From eeede6e3648b16f150ff5fe03cf610dff892cfe4 Mon Sep 17 00:00:00 2001 From: icculus Date: Tue, 15 Sep 2009 00:53:02 +0000 Subject: Removed broken music fading code from snd_dma. Fixes Bugzilla #3757. git-svn-id: svn://svn.icculus.org/quake3/trunk@1603 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/snd_dma.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'code') diff --git a/code/client/snd_dma.c b/code/client/snd_dma.c index acda0f5..a8ce121 100644 --- a/code/client/snd_dma.c +++ b/code/client/snd_dma.c @@ -1353,17 +1353,13 @@ void S_UpdateBackgroundTrack( void ) { byte raw[30000]; // just enough to fit in a mac stack frame int fileBytes; int r; - static float musicVolume = 0.5f; if(!s_backgroundStream) { return; } - // graeme see if this is OK - musicVolume = (musicVolume + (s_musicVolume->value * 2))/4.0f; - // don't bother playing anything if musicvolume is 0 - if ( musicVolume <= 0 ) { + if ( s_musicVolume->value <= 0 ) { return; } @@ -1397,7 +1393,7 @@ void S_UpdateBackgroundTrack( void ) { { // add to raw buffer S_Base_RawSamples( 0, fileSamples, s_backgroundStream->info.rate, - s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, musicVolume ); + s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, s_musicVolume->value ); } else { -- cgit v1.2.3