From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/unix/linux_glimp.c | 1780 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1780 insertions(+) create mode 100755 code/unix/linux_glimp.c (limited to 'code/unix/linux_glimp.c') diff --git a/code/unix/linux_glimp.c b/code/unix/linux_glimp.c new file mode 100755 index 0000000..fa92501 --- /dev/null +++ b/code/unix/linux_glimp.c @@ -0,0 +1,1780 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** GLW_IMP.C +** +** This file contains ALL Linux specific stuff having to do with the +** OpenGL refresh. When a port is being made the following functions +** must be implemented by the port: +** +** GLimp_EndFrame +** GLimp_Init +** GLimp_Shutdown +** GLimp_SwitchFullscreen +** GLimp_SetGamma +** +*/ + +#include +#include +#ifdef __linux__ + #include + #include +#endif +#include +#include +#include +#include +#include + +// bk001204 +#include + +// bk001206 - from my Heretic2 by way of Ryan's Fakk2 +// Needed for the new X11_PendingInput() function. +#include +#include +#include + +#include "../renderer/tr_local.h" +#include "../client/client.h" +#include "linux_local.h" // bk001130 + +#include "unix_glw.h" + +#include + +#include +#include + +#include +#include + +#define WINDOW_CLASS_NAME "Quake III: Arena" + +typedef enum +{ + RSERR_OK, + + RSERR_INVALID_FULLSCREEN, + RSERR_INVALID_MODE, + + RSERR_UNKNOWN +} rserr_t; + +glwstate_t glw_state; + +static Display *dpy = NULL; +static int scrnum; +static Window win = 0; +static GLXContext ctx = NULL; + +// bk001206 - not needed anymore +// static qboolean autorepeaton = qtrue; + +#define KEY_MASK (KeyPressMask | KeyReleaseMask) +#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \ + PointerMotionMask | ButtonMotionMask ) +#define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask ) + +static qboolean mouse_avail; +static qboolean mouse_active = qfalse; +static int mwx, mwy; +static int mx = 0, my = 0; + +// Time mouse was reset, we ignore the first 50ms of the mouse to allow settling of events +static int mouseResetTime = 0; +#define MOUSE_RESET_DELAY 50 + +static cvar_t *in_mouse; +static cvar_t *in_dgamouse; // user pref for dga mouse +cvar_t *in_subframe; +cvar_t *in_nograb; // this is strictly for developers + +// bk001130 - from cvs1.17 (mkv), but not static +cvar_t *in_joystick = NULL; +cvar_t *in_joystickDebug = NULL; +cvar_t *joy_threshold = NULL; + +cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software +cvar_t *r_previousglDriver; + +qboolean vidmode_ext = qfalse; +static int vidmode_MajorVersion = 0, vidmode_MinorVersion = 0; // major and minor of XF86VidExtensions + +// gamma value of the X display before we start playing with it +static XF86VidModeGamma vidmode_InitialGamma; + +static int win_x, win_y; + +static XF86VidModeModeInfo **vidmodes; +//static int default_dotclock_vidmode; // bk001204 - unused +static int num_vidmodes; +static qboolean vidmode_active = qfalse; + +static int mouse_accel_numerator; +static int mouse_accel_denominator; +static int mouse_threshold; + +/* +* Find the first occurrence of find in s. +*/ +// bk001130 - from cvs1.17 (mkv), const +// bk001130 - made first argument const +static const char *Q_stristr( const char *s, const char *find) +{ + register char c, sc; + register size_t len; + + if ((c = *find++) != 0) + { + if (c >= 'a' && c <= 'z') + { + c -= ('a' - 'A'); + } + len = strlen(find); + do + { + do + { + if ((sc = *s++) == 0) + return NULL; + if (sc >= 'a' && sc <= 'z') + { + sc -= ('a' - 'A'); + } + } while (sc != c); + } while (Q_stricmpn(s, find, len) != 0); + s--; + } + return s; +} + +/***************************************************************************** +** KEYBOARD +** NOTE TTimo the keyboard handling is done with KeySyms +** that means relying on the keyboard mapping provided by X +** in-game it would probably be better to use KeyCode (i.e. hardware key codes) +** you would still need the KeySyms in some cases, such as for the console and all entry textboxes +** (cause there's nothing worse than a qwerty mapping on a french keyboard) +** +** you can turn on some debugging and verbose of the keyboard code with #define KBD_DBG +******************************************************************************/ + +//#define KBD_DBG + +static char *XLateKey(XKeyEvent *ev, int *key) +{ + static char buf[64]; + KeySym keysym; + int XLookupRet; + + *key = 0; + + XLookupRet = XLookupString(ev, buf, sizeof buf, &keysym, 0); +#ifdef KBD_DBG + ri.Printf(PRINT_ALL, "XLookupString ret: %d buf: %s keysym: %x\n", XLookupRet, buf, keysym); +#endif + + switch (keysym) + { + case XK_KP_Page_Up: + case XK_KP_9: *key = K_KP_PGUP; break; + case XK_Page_Up: *key = K_PGUP; break; + + case XK_KP_Page_Down: + case XK_KP_3: *key = K_KP_PGDN; break; + case XK_Page_Down: *key = K_PGDN; break; + + case XK_KP_Home: *key = K_KP_HOME; break; + case XK_KP_7: *key = K_KP_HOME; break; + case XK_Home: *key = K_HOME; break; + + case XK_KP_End: + case XK_KP_1: *key = K_KP_END; break; + case XK_End: *key = K_END; break; + + case XK_KP_Left: *key = K_KP_LEFTARROW; break; + case XK_KP_4: *key = K_KP_LEFTARROW; break; + case XK_Left: *key = K_LEFTARROW; break; + + case XK_KP_Right: *key = K_KP_RIGHTARROW; break; + case XK_KP_6: *key = K_KP_RIGHTARROW; break; + case XK_Right: *key = K_RIGHTARROW; break; + + case XK_KP_Down: + case XK_KP_2: *key = K_KP_DOWNARROW; break; + case XK_Down: *key = K_DOWNARROW; break; + + case XK_KP_Up: + case XK_KP_8: *key = K_KP_UPARROW; break; + case XK_Up: *key = K_UPARROW; break; + + case XK_Escape: *key = K_ESCAPE; break; + + case XK_KP_Enter: *key = K_KP_ENTER; break; + case XK_Return: *key = K_ENTER; break; + + case XK_Tab: *key = K_TAB; break; + + case XK_F1: *key = K_F1; break; + + case XK_F2: *key = K_F2; break; + + case XK_F3: *key = K_F3; break; + + case XK_F4: *key = K_F4; break; + + case XK_F5: *key = K_F5; break; + + case XK_F6: *key = K_F6; break; + + case XK_F7: *key = K_F7; break; + + case XK_F8: *key = K_F8; break; + + case XK_F9: *key = K_F9; break; + + case XK_F10: *key = K_F10; break; + + case XK_F11: *key = K_F11; break; + + case XK_F12: *key = K_F12; break; + + // bk001206 - from Ryan's Fakk2 + //case XK_BackSpace: *key = 8; break; // ctrl-h + case XK_BackSpace: *key = K_BACKSPACE; break; // ctrl-h + + case XK_KP_Delete: + case XK_KP_Decimal: *key = K_KP_DEL; break; + case XK_Delete: *key = K_DEL; break; + + case XK_Pause: *key = K_PAUSE; break; + + case XK_Shift_L: + case XK_Shift_R: *key = K_SHIFT; break; + + case XK_Execute: + case XK_Control_L: + case XK_Control_R: *key = K_CTRL; break; + + case XK_Alt_L: + case XK_Meta_L: + case XK_Alt_R: + case XK_Meta_R: *key = K_ALT; break; + + case XK_KP_Begin: *key = K_KP_5; break; + + case XK_Insert: *key = K_INS; break; + case XK_KP_Insert: + case XK_KP_0: *key = K_KP_INS; break; + + case XK_KP_Multiply: *key = '*'; break; + case XK_KP_Add: *key = K_KP_PLUS; break; + case XK_KP_Subtract: *key = K_KP_MINUS; break; + case XK_KP_Divide: *key = K_KP_SLASH; break; + + // bk001130 - from cvs1.17 (mkv) + case XK_exclam: *key = '1'; break; + case XK_at: *key = '2'; break; + case XK_numbersign: *key = '3'; break; + case XK_dollar: *key = '4'; break; + case XK_percent: *key = '5'; break; + case XK_asciicircum: *key = '6'; break; + case XK_ampersand: *key = '7'; break; + case XK_asterisk: *key = '8'; break; + case XK_parenleft: *key = '9'; break; + case XK_parenright: *key = '0'; break; + + // weird french keyboards .. + // NOTE: console toggle is hardcoded in cl_keys.c, can't be unbound + // cleaner would be .. using hardware key codes instead of the key syms + // could also add a new K_KP_CONSOLE + case XK_twosuperior: *key = '~'; break; + + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472 + case XK_space: + case XK_KP_Space: *key = K_SPACE; break; + + default: + if (XLookupRet == 0) + { + if (com_developer->value) + { + ri.Printf(PRINT_ALL, "Warning: XLookupString failed on KeySym %d\n", keysym); + } + return NULL; + } + else + { + // XK_* tests failed, but XLookupString got a buffer, so let's try it + *key = *(unsigned char *)buf; + if (*key >= 'A' && *key <= 'Z') + *key = *key - 'A' + 'a'; + // if ctrl is pressed, the keys are not between 'A' and 'Z', for instance ctrl-z == 26 ^Z ^C etc. + // see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19 + else if (*key >= 1 && *key <= 26) + *key = *key + 'a' - 1; + } + break; + } + + return buf; +} + +// ======================================================================== +// makes a null cursor +// ======================================================================== + +static Cursor CreateNullCursor(Display *display, Window root) +{ + Pixmap cursormask; + XGCValues xgc; + GC gc; + XColor dummycolour; + Cursor cursor; + + cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); + xgc.function = GXclear; + gc = XCreateGC(display, cursormask, GCFunction, &xgc); + XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); + dummycolour.pixel = 0; + dummycolour.red = 0; + dummycolour.flags = 04; + cursor = XCreatePixmapCursor(display, cursormask, cursormask, + &dummycolour,&dummycolour, 0,0); + XFreePixmap(display,cursormask); + XFreeGC(display,gc); + return cursor; +} + +static void install_grabs(void) +{ + // inviso cursor + XWarpPointer(dpy, None, win, + 0, 0, 0, 0, + glConfig.vidWidth / 2, glConfig.vidHeight / 2); + XSync(dpy, False); + + XDefineCursor(dpy, win, CreateNullCursor(dpy, win)); + + XGrabPointer(dpy, win, // bk010108 - do this earlier? + False, + MOUSE_MASK, + GrabModeAsync, GrabModeAsync, + win, + None, + CurrentTime); + + XGetPointerControl(dpy, &mouse_accel_numerator, &mouse_accel_denominator, + &mouse_threshold); + + XChangePointerControl(dpy, True, True, 1, 1, 0); + + XSync(dpy, False); + + mouseResetTime = Sys_Milliseconds (); + + if (in_dgamouse->value) + { + int MajorVersion, MinorVersion; + + if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion)) + { + // unable to query, probalby not supported, force the setting to 0 + ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" ); + ri.Cvar_Set( "in_dgamouse", "0" ); + } else + { + XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); + XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); + } + } else + { + mwx = glConfig.vidWidth / 2; + mwy = glConfig.vidHeight / 2; + mx = my = 0; + } + + XGrabKeyboard(dpy, win, + False, + GrabModeAsync, GrabModeAsync, + CurrentTime); + + XSync(dpy, False); +} + +static void uninstall_grabs(void) +{ + if (in_dgamouse->value) + { + if (com_developer->value) + ri.Printf( PRINT_ALL, "DGA Mouse - Disabling DGA DirectVideo\n" ); + XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0); + } + + XChangePointerControl(dpy, qtrue, qtrue, mouse_accel_numerator, + mouse_accel_denominator, mouse_threshold); + + XUngrabPointer(dpy, CurrentTime); + XUngrabKeyboard(dpy, CurrentTime); + + XWarpPointer(dpy, None, win, + 0, 0, 0, 0, + glConfig.vidWidth / 2, glConfig.vidHeight / 2); + + // inviso cursor + XUndefineCursor(dpy, win); +} + +// bk001206 - from Ryan's Fakk2 +/** + * XPending() actually performs a blocking read + * if no events available. From Fakk2, by way of + * Heretic2, by way of SDL, original idea GGI project. + * The benefit of this approach over the quite + * badly behaved XAutoRepeatOn/Off is that you get + * focus handling for free, which is a major win + * with debug and windowed mode. It rests on the + * assumption that the X server will use the + * same timestamp on press/release event pairs + * for key repeats. + */ +static qboolean X11_PendingInput(void) { + + assert(dpy != NULL); + + // Flush the display connection + // and look to see if events are queued + XFlush( dpy ); + if ( XEventsQueued( dpy, QueuedAlready) ) + { + return qtrue; + } + + // More drastic measures are required -- see if X is ready to talk + { + static struct timeval zero_time; + int x11_fd; + fd_set fdset; + + x11_fd = ConnectionNumber( dpy ); + FD_ZERO(&fdset); + FD_SET(x11_fd, &fdset); + if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) + { + return(XPending(dpy)); + } + } + + // Oh well, nothing is ready .. + return qfalse; +} + +// bk001206 - from Ryan's Fakk2. See above. +static qboolean repeated_press(XEvent *event) +{ + XEvent peekevent; + qboolean repeated = qfalse; + + assert(dpy != NULL); + + if (X11_PendingInput()) + { + XPeekEvent(dpy, &peekevent); + + if ((peekevent.type == KeyPress) && + (peekevent.xkey.keycode == event->xkey.keycode) && + (peekevent.xkey.time == event->xkey.time)) + { + repeated = qtrue; + XNextEvent(dpy, &peekevent); // skip event. + } // if + } // if + + return(repeated); +} // repeated_press + +int Sys_XTimeToSysTime (Time xtime); +static void HandleEvents(void) +{ + int b; + int key; + XEvent event; + qboolean dowarp = qfalse; + char *p; + int dx, dy; + int t = 0; // default to 0 in case we don't set + + if (!dpy) + return; + + while (XPending(dpy)) + { + XNextEvent(dpy, &event); + switch (event.type) + { + case KeyPress: + t = Sys_XTimeToSysTime(event.xkey.time); + p = XLateKey(&event.xkey, &key); + if (key) + { + Sys_QueEvent( t, SE_KEY, key, qtrue, 0, NULL ); + } + if (p) + { + while (*p) + { + Sys_QueEvent( t, SE_CHAR, *p++, 0, 0, NULL ); + } + } + break; + + case KeyRelease: + t = Sys_XTimeToSysTime(event.xkey.time); + // bk001206 - handle key repeat w/o XAutRepatOn/Off + // also: not done if console/menu is active. + // From Ryan's Fakk2. + // see game/q_shared.h, KEYCATCH_* . 0 == in 3d game. + if (cls.keyCatchers == 0) + { // FIXME: KEYCATCH_NONE + if (repeated_press(&event) == qtrue) + continue; + } // if + XLateKey(&event.xkey, &key); + + Sys_QueEvent( t, SE_KEY, key, qfalse, 0, NULL ); + break; + + case MotionNotify: + t = Sys_XTimeToSysTime(event.xkey.time); + if (mouse_active) + { + if (in_dgamouse->value) + { + if (abs(event.xmotion.x_root) > 1) + mx += event.xmotion.x_root * 2; + else + mx += event.xmotion.x_root; + if (abs(event.xmotion.y_root) > 1) + my += event.xmotion.y_root * 2; + else + my += event.xmotion.y_root; + if (t - mouseResetTime > MOUSE_RESET_DELAY ) + { + Sys_QueEvent( t, SE_MOUSE, mx, my, 0, NULL ); + } + mx = my = 0; + } else + { + // If it's a center motion, we've just returned from our warp + if (event.xmotion.x == glConfig.vidWidth/2 && + event.xmotion.y == glConfig.vidHeight/2) + { + mwx = glConfig.vidWidth/2; + mwy = glConfig.vidHeight/2; + if (t - mouseResetTime > MOUSE_RESET_DELAY ) + { + Sys_QueEvent( t, SE_MOUSE, mx, my, 0, NULL ); + } + mx = my = 0; + break; + } + + dx = ((int)event.xmotion.x - mwx); + dy = ((int)event.xmotion.y - mwy); + if (abs(dx) > 1) + mx += dx * 2; + else + mx += dx; + if (abs(dy) > 1) + my += dy * 2; + else + my += dy; + + mwx = event.xmotion.x; + mwy = event.xmotion.y; + dowarp = qtrue; + } + } + break; + + case ButtonPress: + t = Sys_XTimeToSysTime(event.xkey.time); + if (event.xbutton.button == 4) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); + } else if (event.xbutton.button == 5) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); + } else + { + // NOTE TTimo there seems to be a weird mapping for K_MOUSE1 K_MOUSE2 K_MOUSE3 .. + b=-1; + if (event.xbutton.button == 1) + { + b = 0; // K_MOUSE1 + } else if (event.xbutton.button == 2) + { + b = 2; // K_MOUSE3 + } else if (event.xbutton.button == 3) + { + b = 1; // K_MOUSE2 + } else if (event.xbutton.button == 6) + { + b = 3; // K_MOUSE4 + } else if (event.xbutton.button == 7) + { + b = 4; // K_MOUSE5 + }; + + Sys_QueEvent( t, SE_KEY, K_MOUSE1 + b, qtrue, 0, NULL ); + } + break; + + case ButtonRelease: + t = Sys_XTimeToSysTime(event.xkey.time); + if (event.xbutton.button == 4) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); + } else if (event.xbutton.button == 5) + { + Sys_QueEvent( t, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); + } else + { + b=-1; + if (event.xbutton.button == 1) + { + b = 0; + } else if (event.xbutton.button == 2) + { + b = 2; + } else if (event.xbutton.button == 3) + { + b = 1; + } else if (event.xbutton.button == 6) + { + b = 3; // K_MOUSE4 + } else if (event.xbutton.button == 7) + { + b = 4; // K_MOUSE5 + }; + Sys_QueEvent( t, SE_KEY, K_MOUSE1 + b, qfalse, 0, NULL ); + } + break; + + case CreateNotify : + win_x = event.xcreatewindow.x; + win_y = event.xcreatewindow.y; + break; + + case ConfigureNotify : + win_x = event.xconfigure.x; + win_y = event.xconfigure.y; + break; + } + } + + if (dowarp) + { + XWarpPointer(dpy,None,win,0,0,0,0, + (glConfig.vidWidth/2),(glConfig.vidHeight/2)); + } +} + +// NOTE TTimo for the tty console input, we didn't rely on those .. +// it's not very surprising actually cause they are not used otherwise +void KBD_Init(void) +{ +} + +void KBD_Close(void) +{ +} + +void IN_ActivateMouse( void ) +{ + if (!mouse_avail || !dpy || !win) + return; + + if (!mouse_active) + { + if (!in_nograb->value) + install_grabs(); + else if (in_dgamouse->value) // force dga mouse to 0 if using nograb + ri.Cvar_Set("in_dgamouse", "0"); + mouse_active = qtrue; + } +} + +void IN_DeactivateMouse( void ) +{ + if (!mouse_avail || !dpy || !win) + return; + + if (mouse_active) + { + if (!in_nograb->value) + uninstall_grabs(); + else if (in_dgamouse->value) // force dga mouse to 0 if using nograb + ri.Cvar_Set("in_dgamouse", "0"); + mouse_active = qfalse; + } +} +/*****************************************************************************/ + +/* +** GLimp_SetGamma +** +** This routine should only be called if glConfig.deviceSupportsGamma is TRUE +*/ +void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) +{ + // NOTE TTimo we get the gamma value from cvar, because we can't work with the s_gammatable + // the API wasn't changed to avoid breaking other OSes + float g = Cvar_Get("r_gamma", "1.0", 0)->value; + XF86VidModeGamma gamma; + assert(glConfig.deviceSupportsGamma); + gamma.red = g; + gamma.green = g; + gamma.blue = g; + XF86VidModeSetGamma(dpy, scrnum, &gamma); +} + +/* +** GLimp_Shutdown +** +** This routine does all OS specific shutdown procedures for the OpenGL +** subsystem. Under OpenGL this means NULLing out the current DC and +** HGLRC, deleting the rendering context, and releasing the DC acquired +** for the window. The state structure is also nulled out. +** +*/ +void GLimp_Shutdown( void ) +{ + if (!ctx || !dpy) + return; + IN_DeactivateMouse(); + // bk001206 - replaced with H2/Fakk2 solution + // XAutoRepeatOn(dpy); + // autorepeaton = qfalse; // bk001130 - from cvs1.17 (mkv) + if (dpy) + { + if (ctx) + qglXDestroyContext(dpy, ctx); + if (win) + XDestroyWindow(dpy, win); + if (vidmode_active) + XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]); + if (glConfig.deviceSupportsGamma) + { + XF86VidModeSetGamma(dpy, scrnum, &vidmode_InitialGamma); + } + // NOTE TTimo opening/closing the display should be necessary only once per run + // but it seems QGL_Shutdown gets called in a lot of occasion + // in some cases, this XCloseDisplay is known to raise some X errors + // ( https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33 ) + XCloseDisplay(dpy); + } + vidmode_active = qfalse; + dpy = NULL; + win = 0; + ctx = NULL; + + memset( &glConfig, 0, sizeof( glConfig ) ); + memset( &glState, 0, sizeof( glState ) ); + + QGL_Shutdown(); +} + +/* +** GLimp_LogComment +*/ +void GLimp_LogComment( char *comment ) +{ + if ( glw_state.log_fp ) + { + fprintf( glw_state.log_fp, "%s", comment ); + } +} + +/* +** GLW_StartDriverAndSetMode +*/ +// bk001204 - prototype needed +int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ); +static qboolean GLW_StartDriverAndSetMode( const char *drivername, + int mode, + qboolean fullscreen ) +{ + rserr_t err; + + // don't ever bother going into fullscreen with a voodoo card +#if 1 // JDC: I reenabled this + if ( Q_stristr( drivername, "Voodoo" ) ) + { + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } +#endif + + if (fullscreen && in_nograb->value) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } + + err = GLW_SetMode( drivername, mode, fullscreen ); + + switch ( err ) + { + case RSERR_INVALID_FULLSCREEN: + ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); + return qfalse; + case RSERR_INVALID_MODE: + ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); + return qfalse; + default: + break; + } + return qtrue; +} + +/* +** GLW_SetMode +*/ +int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ) +{ + int attrib[] = { + GLX_RGBA, // 0 + GLX_RED_SIZE, 4, // 1, 2 + GLX_GREEN_SIZE, 4, // 3, 4 + GLX_BLUE_SIZE, 4, // 5, 6 + GLX_DOUBLEBUFFER, // 7 + GLX_DEPTH_SIZE, 1, // 8, 9 + GLX_STENCIL_SIZE, 1, // 10, 11 + None + }; + // these match in the array +#define ATTR_RED_IDX 2 +#define ATTR_GREEN_IDX 4 +#define ATTR_BLUE_IDX 6 +#define ATTR_DEPTH_IDX 9 +#define ATTR_STENCIL_IDX 11 + Window root; + XVisualInfo *visinfo; + XSetWindowAttributes attr; + XSizeHints sizehints; + unsigned long mask; + int colorbits, depthbits, stencilbits; + int tcolorbits, tdepthbits, tstencilbits; + int dga_MajorVersion, dga_MinorVersion; + int actualWidth, actualHeight; + int i; + const char* glstring; // bk001130 - from cvs1.17 (mkv) + + ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); + + ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); + + if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) + { + ri.Printf( PRINT_ALL, " invalid mode\n" ); + return RSERR_INVALID_MODE; + } + ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); + + if (!(dpy = XOpenDisplay(NULL))) + { + fprintf(stderr, "Error couldn't open the X display\n"); + return RSERR_INVALID_MODE; + } + + scrnum = DefaultScreen(dpy); + root = RootWindow(dpy, scrnum); + + actualWidth = glConfig.vidWidth; + actualHeight = glConfig.vidHeight; + + // Get video mode list + if (!XF86VidModeQueryVersion(dpy, &vidmode_MajorVersion, &vidmode_MinorVersion)) + { + vidmode_ext = qfalse; + } else + { + ri.Printf(PRINT_ALL, "Using XFree86-VidModeExtension Version %d.%d\n", + vidmode_MajorVersion, vidmode_MinorVersion); + vidmode_ext = qtrue; + } + + // Check for DGA + dga_MajorVersion = 0, dga_MinorVersion = 0; + if (in_dgamouse->value) + { + if (!XF86DGAQueryVersion(dpy, &dga_MajorVersion, &dga_MinorVersion)) + { + // unable to query, probalby not supported + ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" ); + ri.Cvar_Set( "in_dgamouse", "0" ); + } else + { + ri.Printf( PRINT_ALL, "XF86DGA Mouse (Version %d.%d) initialized\n", + dga_MajorVersion, dga_MinorVersion); + } + } + + if (vidmode_ext) + { + int best_fit, best_dist, dist, x, y; + + XF86VidModeGetAllModeLines(dpy, scrnum, &num_vidmodes, &vidmodes); + + // Are we going fullscreen? If so, let's change video mode + if (fullscreen) + { + best_dist = 9999999; + best_fit = -1; + + for (i = 0; i < num_vidmodes; i++) + { + if (glConfig.vidWidth > vidmodes[i]->hdisplay || + glConfig.vidHeight > vidmodes[i]->vdisplay) + continue; + + x = glConfig.vidWidth - vidmodes[i]->hdisplay; + y = glConfig.vidHeight - vidmodes[i]->vdisplay; + dist = (x * x) + (y * y); + if (dist < best_dist) + { + best_dist = dist; + best_fit = i; + } + } + + if (best_fit != -1) + { + actualWidth = vidmodes[best_fit]->hdisplay; + actualHeight = vidmodes[best_fit]->vdisplay; + + // change to the mode + XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]); + vidmode_active = qtrue; + + // Move the viewport to top left + XF86VidModeSetViewPort(dpy, scrnum, 0, 0); + + ri.Printf(PRINT_ALL, "XFree86-VidModeExtension Activated at %dx%d\n", + actualWidth, actualHeight); + + } else + { + fullscreen = 0; + ri.Printf(PRINT_ALL, "XFree86-VidModeExtension: No acceptable modes found\n"); + } + } else + { + ri.Printf(PRINT_ALL, "XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo\n"); + } + } + + + if (!r_colorbits->value) + colorbits = 24; + else + colorbits = r_colorbits->value; + + if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) + colorbits = 16; + + if (!r_depthbits->value) + depthbits = 24; + else + depthbits = r_depthbits->value; + stencilbits = r_stencilbits->value; + + for (i = 0; i < 16; i++) + { + // 0 - default + // 1 - minus colorbits + // 2 - minus depthbits + // 3 - minus stencil + if ((i % 4) == 0 && i) + { + // one pass, reduce + switch (i / 4) + { + case 2 : + if (colorbits == 24) + colorbits = 16; + break; + case 1 : + if (depthbits == 24) + depthbits = 16; + else if (depthbits == 16) + depthbits = 8; + case 3 : + if (stencilbits == 24) + stencilbits = 16; + else if (stencilbits == 16) + stencilbits = 8; + } + } + + tcolorbits = colorbits; + tdepthbits = depthbits; + tstencilbits = stencilbits; + + if ((i % 4) == 3) + { // reduce colorbits + if (tcolorbits == 24) + tcolorbits = 16; + } + + if ((i % 4) == 2) + { // reduce depthbits + if (tdepthbits == 24) + tdepthbits = 16; + else if (tdepthbits == 16) + tdepthbits = 8; + } + + if ((i % 4) == 1) + { // reduce stencilbits + if (tstencilbits == 24) + tstencilbits = 16; + else if (tstencilbits == 16) + tstencilbits = 8; + else + tstencilbits = 0; + } + + if (tcolorbits == 24) + { + attrib[ATTR_RED_IDX] = 8; + attrib[ATTR_GREEN_IDX] = 8; + attrib[ATTR_BLUE_IDX] = 8; + } else + { + // must be 16 bit + attrib[ATTR_RED_IDX] = 4; + attrib[ATTR_GREEN_IDX] = 4; + attrib[ATTR_BLUE_IDX] = 4; + } + + attrib[ATTR_DEPTH_IDX] = tdepthbits; // default to 24 depth + attrib[ATTR_STENCIL_IDX] = tstencilbits; + + visinfo = qglXChooseVisual(dpy, scrnum, attrib); + if (!visinfo) + { + continue; + } + + ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", + attrib[ATTR_RED_IDX], attrib[ATTR_GREEN_IDX], attrib[ATTR_BLUE_IDX], + attrib[ATTR_DEPTH_IDX], attrib[ATTR_STENCIL_IDX]); + + glConfig.colorBits = tcolorbits; + glConfig.depthBits = tdepthbits; + glConfig.stencilBits = tstencilbits; + break; + } + + if (!visinfo) + { + ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); + return RSERR_INVALID_MODE; + } + + /* window attributes */ + attr.background_pixel = BlackPixel(dpy, scrnum); + attr.border_pixel = 0; + attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); + attr.event_mask = X_MASK; + if (vidmode_active) + { + mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | + CWEventMask | CWOverrideRedirect; + attr.override_redirect = True; + attr.backing_store = NotUseful; + attr.save_under = False; + } else + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow(dpy, root, 0, 0, + actualWidth, actualHeight, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr); + + XStoreName( dpy, win, WINDOW_CLASS_NAME ); + + /* GH: Don't let the window be resized */ + sizehints.flags = PMinSize | PMaxSize; + sizehints.min_width = sizehints.max_width = actualWidth; + sizehints.min_height = sizehints.max_height = actualHeight; + + XSetWMNormalHints( dpy, win, &sizehints ); + + XMapWindow( dpy, win ); + + if (vidmode_active) + XMoveWindow(dpy, win, 0, 0); + + XFlush(dpy); + XSync(dpy,False); // bk001130 - from cvs1.17 (mkv) + ctx = qglXCreateContext(dpy, visinfo, NULL, True); + XSync(dpy,False); // bk001130 - from cvs1.17 (mkv) + + /* GH: Free the visinfo after we're done with it */ + XFree( visinfo ); + + qglXMakeCurrent(dpy, win, ctx); + + // bk001130 - from cvs1.17 (mkv) + glstring = qglGetString (GL_RENDERER); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); + + // bk010122 - new software token (Indirect) + if ( !Q_stricmp( glstring, "Mesa X11") + || !Q_stricmp( glstring, "Mesa GLX Indirect") ) + { + if ( !r_allowSoftwareGL->integer ) + { + ri.Printf( PRINT_ALL, "\n\n***********************************************************\n" ); + ri.Printf( PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n" ); + ri.Printf( PRINT_ALL, " Driver DLL used: %s\n", drivername ); + ri.Printf( PRINT_ALL, " If this is intentional, add\n" ); + ri.Printf( PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n" ); + ri.Printf( PRINT_ALL, " to the command line when starting the game.\n" ); + ri.Printf( PRINT_ALL, "***********************************************************\n"); + GLimp_Shutdown( ); + return RSERR_INVALID_MODE; + } else + { + ri.Printf( PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n" ); + } + } + + return RSERR_OK; +} + +/* +** GLW_InitExtensions +*/ +static void GLW_InitExtensions( void ) +{ + if ( !r_allowExtensions->integer ) + { + ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); + return; + } + + ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + + // GL_S3_s3tc + if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) ) + { + if ( r_ext_compressed_textures->value ) + { + glConfig.textureCompression = TC_S3TC; + ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); + } else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); + } + } else + { + glConfig.textureCompression = TC_NONE; + ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); + } + + // GL_EXT_texture_env_add + glConfig.textureEnvAddAvailable = qfalse; + if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) ) + { + if ( r_ext_texture_env_add->integer ) + { + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); + } else + { + glConfig.textureEnvAddAvailable = qfalse; + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); + } + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) + { + if ( r_ext_multitexture->value ) + { + qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) dlsym( glw_state.OpenGLLib, "glMultiTexCoord2fARB" ); + qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glActiveTextureARB" ); + qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) + { + qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures ); + + if ( glConfig.maxActiveTextures > 1 ) + { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); + } else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); + } + + // GL_EXT_compiled_vertex_array + if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) ) + { + if ( r_ext_compiled_vertex_array->value ) + { + ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) dlsym( glw_state.OpenGLLib, "glLockArraysEXT" ); + qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) dlsym( glw_state.OpenGLLib, "glUnlockArraysEXT" ); + if (!qglLockArraysEXT || !qglUnlockArraysEXT) + { + ri.Error (ERR_FATAL, "bad getprocaddress"); + } + } else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } else + { + ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); + } + +} + +static void GLW_InitGamma() +{ + /* Minimum extension version required */ + #define GAMMA_MINMAJOR 2 + #define GAMMA_MINMINOR 0 + + glConfig.deviceSupportsGamma = qfalse; + + if (vidmode_ext) + { + if (vidmode_MajorVersion < GAMMA_MINMAJOR || + (vidmode_MajorVersion == GAMMA_MINMAJOR && vidmode_MinorVersion < GAMMA_MINMINOR)) { + ri.Printf( PRINT_ALL, "XF86 Gamma extension not supported in this version\n"); + return; + } + XF86VidModeGetGamma(dpy, scrnum, &vidmode_InitialGamma); + ri.Printf( PRINT_ALL, "XF86 Gamma extension initialized\n"); + glConfig.deviceSupportsGamma = qtrue; + } +} + +/* +** GLW_LoadOpenGL +** +** GLimp_win.c internal function that that attempts to load and use +** a specific OpenGL DLL. +*/ +static qboolean GLW_LoadOpenGL( const char *name ) +{ + qboolean fullscreen; + + ri.Printf( PRINT_ALL, "...loading %s: ", name ); + + // disable the 3Dfx splash screen and set gamma + // we do this all the time, but it shouldn't hurt anything + // on non-3Dfx stuff + putenv("FX_GLIDE_NO_SPLASH=0"); + + // Mesa VooDoo hacks + putenv("MESA_GLX_FX=fullscreen\n"); + + // load the QGL layer + if ( QGL_Init( name ) ) + { + fullscreen = r_fullscreen->integer; + + // create the window and set up the context + if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) ) + { + if (r_mode->integer != 3) + { + if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) + { + goto fail; + } + } else + goto fail; + } + + return qtrue; + } else + { + ri.Printf( PRINT_ALL, "failed\n" ); + } + fail: + + QGL_Shutdown(); + + return qfalse; +} + +/* +** XErrorHandler +** the default X error handler exits the application +** I found out that on some hosts some operations would raise X errors (GLXUnsupportedPrivateRequest) +** but those don't seem to be fatal .. so the default would be to just ignore them +** our implementation mimics the default handler behaviour (not completely cause I'm lazy) +*/ +int qXErrorHandler(Display *dpy, XErrorEvent *ev) +{ + static char buf[1024]; + XGetErrorText(dpy, ev->error_code, buf, 1024); + ri.Printf( PRINT_ALL, "X Error of failed request: %s\n", buf); + ri.Printf( PRINT_ALL, " Major opcode of failed request: %d\n", ev->request_code, buf); + ri.Printf( PRINT_ALL, " Minor opcode of failed request: %d\n", ev->minor_code); + ri.Printf( PRINT_ALL, " Serial number of failed request: %d\n", ev->serial); + return 0; +} + +/* +** GLimp_Init +** +** This routine is responsible for initializing the OS specific portions +** of OpenGL. +*/ +void GLimp_Init( void ) +{ + qboolean attemptedlibGL = qfalse; + qboolean attempted3Dfx = qfalse; + qboolean success = qfalse; + char buf[1024]; + cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); + + // guarded, as this is only relevant to SMP renderer thread +#ifdef SMP + if (!XInitThreads()) + { + Com_Printf("GLimp_Init() - XInitThreads() failed, disabling r_smp\n"); + ri.Cvar_Set( "r_smp", "0" ); + } +#endif + + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + + r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM ); + + InitSig(); + + // Hack here so that if the UI + if ( *r_previousglDriver->string ) + { + // The UI changed it on us, hack it back + // This means the renderer can't be changed on the fly + ri.Cvar_Set( "r_glDriver", r_previousglDriver->string ); + } + + // set up our custom error handler for X failures + XSetErrorHandler(&qXErrorHandler); + + // + // load and initialize the specific OpenGL driver + // + if ( !GLW_LoadOpenGL( r_glDriver->string ) ) + { + if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) + { + attemptedlibGL = qtrue; + } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) + { + attempted3Dfx = qtrue; + } + + #if 0 + // TTimo + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455 + // old legacy load code, was confusing people who had a bad OpenGL setup + if ( !attempted3Dfx && !success ) + { + attempted3Dfx = qtrue; + if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); + r_glDriver->modified = qfalse; + success = qtrue; + } + } + #endif + + // try ICD before trying 3Dfx standalone driver + if ( !attemptedlibGL && !success ) + { + attemptedlibGL = qtrue; + if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) + { + ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); + r_glDriver->modified = qfalse; + success = qtrue; + } + } + + if (!success) + ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); + + } + + // Save it in case the UI stomps it + ri.Cvar_Set( "r_previousglDriver", r_glDriver->string ); + + // This values force the UI to disable driver selection + glConfig.driverType = GLDRV_ICD; + glConfig.hardwareType = GLHW_GENERIC; + + // get our config strings + Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); + if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') + glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; + Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + + // + // chipset specific configuration + // + strcpy( buf, glConfig.renderer_string ); + strlwr( buf ); + + // + // NOTE: if changing cvars, do it within this block. This allows them + // to be overridden when testing driver fixes, etc. but only sets + // them to their default state when the hardware is first installed/run. + // + if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) + { + glConfig.hardwareType = GLHW_GENERIC; + + ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); + + // VOODOO GRAPHICS w/ 2MB + if ( Q_stristr( buf, "voodoo graphics/1 tmu/2 mb" ) ) + { + ri.Cvar_Set( "r_picmip", "2" ); + ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); + } else + { + ri.Cvar_Set( "r_picmip", "1" ); + + if ( Q_stristr( buf, "rage 128" ) || Q_stristr( buf, "rage128" ) ) + { + ri.Cvar_Set( "r_finish", "0" ); + } + // Savage3D and Savage4 should always have trilinear enabled + else if ( Q_stristr( buf, "savage3d" ) || Q_stristr( buf, "s3 savage4" ) ) + { + ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); + } + } + } + + // + // this is where hardware specific workarounds that should be + // detected/initialized every startup should go. + // + if ( Q_stristr( buf, "banshee" ) || Q_stristr( buf, "Voodoo_Graphics" ) ) + { + glConfig.hardwareType = GLHW_3DFX_2D3D; + } else if ( Q_stristr( buf, "rage pro" ) || Q_stristr( buf, "RagePro" ) ) + { + glConfig.hardwareType = GLHW_RAGEPRO; + } else if ( Q_stristr( buf, "permedia2" ) ) + { + glConfig.hardwareType = GLHW_PERMEDIA2; + } else if ( Q_stristr( buf, "riva 128" ) ) + { + glConfig.hardwareType = GLHW_RIVA128; + } else if ( Q_stristr( buf, "riva tnt " ) ) + { + } + + ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); + + // initialize extensions + GLW_InitExtensions(); + GLW_InitGamma(); + + InitSig(); // not clear why this is at begin & end of function + + return; +} + + +/* +** GLimp_EndFrame +** +** Responsible for doing a swapbuffers and possibly for other stuff +** as yet to be determined. Probably better not to make this a GLimp +** function and instead do a call to GLimp_SwapBuffers. +*/ +void GLimp_EndFrame (void) +{ + // don't flip if drawing to front buffer + if ( stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) + { + qglXSwapBuffers(dpy, win); + } + + // check logging + QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value +} + +#ifdef SMP +/* +=========================================================== + +SMP acceleration + +=========================================================== +*/ + +static pthread_mutex_t smpMutex = PTHREAD_MUTEX_INITIALIZER; + +static pthread_cond_t renderCommandsEvent = PTHREAD_COND_INITIALIZER; +static pthread_cond_t renderCompletedEvent = PTHREAD_COND_INITIALIZER; + +static void (*glimpRenderThread)( void ); + +static void *GLimp_RenderThreadWrapper( void *arg ) +{ + Com_Printf( "Render thread starting\n" ); + + glimpRenderThread(); + + qglXMakeCurrent( dpy, None, NULL ); + + Com_Printf( "Render thread terminating\n" ); + + return arg; +} + +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ + pthread_t renderThread; + int ret; + + pthread_mutex_init( &smpMutex, NULL ); + + pthread_cond_init( &renderCommandsEvent, NULL ); + pthread_cond_init( &renderCompletedEvent, NULL ); + + glimpRenderThread = function; + + ret = pthread_create( &renderThread, + NULL, // attributes + GLimp_RenderThreadWrapper, + NULL ); // argument + if ( ret ) { + ri.Printf( PRINT_ALL, "pthread_create returned %d: %s", ret, strerror( ret ) ); + return qfalse; + } else { + ret = pthread_detach( renderThread ); + if ( ret ) { + ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) ); + } + } + + return qtrue; +} + +static volatile void *smpData = NULL; +static volatile qboolean smpDataReady; + +void *GLimp_RendererSleep( void ) +{ + void *data; + + qglXMakeCurrent( dpy, None, NULL ); + + pthread_mutex_lock( &smpMutex ); + { + smpData = NULL; + smpDataReady = qfalse; + + // after this, the front end can exit GLimp_FrontEndSleep + pthread_cond_signal( &renderCompletedEvent ); + + while ( !smpDataReady ) { + pthread_cond_wait( &renderCommandsEvent, &smpMutex ); + } + + data = (void *)smpData; + } + pthread_mutex_unlock( &smpMutex ); + + qglXMakeCurrent( dpy, win, ctx ); + + return data; +} + +void GLimp_FrontEndSleep( void ) +{ + pthread_mutex_lock( &smpMutex ); + { + while ( smpData ) { + pthread_cond_wait( &renderCompletedEvent, &smpMutex ); + } + } + pthread_mutex_unlock( &smpMutex ); + + qglXMakeCurrent( dpy, win, ctx ); +} + +void GLimp_WakeRenderer( void *data ) +{ + qglXMakeCurrent( dpy, None, NULL ); + + pthread_mutex_lock( &smpMutex ); + { + assert( smpData == NULL ); + smpData = data; + smpDataReady = qtrue; + + // after this, the renderer can continue through GLimp_RendererSleep + pthread_cond_signal( &renderCommandsEvent ); + } + pthread_mutex_unlock( &smpMutex ); +} + +#else + +void GLimp_RenderThreadWrapper( void *stub ) {} +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { + ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n"); + return qfalse; +} +void *GLimp_RendererSleep( void ) { + return NULL; +} +void GLimp_FrontEndSleep( void ) {} +void GLimp_WakeRenderer( void *data ) {} + +#endif + +/*****************************************************************************/ +/* MOUSE */ +/*****************************************************************************/ + +void IN_Init(void) { + Com_Printf ("\n------- Input Initialization -------\n"); + // mouse variables + in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); + in_dgamouse = Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE); + + // turn on-off sub-frame timing of X events + in_subframe = Cvar_Get ("in_subframe", "1", CVAR_ARCHIVE); + + // developer feature, allows to break without loosing mouse pointer + in_nograb = Cvar_Get ("in_nograb", "0", 0); + + // bk001130 - from cvs.17 (mkv), joystick variables + in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH); + // bk001130 - changed this to match win32 + in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP); + joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); // FIXME: in_joythreshold + + if (in_mouse->value) + mouse_avail = qtrue; + else + mouse_avail = qfalse; + + IN_StartupJoystick( ); // bk001130 - from cvs1.17 (mkv) + Com_Printf ("------------------------------------\n"); +} + +void IN_Shutdown(void) +{ + mouse_avail = qfalse; +} + +void IN_Frame (void) { + + // bk001130 - from cvs 1.17 (mkv) + IN_JoyMove(); // FIXME: disable if on desktop? + + if ( cls.keyCatchers & KEYCATCH_CONSOLE ) + { + // temporarily deactivate if not in the game and + // running on the desktop + // voodoo always counts as full screen + if (Cvar_VariableValue ("r_fullscreen") == 0 + && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) ) + { + IN_DeactivateMouse (); + return; + } + } + + IN_ActivateMouse(); +} + +void IN_Activate(void) +{ +} + +// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c + +void Sys_SendKeyEvents (void) { + // XEvent event; // bk001204 - unused + + if (!dpy) + return; + HandleEvents(); +} + + +// bk010216 - added stubs for non-Linux UNIXes here +// FIXME - use NO_JOYSTICK or something else generic + +#if defined( __FreeBSD__ ) // rb010123 +void IN_StartupJoystick( void ) {} +void IN_JoyMove( void ) {} +#endif -- cgit v1.2.3