From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/unix/Makefile.Game | 570 ++++++++++++++++++++++++------------------------ 1 file changed, 285 insertions(+), 285 deletions(-) (limited to 'code/unix/Makefile.Game') diff --git a/code/unix/Makefile.Game b/code/unix/Makefile.Game index 8da0219..8f460ec 100755 --- a/code/unix/Makefile.Game +++ b/code/unix/Makefile.Game @@ -1,285 +1,285 @@ -# -# Quake3 Unix Game Makefile -# -# GNU Make required -# - -### -### These paths are where you probably want to change things -### - -#The main Quake3 directory -BDIR=.. - -#This is the game dir -GAMEDIR=baseq3 - -#Where the source is, assumed to be same directory as this Makefile -SRCDIR=. - -#Location of binaries -BINDIR=../bin -LCC=$(BINDIR)/lcc # -lccdir=$(BINDIR)/ -Q3ASM=$(BINDIR)/q3asm - - -############################################################################# -## -## You shouldn't have to touch anything below here -## -############################################################################# - -GDIR=$(SRCDIR)/game -CGDIR=$(SRCDIR)/cgame -UIDIR=$(SRCDIR)/ui - -LCCFLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\cgame -I..\game -I..\ui - -DO_LCC=$(LCC) $(LCCFLAGS) -o $@ -c $< - -TARGETS=\ - $(BDIR)/$(GAMEDIR)/vm/cgame.qvm \ - $(BDIR)/$(GAMEDIR)/vm/qagame.qvm \ - $(BDIR)/$(GAMEDIR)/vm/ui.qvm - -default: makedir $(TARGETS) - -makedir: - @-mkdir $(GDIR)/vm - @-mkdir $(CGDIR)/vm - @-mkdir $(UIDIR)/vm - -############################################################################# -# GAME VM -############################################################################# - -##NOTE: g_main must be first. Control passes to first function in the vm - -GVMASM = \ - $(GDIR)/vm/g_main.asm \ - $(GDIR)/vm/bg_misc.asm \ - $(GDIR)/vm/bg_lib.asm \ - $(GDIR)/vm/bg_pmove.asm \ - $(GDIR)/vm/bg_slidemove.asm \ - $(GDIR)/vm/q_math.asm \ - $(GDIR)/vm/q_shared.asm \ - $(GDIR)/vm/ai_dmnet.asm \ - $(GDIR)/vm/ai_dmq3.asm \ - $(GDIR)/vm/ai_team.asm \ - $(GDIR)/vm/ai_main.asm \ - $(GDIR)/vm/ai_chat.asm \ - $(GDIR)/vm/ai_cmd.asm \ - $(GDIR)/vm/g_active.asm \ - $(GDIR)/vm/g_arenas.asm \ - $(GDIR)/vm/g_bot.asm \ - $(GDIR)/vm/g_client.asm \ - $(GDIR)/vm/g_cmds.asm \ - $(GDIR)/vm/g_combat.asm \ - $(GDIR)/vm/g_items.asm \ - $(GDIR)/vm/g_mem.asm \ - $(GDIR)/vm/g_misc.asm \ - $(GDIR)/vm/g_missile.asm \ - $(GDIR)/vm/g_mover.asm \ - $(GDIR)/vm/g_session.asm \ - $(GDIR)/vm/g_spawn.asm \ - $(GDIR)/vm/g_svcmds.asm \ - $(GDIR)/vm/g_target.asm \ - $(GDIR)/vm/g_team.asm \ - $(GDIR)/vm/g_trigger.asm \ - $(GDIR)/vm/g_utils.asm \ - $(GDIR)/vm/g_weapon.asm - -$(BDIR)/$(GAMEDIR)/vm/qagame.qvm : $(GVMASM) - $(Q3ASM) -o $@ $(GVMASM) $(SRCDIR)/game/g_syscalls.asm - -$(GDIR)/vm/ai_chat.asm : $(GDIR)/ai_chat.c; $(DO_LCC) -$(GDIR)/vm/ai_cmd.asm : $(GDIR)/ai_cmd.c; $(DO_LCC) -$(GDIR)/vm/ai_dmnet.asm : $(GDIR)/ai_dmnet.c; $(DO_LCC) -$(GDIR)/vm/ai_dmq3.asm : $(GDIR)/ai_dmq3.c; $(DO_LCC) -$(GDIR)/vm/ai_main.asm : $(GDIR)/ai_main.c; $(DO_LCC) -$(GDIR)/vm/ai_team.asm : $(GDIR)/ai_team.c; $(DO_LCC) -$(GDIR)/vm/bg_lib.asm : $(GDIR)/bg_lib.c; $(DO_LCC) -$(GDIR)/vm/bg_misc.asm : $(GDIR)/bg_misc.c; $(DO_LCC) -$(GDIR)/vm/bg_pmove.asm : $(GDIR)/bg_pmove.c; $(DO_LCC) -$(GDIR)/vm/bg_slidemove.asm : $(GDIR)/bg_slidemove.c; $(DO_LCC) -$(GDIR)/vm/g_active.asm : $(GDIR)/g_active.c; $(DO_LCC) -$(GDIR)/vm/g_arenas.asm : $(GDIR)/g_arenas.c; $(DO_LCC) -$(GDIR)/vm/g_bot.asm : $(GDIR)/g_bot.c; $(DO_LCC) -$(GDIR)/vm/g_client.asm : $(GDIR)/g_client.c; $(DO_LCC) -$(GDIR)/vm/g_cmds.asm : $(GDIR)/g_cmds.c; $(DO_LCC) -$(GDIR)/vm/g_combat.asm : $(GDIR)/g_combat.c; $(DO_LCC) -$(GDIR)/vm/g_items.asm : $(GDIR)/g_items.c; $(DO_LCC) -$(GDIR)/vm/g_main.asm : $(GDIR)/g_main.c; $(DO_LCC) -$(GDIR)/vm/g_mem.asm : $(GDIR)/g_mem.c; $(DO_LCC) -$(GDIR)/vm/g_misc.asm : $(GDIR)/g_misc.c; $(DO_LCC) -$(GDIR)/vm/g_missile.asm : $(GDIR)/g_missile.c; $(DO_LCC) -$(GDIR)/vm/g_mover.asm : $(GDIR)/g_mover.c; $(DO_LCC) -$(GDIR)/vm/g_session.asm : $(GDIR)/g_session.c; $(DO_LCC) -$(GDIR)/vm/g_spawn.asm : $(GDIR)/g_spawn.c; $(DO_LCC) -$(GDIR)/vm/g_svcmds.asm : $(GDIR)/g_svcmds.c; $(DO_LCC) -$(GDIR)/vm/g_target.asm : $(GDIR)/g_target.c; $(DO_LCC) -$(GDIR)/vm/g_team.asm : $(GDIR)/g_team.c; $(DO_LCC) -$(GDIR)/vm/g_trigger.asm : $(GDIR)/g_trigger.c; $(DO_LCC) -$(GDIR)/vm/g_utils.asm : $(GDIR)/g_utils.c; $(DO_LCC) -$(GDIR)/vm/g_weapon.asm : $(GDIR)/g_weapon.c; $(DO_LCC) -$(GDIR)/vm/q_math.asm : $(GDIR)/q_math.c; $(DO_LCC) -$(GDIR)/vm/q_shared.asm : $(GDIR)/q_shared.c; $(DO_LCC) - -$(BDIR)/$(GAMEDIR)/vm/cgame.qvm : - echo cgame.qvm disabled - -$(BDIR)/$(GAMEDIR)/vm/ui.qvm : - echo ui.qvm disabled - -############################################################################# -# CGAME -############################################################################# - -CGOBJ = \ - $(SRCDIR)/cgame/bg_lib.o \ - $(SRCDIR)/cgame/bg_misc.o \ - $(SRCDIR)/cgame/bg_pmove.o \ - $(SRCDIR)/cgame/bg_slidemove.o \ - $(SRCDIR)/cgame/cg_consolecmds.o \ - $(SRCDIR)/cgame/cg_draw.o \ - $(SRCDIR)/cgame/cg_drawtools.o \ - $(SRCDIR)/cgame/cg_effects.o \ - $(SRCDIR)/cgame/cg_ents.o \ - $(SRCDIR)/cgame/cg_event.o \ - $(SRCDIR)/cgame/cg_info.o \ - $(SRCDIR)/cgame/cg_localents.o \ - $(SRCDIR)/cgame/cg_main.o \ - $(SRCDIR)/cgame/cg_marks.o \ - $(SRCDIR)/cgame/cg_players.o \ - $(SRCDIR)/cgame/cg_playerstate.o \ - $(SRCDIR)/cgame/cg_predict.o \ - $(SRCDIR)/cgame/cg_scoreboard.o \ - $(SRCDIR)/cgame/cg_servercmds.o \ - $(SRCDIR)/cgame/cg_snapshot.o \ - $(SRCDIR)/cgame/cg_view.o \ - $(SRCDIR)/cgame/cg_weapons.o \ - $(SRCDIR)/cgame/q_math.o \ - $(SRCDIR)/cgame/q_shared.o - -$(SRCDIR)/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) - -$(SRCDIR)/cgame/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -$(SRCDIR)/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) - -############################################################################# -# UI -############################################################################# - -UIOBJ = \ - $(SRCDIR)/ui/bg_lib.o \ - $(SRCDIR)/ui/bg_misc.o \ - $(SRCDIR)/ui/ui_addbots.o \ - $(SRCDIR)/ui/ui_atoms.o \ - $(SRCDIR)/ui/ui_cinematics.o \ - $(SRCDIR)/ui/ui_confirm.o \ - $(SRCDIR)/ui/ui_connect.o \ - $(SRCDIR)/ui/ui_controls2.o \ - $(SRCDIR)/ui/ui_credits.o \ - $(SRCDIR)/ui/ui_demo2.o \ - $(SRCDIR)/ui/ui_display.o \ - $(SRCDIR)/ui/ui_gameinfo.o \ - $(SRCDIR)/ui/ui_ingame.o \ - $(SRCDIR)/ui/ui_loadconfig.o \ - $(SRCDIR)/ui/ui_main.o \ - $(SRCDIR)/ui/ui_menu.o \ - $(SRCDIR)/ui/ui_mfield.o \ - $(SRCDIR)/ui/ui_network.o \ - $(SRCDIR)/ui/ui_playermodel.o \ - $(SRCDIR)/ui/ui_players.o \ - $(SRCDIR)/ui/ui_playersettings.o \ - $(SRCDIR)/ui/ui_preferences.o \ - $(SRCDIR)/ui/ui_qmenu.o \ - $(SRCDIR)/ui/ui_saveconfig.o \ - $(SRCDIR)/ui/ui_serverinfo.o \ - $(SRCDIR)/ui/ui_servers2.o \ - $(SRCDIR)/ui/ui_setup.o \ - $(SRCDIR)/ui/ui_sound.o \ - $(SRCDIR)/ui/ui_sparena.o \ - $(SRCDIR)/ui/ui_specifyserver.o \ - $(SRCDIR)/ui/ui_splevel.o \ - $(SRCDIR)/ui/ui_sppostgame.o \ - $(SRCDIR)/ui/ui_spskill.o \ - $(SRCDIR)/ui/ui_startserver.o \ - $(SRCDIR)/ui/ui_team.o \ - $(SRCDIR)/ui/ui_video.o \ - \ - $(SRCDIR)/ui/q_math.o \ - $(SRCDIR)/ui/q_shared.o - -$(SRCDIR)/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) - -$(SRCDIR)/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_CC) -$(SRCDIR)/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC) -$(SRCDIR)/ui/ui_addbots.o : $(UIDIR)/ui_addbots.c; $(DO_CC) -$(SRCDIR)/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_CC) -$(SRCDIR)/ui/ui_cinematics.o : $(UIDIR)/ui_cinematics.c; $(DO_CC) -$(SRCDIR)/ui/ui_confirm.o : $(UIDIR)/ui_confirm.c; $(DO_CC) -$(SRCDIR)/ui/ui_connect.o : $(UIDIR)/ui_connect.c; $(DO_CC) -$(SRCDIR)/ui/ui_controls2.o : $(UIDIR)/ui_controls2.c; $(DO_CC) -$(SRCDIR)/ui/ui_credits.o : $(UIDIR)/ui_credits.c; $(DO_CC) -$(SRCDIR)/ui/ui_demo2.o : $(UIDIR)/ui_demo2.c; $(DO_CC) -$(SRCDIR)/ui/ui_display.o : $(UIDIR)/ui_display.c; $(DO_CC) -$(SRCDIR)/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_CC) -$(SRCDIR)/ui/ui_ingame.o : $(UIDIR)/ui_ingame.c; $(DO_CC) -$(SRCDIR)/ui/ui_loadconfig.o : $(UIDIR)/ui_loadconfig.c; $(DO_CC) -$(SRCDIR)/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_CC) -$(SRCDIR)/ui/ui_menu.o : $(UIDIR)/ui_menu.c; $(DO_CC) -$(SRCDIR)/ui/ui_mfield.o : $(UIDIR)/ui_mfield.c; $(DO_CC) -$(SRCDIR)/ui/ui_network.o : $(UIDIR)/ui_network.c; $(DO_CC) -$(SRCDIR)/ui/ui_playermodel.o : $(UIDIR)/ui_playermodel.c; $(DO_CC) -$(SRCDIR)/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_CC) -$(SRCDIR)/ui/ui_playersettings.o : $(UIDIR)/ui_playersettings.c; $(DO_CC) -$(SRCDIR)/ui/ui_preferences.o : $(UIDIR)/ui_preferences.c; $(DO_CC) -$(SRCDIR)/ui/ui_qmenu.o : $(UIDIR)/ui_qmenu.c; $(DO_CC) -$(SRCDIR)/ui/ui_quit.o : $(UIDIR)/ui_quit.c; $(DO_CC) -$(SRCDIR)/ui/ui_saveconfig.o : $(UIDIR)/ui_saveconfig.c; $(DO_CC) -$(SRCDIR)/ui/ui_serverinfo.o : $(UIDIR)/ui_serverinfo.c; $(DO_CC) -$(SRCDIR)/ui/ui_servers2.o : $(UIDIR)/ui_servers2.c; $(DO_CC) -$(SRCDIR)/ui/ui_setup.o : $(UIDIR)/ui_setup.c; $(DO_CC) -$(SRCDIR)/ui/ui_sound.o : $(UIDIR)/ui_sound.c; $(DO_CC) -$(SRCDIR)/ui/ui_sparena.o : $(UIDIR)/ui_sparena.c; $(DO_CC) -$(SRCDIR)/ui/ui_specifyserver.o : $(UIDIR)/ui_specifyserver.c; $(DO_CC) -$(SRCDIR)/ui/ui_splevel.o : $(UIDIR)/ui_splevel.c; $(DO_CC) -$(SRCDIR)/ui/ui_sppostgame.o : $(UIDIR)/ui_sppostgame.c; $(DO_CC) -$(SRCDIR)/ui/ui_spskill.o : $(UIDIR)/ui_spskill.c; $(DO_CC) -$(SRCDIR)/ui/ui_startserver.o : $(UIDIR)/ui_startserver.c; $(DO_CC) -$(SRCDIR)/ui/ui_team.o : $(UIDIR)/ui_team.c; $(DO_CC) -$(SRCDIR)/ui/ui_video.o : $(UIDIR)/ui_video.c; $(DO_CC) -$(SRCDIR)/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -$(SRCDIR)/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) - -############################################################################# -# MISC -############################################################################# - -clean: - rm -f $(GVMASM) +# +# Quake3 Unix Game Makefile +# +# GNU Make required +# + +### +### These paths are where you probably want to change things +### + +#The main Quake3 directory +BDIR=.. + +#This is the game dir +GAMEDIR=baseq3 + +#Where the source is, assumed to be same directory as this Makefile +SRCDIR=. + +#Location of binaries +BINDIR=../bin +LCC=$(BINDIR)/lcc # -lccdir=$(BINDIR)/ +Q3ASM=$(BINDIR)/q3asm + + +############################################################################# +## +## You shouldn't have to touch anything below here +## +############################################################################# + +GDIR=$(SRCDIR)/game +CGDIR=$(SRCDIR)/cgame +UIDIR=$(SRCDIR)/ui + +LCCFLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\cgame -I..\game -I..\ui + +DO_LCC=$(LCC) $(LCCFLAGS) -o $@ -c $< + +TARGETS=\ + $(BDIR)/$(GAMEDIR)/vm/cgame.qvm \ + $(BDIR)/$(GAMEDIR)/vm/qagame.qvm \ + $(BDIR)/$(GAMEDIR)/vm/ui.qvm + +default: makedir $(TARGETS) + +makedir: + @-mkdir $(GDIR)/vm + @-mkdir $(CGDIR)/vm + @-mkdir $(UIDIR)/vm + +############################################################################# +# GAME VM +############################################################################# + +##NOTE: g_main must be first. Control passes to first function in the vm + +GVMASM = \ + $(GDIR)/vm/g_main.asm \ + $(GDIR)/vm/bg_misc.asm \ + $(GDIR)/vm/bg_lib.asm \ + $(GDIR)/vm/bg_pmove.asm \ + $(GDIR)/vm/bg_slidemove.asm \ + $(GDIR)/vm/q_math.asm \ + $(GDIR)/vm/q_shared.asm \ + $(GDIR)/vm/ai_dmnet.asm \ + $(GDIR)/vm/ai_dmq3.asm \ + $(GDIR)/vm/ai_team.asm \ + $(GDIR)/vm/ai_main.asm \ + $(GDIR)/vm/ai_chat.asm \ + $(GDIR)/vm/ai_cmd.asm \ + $(GDIR)/vm/g_active.asm \ + $(GDIR)/vm/g_arenas.asm \ + $(GDIR)/vm/g_bot.asm \ + $(GDIR)/vm/g_client.asm \ + $(GDIR)/vm/g_cmds.asm \ + $(GDIR)/vm/g_combat.asm \ + $(GDIR)/vm/g_items.asm \ + $(GDIR)/vm/g_mem.asm \ + $(GDIR)/vm/g_misc.asm \ + $(GDIR)/vm/g_missile.asm \ + $(GDIR)/vm/g_mover.asm \ + $(GDIR)/vm/g_session.asm \ + $(GDIR)/vm/g_spawn.asm \ + $(GDIR)/vm/g_svcmds.asm \ + $(GDIR)/vm/g_target.asm \ + $(GDIR)/vm/g_team.asm \ + $(GDIR)/vm/g_trigger.asm \ + $(GDIR)/vm/g_utils.asm \ + $(GDIR)/vm/g_weapon.asm + +$(BDIR)/$(GAMEDIR)/vm/qagame.qvm : $(GVMASM) + $(Q3ASM) -o $@ $(GVMASM) $(SRCDIR)/game/g_syscalls.asm + +$(GDIR)/vm/ai_chat.asm : $(GDIR)/ai_chat.c; $(DO_LCC) +$(GDIR)/vm/ai_cmd.asm : $(GDIR)/ai_cmd.c; $(DO_LCC) +$(GDIR)/vm/ai_dmnet.asm : $(GDIR)/ai_dmnet.c; $(DO_LCC) +$(GDIR)/vm/ai_dmq3.asm : $(GDIR)/ai_dmq3.c; $(DO_LCC) +$(GDIR)/vm/ai_main.asm : $(GDIR)/ai_main.c; $(DO_LCC) +$(GDIR)/vm/ai_team.asm : $(GDIR)/ai_team.c; $(DO_LCC) +$(GDIR)/vm/bg_lib.asm : $(GDIR)/bg_lib.c; $(DO_LCC) +$(GDIR)/vm/bg_misc.asm : $(GDIR)/bg_misc.c; $(DO_LCC) +$(GDIR)/vm/bg_pmove.asm : $(GDIR)/bg_pmove.c; $(DO_LCC) +$(GDIR)/vm/bg_slidemove.asm : $(GDIR)/bg_slidemove.c; $(DO_LCC) +$(GDIR)/vm/g_active.asm : $(GDIR)/g_active.c; $(DO_LCC) +$(GDIR)/vm/g_arenas.asm : $(GDIR)/g_arenas.c; $(DO_LCC) +$(GDIR)/vm/g_bot.asm : $(GDIR)/g_bot.c; $(DO_LCC) +$(GDIR)/vm/g_client.asm : $(GDIR)/g_client.c; $(DO_LCC) +$(GDIR)/vm/g_cmds.asm : $(GDIR)/g_cmds.c; $(DO_LCC) +$(GDIR)/vm/g_combat.asm : $(GDIR)/g_combat.c; $(DO_LCC) +$(GDIR)/vm/g_items.asm : $(GDIR)/g_items.c; $(DO_LCC) +$(GDIR)/vm/g_main.asm : $(GDIR)/g_main.c; $(DO_LCC) +$(GDIR)/vm/g_mem.asm : $(GDIR)/g_mem.c; $(DO_LCC) +$(GDIR)/vm/g_misc.asm : $(GDIR)/g_misc.c; $(DO_LCC) +$(GDIR)/vm/g_missile.asm : $(GDIR)/g_missile.c; $(DO_LCC) +$(GDIR)/vm/g_mover.asm : $(GDIR)/g_mover.c; $(DO_LCC) +$(GDIR)/vm/g_session.asm : $(GDIR)/g_session.c; $(DO_LCC) +$(GDIR)/vm/g_spawn.asm : $(GDIR)/g_spawn.c; $(DO_LCC) +$(GDIR)/vm/g_svcmds.asm : $(GDIR)/g_svcmds.c; $(DO_LCC) +$(GDIR)/vm/g_target.asm : $(GDIR)/g_target.c; $(DO_LCC) +$(GDIR)/vm/g_team.asm : $(GDIR)/g_team.c; $(DO_LCC) +$(GDIR)/vm/g_trigger.asm : $(GDIR)/g_trigger.c; $(DO_LCC) +$(GDIR)/vm/g_utils.asm : $(GDIR)/g_utils.c; $(DO_LCC) +$(GDIR)/vm/g_weapon.asm : $(GDIR)/g_weapon.c; $(DO_LCC) +$(GDIR)/vm/q_math.asm : $(GDIR)/q_math.c; $(DO_LCC) +$(GDIR)/vm/q_shared.asm : $(GDIR)/q_shared.c; $(DO_LCC) + +$(BDIR)/$(GAMEDIR)/vm/cgame.qvm : + echo cgame.qvm disabled + +$(BDIR)/$(GAMEDIR)/vm/ui.qvm : + echo ui.qvm disabled + +############################################################################# +# CGAME +############################################################################# + +CGOBJ = \ + $(SRCDIR)/cgame/bg_lib.o \ + $(SRCDIR)/cgame/bg_misc.o \ + $(SRCDIR)/cgame/bg_pmove.o \ + $(SRCDIR)/cgame/bg_slidemove.o \ + $(SRCDIR)/cgame/cg_consolecmds.o \ + $(SRCDIR)/cgame/cg_draw.o \ + $(SRCDIR)/cgame/cg_drawtools.o \ + $(SRCDIR)/cgame/cg_effects.o \ + $(SRCDIR)/cgame/cg_ents.o \ + $(SRCDIR)/cgame/cg_event.o \ + $(SRCDIR)/cgame/cg_info.o \ + $(SRCDIR)/cgame/cg_localents.o \ + $(SRCDIR)/cgame/cg_main.o \ + $(SRCDIR)/cgame/cg_marks.o \ + $(SRCDIR)/cgame/cg_players.o \ + $(SRCDIR)/cgame/cg_playerstate.o \ + $(SRCDIR)/cgame/cg_predict.o \ + $(SRCDIR)/cgame/cg_scoreboard.o \ + $(SRCDIR)/cgame/cg_servercmds.o \ + $(SRCDIR)/cgame/cg_snapshot.o \ + $(SRCDIR)/cgame/cg_view.o \ + $(SRCDIR)/cgame/cg_weapons.o \ + $(SRCDIR)/cgame/q_math.o \ + $(SRCDIR)/cgame/q_shared.o + +$(SRCDIR)/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) + +$(SRCDIR)/cgame/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) +$(SRCDIR)/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) + +############################################################################# +# UI +############################################################################# + +UIOBJ = \ + $(SRCDIR)/ui/bg_lib.o \ + $(SRCDIR)/ui/bg_misc.o \ + $(SRCDIR)/ui/ui_addbots.o \ + $(SRCDIR)/ui/ui_atoms.o \ + $(SRCDIR)/ui/ui_cinematics.o \ + $(SRCDIR)/ui/ui_confirm.o \ + $(SRCDIR)/ui/ui_connect.o \ + $(SRCDIR)/ui/ui_controls2.o \ + $(SRCDIR)/ui/ui_credits.o \ + $(SRCDIR)/ui/ui_demo2.o \ + $(SRCDIR)/ui/ui_display.o \ + $(SRCDIR)/ui/ui_gameinfo.o \ + $(SRCDIR)/ui/ui_ingame.o \ + $(SRCDIR)/ui/ui_loadconfig.o \ + $(SRCDIR)/ui/ui_main.o \ + $(SRCDIR)/ui/ui_menu.o \ + $(SRCDIR)/ui/ui_mfield.o \ + $(SRCDIR)/ui/ui_network.o \ + $(SRCDIR)/ui/ui_playermodel.o \ + $(SRCDIR)/ui/ui_players.o \ + $(SRCDIR)/ui/ui_playersettings.o \ + $(SRCDIR)/ui/ui_preferences.o \ + $(SRCDIR)/ui/ui_qmenu.o \ + $(SRCDIR)/ui/ui_saveconfig.o \ + $(SRCDIR)/ui/ui_serverinfo.o \ + $(SRCDIR)/ui/ui_servers2.o \ + $(SRCDIR)/ui/ui_setup.o \ + $(SRCDIR)/ui/ui_sound.o \ + $(SRCDIR)/ui/ui_sparena.o \ + $(SRCDIR)/ui/ui_specifyserver.o \ + $(SRCDIR)/ui/ui_splevel.o \ + $(SRCDIR)/ui/ui_sppostgame.o \ + $(SRCDIR)/ui/ui_spskill.o \ + $(SRCDIR)/ui/ui_startserver.o \ + $(SRCDIR)/ui/ui_team.o \ + $(SRCDIR)/ui/ui_video.o \ + \ + $(SRCDIR)/ui/q_math.o \ + $(SRCDIR)/ui/q_shared.o + +$(SRCDIR)/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) + +$(SRCDIR)/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_CC) +$(SRCDIR)/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC) +$(SRCDIR)/ui/ui_addbots.o : $(UIDIR)/ui_addbots.c; $(DO_CC) +$(SRCDIR)/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_CC) +$(SRCDIR)/ui/ui_cinematics.o : $(UIDIR)/ui_cinematics.c; $(DO_CC) +$(SRCDIR)/ui/ui_confirm.o : $(UIDIR)/ui_confirm.c; $(DO_CC) +$(SRCDIR)/ui/ui_connect.o : $(UIDIR)/ui_connect.c; $(DO_CC) +$(SRCDIR)/ui/ui_controls2.o : $(UIDIR)/ui_controls2.c; $(DO_CC) +$(SRCDIR)/ui/ui_credits.o : $(UIDIR)/ui_credits.c; $(DO_CC) +$(SRCDIR)/ui/ui_demo2.o : $(UIDIR)/ui_demo2.c; $(DO_CC) +$(SRCDIR)/ui/ui_display.o : $(UIDIR)/ui_display.c; $(DO_CC) +$(SRCDIR)/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_CC) +$(SRCDIR)/ui/ui_ingame.o : $(UIDIR)/ui_ingame.c; $(DO_CC) +$(SRCDIR)/ui/ui_loadconfig.o : $(UIDIR)/ui_loadconfig.c; $(DO_CC) +$(SRCDIR)/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_CC) +$(SRCDIR)/ui/ui_menu.o : $(UIDIR)/ui_menu.c; $(DO_CC) +$(SRCDIR)/ui/ui_mfield.o : $(UIDIR)/ui_mfield.c; $(DO_CC) +$(SRCDIR)/ui/ui_network.o : $(UIDIR)/ui_network.c; $(DO_CC) +$(SRCDIR)/ui/ui_playermodel.o : $(UIDIR)/ui_playermodel.c; $(DO_CC) +$(SRCDIR)/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_CC) +$(SRCDIR)/ui/ui_playersettings.o : $(UIDIR)/ui_playersettings.c; $(DO_CC) +$(SRCDIR)/ui/ui_preferences.o : $(UIDIR)/ui_preferences.c; $(DO_CC) +$(SRCDIR)/ui/ui_qmenu.o : $(UIDIR)/ui_qmenu.c; $(DO_CC) +$(SRCDIR)/ui/ui_quit.o : $(UIDIR)/ui_quit.c; $(DO_CC) +$(SRCDIR)/ui/ui_saveconfig.o : $(UIDIR)/ui_saveconfig.c; $(DO_CC) +$(SRCDIR)/ui/ui_serverinfo.o : $(UIDIR)/ui_serverinfo.c; $(DO_CC) +$(SRCDIR)/ui/ui_servers2.o : $(UIDIR)/ui_servers2.c; $(DO_CC) +$(SRCDIR)/ui/ui_setup.o : $(UIDIR)/ui_setup.c; $(DO_CC) +$(SRCDIR)/ui/ui_sound.o : $(UIDIR)/ui_sound.c; $(DO_CC) +$(SRCDIR)/ui/ui_sparena.o : $(UIDIR)/ui_sparena.c; $(DO_CC) +$(SRCDIR)/ui/ui_specifyserver.o : $(UIDIR)/ui_specifyserver.c; $(DO_CC) +$(SRCDIR)/ui/ui_splevel.o : $(UIDIR)/ui_splevel.c; $(DO_CC) +$(SRCDIR)/ui/ui_sppostgame.o : $(UIDIR)/ui_sppostgame.c; $(DO_CC) +$(SRCDIR)/ui/ui_spskill.o : $(UIDIR)/ui_spskill.c; $(DO_CC) +$(SRCDIR)/ui/ui_startserver.o : $(UIDIR)/ui_startserver.c; $(DO_CC) +$(SRCDIR)/ui/ui_team.o : $(UIDIR)/ui_team.c; $(DO_CC) +$(SRCDIR)/ui/ui_video.o : $(UIDIR)/ui_video.c; $(DO_CC) +$(SRCDIR)/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) +$(SRCDIR)/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) + +############################################################################# +# MISC +############################################################################# + +clean: + rm -f $(GVMASM) -- cgit v1.2.3