ); // third vertex - pMesh->faces[pMesh->currentFace][1] = atoi( s_token ); - - ASE_GetToken( qtrue ); - -/* - if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 ) - { - p += strlen( "*MESH_MTLID" ) + 1; - mtlID = atoi( p ); - } - else - { - Error( "No *MESH_MTLID found for face!" ); - } -*/ - - pMesh->currentFace++; - } - else - { - Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token ); - } -} - -static void ASE_KeyTFACE_LIST( const char *token ) -{ - aseMesh_t *pMesh = ASE_GetCurrentMesh(); - - if ( !strcmp( token, "*MESH_TFACE" ) ) - { - int a, b, c; - - ASE_GetToken( qfalse ); - - ASE_GetToken( qfalse ); - a = atoi( s_token ); - ASE_GetToken( qfalse ); - c = atoi( s_token ); - ASE_GetToken( qfalse ); - b = atoi( s_token ); - - pMesh->tfaces[pMesh->currentFace][0] = a; - pMesh->tfaces[pMesh->currentFace][1] = b; - pMesh->tfaces[pMesh->currentFace][2] = c; - - pMesh->currentFace++; - } - else - { - Error( "Unknown token '%s' in MESH_TFACE", token ); - } -} - -static void ASE_KeyMESH_TVERTLIST( const char *token ) -{ - aseMesh_t *pMesh = ASE_GetCurrentMesh(); - - if ( !strcmp( token, "*MESH_TVERT" ) ) - { - char u[80], v[80], w[80]; - - ASE_GetToken( qfalse ); - - ASE_GetToken( qfalse ); - strcpy( u, s_token ); - - ASE_GetToken( qfalse ); - strcpy( v, s_token ); - - ASE_GetToken( qfalse ); - strcpy( w, s_token ); - - pMesh->tvertexes[pMesh->currentVertex].s = atof( u ); - pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v ); - - pMesh->currentVertex++; - - if ( pMesh->currentVertex > pMesh->numTVertexes ) - { - Error( "pMesh->currentVertex > pMesh->numTVertexes" ); - } - } - else - { - Error( "Unknown token '%s' while parsing MESH_TVERTLIST" ); - } -} - -static void ASE_KeyMESH( const char *token ) -{ - aseMesh_t *pMesh = ASE_GetCurrentMesh(); - - if ( !strcmp( token, "*TIMEVALUE" ) ) - { - ASE_GetToken( qfalse ); - - pMesh->timeValue = atoi( s_token ); - VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) ); - } - else if ( !strcmp( token, "*MESH_NUMVERTEX" ) ) - { - ASE_GetToken( qfalse ); - - pMesh->numVertexes = atoi( s_token ); - VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) ); - VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) ); - } - else if ( !strcmp( token, "*MESH_NUMFACES" ) ) - { - ASE_GetToken( qfalse ); - - pMesh->numFaces = atoi( s_token ); - VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) ); - } - else if ( !strcmp( token, "*MESH_NUMTVFACES" ) ) - { - ASE_GetToken( qfalse ); - - if ( atoi( s_token ) != pMesh->numFaces ) - { - Error( "MESH_NUMTVFACES != MESH_NUMFACES" ); - } - } - else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) ) - { - ASE_GetToken( qfalse ); - - pMesh->numTVertexes = atoi( s_token ); - VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) ); - } - else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) ) - { - pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 ); - pMesh->currentVertex = 0; - VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) ); - ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST ); - } - else if ( !strcmp( token, "*MESH_TVERTLIST" ) ) - { - pMesh->currentVertex = 0; - pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 ); - VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) ); - ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST ); - } - else if ( !strcmp( token, "*MESH_FACE_LIST" ) ) - { - pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 ); - pMesh->currentFace = 0; - VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) ); - ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST ); - } - else if ( !strcmp( token, "*MESH_TFACELIST" ) ) - { - pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 ); - pMesh->currentFace = 0; - VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) ); - ASE_ParseBracedBlock( ASE_KeyTFACE_LIST ); - } - else if ( !strcmp( token, "*MESH_NORMALS" ) ) - { - ASE_ParseBracedBlock( 0 ); - } -} - -static void ASE_KeyMESH_ANIMATION( const char *token ) -{ - aseMesh_t *pMesh = ASE_GetCurrentMesh(); - - // loads a single animation frame - if ( !strcmp( token, "*MESH" ) ) - { - VERBOSE( ( "...found MESH\n" ) ); - assert( pMesh->faces == 0 ); - assert( pMesh->vertexes == 0 ); - assert( pMesh->tvertexes == 0 ); - memset( pMesh, 0, sizeof( *pMesh ) ); - - ASE_ParseBracedBlock( ASE_KeyMESH ); - - if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES ) - { - Error( "Too many animation frames" ); - } - } - else - { - Error( "Unknown token '%s' while parsing MESH_ANIMATION", token ); - } -} - -static void ASE_KeyGEOMOBJECT( const char *token ) -{ - if ( !strcmp( token, "*NODE_NAME" ) ) - { - char *name = ase.objects[ase.currentObject].name; - - ASE_GetToken( qtrue ); - VERBOSE( ( " %s\n", s_token ) ); - strcpy( ase.objects[ase.currentObject].name, s_token + 1 ); - if ( strchr( ase.objects[ase.currentObject].name, '"' ) ) - *strchr( ase.objects[ase.currentObject].name, '"' ) = 0; - - if ( strstr( name, "tag" ) == name ) - { - while ( strchr( name, '_' ) != strrchr( name, '_' ) ) - { - *strrchr( name, '_' ) = 0; - } - while ( strrchr( name, ' ' ) ) - { - *strrchr( name, ' ' ) = 0; - } - } - } - else if ( !strcmp( token, "*NODE_PARENT" ) ) - { - ASE_SkipRestOfLine(); - } - // ignore unused data blocks - else if ( !strcmp( token, "*NODE_TM" ) || - !strcmp( token, "*TM_ANIMATION" ) ) - { - ASE_ParseBracedBlock( 0 ); - } - // ignore regular meshes that aren't part of animation - else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims ) - { -/* - if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name ) - { - s_forceStaticMesh = true; - ASE_ParseBracedBlock( ASE_KeyMESH ); - s_forceStaticMesh = false; - } -*/ - ASE_ParseBracedBlock( ASE_KeyMESH ); - if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES ) - { - Error( "Too many animation frames" ); - } - ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame; - ase.objects[ase.currentObject].numAnimations++; -/* - // ignore meshes that aren't part of animations if this object isn't a - // a tag - else - { - ASE_ParseBracedBlock( 0 ); - } -*/ - } - // according to spec these are obsolete - else if ( !strcmp( token, "*MATERIAL_REF" ) ) - { - ASE_GetToken( qfalse ); - - ase.objects[ase.currentObject].materialRef = atoi( s_token ); - } - // loads a sequence of animation frames - else if ( !strcmp( token, "*MESH_ANIMATION" ) ) - { - if ( ase.grabAnims ) - { - VERBOSE( ( "..found MESH_ANIMATION\n" ) ); - - if ( ase.objects[ase.currentObject].numAnimations ) - { - Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" ); - } - ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION ); - ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame; - ase.objects[ase.currentObject].numAnimations++; - } - else - { - ASE_SkipEnclosingBraces(); - } - } - // skip unused info - else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) || - !strcmp( token, "*PROP_CASTSHADOW" ) || - !strcmp( token, "*PROP_RECVSHADOW" ) ) - { - ASE_SkipRestOfLine(); - } -} - -static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB ) -{ -} - -static void CollapseObjects( void ) -{ - int i; - int numObjects = ase.currentObject; - - for ( i = 0; i < numObjects; i++ ) - { - int j; - - // skip tags - if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name ) - { - continue; - } - - if ( !ase.objects[i].numAnimations ) - { - continue; - } - - for ( j = i + 1; j < numObjects; j++ ) - { - if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name ) - { - continue; - } - if ( ase.objects[i].materialRef == ase.objects[j].materialRef ) - { - if ( ase.objects[j].numAnimations ) - { - ConcatenateObjects( &ase.objects[i], &ase.objects[j] ); - } - } - } - } -} - -/* -** ASE_Process -*/ -static void ASE_Process( void ) -{ - while ( ASE_GetToken( qfalse ) ) - { - if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) || - !strcmp( s_token, "*COMMENT" ) ) - { - ASE_SkipRestOfLine(); - } - else if ( !strcmp( s_token, "*SCENE" ) ) - ASE_SkipEnclosingBraces(); - else if ( !strcmp( s_token, "*MATERIAL_LIST" ) ) - { - VERBOSE( ("MATERIAL_LIST\n") ); - - ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST ); - } - else if ( !strcmp( s_token, "*GEOMOBJECT" ) ) - { - VERBOSE( ("GEOMOBJECT" ) ); - - ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT ); - - if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) || - strstr( ase.objects[ase.currentObject].name, "ignore_" ) ) - { - ASE_FreeGeomObject( ase.currentObject ); - VERBOSE( ( "(discarding BIP/ignore object)\n" ) ); - } - else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) && - ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) && - ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) && - ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) && - ase.grabAnims ) - { - VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) ); - ASE_FreeGeomObject( ase.currentObject ); - } - else - { - if ( ++ase.currentObject == MAX_ASE_OBJECTS ) - { - Error( "Too many GEOMOBJECTs" ); - } - } - } - else if ( s_token[0] ) - { - printf( "Unknown token '%s'\n", s_token ); - } - } - - if ( !ase.currentObject ) - Error( "No animation data!" ); - - CollapseObjects(); -} - + +#include "aselib.h" + +#include +#include +#include + +#define MAX_ASE_MATERIALS 32 +#define MAX_ASE_OBJECTS 64 +#define MAX_ASE_ANIMATIONS 32 +#define MAX_ASE_ANIMATION_FRAMES 512 + +#define VERBOSE( x ) { if ( ase.verbose ) { printf x ; } } + +typedef struct +{ + float x, y, z; + float nx, ny, nz; + float s, t; +} aseVertex_t; + +typedef struct +{ + float s, t; +} aseTVertex_t; + +typedef int aseFace_t[3]; + +typedef struct +{ + int numFaces; + int numVertexes; + int numTVertexes; + + int timeValue; + + aseVertex_t *vertexes; + aseTVertex_t *tvertexes; + aseFace_t *faces, *tfaces; + + int currentFace, currentVertex; +} aseMesh_t; + +typedef struct +{ + int numFrames; + aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES]; + + int currentFrame; +} aseMeshAnimation_t; + +typedef struct +{ + char name[128]; +} aseMaterial_t; + +/* +** contains the animate sequence of a single surface +** using a single material +*/ +typedef struct +{ + char name[128]; + + int materialRef; + int numAnimations; + + aseMeshAnimation_t anim; + +} aseGeomObject_t; + +typedef struct +{ + int numMaterials; + aseMaterial_t materials[MAX_ASE_MATERIALS]; + aseGeomObject_t objects[MAX_ASE_OBJECTS]; + + char *buffer; + char *curpos; + int len; + + int currentObject; + qboolean verbose; + qboolean grabAnims; + +} ase_t; + +static char s_token[1024]; +static ase_t ase; + +static void ASE_Process( void ); +static void ASE_FreeGeomObject( int ndx ); + +/* +** ASE_Load +*/ +void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims ) +{ + FILE *fp = fopen( filename, "rb" ); + + if ( !fp ) + Error( "File not found '%s'", filename ); + + memset( &ase, 0, sizeof( ase ) ); + + ase.verbose = verbose; + ase.grabAnims = grabAnims; + ase.len = Q_filelength( fp ); + + ase.curpos = ase.buffer = malloc( ase.len ); + + printf( "Processing '%s'\n", filename ); + + if ( fread( ase.buffer, ase.len, 1, fp ) != 1 ) + { + fclose( fp ); + Error( "fread() != -1 for '%s'", filename ); + } + + fclose( fp ); + + ASE_Process(); +} + +/* +** ASE_Free +*/ +void ASE_Free( void ) +{ + int i; + + for ( i = 0; i < ase.currentObject; i++ ) + { + ASE_FreeGeomObject( i ); + } +} + +/* +** ASE_GetNumSurfaces +*/ +int ASE_GetNumSurfaces( void ) +{ + return ase.currentObject; +} + +/* +** ASE_GetSurfaceName +*/ +const char *ASE_GetSurfaceName( int which ) +{ + aseGeomObject_t *pObject = &ase.objects[which]; + + if ( !pObject->anim.numFrames ) + return 0; + + return pObject->name; +} + +/* +** ASE_GetSurfaceAnimation +** +** Returns an animation (sequence of polysets) +*/ +polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames ) +{ + aseGeomObject_t *pObject = &ase.objects[which]; + polyset_t *psets; + int numFramesInAnimation; + int numFramesToKeep; + int i, f; + + if ( !pObject->anim.numFrames ) + return 0; + + if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 ) + { + numFramesInAnimation = maxFrames; + } + else + { + numFramesInAnimation = pObject->anim.numFrames; + if ( maxFrames != -1 ) + printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" ); + } + + if ( skipFrameEnd != -1 ) + numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 ); + else + numFramesToKeep = numFramesInAnimation; + + *pNumFrames = numFramesToKeep; + + psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 ); + + for ( f = 0, i = 0; i < numFramesInAnimation; i++ ) + { + int t; + aseMesh_t *pMesh = &pObject->anim.frames[i]; + + if ( skipFrameStart != -1 ) + { + if ( i >= skipFrameStart && i <= skipFrameEnd ) + continue; + } + + strcpy( psets[f].name, pObject->name ); + strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name ); + + psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 ); + psets[f].numtriangles = pObject->anim.frames[i].numFaces; + + for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ ) + { + int k; + + for ( k = 0; k < 3; k++ ) + { + psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x; + psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y; + psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z; + + if ( pMesh->tvertexes && pMesh->tfaces ) + { + psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s; + psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t; + } + + } + } + + f++; + } + + return psets; +} + +static void ASE_FreeGeomObject( int ndx ) +{ + aseGeomObject_t *pObject; + int i; + + pObject = &ase.objects[ndx]; + + for ( i = 0; i < pObject->anim.numFrames; i++ ) + { + if ( pObject->anim.frames[i].vertexes ) + { + free( pObject->anim.frames[i].vertexes ); + } + if ( pObject->anim.frames[i].tvertexes ) + { + free( pObject->anim.frames[i].tvertexes ); + } + if ( pObject->anim.frames[i].faces ) + { + free( pObject->anim.frames[i].faces ); + } + if ( pObject->anim.frames[i].tfaces ) + { + free( pObject->anim.frames[i].tfaces ); + } + } + + memset( pObject, 0, sizeof( *pObject ) ); +} + +static aseMesh_t *ASE_GetCurrentMesh( void ) +{ + aseGeomObject_t *pObject; + + if ( ase.currentObject >= MAX_ASE_OBJECTS ) + { + Error( "Too many GEOMOBJECTs" ); + return 0; // never called + } + + pObject = &ase.objects[ase.currentObject]; + + if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES ) + { + Error( "Too many MESHes" ); + return 0; + } + + return &pObject->anim.frames[pObject->anim.currentFrame]; +} + +static int CharIsTokenDelimiter( int ch ) +{ + if ( ch <= 32 ) + return 1; + return 0; +} + +static int ASE_GetToken( qboolean restOfLine ) +{ + int i = 0; + + if ( ase.buffer == 0 ) + return 0; + + if ( ( ase.curpos - ase.buffer ) == ase.len ) + return 0; + + // skip over crap + while ( ( ( ase.curpos - ase.buffer ) < ase.len ) && + ( *ase.curpos <= 32 ) ) + { + ase.curpos++; + } + + while ( ( ase.curpos - ase.buffer ) < ase.len ) + { + s_token[i] = *ase.curpos; + + ase.curpos++; + i++; + + if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) || + ( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) ) + { + s_token[i-1] = 0; + break; + } + } + + s_token[i] = 0; + + return 1; +} + +static void ASE_ParseBracedBlock( void (*parser)( const char *token ) ) +{ + int indent = 0; + + while ( ASE_GetToken( qfalse ) ) + { + if ( !strcmp( s_token, "{" ) ) + { + indent++; + } + else if ( !strcmp( s_token, "}" ) ) + { + --indent; + if ( indent == 0 ) + break; + else if ( indent < 0 ) + Error( "Unexpected '}'" ); + } + else + { + if ( parser ) + parser( s_token ); + } + } +} + +static void ASE_SkipEnclosingBraces( void ) +{ + int indent = 0; + + while ( ASE_GetToken( qfalse ) ) + { + if ( !strcmp( s_token, "{" ) ) + { + indent++; + } + else if ( !strcmp( s_token, "}" ) ) + { + indent--; + if ( indent == 0 ) + break; + else if ( indent < 0 ) + Error( "Unexpected '}'" ); + } + } +} + +static void ASE_SkipRestOfLine( void ) +{ + ASE_GetToken( qtrue ); +} + +static void ASE_KeyMAP_DIFFUSE( const char *token ) +{ + char buffer[1024], buff1[1024], buff2[1024]; + char *buf1, *buf2; + int i = 0, count; + + if ( !strcmp( token, "*BITMAP" ) ) + { + ASE_GetToken( qfalse ); + + strcpy( buffer, s_token + 1 ); + if ( strchr( buffer, '"' ) ) + *strchr( buffer, '"' ) = 0; + + while ( buffer[i] ) + { + if ( buffer[i] == '\\' ) + buffer[i] = '/'; + i++; + } + + buf1 = buffer; + buf2 = gamedir; + // need to compare win32 volumes to potential unix junk + // + if ( (gamedir[1] == ':' && (buffer[0] == '/' && buffer[1] == '/')) || + (buffer[1] == ':' && (gamedir[0] == '/' && gamedir[1] == '/')) ) { + if (buffer[1] == ':') { + buf1 = buffer + 2; + buf2 = gamedir + 2; + } else { + buf1 = gamedir + 2; + buf2 = buffer +2; + } + count = 0; + while (*buf2 && count < 2) { + if (*buf2 == '/') { + count++; + } + buf2++; + } + } + strcpy(buff1, buf1); + strlwr(buff1); + strcpy(buff2, buf2); + strlwr(buff2); + if ( strstr( buff2, buff1 + 2 ) ) + { + strcpy( ase.materials[ase.numMaterials].name, strstr( buff2, buff1 + 2 ) + strlen( buff1 ) - 2 ); + } + else + { + sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer ); + printf( "WARNING: illegal material name '%s'\n", buffer ); + } + } + else + { + } +} + +static void ASE_KeyMATERIAL( const char *token ) +{ + if ( !strcmp( token, "*MAP_DIFFUSE" ) ) + { + ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE ); + } + else + { + } +} + +static void ASE_KeyMATERIAL_LIST( const char *token ) +{ + if ( !strcmp( token, "*MATERIAL_COUNT" ) ) + { + ASE_GetToken( qfalse ); + VERBOSE( ( "..num materials: %s\n", s_token ) ); + if ( atoi( s_token ) > MAX_ASE_MATERIALS ) + { + Error( "Too many materials!" ); + } + ase.numMaterials = 0; + } + else if ( !strcmp( token, "*MATERIAL" ) ) + { + VERBOSE( ( "..material %d ", ase.numMaterials ) ); + ASE_ParseBracedBlock( ASE_KeyMATERIAL ); + ase.numMaterials++; + } +} + +static void ASE_KeyMESH_VERTEX_LIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_VERTEX" ) ) + { + ASE_GetToken( qfalse ); // skip number + + ASE_GetToken( qfalse ); + pMesh->vertexes[pMesh->currentVertex].y = atof( s_token ); + + ASE_GetToken( qfalse ); + pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token ); + + ASE_GetToken( qfalse ); + pMesh->vertexes[pMesh->currentVertex].z = atof( s_token ); + + pMesh->currentVertex++; + + if ( pMesh->currentVertex > pMesh->numVertexes ) + { + Error( "pMesh->currentVertex >= pMesh->numVertexes" ); + } + } + else + { + Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token ); + } +} + +static void ASE_KeyMESH_FACE_LIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_FACE" ) ) + { + ASE_GetToken( qfalse ); // skip face number + + ASE_GetToken( qfalse ); // skip label + ASE_GetToken( qfalse ); // first vertex + pMesh->faces[pMesh->currentFace][0] = atoi( s_token ); + + ASE_GetToken( qfalse ); // skip label + ASE_GetToken( qfalse ); // second vertex + pMesh->faces[pMesh->currentFace][2] = atoi( s_token ); + + ASE_GetToken( qfalse ); // skip label + ASE_GetToken( qfalse ); // third vertex + pMesh->faces[pMesh->currentFace][1] = atoi( s_token ); + + ASE_GetToken( qtrue ); + +/* + if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 ) + { + p += strlen( "*MESH_MTLID" ) + 1; + mtlID = atoi( p ); + } + else + { + Error( "No *MESH_MTLID found for face!" ); + } +*/ + + pMesh->currentFace++; + } + else + { + Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token ); + } +} + +static void ASE_KeyTFACE_LIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_TFACE" ) ) + { + int a, b, c; + + ASE_GetToken( qfalse ); + + ASE_GetToken( qfalse ); + a = atoi( s_token ); + ASE_GetToken( qfalse ); + c = atoi( s_token ); + ASE_GetToken( qfalse ); + b = atoi( s_token ); + + pMesh->tfaces[pMesh->currentFace][0] = a; + pMesh->tfaces[pMesh->currentFace][1] = b; + pMesh->tfaces[pMesh->currentFace][2] = c; + + pMesh->currentFace++; + } + else + { + Error( "Unknown token '%s' in MESH_TFACE", token ); + } +} + +static void ASE_KeyMESH_TVERTLIST( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*MESH_TVERT" ) ) + { + char u[80], v[80], w[80]; + + ASE_GetToken( qfalse ); + + ASE_GetToken( qfalse ); + strcpy( u, s_token ); + + ASE_GetToken( qfalse ); + strcpy( v, s_token ); + + ASE_GetToken( qfalse ); + strcpy( w, s_token ); + + pMesh->tvertexes[pMesh->currentVertex].s = atof( u ); + pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v ); + + pMesh->currentVertex++; + + if ( pMesh->currentVertex > pMesh->numTVertexes ) + { + Error( "pMesh->currentVertex > pMesh->numTVertexes" ); + } + } + else + { + Error( "Unknown token '%s' while parsing MESH_TVERTLIST" ); + } +} + +static void ASE_KeyMESH( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + if ( !strcmp( token, "*TIMEVALUE" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->timeValue = atoi( s_token ); + VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) ); + } + else if ( !strcmp( token, "*MESH_NUMVERTEX" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->numVertexes = atoi( s_token ); + VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) ); + VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) ); + } + else if ( !strcmp( token, "*MESH_NUMFACES" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->numFaces = atoi( s_token ); + VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) ); + } + else if ( !strcmp( token, "*MESH_NUMTVFACES" ) ) + { + ASE_GetToken( qfalse ); + + if ( atoi( s_token ) != pMesh->numFaces ) + { + Error( "MESH_NUMTVFACES != MESH_NUMFACES" ); + } + } + else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) ) + { + ASE_GetToken( qfalse ); + + pMesh->numTVertexes = atoi( s_token ); + VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) ); + } + else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) ) + { + pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 ); + pMesh->currentVertex = 0; + VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST ); + } + else if ( !strcmp( token, "*MESH_TVERTLIST" ) ) + { + pMesh->currentVertex = 0; + pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 ); + VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST ); + } + else if ( !strcmp( token, "*MESH_FACE_LIST" ) ) + { + pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 ); + pMesh->currentFace = 0; + VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST ); + } + else if ( !strcmp( token, "*MESH_TFACELIST" ) ) + { + pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 ); + pMesh->currentFace = 0; + VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) ); + ASE_ParseBracedBlock( ASE_KeyTFACE_LIST ); + } + else if ( !strcmp( token, "*MESH_NORMALS" ) ) + { + ASE_ParseBracedBlock( 0 ); + } +} + +static void ASE_KeyMESH_ANIMATION( const char *token ) +{ + aseMesh_t *pMesh = ASE_GetCurrentMesh(); + + // loads a single animation frame + if ( !strcmp( token, "*MESH" ) ) + { + VERBOSE( ( "...found MESH\n" ) ); + assert( pMesh->faces == 0 ); + assert( pMesh->vertexes == 0 ); + assert( pMesh->tvertexes == 0 ); + memset( pMesh, 0, sizeof( *pMesh ) ); + + ASE_ParseBracedBlock( ASE_KeyMESH ); + + if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES ) + { + Error( "Too many animation frames" ); + } + } + else + { + Error( "Unknown token '%s' while parsing MESH_ANIMATION", token ); + } +} + +static void ASE_KeyGEOMOBJECT( const char *token ) +{ + if ( !strcmp( token, "*NODE_NAME" ) ) + { + char *name = ase.objects[ase.currentObject].name; + + ASE_GetToken( qtrue ); + VERBOSE( ( " %s\n", s_token ) ); + strcpy( ase.objects[ase.currentObject].name, s_token + 1 ); + if ( strchr( ase.objects[ase.currentObject].name, '"' ) ) + *strchr( ase.objects[ase.currentObject].name, '"' ) = 0; + + if ( strstr( name, "tag" ) == name ) + { + while ( strchr( name, '_' ) != strrchr( name, '_' ) ) + { + *strrchr( name, '_' ) = 0; + } + while ( strrchr( name, ' ' ) ) + { + *strrchr( name, ' ' ) = 0; + } + } + } + else if ( !strcmp( token, "*NODE_PARENT" ) ) + { + ASE_SkipRestOfLine(); + } + // ignore unused data blocks + else if ( !strcmp( token, "*NODE_TM" ) || + !strcmp( token, "*TM_ANIMATION" ) ) + { + ASE_ParseBracedBlock( 0 ); + } + // ignore regular meshes that aren't part of animation + else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims ) + { +/* + if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name ) + { + s_forceStaticMesh = true; + ASE_ParseBracedBlock( ASE_KeyMESH ); + s_forceStaticMesh = false; + } +*/ + ASE_ParseBracedBlock( ASE_KeyMESH ); + if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES ) + { + Error( "Too many animation frames" ); + } + ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame; + ase.objects[ase.currentObject].numAnimations++; +/* + // ignore meshes that aren't part of animations if this object isn't a + // a tag + else + { + ASE_ParseBracedBlock( 0 ); + } +*/ + } + // according to spec these are obsolete + else if ( !strcmp( token, "*MATERIAL_REF" ) ) + { + ASE_GetToken( qfalse ); + + ase.objects[ase.currentObject].materialRef = atoi( s_token ); + } + // loads a sequence of animation frames + else if ( !strcmp( token, "*MESH_ANIMATION" ) ) + { + if ( ase.grabAnims ) + { + VERBOSE( ( "..found MESH_ANIMATION\n" ) ); + + if ( ase.objects[ase.currentObject].numAnimations ) + { + Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" ); + } + ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION ); + ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame; + ase.objects[ase.currentObject].numAnimations++; + } + else + { + ASE_SkipEnclosingBraces(); + } + } + // skip unused info + else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) || + !strcmp( token, "*PROP_CASTSHADOW" ) || + !strcmp( token, "*PROP_RECVSHADOW" ) ) + { + ASE_SkipRestOfLine(); + } +} + +static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB ) +{ +} + +static void CollapseObjects( void ) +{ + int i; + int numObjects = ase.currentObject; + + for ( i = 0; i < numObjects; i++ ) + { + int j; + + // skip tags + if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name ) + { + continue; + } + + if ( !ase.objects[i].numAnimations ) + { + continue; + } + + for ( j = i + 1; j < numObjects; j++ ) + { + if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name ) + { + continue; + } + if ( ase.objects[i].materialRef == ase.objects[j].materialRef ) + { + if ( ase.objects[j].numAnimations ) + { + ConcatenateObjects( &ase.objects[i], &ase.objects[j] ); + } + } + } + } +} + +/* +** ASE_Process +*/ +static void ASE_Process( void ) +{ + while ( ASE_GetToken( qfalse ) ) + { + if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) || + !strcmp( s_token, "*COMMENT" ) ) + { + ASE_SkipRestOfLine(); + } + else if ( !strcmp( s_token, "*SCENE" ) ) + ASE_SkipEnclosingBraces(); + else if ( !strcmp( s_token, "*MATERIAL_LIST" ) ) + { + VERBOSE( ("MATERIAL_LIST\n") ); + + ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST ); + } + else if ( !strcmp( s_token, "*GEOMOBJECT" ) ) + { + VERBOSE( ("GEOMOBJECT" ) ); + + ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT ); + + if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) || + strstr( ase.objects[ase.currentObject].name, "ignore_" ) ) + { + ASE_FreeGeomObject( ase.currentObject ); + VERBOSE( ( "(discarding BIP/ignore object)\n" ) ); + } + else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) && + ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) && + ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) && + ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) && + ase.grabAnims ) + { + VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) ); + ASE_FreeGeomObject( ase.currentObject ); + } + else + { + if ( ++ase.currentObject == MAX_ASE_OBJECTS ) + { + Error( "Too many GEOMOBJECTs" ); + } + } + } + else if ( s_token[0] ) + { + printf( "Unknown token '%s'\n", s_token ); + } + } + + if ( !ase.currentObject ) + Error( "No animation data!" ); + + CollapseObjects(); +} + -- cgit v1.2.3