From 8ceb35ae193c50bdf11820eb28f5f86b40c2a89c Mon Sep 17 00:00:00 2001 From: tma Date: Sat, 29 Oct 2005 01:53:09 +0000 Subject: * Added STATUS * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/unix/ChangeLog | 2991 --------------------------------------------------- 1 file changed, 2991 deletions(-) delete mode 100644 code/unix/ChangeLog (limited to 'code/unix/ChangeLog') diff --git a/code/unix/ChangeLog b/code/unix/ChangeLog deleted file mode 100644 index ca41f9a..0000000 --- a/code/unix/ChangeLog +++ /dev/null @@ -1,2991 +0,0 @@ -TODO: the Mac port seems stable, but outputs a bunch of warnings.. -2005-09-22 Tim Angus - + MinGW port - -2005-09-?? - + SDL Stuff (icculus) - + x86_64 (ludwig von angstenheimer) - + patches from a cast of thousands - -2004-05-22 Timothee Besset - + updated the xcode project from Apple's version - now with the latest vm_ppc code - -2004-05-21 Timothee Besset - + fixed the Linux build to compile again on sid (glext.h and gcc3 warnings) - + 2 weeks ago, hacked up the source to compile on panther / xcode 1.1 - several cleanups were needed, and VM support seems broke (hangs or crashes) - + got altivec optimisations from Apple (Kenneth Dyke) - merged back in - + looks like with the new code merge the VM support is back in and working - -2003-09-15 Timothee Besset - + import Q3 java master code, cleanups on monster - -2003-08-31 Timothee Besset - + loki_setup hell - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=626 - http://zerowing.idsoftware.com/linux/q3a/index.html#glibc - text mode installer in loki_setup image built on Mandrake 7.2 crashes on - some glibc 2.3 systems such as RH9 etc. need to move to a different - version of the installer, and update old installers to keep them still - 'installing' moving to build the setup binaries on Debian Woody systems - (glibc 2.2, text mode installer will no longer work on 2.1 systems) hacked - together a new setup, using setup tree from RTCW. would need a complete - revamp if a new full setup with new binaries is needed - -2003-07-17 Timothee Besset - + new cvsreport, testing per-module config - -2003-01-19 Timothee Besset - + building on both gcc 2.x and 3.x - added conf modules to check gcc version - ccache support - -2003-01-13 Timothee Besset - + tweaking around for gcc 3.x build - edit Conscript to change the compiler - -2002-12-16 Timothee Besset - + added pbEmit class to auth code, emit CD keys to local PB master - -2002-11-14 Timothee Besset - + up to latest makeself.sh - + add both quake3.x86 and quake3-smp.x86 to setup - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=573 - console setup crash / glibc 2.3 (Debian Sid) - investigated, put together a workaround - -2002-11-5 Timothee Besset - + Linux building both smp and non-smp again. Will have to put both in setup - + added in_subframe to toggle X subframe event handling - + reworked the timing code to be more reliable - + cleaned up dgamouse/in_mouse code, removed unnecessary dgamouse var - + made the mouse grabbing an in_nograb cvar, no longer a compile time option - in_nograb 1 force in_dgamouse 0 and r_fullscreen 0 (any of those two will b0rk) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=565 - mouse issues on Suze 8.1 - related to subframe event timing - added code chunk to detect broken X timing and disable subframe - + tweaked the subframe/X bug workaround to be less paranoid - -2002-10-28 Timothee Besset - + no longer blocking demo recording if g_synchronous clients != 0 - only sending out a warning (everyone does g_sync 1 ; record ; g_sync 0) - -2002-10-21 Timothee Besset - + building final mod sdk setups (added lcc bins, added link to q3asm-turbo in readme) - -2002-10-8 Timothee Besset - + quickfix cl_maxpackets > 125 brings back to 100 - -1.32 release --- - -2002-10-7 Timothee Besset - + made the 'demo' command case-insensitive on extension match (it was confused by demo FOUR.DM_68) - + mouse wheel scrolling with in_mouse 1 + window mode was not working, fixed (DI didn't catch) - + removing on-the-fly pk3 build from Linux setup, using the finalized ones now - added 'pk3' option to cons for toggle of pk3 building - -2002-10-5 Timothee Besset - + updated win32 mod sdk (in win32/mod-sdk-setup) - added q3asm and lcc source - updated the .bat to build VMs - -2002-10-3 Timothee Besset - + linux mod sdk, wrote the bulk of the scripts - -2002-9-30 Timothee Besset - + ATVI Quake 3 1.32 Patch #9 - rolling back to the way it was before, leaving 1v1 force vote exploit, the fix was worse than the bug - from comment on bug #9 in tracker: - - actually the fix is worse than the original bug - - after the fix, voting when you are alone on the server was no longer working - it was kinda intended in the fix, that you would have to be at least two to pass a vote .. but - it is an oversight. - - calling a vote in a 1v1 game against a bot fails immediately - (calling a vote in any situation where there's only 1 live player fails) - - Say a server's running some lame custom map that you have but a friend doesn't. You can't go - on the server and change it to the map you want to play, so he ends up having to auto-dl it at - 8K a second just so you can switch from it. - - This particular 2 clients, vote / quit exploit would involve too many changes to fix properly. - I am reverting back to the old version, and leaving as WNF - -2002-9-29 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50 - added Wheel support to the DirectInput code IN_DIMouse (in_mouse 1) - tweaked the Wheel mouse reading for in_mouse -1 (old win32 input code) - handle correctly when zDelta is > 120 - provide a in_logitechbug cvar to handle buggy Logitech MouseWare driver sending wheel events twice - -2002-9-26 Timothee Besset - + ATVI Quake 3 1.32 Patch #38 - adding trap_SetPbClStatus, reliably checks for PB presence before enabling PB in UI - -2002-9-25 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551 - SVF_CLIENTMASK, fixed a typo - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=555 - pushed cl_maxpackets upper limit to 125 (from 100) per CPMA Arqon's request - -2002-9-24 Timothee Besset - + ATVI Quake 3 1.32 Patch #33 - PB reporting sv_paused cvar hacked, fixed SV_CheckPaused to use a Cvar_Set - + ATVI Quake 3 1.32 Patch #24 - added [skipnotify] from RTCW, use to display in the console only, but not on client screen - (also fixes pb_msgprefix and pb_sv_msgprefix) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=553 - using correct error message if listen server starting as cl_punkbuster 0 sv_punkbuster 1 - + ATVI Quake 3 1.32 Patch #35 - text auto wrap in UI code was eating the last word if it was wrapping - fixed in Q3 and TA UI (this bug could have affected the server print message also) - + some updates to the win32 cons post-build process - -2002-9-21 Timothee Besset - + adding bspc cons build script - -2002-9-19 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552 - disconnect reason is transmitted in the disconnect command and processed into com_errorMessage - (similar to RTCW behaviour) - added UI for com_errorMessage cvar in baseq3/, if client is kicked/dropped/disconnected for whatever reason - (this is already functional in TA) - + ATVI Quake 3 1.32 Patch #9 - failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass) - + ATVI Quake 3 1.32 Patch #5 - removed the userInfoChanged message (was a debugging leftover) - + ATVI Quake 3 1.32 Patch #18 - rcon was not properly fixed yet, this only showed up for PB commands - changed the rcon parsing again to be more reliable - -2002-9-18 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=549 - the demo command has a list of compatible protocols, it will loop through 66 67 68 - you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68 - or you can explicitely give a '/demo demoname.dm_??' - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551 - added SVF_CLIENTMASK (0x00000002), works only with <= 32 players - set bitmask of players to which send entity - -2002-9-17 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=550 - rcon bug fix - + some scons updates for win32 (post build) - + 1.32rc2 - -2002-9-06 Timothee Besset - + updated completely the setup system: - fixed cons stuff to build setup with cons -- release setup - working from new setup codebase with some custom patches: - https://bugzilla.icculus.org/show_bug.cgi?id=52 - https://bugzilla.icculus.org/show_bug.cgi?id=53 - checked that BSD support was still in (brandelfing and symlinks) .. will have to get tester feedback - bumped version to 1.32rc1 - TODO: update the windows .VCT (standalone setup and auto-update) - -2002-9-04 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543 - backport from RTCW 1.4 code - rcon commands where sent after being tokenized and rebuilt - that was breaking any quoting, for instance 'rcon g_motd "hooka pooka"' - added Cmd_Cmd() to retrieve the un-tokenized command and transmit as is on both ends - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542 - b0rked text wrapping in connect screen - was a missing sizeScale in q3_ui/, and a bad param in ui/ - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 - backport fix to pk3 reordering, happens when clearing the references, bad order from connection may break stuff - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=527 - TA ui/, quickfix to netSource (mod stuff, doesn't affect TA) - + cleaned up broken old DO_WIN32 stuff in cons scripts - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 - typo in models2.shader - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=443 - Linux client: sub-frame timing of key/mouse events - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=453 - added mousewheel support: wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=545 - bumped server count to 4096 - + keep around: __asm__ __volatile__ ("int $0x03"); - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516 - moved screenshots to backend with a new RC_SCREENSHOT render command - fixes the r_smp 1 garbled screenshots - -2002-8-29 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539 - new VM code from Raven's Sof2 - + cons / qvmtools build system fixes - + had to get a new qe3.ico again (resource compiler error) - http://vasin.hypermart.net/eei.htm - + updated, basic testing on win32, merging back in trunk - + merged bug-539 branch back into trunk, officialize the new VM code - -2002-8-26 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472 - linux client: handle ctrl+space situations (could leave space locked on + space not working with ctrl on) - + update the build system, build q3lcc and q3asm etc. on demand - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=62 - fixed invisible players/entities - -2002-8-23 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536 - fixing donedl being ignored after autodl if map_restart'ed (propagate from RTCW) - ignoring multiple map_restart (propagated from RTCW) - + reworked the server 'client text ignored' message to only trigger when there's actually a message that doesn't get to the game VM - -2002-8-18 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=528 - ydnar: reorg bits in the drawsurf sort index, push MAX_SHADERS to 2^12 - + commented out some debug stuff in java auth server - + added FAQ item with Linux & BSD patch to handle broadcast on multiple interfaces - -2002-8-15 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=534 - fixing rcon being broken on NT/XP with > 23 days uptime (or so) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=525 - changed the rcon buffer size to avoid overflows and dropping part of the message - -2002-8-14 Timothee Besset - + hacked in some experimental win32 stuff to the cons files - (win32 recognition and pk3 installs .. very very experimental but I needed it for win32 dev) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=521 - ui/ and q3_ui/ : added text auto wrapping in the connection screen drawing (server message) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=531 - removed the MPlayer stuff from the server browsers - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=505 - enabled back the ignore if protocol is != (fixes Wolf servers showing in browser) - -2002-8-10 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500 - propagated IP banning fix from RTCW - -2002-8-08 Timothee Besset - + propagate additional sv_lanForceRate fix from RTCW - -2002-8-07 Timothee Besset - + added trap_FS_Seek - -2002-8-05 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50 - fixed the DI mouse init procedure - -2002-8-05 Timothee Besset - + removed sv_allowanonymous, was dummy and polluting the serverinfo - (sv_allowanonymous was designed to flag wether server was public or not, but that's replaced by g_needpass) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=514 - sv_strictAuth (default 1): server variable to control wether strict CDKEY auth should be performed - this is required if you want reliable cl_guid on the server - extended the getIpAuthorize (server->auth message) syntax - sending the fs_game at all times (default 'baseq3'), dummy sv_allowAnonymous 0, strict auth flag - NOTE: 1.31 server on baseq3 sends a getIpAuthorize packet like: - processing packet: getIpAuthorize -1230824753 217.128.77.195 0 - the auth server will mistakenly read fs_game as '0' - + TAGGED the master / auth source as pre-1_32 - will need to go back to this to comment out all my debugging crap - -2002-8-04 Timothee Besset - + cleaned master server stuff, client was prompting master.quake3arena.com, - server was sending heartbeats to master3.idsoftware.com - both point to 192.246.40.56, unified to master.quake3arena.com - the MPlayer master, master.quake3world.com doesn't exist anymore, switched it to master.quake3arena.com - -2002-8-02 Timothee Besset - + added auth server source, reorganized - + auth server name / master key optionally set on command line for master and auth servers - + auth and master config in build system - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524 - changed default GL driver from libGL.so to libGL.so.1 - see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=480 - applying the 'no cp command' experimental fix for beta phase - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462 - backported from RTCW, fix to packet fragmenting emission - FIXME: there is some verbose code that we have to take out in the final version (grep for #462) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475 - backported from RTCW, don't get dropped if the server changes map while connecting (ignore outdated cp) - + PROTOCOL BUMPED TO 68 - -2002-8-01 Timothee Besset - + Linux: dedicated build was not setting up signal handler like the full client does - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=522 - SplashDamage bugfix, now clearing client gentity before GAME_INIT call (instead of after) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=498 - fixed NET_AdrToString to print the port as unsigned int (for ports > 1^^15, was showing negative) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=501 - maintain IP in userinfo sent to game - + checking in master server source - -2002-7-31 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=513 - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506 - porting fix from RTCW codebase. client re-orders it's pk3s to scan in the same order than the server - this eliminates several 'Invalid .PK3 file referenced' situations (caused by client not referencing the same thing as server) - + fixed border remnants in ta ui - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=517 - ERR_DROP if PB client off / server on conflict when starting local server - + quickfix to q3 ui / punkbuster detect in server browser - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=458 - code fix, no more taunt spam - + cons install of PB .so files - + correct MOD_KAMIKAZE and MOD_JUICED in TA games.log - -2002-7-29 Timothee Besset - + q3 ui: completed confirmation prompts and messages (added UI_ConfirmMenu_Style & UI_Message) - + ta ui: backported 'conditionalopen' from RTCW (conditionalopen ) - + ta ui: confirmation prompt for punkbuster enable/disable etc. - + added the win32 DLLs to pb/win32/ - -2002-7-28 Timothee Besset - + ta ui: sv_punkbuster in StartServer menu - + ta ui: added cl_punkbuster in server browser - + view filters are in a modal dialog - + new files: filter.menu menus.txt (pak3.pk3 updated) - + fix broken link in Linux FAQ - -2002-7-27 Timothee Besset - + ta ui: PB display in the browser, in it's additional tab, with sorting - -2002-7-26 Timothee Besset - + PB UI: for baseq3/ AND missionpack/ - q3_ui: Punkbuster: Enable/Disable in server broswer (cl_punkbuster) - q3_ui: PB logo, PB Yes/No in browser (TODO: validate this to be working) - q3_ui: added sv_punkbuster toggle in start server menu - + automated building of the new PK3s, unix/Conscript-pk3 - -2002-7-25 Timothee Besset - + added PB build scripts on Linux, fixed the Linux build - -2002-7-12 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=511 - fixing re.SetColor crash for widescreen displays (q3dm11) - was calling to the renderer while not registered - -2002-6-19 Timothee Besset - + r_roundImagesDown 0 + map q3dm16 -> tr_image.c ResampleTexture crash - buffer overflow because of resample to 2048x.. - xian_q3dm12_leftwall4fin.jpg 1152x384 - bumped one buffer byte p1[1024] -> byte p1[2048], added a safe check - -2002-6-14 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493 - propagate a renderer fix from RTCW. fixes a one-frame visual glitch when mod code - registers a shader after drawsurfaces are generated but before the frame is rendered - -2002-6-12 Timothee Besset - + added cons and pcons to unix/, updated the build script - -2002-5-24 Timothee Besset - towards a new Q3 release? - some bug fixes require protocol change, or mod code/mod interface change to be fixed properly - this is a biz decision, dunno yet if we are going to want a new protocol (probably not) - -> have to create a branch for the 1.31b, i.e. backwards compatible with 1.31 'Stable-1_31' - and put the 1.32 specific / protocol changes on trunk - no telling what will go in SOS in the end .. probably 1.32 - -2002-5-5 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491 - adding a sv_lanForceRate (defaults to 1) to turn on/off server forcing rate of LAN clients - (only affects LAN dedicated clients - dedicated 1, default behaviour forces LAN clients to 99999 rate) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470 - fixing potential overflows with cl_cdkey (propagated from RTCW) - + cons-based build system (imported from Wolf, was partly written for mod tools release already) - building with SMP on by default - + better #ifdef SMP handling ('disabled at compile time' message) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=494 - Q_vsnprintf for vsprintf calls in the core - not putting this in game code as we'd need a vsnprintf implementation in bg_lib.c - -2002-4-5 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462 - taking out the fix which was found broken and incomplete - -2002-8-4 Timothee Besset - + adding NO_MOUSEGRAB define (select in the Makefile) - -2002-2-4 Timothee Besset - + applying Gareth's SMP patch - + count number of CPUs (Sys_ProcessorCount in unix_shared.c), default r_smp appropriately - + bumping version to 1.32 - + if XInitThreads fails, set r_smp to zero - -2002-28-2 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462 - send potential remaining fragmented packets before sending a gamestate - -2002-26-2 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455 - removed old libMesaVoodooGL.so loading code - Voodoo cards should use XF4/DRI, that load code was outdated and confusing people with broken OpenGL - -2002-16-1 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=441 - adding brandelf calls to the setup building process so that our binaries run on BSD - -2002-1-1 Timothee Besset - + updated FAQ with BSD info (bug #441) - + FAQ update on CLIENT_UNKNOWN_TO_AUTH - + FAQ update for proper strace usage - -2001-12-12 Timothee Besset - + Q3 1.31 point release - updating build_setup.sh to new pk3 files - (baseq3/pak7.pk3 missionpack/pak2.pk3) - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=395 - adding quake3.xpm icon, and modified the setup accordingly to put symlinks - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390 - ignoring SIGTTIN SIGTTOU - -2001-06-12 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402 - bug with full scene - -2001-04-12 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=398 - cg_bobup cheat protect - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399 - fixed Setup > System > Driver info crash - + checked in code/spank.sh script, perform checksuming - -2001-18-09 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 - propagating sound code fixes from Wolf to Q3 - -2001-11-08 Timothee Besset - + setup script was still broken, damn shell expansion - the exit code for Q3 was always zero instead of $? - propagating the fix to Wolf - -2001-11-04 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382 - modified challenge code for motd to be truly random - -2001-10-31 Timothee Besset - Moved updated q3asm and lcc source at the toplevel, MissionPack/q3asm - and MissionPack/lcc - -2001-10-29 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=381 - build system is now functional - -2001-10-21 Timothee Besset - + updated Sys_LoadDll code on linux to search in the following order: - #1 current directory - #2 fs_homepath - #3 fs_basepath - this was needed to make mod developement easier - -2001-10-09 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51 - the code to buffer the redirection was in there but disabled? (Com_Printf) - enabled it back - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=52 - connection issues / userinfo - client side fix, instead of sending 'connect ' packet - we now send 'connect ""' - -2001-10-08 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 - added a PROT_READ to the mmap call - this was needed to go around a bug in glibc i586 i686, memset doing read access - since the audio_fd is opened O_RDWD this is harmless to Q3 - -2001-10-07 Timothee Besset - + updating from SOS - S_WriteLinearBlastStereo16 C/asm is back in snd_mix.c (Graeme) - r_showtris r_shownormal cheat protections - + Sys_LoadDll changes: - removing -debug search when loading native dlls - changing the fatal aborts when not finding native from release only to debug only (was a misfeature) - used to search in cd_path which is bogus, now searching in pwd if basepath fails - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=275 - fixed r_fullbright not being cheat protected / was a CVAR_LATCHED|CVAR_CHEAT issue - -2001-09-06 Timothee Besset - + updated from SOS, some changes to qcommon/unzip.c (statics) - -2001-08-27 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=3 - Added some code in CL_InitDownloads to use FS_ComparePaks and print out information about server-referenced paks that are missing on the client. It is a first step, allows to get precise information about what can cause a connection to fail (typically when the user is sent back to the main screen). - -2001-08-22 Timothee Besset - + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=86 - fixed sound bug (with Graeme hints) - -2001-08-20 Timothee Besset - + made sure Sys_Printf doesn't get into an endless loop if logfile is on - fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS) - fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping) - also fixes an issue reported by q3f team - + changed rcon commands from Com_DPrintf to Com_Printf so that they show up in the console - (with IP information) - -2001-08-19 Timothee Besset - + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=91 - (autodownload toggle in q3 ui) - + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76 - g_password issue - + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93 - cheat protecting r_lodCurveError - + wontfix https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92 - -2001-08-18 Timothee Besset - + more fixes to the 7-button mouse code (linux only) - + updated faq about gamma slider - + added "servers don't show up in ingame browser" to faq - + added Alt+Enter toggle for fullscreen/windowed (linux) - -2001-08-16 Timothee Besset - reconfiguring CVS repository to give access to Gareth - + testin gareth's access - -2001-08-03 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=85 - fixes in the setup code for older bash versions - -2001-08-02 Timothee Besset - * commented out assembly implementation of S_WriteLinearBlastStereo16, using modified C implementation from Zaphod - need to check performance: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88 - * finished const declarations in CG_Trace calls, was needed in pmove_t declaration and some other functions - cgame/cg_local.h : CG_trace trap_CM_BoxTrace - game/bg_public.h : using const in pmove_t trace functions prototypes - (fixes gcc warnings: assignment from incompatible pointer type) - -2001-07-26 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=78 - mapped K_MOUSE4 K_MOUSE5 - -2001-07-23 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5 - more fixes, handling meta characters and various kinds of backspace - -2001-07-22 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5 - after testing feedback, fixed more stuff: - better backspace, works with putty and potentially more terminals - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51 - band aid fix to rcon status, incresed MAX_PUSHED_EVENTS from 256 to 1024 - (adds 28kb of mem requirements) - -2001-07-21 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=2 - using XF86 Gamma extension to set the gamma in game from the menus - (previous behaviour was to set /r_gamma and restart, renderer relying on s_gammatable) - restoring initial gamma on GLimp_ShutDown - -2001-07-19 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5 - first usable version of dedicated console - added history and completion functionality - ready for some testing - still some TODOs and FIXMEs: - keep the currently edited line when going back from history exploration - edit the current line with cursor, insert mode etc. - -2001-07-18 Timothee Besset - * starting TAB completion and history for the dedicated server (tty console) - removed Sys_ConsoleOutput (unused) - removing bogus nostdout variable - cleanup of a big chunk of code that Bernd commented out and scheduled for deletion - moved completion code from client/cl_keys.c stuff into qcommon/common.c, Field_CompleteCommand(field_t*) - -2001-07-13 Timothee Besset - * fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 - screenshots overwrites - * fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=31 - DOUBLE SIGNAL FAULT - -2001-07-11 Timothee Besset - * fix for french keybards / console toggle / bound to XK_twosuperior - -2001-07-10 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19 - cleanup of the keyboard code, adding com_developer message in case XLookupString would fail - -2001-07-10 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33 - using our custom handlers for X errors, should make things more robust - (X docs say some X errors are not fatal, but the default X handler exits the app anyway) - -2001-07-08 Timothee Besset - * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19 - keyboard state issues, fixed the sticking with ctrl key (thks relnev) - -2001-07-07 Timothee Besset - * closing https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=13 - the fixes to bug #9 solved this one too - * checking in to SOS - -2001-07-05 Timothee Besset - * work on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=9 - filesystem code changes: - updated the documentation in files.c to the current system - added correct fs_homepath fs_basepath fs_cdpath scanning to FS_SV_FOpenFileRead - (fixes description.txt not found, and probably a few other linux issues) - -2001-06-29 Timothee Besset - * fixed setup issues (graphical/console) - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=6 - -2001-06-26 Timothee Besset - * bug tracker is online at https://zerowing.idsoftware.com/bugzilla - authentication, use login: bugs password: b00gies - for now, using it as the linux bug tracker, possible use for more OSes and programs if anyone is interested. - * tweaked the graphical setup to send to bugs@idsoftware.com on errors instead of support@lokigames.com - -2001-06-19 Timothee Besset - * fixed generated launch script /usr/local/bin/quake3, exit $* should be exit - -2001-06-18 Timothee Besset - * rebuilt 1.29f setups, released as 1.29f-beta1 'Q3 1.29f linux-i386 Jun 19 2001' - -2001-06-10 Timothee Besset - * rebuilt against PR source, packaged 1.29b setups - -2001-05-25 Timothee Besset - * graphical setup, based on Loki's setup tool (GPL) - -2001-05-22 Timothee Besset - * changed fs_basepath to fs_homepath, according to Graeme's changes (probably missed this change?) - this fixes the q3key prompting at each game startup - -2001-05-20 Timothee Besset - * rebuilding 1.28b, various fixes on linux build: - - SetProgramPath was renamed to Sys_SetDefaultCDPath in unix_shared.c - updated unix_main.c accordingly - - some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extentions) - those prototypes are needed by linux_glimp for importing functions and casting, added a #ifdef __linux__ - (not a clean solution) - - game/q_shared.h - little endian / big endian functions have been added - gcc generates warnings about functions being unused .. inlined them - - cgame/cg_marks.c - // TTimo - // gcc warning: might be used uninitialized - float sInc = 0.0; - float s = 0.0; - -2001-05-15 Timothee Besset - * fixes to linux Makefile for bspc 2.1h - * various updates to 1.28b on linux - -2001-05-09 Timothee Besset - - * R. Duffy reverted game/bg_pmove.c PM_CheckDuck, was a merging screup on my side - * updated setup to 1.27z, removed the .so from the setup distribution (they were in 1.27g because of issues) - FIXME: gotta get pk3's first - -2001-05-04 Timothee Besset - - * fixes to gcc, building RC for 1.27s - -2001-05-01 Timothee Besset - - * added qcommon/huffman.c to the Makefile - * gcc -Wall: - commenting out - CL_Netchan_Encode CL_Netchan_Decode (cl_net_chan.c) - Netchan_ScramblePacket Netchan_UnScramblePacket (net_chan.c) - SV_Netchan_Encode SV_Netchan_Decode (sv_net_chan.c) - -2001-04-26 Timothee Besset - - * fixed dedicated server crash when entering the VM_COMPILED qagame on a mod (some statics lacked initialization) - -2001-04-25 Timothee Besset - - * added $(Q3POBJ) to clean target (cleanup of platform-dependent objects) - * more make clean improvements - -2001-04-23 Timothee Besset - - * cleanup the mod selection code, remove duplicates - * some issues with release builds, my main developement box doesn't build stable binaries with release settings - removing -fomit-frame-pointer seems to fix (there's probably a performance hit) - see OMIT-FRAME-POINTER.txt - -2001-04-13 Timothee Besset - - * checked in a first set of merged files - -2001-04-06 Timothee Besset - - * merged back the core linux parts to make 1.27g linux build from the Source Safe tree again - -2001-02-27 Bernd Kreimeier - - * CVS: tag with changes as of today - cvs tag id1-27j-loki01027 - - * code/qcommon/msg.c: numFields loop (SOS). - * code/qcommon/files.c: ue Q_stricmp (SOS uses stricmp, was strcmp). - * code/game/q_shared.h (Q3_VERSION): 1.27j. Also - MAX_STRING_TOKENS upped from 256 to 1024 (SOS). - - * code/server/sv_snapshot.c (SV_AddEntitiesVisibleFromPoint): see below. - * code/game/g_public.h (SVF_NOTSINGLECLIENT): added (SOS). - - * code/server/sv_ccmds.c: see below. - * code/game/g_main.c: g_gametype cvar now userinfo (SOS). - - * code/game/g_active.c (SendPendingPredictableEvents): new (SOS). - * code/game/bg_misc.c: new SOS (sos010227) - - * SOS: new update sos010227. - -2001-02-22 Bernd Kreimeier - - * CVS: now in sync with last SOS and cleanup up - cvs tag id1-27i-loki01022 - - * code/ui/ui_shared.c: below. - * code/ui/ui_main.c: leftover code! - * code/server/sv_world.c: below. - * code/server/sv_snapshot.c: below. - * code/server/sv_init.c: below. - * code/server/sv_game.c: below. - * code/server/sv_client.c: below. - * code/server/sv_ccmds.c: below. - * code/server/sv_bot.c: below. - * code/server/server.h: below. - * code/renderer/tr_surface.c: below. - * code/renderer/tr_shader.c: changed assert to early return. - * code/renderer/tr_shade_calc.c: below. - * code/renderer/tr_shade.c: below. - * code/renderer/tr_scene.c: below. - * code/renderer/tr_mesh.c: below. - * code/renderer/tr_local.h: below. - * code/qcommon/vm_x86.c: cleanup. - * code/qcommon/vm.c: below. - * code/qcommon/unzip.c: below. - * code/qcommon/qcommon.h: below. - * code/qcommon/files.c: below. - * code/qcommon/cvar.c: cleanup. - -2001-02-21 Bernd Kreimeier - - * code/qcommon/common.c: cleanup. - * code/qcommon/cm_trace.c: cleanup. - * code/qcommon/cm_patch.c: cleanup. - * code/qcommon/cm_public.h: cleanup. - * code/game/q_shared.h: cleanup. - * code/game/q_shared.c: cleanup. - * code/game/q_math.c: cleanup. - * code/game/g_syscalls.asm: changed (once more) floor,ceil etc. - * code/game/g_spawn.c: cleanup. - * code/game/g_session.c: cleanup. - * code/game/g_cmds.c: cleanup. - * code/game/g_client.c: cleanup. - * code/game/g_arenas.c: cleanup. - * code/game/bg_slidemove.c: cleanup. - * code/game/bg_pmove.c (PM_CheckDuck): old call to trace? - * code/game/bg_misc.c: cleanup. - * code/game/be_aas.h: dead code. - * code/game/ai_dmq3.c: cleanup. One clear/copy switched? - * code/game/ai_dmnet.c: more //*/. Why oh why not DEBUG.... - - * code/client/snd_mix.c: below. - * code/client/snd_dma.c: below. - * code/client/keys.h: cleanup. - TODO: #error in q3_ui/keycodes.h ? - - * code/client/client.h: cleanup. - * code/client/cl_main.c: misplaced bracket. Cleanup. - * code/client/cl_keys.c: below. - * code/client/cl_cin.c: below. - * code/client/cl_cgame.c: cleanup. - TODO: define assert for Win32 or guard my assertions. - - * code/cgame/cg_syscalls.c: below. - * code/cgame/cg_servercmds.c: below. - * code/cgame/cg_players.c: cleanup. - - * code/cgame/cg_newdraw.c: remember to diff against cg_newDraw.c - in SOS (mixed case). - TODO: get id to use cg_newdraw.c, and to remove cg_newDraw.c/cpp. - - * code/cgame/cg_main.c: below. - * code/cgame/cg_local.h: below. - * code/cgame/cg_event.c: below. - * code/cgame/cg_drawtools.c: below. - * code/cgame/cg_draw.c: cleanup. - * code/cgame/cg_consolecmds.c: dead code. - * code/bspc/qbsp.h: below. - * code/bspc/l_poly.c: below. - * code/bspc/l_math.c: cleanup. - * code/bspc/bspc.c: cleanup. - * code/bspc/be_aas_bspc.c: cleanup. - * code/bspc/aas_map.c: kept comments - merge loss at their end? - * code/bspc/aas_file.c: cleanup. - - * code/botlib/be_interface.c: this file is plain impossible. There - are layers of code made dead with /* */ and the resurrected by - //* or // /* or variations of this. I reverted to exact mirror - image of SOS to be sure - short of removing it's too easy to mistake - live code for dead one. - Later: have to change 5 occurences to avoid gcc complaints about - nested comment tokens. - TODO: somebody please get rid of the cruft in here. - - * code/botlib/be_ai_move.c: redundant typedef. - * code/botlib/be_ai_chat.c: assertions on signed string index. - Note: this is not in my ChangeLog - ouch. - TODO: use gcc -fsigned-char on all platsforms to enforce Win32 - TODO behavior (PPC has a default unsigned char, Intel has not). - * code/botlib/be_aas_sample.c (AAS_TraceClientBBox): one code block - was placed in different location, and one FPE hack not used. I would - expect that divide by zero will still occur here. - - * code/botlib/be_aas_reach.c: below. - * code/botlib/be_aas_cluster.c: cleanup. - * CVS: the last tag (below) marks the version with a lot of history - and additional comments. I am now bringing the codebase in sync with - SOS as of yesterday, cleaning out comments, dead code and other - differences to minimize a diff - in a valiant if futile attempt to - roll back changes into the id codebase. - Note: I ignore the $SOS$ - these are unfortunate but will change - in the same awkward way at their end. - Note: I stick to #if 0 instead of C comments around dead code id - kept (nested comments issue). The commentary is changed to sosYYMMDD - and includes the token DEAD. - -2001-02-20 Bernd Kreimeier - - * CVS: update, then tag current version as - cvs tag id1-27i-loki010219 - - * SOS: patched up to sos010219. - - * code/qcommon/cm_trace.c (CM_Trace): fabs on sphere offsets (SOS). - * code/game/bg_slidemove.c (PM_StepSlideMove): stepSize vs. STEPSIZE (SOS). - * code/game/bg_pmove.c (PM_CheckDuck): fix in stand up check (SOS). - * code/bspc/bspc.c (main): -capsule (SOS). - * code/bspc/qbsp.h: below (SOS). - * code/bspc/be_aas_bspc.c (capsule_collision): added (SOS). - * code/bspc/aas_map.c (CapsuleOriginDistanceFromPlane): added and used (SOS). - * code/bspc/aas_file.c (AAS_WriteAASFile): removed diagnostics recently - added. No matter how long you wait, they'll always get you ;-). - * code/botlib/be_aas_cluster.c: enabled LogWrites, different flood (SOS). - - * SOS: patching up to snapshot sos010219. - Note: For brevity, I use as marker sosYYMMDD now instead of bkYYMMDD, to - distinguish from changes not in SOS. - - * CVS: tagged current version before patching up with SOS. - cvs tag id1-27i-loki010216-bsd - -2001-02-16 Bernd Kreimeier - - * code/server/sv_init.c: DLL_ONLY sets sv_pure to 0 and ROM. - TODO: determine good sv_pure policy for DLL-only servers. - - * code/renderer/tr_shade_calc.c: my_ftol implementation (BSD). - - * code/unix/Makefile: FreeBSD sections. - TODO: include target-specific Make-freebsd etc., - include a Make-local not in CVS for build preferences, - and generally clean up this mess. - * code/unix/unix_glw.h: guard #error - * code/unix/linux_snd.c: soundcard.h location (BSD). - * code/unix/linux_glimp.c: guard system headers. - Later: added Joystick stubs. - Note: linux_ etc. prefixes start to loose meaning as we - re-use most of this on UNIXes anyway. I didn't use Raf's - freebsd_joystick.c but instead put generic stubs here. - TODO: introduce generic -DNO_JOYSTICK flag. - * code/renderer/tr_local.h: my_ftol guard. - * code/renderer/qgl.h: FreeBSD guards. - * code/qcommon/vm_x86.c: sys/types include on FreeBSD. - * code/qcommon/md4.c: Win32 pragma guard. - * code/qcommon/common.c: Com_Memcpy/Memset external. - * code/game/q_shared.h: added FreeBSD defines. - * code/game/q_math.c (BoxOnPlaneSide): FreeBSD conditional. - TODO: check whether we have/need the assembly version anyway. - * code/client/snd_mix.c: use C fallback on FreeBSD. - Note: all of the above changes from the original port by Rafael Barrero. - - * CVS: tagged current version before merging FreeBSD related changes. - cvs tag id1-27i-loki010215-ppc - -2001-02-15 Bernd Kreimeier - - * code/unix/Makefile: BSD related changes. - * code/cgame/cg_draw.c: hacked phone jack rendering check for Debug. - TODO: finish Debug, fix CG_DrawDisconnect !!! - - * code/unix/vm_x86.c: error on compile attempts. Fight redundancy! - * code/qcommon/vm_x86.c (VM_CallCompiled): dummy for linkage on PPC. - Note: DLL_ONLY is the global Makefile option for DLL-only builts. - Currently only executed on Linux. - * code/unix/unix_main.c: *ppc postfix for DLLs. Ignored the changes - to redundant code (have to remove the unused Un/LoadDll/API calls). - * code/server/sv_game.c (VMA): changed macro (see below). PPC. - * code/qcommon/vm.c (VM_DllSyscall): see lengthy commentary by Ryan. - The existing VM code makes certain assumptions about the layout of - varargs on the stack, which fall apart with call conventions that - don't even put all parameters on the stack (gcc on PPC, register-rich). - Using a dedicated memory area as our own stack. This should actually - be the default behavior. - Later: make vm_* cvars INIT/ROM for DLL_ONLY target. - - * code/qcommon/common.c: PPC change (from Ryan Gordon). - -2001-02-07 Bernd Kreimeier - - * code/unix/unix_main.c: disabled FPE for debug for the time - being (that is, until I can figure out - Program received signal SIGFPE, Arithmetic exception. - RB_BeginSurface (shader=0x449572e0, fogNum=0) at ..//renderer/tr_shade.c:307 - 307 tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset; - without any NaN's involved. - TODO: unmask other FPE's selectively (see Mike's Tribes2, no getenv though). - -2001-02-06 Bernd Kreimeier - - * SOS: up to date with todays snapshot. - Note: got the date wrong, comment used was bk010205. Duh. - - * code/server/sv_snapshot.c (SV_UpdateServerCommandsToClient): below. - * code/server/sv_main.c (SV_ReplacePendingServerCommands): new (SOS). - * code/server/server.h: reliableSent (SOS). - - * code/renderer/tr_shade.c (ProjectDlightTexture): see below. - * code/renderer/tr_scene.c: see below. - * code/renderer/tr_public.h: see below (SOS). - * code/renderer/tr_local.h: additive light support (SOS). - - * code/qcommon/cm_trace.c (CM_Trace): new tw.sphere.use branch (SOS). - - * code/game/g_spawn.c: notta, notq3a entities (SOS). - * code/game/ai_dmq3.c: MAX_ACTIVATEAREAS search (SOS). - - * code/client/cl_cgame.c: see below. - * code/cgame/cg_syscalls.c (trap_R_AddAdditiveLightToScene): below. - * code/cgame/cg_syscalls.asm: see below (trap_R_AddAdditiveLightToScene). - * code/cgame/cg_public.h: CG_R_ADDADDITIVELIGHTTOSCENE (SOS). - - * code/bspc/l_math.c: new VectorLengthSquared, removed rotate/matrix (SOS). - * code/bspc/bspc.c (BSPC_VERSION): was 2.1e, now? - * code/bspc/be_aas_bspc.c (BotImport_Trace): CM_BoxTrace sig. (SOS). - * code/bspc/aas_file.c (AAS_WriteAASFile): SOS. - * code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): SOS. - - * code/unix/unix_main.c (Sys_LoadDll): do not load from installdir - in NDEBUG (confusing relic from old Makefile). Postfix -debug.so - for debug binaries to let both builds coexist. - - * code/unix/Makefile: updated install targets and VERSION. - - * Win32: build from SOS snapshot. - Note: Unix CR/LF in *.dsw/*.dsp fucks up MSVC++. - -2001-02-02 Bernd Kreimeier - - * SOS: all changes up to today. - - * code/server/sv_init.c (SV_TouchCGame): added. Also memset - on reallocated client data (SOS). - * code/qcommon/qcommon.h: see below. - * code/qcommon/cvar.c (Cvar_SetLatched): new (SOS). - * code/qcommon/cm_trace.c: more sphere test fixes (SOS). - Note: SOS encryption key expired and updated by MrElusive. - - * code/qcommon/cm_patch.c (CM_TraceThroughPatchCollide): - fix from MrElusive, fall through curved corner floors (q3dm17). - Later: also in SOS (so is shadow FPE fix). - - * Win32: can't get an unadulterated SOS snapshot to build. - First, fix CR/LF back again (Linux client converts all). - find . -name '*.ds*' -print - alias dos2unix='recode ibmpc..lat1' - alias unix2dos='recode lat1..ibmpc' - Next, find a *.dws that works? Nope, no cigar. - -2001-02-01 Bernd Kreimeier - - * Win32: have to update dsp/dsw/etc. files in CVS, too. - - * CVS: tag previous version before update - cvs tag id1-27h-loki010131-beta3 - - * code/game/q_math.c (Q_rsqrt): guard, #ifndef __linux__ - for assert (for Win32 build). - TODO: assert replacement for Win32? - * code/q3_ui/ui_qmenu.c: see below. - * code/q3_ui/ui_players.c: see below. - * code/q3_ui/ui_controls2.c: float const with f postfix - Note: Win32 C4305 warning. Somebody at id has been doing - a lot of these recently as well... - - * code/cgame/cg_players.c (CG_PlayerShadow): applied fix by - MrElusive, removed FPE hack (player shadows on zero mormals). - Prolly in this evenings' CVS. - - * code/server/sv_game.c: new signatures (capsule again). - * code/server/server.h: new signatures (SV_Trace,ClipToEntity). - * code/server/sv_bot.c: new signatures (above). - * code/qcommon/cm_trace.c: a truckload of changes. Math - code added before moved upwards. Capsule traces added all - over the place, old box traces moved in conditional - branches, functions renamed and wrapped. Eliminated some - of the previous' versions deadcode to keep diffs smaller. - TODO: once a point release is out and reasonably bug - TODO free, remove // bkYYMMDD annotations where SOS related. - - * code/qcommon/cm_public.h: new signatures in prototypes. - * code/qcommon/cm_patch.c: dead code re-enabled, new - sections (conditional branches for spheres) added to - several trace functions. - * code/qcommon/cm_local.h (CAPSULE_MODEL_HANDLE): added. - * code/qcommon/cm_load.c (CM_TempBoxModel): capsules. - - * code/game/q_shared.h (Q3_VERSION): 1.27i now (new QVM traps). - - * code/game/g_syscalls.asm: see below. - * code/game/g_public.h (SVF_CAPSULE): added (SOS). Also - G_ entry poiints for capsule traces. - - * code/client/cl_cgame.c: see below. - * code/cgame/cg_syscalls.c: see below. - * code/cgame/cg_syscalls.asm: see below. - * code/cgame/cg_public.h: new capsule trace code (SOS). - -2001-01-31 Bernd Kreimeier - - * Win32: test compile (WinCVS, MSVC++). Have to guard isnan. - Note: too much shit going on.... - -2001-01-30 Bernd Kreimeier - - * CVS: update for patching up (pre-1.27i). - - * SOS: new changes (new collision detection primitives). - Now Version 1.27i. - TODO: start testing using DLL's (QVM code is out of sync). - -2001-01-25 Bernd Kreimeier - - * SOS: caught up till today (below). - * code/qcommon/cm_trace.c: new functions added: RotatePoint, - TransposeMatrix, CreateRotationMatrix (SOS). - (CM_TransformedBoxTrace): new rotation code used here. - - * code/q3_ui/ui_demo2.c: sizeof(extension). SOS. - * code/game/g_cmds.c (G_SayTo): CON_CONNECTED. - * code/game/ai_main.c: HOOK added (SOS). - * code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump): - correct fix for FPE occuring (SOS). - * code/game/ai_dmq3.c: initmove.viewoffset (SOS). - - * code/game/q_math.c: guard asser/isnan with Q3_VM (q3asm). - TODO: define Com_Error based assert macro? NDEBUG? - -2001-01-24 Bernd Kreimeier - - * code/server/sv_ccmds.c (SV_MapRestart_f): some debug. - TODO: map_restart 0 disconnects external client in 1.27h? - - * code/renderer/tr_image.c (LoadTGA): added some commentary - and dead code based on fixes from GtkRadiant (Leonardo found - flipped TGA's). - -2001-01-23 Bernd Kreimeier - - * BETA3: finished testing, ready to upload to id FTP. - Later: neither the FreeBSD beta not the Linux Beta3 - uloaded. Beta2 not yet released, and clients get - disconnected with Beta2 and Beta3 on SV_MapRestart_f. - -2001-01-22 Bernd Kreimeier - - * code/client/cl_main.c (CL_InitDownloads): undid yesterday (SOS). - * code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): guard print (SOS). - * code/server/sv_client.c (SV_DirectConnect): VM_Call disconnect (SOS). - * code/qcommon/files.c (FS_ListFilteredFiles): trailing slashes (SOS). - * code/game/g_cmds.c (SetTeam): print change (SOS). - Note: the above plus VectorClear(v1) (below) are todays SOS changes. - - * code/cgame/cg_players.c (CG_PlayerShadow): ignore bogus - (all zero) planes. This caused FPE in ProjectPointOnPlane. - TODO: why does trace return zero normal planes? - Note: gdb seems totally at loss with vec3_t arrays.... - - * code/botlib/be_aas_sample.c (AAS_TraceAreas): FPE. - NaN in uninitialized v1 that wasn't supposed to be referred - to in this branch. - - * code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump): - FPE divide by zero (zero zvel, zero t) for jump estimates. - - * code/client/cl_main.c (CL_Frame):1856. uivm==NULL on - client after server crashed. - TODO: check that uivm always non-NULL for client. - TODO: do setenv(FX_NO_SIGNALS) to avoid exit errors... - - * code/unix/linux_glimp.c (GLW_SetMode): added "Indirect" - Mesa token to software rendering detection. Reworded error - output and added drivername. - TODO: measure framerate instead? - -2001-01-21 Bernd Kreimeier - - * SOS: caught up with changes up until today. - - * code/server/sv_init.c (SV_SetConfigstring): gentity != NULL - - * code/server/sv_client.c: connect to "{all bots" server. - * code/renderer/tr_init.c: JPEG extension on screenshots - * code/qcommon/files.c: modes based on mods, fs_basegame - - * code/q3_ui/ui_demo2.c: dm3 extension (demo names, protocol). - - * code/game/g_client.c: savedEvents[] removed. - * code/game/bg_misc.c: event sequence fixes. - * code/client/snd_dma.c (S_StopBackgroundTrack): different use. - * code/client/cl_main.c: demo file handling changed (names). - Also CL_InitDownloads: always next download. - - * code/cgame/cg_servercmds.c: cg_thirdPerson. - * code/cgame/cg_weapons.c: see below. - Also CG_ShotgunPattern: different call (seed parameter). - - * code/cgame/cg_main.c: see below. - * code/cgame/cg_local.h: new cg_noProjectileTrail Cvar. - * code/cgame/cg_effects.c (CG_BubbleTrail): early out (above). - - * code/bspc/l_poly.c (BOGUS_RANGE): increased. - * code/bspc/bspc.c: applied patch up to "2.1e" - -2001-01-18 Bernd Kreimeier - - * code/ui/ui_main.c: below. - * code/q3_ui/ui_main.c: UI_HASUNIQUECDKEY comment. - Note: mods have to return qfalse. See Bug #2890 in Fenris. - -2001-01-17 Bernd Kreimeier - - * BETA2: finished testing, uploaded to id's FTP for release. - -2001-01-16 Bernd Kreimeier - - * CVS: checking in preparation for Beta2. - cvs tag id1-27h-loki010116-beta2 - - * SOS: new bspc "2.1e". No change on 1.27h. - - * TEST: patch-up seems to work fine. No new files have been added - to the linkage (i.e. the ft2/ files now added), so we might not be - feature complete. - - * code/game/g_active.c (ClientThink_real): id MISSIONPACK - conditional in addition to the ones I added earlier. - * code/qcommon/files.c: REJECT. Linux hack for userdir threw it off. - * code/qcommon/unzip.c: REJECT. CRC-32 section removed. - Later: unused tempB - - * code/q3_ui/ui_syscalls.asm: REJECT. Start/StopBackgroundTrack. - * code/ui/ui_syscalls.asm: REJECT. syscalls ids from 1.27h - as of SOS (floor/ceil - will this ever get straightened out) - * code/win32/win_input.c: REJECT. g_pMouse edit. - * ui/menus.txt: REJECT. Replaced with 1.27h version. - Note: some more due to $SOS$. - - * ui/: new scripts. - cinematicmenu.menu, demo_quit.menu, ingame.txt, serverinfo_old.menu - vid_restart.menu - - * code/ft2/ttconfig.h: below. - * code/ft2/sfconfig.h: below. - * code/ft2/pstables.h: below. - * code/ft2/psnames.c: below. - * code/ft2/psdriver.h/c: below. - * code/ft2/keys.h: below. - * code/ft2/ftbbox.c: new in 1.27h - - * code/cgame/cg_newdraw.c: beware: cg_newDraw.c gets lost in diff easily. - - * code/cgame/cg_rankings.c: file removed from SOS. - -2001-01-15 Bernd Kreimeier - - * Patch-up: patching up from RC4 to 1.27h current. - No changes since 010112 snapshot. - ln -s sos010112/ work - diff -urbB sos001204-rc4/ work > work.diff - ln -s cvs-1.27g/ work - patch -p0 < work.diff > work.patch - find cvs1.27g/ -name '*.rej' -print - - * SOS: adding the remaining SOS snapshots to CVS. - cvs import Quake3_sos sos001211 pr1-27g-win32-001211 - Note: at this point id warned about repository corruption. - Watch out for the syscall stuff in particular. - cvs import Quake3_sos sos010104 pr1-27g-win32-010104 - cvs import Quake3_sos sos010108 pr1-27h-win32-010108 - cvs import Quake3_sos sos010110 pr1-27h-win32-010110 - cvs import Quake3_sos sos010112 pr1-27h-win32-010112 - Note: the first 1.27h might be the public (server only) - beta released, the second one was post release. Beware - of source files added and removed (botlib headers, FT2). - Note: why so late? Don't ask... - -2001-01-08 Bernd Kreimeier - - * SOS: id's working up to 1.27h (server side fix for - Guard exploit seems to force earlier release). Updating - CVS (most of the changes are debug code put in and - then disabled, plus some fixes as below). Next patching - up to current SOS. - -2001-01-07 Bernd Kreimeier - - * Makefile: need to rework this for multiple platforms. - We also need null/null_vm.c for platforms where we don't - have JIT (assembly emit). - -2001-01-04 Bernd Kreimeier - - * code/q3_ui/ui_connect.c (UI_DisplayDownloadInfo): time - information for current (vs. start of download) is wrong, - thus negative 1 "estimated time", as well as transfer - rate just negative downloadSize. Not fixed. - - * code/unix/unix_main.c (Sys_ParseArgs): added. - Note: for support/us, to identify builts. This is only - a skeleton right now - if I ever feel the need to support - more than "-v" and "--version" I'll have to flesh this out. - - * code/unix/linux_glimp.c (signal_handler): see below. - * code/unix/unix_main.c (Sys_Exit): added an abstraction - layer for exit/_exit/assert/raise issues. - Note: need both a better debug/backtrace handling, and - have to find a way to determine why/where the alleged - startup/exit errors happen... - -2001-01-03 Bernd Kreimeier - - * code/game/g_mem.c (G_Alloc): ERR_DROP initiated by - addbot commands for large sv_maxclients, allegedly - caused segfaults in 1.17. Not reproducible. - TODO: recover more gracefully from failure to add bot? - - * code/renderer/tr_light.c (R_LightForPoint): Tim Angus - reports a crashbug with nolight maps. Also assertion in - R_SetupEntityLightingGrid, might want conditional there. - DONE: fixed crash on LightForPoint for nolight maps. - - * code/qcommon/qcommon.h: NUM_SERVER_PORTS. A feature - request to increase this, or make it more flexible - otherwise (Fenris). - TODO: id decision on more flexible NUM_SERVER_PORTS. - -2001-01-02 Bernd Kreimeier - - * code/unix/snapvector.nasm: fixed FPU bit (the current - one had reserved bits off, behavior should not change). - * code/qcommon/vm_x86.c: fixed symbols (below). - * code/unix/ftol.nasm: FPU bits weren't correct (duh). - DONE: shoot-though floor (q3dm5) - DONE: cursor-in-rect off (TA/Player model selection) - Note: in gdb, "disassemble " is your friend. - - * code/cgame/cg_public.h: CG_MEMSET is set to 100. In - cg_syscalls.asm it's 101. If I change it I get Bad trap 100 - from the cgame VM code, so the 1.27g "official" VM code - uses it. - - * code/unix/linux_common.c: have to fall back to C, the - current assembly is buggy... - * code/unix/Makefile (linux_common.o): added. - Later: also for dedicated. Less portable this way. - TODO: C_ONLY for dedicated on non-i386 only? - - * code/qcommon/common.c: do not use memcpy/memset under Linux. - * code/unix/linux_common.c: added Andrew's assembly port. - TODO: C_ONLY for Com_Memset/Memcpy? Conditionals are fubared. - - * code/qcommon/vm.c (VM_Init): use Win32 defaults (do not - use DLL's by default). This exposes DLL rounding errors - (damage through floors), and we don't want DLL's used by - default anyway. - TODO: why vm_ui default of 1? - - * code/botlib/l_precomp.c (SourceWarning): removed assert. - - * code/game/bg_lib.c (acos): defined, but we don't actually - use it except where the cg_syscalls.asm trap is used. - - * code/game/g_public.h: missing lots of trap tokens. - * code/game/g_syscalls.c: missing lots of traps. - * code/game/g_syscalls.asm: more inconsistent hooks, were: - equ floor -111 - equ ceil -112 - equ testPrintInt -113 - equ testPrintFloat -114 - now changed to match cg_syscalls. - Note: fixed this in UI earlier, how did this slip through - the diffs against SOS? - - * code/game/g_syscalls.c: no acos hook. - * code/cgame/cg_syscalls.c: no acos hook. - * code/cgame/cg_syscalls.asm: has acos hook as -112 - Note: report from Tim Angus. The acos function is in bg_lib.c - which is linked only into ui (not q3_ui). That means we are - using libc acos right now? - Note: QVM traps are negative? - - * BSD/Irix: tagged current CVS (not all of the below) as - cvs tag id1-27g-loki010102-bsd1 - for BSD work (Rafael Barrero). Also be used for Irix update. - -2001-01-01 Bernd Kreimeier - - * SOS: adding the remaining SOS snapshots to CVS. - cvs import Quake3_sos sos001201-rc3 pr1-27f-win32-001201-rc3 - cvs import Quake3_sos sos001202 pr1-27f-win32-001202 - cvs import Quake3_sos sos001204 pr1-27g-win32-001204-rc4 - This is the codebase to which the Linux branch has been patched - up. I can't verify whether this is identical to the RC4 codebase - as the tag doesn't work (but can check against the ZIP file..) - cvs import Quake3_sos sos001211 pr1-27g-win32-001211 - The above snapshot contains a (post-release?) fix to ui_syscalls - in ui/ and q3_ui/. This change has been used in Linux (Beta1 and - above). At this point, id discouraged further use of SOS due to - repository corruption on their end. No further snapshots were - taken since. - - * Fenris: since the release of the Beta1 bugs have been - maintained at http://fenris.lokigames.com/. I am going to - list issues here as they get fixed. - -2000-12-21 Bernd Kreimeier - - * code/renderer/tr_font.c: graceful silence with old mods? - * code/botlib/l_precomp.c (SourceWarning): graceful exit if old mod? - -2000-12-20 Bernd Kreimeier - - * code/server/sv_ccmds.c (SV_MapRestart_f): see below. - * code/qcommon/vm.c: currentVM is 0x0 in VM_ArgPtr. - In VM_Call, oldVM was NULL - made conditional the - reset of currentVM to oldVM. - -2000-12-18 Bernd Kreimeier - - * BETA1: closed Linux beta release. Stripped debug - and release binaries, DLL's, and pak4.pk3. CVS checkin, - will be tagged as - cvs tag id1-27g-loki001218-beta1 - Later: id added a pak5.pk3 to the Win32 point release, - added this to the BETA1 best. - - * code/qcommon/vm_x86.c: C37F. - * code/unix/snapvector.nasm: C37F. - Note: short of any real evidence, I gamble and use max. - precision (as well as default Linux precision, but NOT - Win32 precision). It seems that precision change is not - really an issue (despite Graeme's claim that the cursor - in the menu was/is off). I also pick the roundiung behavior - that is seemingly used by ANSI and gcc (but possibly not - Win32 _ftol depending on build). - -2000-12-15 Bernd Kreimeier - - * code/unix/Makefile: added snapvector.o - * code/unix/unix_shared.c: #if 0'ed the old snapvector code. - * code/unix/snapvector.nasm (Sys_SnapVectorCW): two new - assembly functions from AndrewH that explicitely set the - FPU control word to convert vec3_t, to ensure cross-platform - behavior for both DLL and QVM. - - * code/unix/ftol.nasm (Q_ftolC37F): for globals. - - * code/unix/unix_main.c: took out global FPU manipulation. - For clarity this should be VM only. - * code/qcommon/vm_x86.c: added prototypes for the ftol - library. To select a specific behavior for the entire VM, - set ftolPtr accordingly. - Later: the GCC ftol function of course affect the stack - (there is no "declspec naked"). The problem seems to be - that the VM never handles the stack in a way compatible - to regular gcc C functions. For some odd reason _ftol seems - to do the right thing under Win32. All 4 control words - implemented at the moment work just fine with the menus. - - * code/unix/ftol.nasm: added a small library of "safe" qftol - variations that explicitely set the control word to the - relevant (4) possibilities. - -2000-12-13 Bernd Kreimeier - - * code/qcommon/vm_x86.c: an entire day spent trying to nail - the ftol issues. It breaks down like this: id used to use - an unsafe (no setting FPU control word) fistp. That seemingly - caused subtle physics bugs which nobody cared about in 1.17. - They then changed the UI code, and ran into the UI bugs: - menu entries shifted to the right, fonts vanishing. Then - they switched to using _ftol. Then they had to reproduce - the old behavior for the physics code due to public outrage. - My original port used a simple (long)float cast, which gcc - seemingly compiles to code that does OR 0C00 on whatever - current control word (precision unchanged). This breaks the - menus. If I use the unprotected fistp instead, which should - (Linux 037F default) use "nearest/even", then my menus are - correct. That would mean Win32 _ftol in id's compile does - the same, only that would require /qifist or some equivalent - compile flag, which I can't find. Two disassemblies of _ftol - I got from others showed OR 0C00 as part of the default (ANSI) - behavior. - -2000-12-13 Bernd Kreimeier - - * code/game/bg_pmove.c (PmoveSingle): trap_SnapVector. - The one true and single call to snap velocity. - Note: bspc/map.c:void SnapVector(vec3_t normal) - qcommon/cm_patch.c:void CM_SnapVector(vec3_t normal) - game/q_shared.h: #define SnapVector(v) {v[0]=((int)(v[0]));... - - * code/client/cl_cgame.c: CG_SNAPVECTOR. - * code/server/sv_game.c: G_SNAPVECTOR. - Note: these go through trap_SnapVector in syscalls. - - * code/unix/unix_shared.c (Sys_SnapVector): sticking to - old Linux version for now... - * code/win32/win_shared.c (Sys_SnapVector): changed. - Note: Graeme points out this was changed to fix ftol - artifacts? - TODO: calculate errors for various ftol variants... - - * code/qcommon/vm_x86.c: both the old fistp code (1.17) - and the new qftol function apparatently work. Using the - ftol.nasm code for now. - - * code/unix/Makefile: DO_NASM and ftol.o. - - * code/unix/ftol.nasm (qftol): created from Mike's SoF - replacements, with Andrew's help to satify the VM - stack/call requirements. - TODO: use Q_ftol herein to replace myftol elsewhere. - - * code/unix/unix_main.c (Sys_ConfigureFPU): SIGFPE. - TODO: divide by zero in botlib. Disable this for now. - Note: we can't introduce calculation differences between - versions, so fixing these will have to wait. - - * code/qcommon/vm_x86.c: two new lines in Win32 branch - missing from Linux assembly in AsmCall: - mov eax, dword ptr [edi] - and eax, [callMask] - Added, doesn't seem to affect UI etc. bugs. - Later: no FTOL_PTR, use fistp non-IEEE assembly as in old - version. This seems to work for Q3 and TA, while qftol - (simple cast) does not - for Win32 Graeme says the reverse - is true. - - * code/qcommon/vm_x86_old.c: used the old cvs-1.17 version. - Two fixes (Hunk_Alloc, Com_Memcpy), and it works: - +set vm_game 2 +set vm_ui 2 +set vm_cgame 2 - UI, cgame and game w/o apparent problems. - -2000-12-12 Bernd Kreimeier - - * code/unix/Makefile: cleanup of redundant flags. - Removed bogus MALLOC_CHECK (note to self: export MALLOC_CHECK_=2). - Also DO_SHLIB_CC on all UI DLL's. - Added and removed DEBUG_VM flag. - TODO: figure out whether Zoid did UI this way intentionally. - Note: this seemingly fixed the botimport problem, although - most of the changes were just redundant CFLAGS removed. Given - our wanker toolchain, should have been more paranoid. All - DLL's can now be used w/o apparent problems. - - * code/server/sv_main.c: gvm init. - * code/server/sv_game.c: gvm assertions. - * code/unix/unix_main.c (Sys_LoadDll): print vmMain - Note: top no avail. There is some odd ld/gdb problem here - that prevents examining globals and obfuscates part of - the stack between VM_Call and lower level code, through - G_InitGame. This is not just DLL's being loaded and unloaded. - Wromg flags during build? The vmCvar for "bot_developer" - ends up overlapping global botimport in memory, which - thus zero-fills part of the function pointer table. - - * code/server/sv_bot.c (SV_BotInitBotLib): this (by way of - GetBotLibAPI) is responsible for setting botimport, which, - if using the game DLL, is not properly set up. Called in - SV_Init(). - - * code/game/q_shared.c: Q_strncpyz does zero padding (duh). - Note: calls strncpy, which does a zero fill up to destsize. - If destsize exceeds memory size, zero padding will overwrite - adjacent memory. Suspicion was this happend to botimport. - - * code/qcommon/cvar.c: possible problem in Q_strncpyz call. - - * code/botlib/be_ai_weap.c (weaponinfo_fields): made this static. - Note: it seems that the "number" string got replaced by - p def.fields[0] - {name = 0x40000000 "\177ELF\001\001\001", offset = 2, type = 50, .. - Memory corruption? - - * code/game/inv.h (WEAPONINDEX_GAUNTLET): defined here. - * botfiles/weapons.c (Gauntlet): the baseq3/qagamei386.so parser - breaks here: - number WEAPONINDEX_GAUNTLET - * code/botlib/l_precomp.c (SourceWarning): added assertion to - trap botlib parsing problem.. - - * RC1: for beta test. Using my own vm/ui.qvm files in this case. - TODO: Setup with nouninstall. - TODO: fix game DLL/ botlib setup problem (so all DLL's work) - TODO: SIGFPE - TODO: profile? - - * code/unix/Makefile (ai_vcmd.o): added to game DLL linkage. - How the fuck did this happen? - DONE: "qagamei386.so: undefined symbol: BotVoiceChat_Defend" - - * TEST: +set vm_ui 2 (vm_x86, not interpreter). Breaks! - Further: qagame had undefined, but seemingly gets reloaded - second try (I hate the Linux linker). - * TODO: never reload fail DLL, abort engine - - -2000-12-11 Bernd Kreimeier - - * TEST: recompile QVM/DLL and executable to test new UI code. - The UI QVMs from the paks still do not work. - - * SOS: changes in UI code! - * code/q3_ui/ui_public.h: this file is deprecated - Note: e.g. it does not contain the background track calls. - * code/ui/ui_public.h: the uiImport_t enum here determines - the values. - * code/ui/ui_syscalls.asm: same as q3_ui now, were: - equ floor -111 - equ ceil -112 - * code/q3_ui/ui_syscalls.asm: these are now switched, were: - equ trap_S_StartBackgroundTrack -63 - equ trap_S_StopBackgroundTrack -64 - The new values match the ui/ equivalent. Also, floor (-108) - and ceil (-109) are different in ui/. - - * CVS: going to check in this snapshot and tag it as - cvs tag id1-27g-loki001209-rc4 - Presumed equivalent to SOS tag "1.27g RC4" (master). As I can't - obtain the tagged code using SOS (neither Win32 nor Linux client) - I can only guess. - - * TEST: use my own VM code, ion baseq3/vm/*.qvm and missionpack/vm/. - This works - in other words, the menu bug seems in the UI code, and - is fixed in my codebase. - - * TEST: make release. - Note: I can postpone DLL specific problems. Bad performance is not - as important as outright bugs. Thus the UI QVM issue is the only - one that stops me from creating an RC. - TODO: Q3 UI QVM code from pak file does not work (neither does TA). - TODO: sound with video playback still awful. Threaded sound, I guess. - TODO: ERROR: couldn't open demos/DEMO002.dm3.dm_48 (same demo001.dm3.dm_48) - - TODO: do not show Q3 demos in TA menu? - TODO: new demos for Q3? Or at least error message? - - * code/game/bg_lib.c: itrinsics excluded by Q3_VM (another -O - compile). Uninitialized variable. - * code/unix/Makefile: -O for uninit on patched code. Also shortcuts. - TODO: DC_ONLY seems an obsolete flag, used in Makefiles, not source. - - * TEST: +set sv_pure 0 +set vm_game 1 +set vm_cgame 1 +set vm_ui 0 - Turns out that the pak0.pk3 UI QVM code is seemingly broken in TA - and Q3, but my UI DLL is not. In reverse, the QVM game/cgame for - Q3 seems to work quite well (including bots). The TA game/cgame - also works, including botlib init. - TODO: BotLib Init using game DLL gives: - TODO: Error: file weapons.c, line 38: unknown structure field number - TODO: Fatal: couldn't load the weapon config - TODO: Error: BotLoadMap: bot library used before being setup - - * TEST: checked the rc4winstlr.zip CD tree against - my test install. baseq3/pak4.pl3 and missionpack/pak0.pk3 - are identical, but I finally recognized that there was - a missionpack/pak1.pk3 not in the final install - left over - from an earlier update from id. Doesn't seem to affect the - DLL based runs at all. - Note: I still do not have the final CD snapshot Robert - promised me mid last week, they haven't even fixed the - FTP account they took down. Communication with id is as - abyssmal as ever. - -2000-12-08 Bernd Kreimeier - - * TEST: running with RC4 data files. - TODO: "bot library used before setup" (Q3+TA) - TODO: Q3 old mods wreak havoc (graceful bounce) - TODO: supress "FreeType code not available" in renderer - TODO: can't move in Q3 - TODO: items flicker in Q3 - TODO: no decals in Q3 - TODO: VM UI code still broken (Q3+TA) - TODO: sound code is awful - TODO: video playback inferior to earlier builds - - * code/q3_ui/ui_local.h: prototype trap_VerifyCDKey(..) - * code/game/g_active.c ( StuckInOtherClient): TA only. - * code/cgame/cg_draw.c: 4x unbalanced `#endif' - from patch? - * code/null/null_client.c (CL_CDKeyValidate): dummy added. - * code/qcommon/common.c: Q_acos missing, changed conditionals - - * code/qcommon/vm_x86.c: unreacheable _asm instruction that - gcc doesn't quite like... #if 0'ed for now - TODO: understand _asm { mov eax,[ebx] }, fix it for gcc - - * TEST: compile... - - * code/ui/ui_main.c: full REJECT. Manual merge. - Note: preserved debug_protocol lines, who knows what it's good for. - - * code/qcommon/files.c: REJECT. SafeMode, demo server FS_Restart. - - * code/client/snd_mem.c: REJECT: $SOS$. - * code/client/snd_dma.c: REJECT: $SOS$. - * code/client/cl_cin.c: REJECT. com_timescale, $SOS$. - - * code/cgame/cg_draw.c: REJECT. Lots, but virtually all either - float postfix (on some, not all places), or #ifndef MISSIONPACK - that I had already put in during -Werror (conditional unused). - - * code/cgame/cg_consolecmds.c: REJECT. id commented unused code - that I had #if 0'ed earlier. - - * code/game/: three REJECT for $SOS$. - * code/botlib/: lots REJECT for $SOS$. - - * Patch: patching up from demo source. - ln -s sos001204-rc4 work - diff -urbB sos001122-demo/ work > work.diff - ln -s cvs-1.27b/ work - patch -p0 < work.diff > work.patch - find cvs1.27b/ -name '*.rej' -print - - * CVS: going to check in this snapshot and tag it as - cvs tag id1-27b-loki001208-demo - Then patching up to RC4, as of sos001204-rc4 (no changes since, - should be equivalent to SOS tag "1.27g RC4" (raduffy), i.e. master. - - * TEST: installed demota/ from Win32 distribution. Binary - fails claiming "Corrupted pak0.pk3". Abandoned. - Note: a Linux demo for Q3TA has no priority. Most important is - the Q3A point release in time for Q3TA hitting shelves, followed - by testing for Q3TA. The source is in CVS and tagged (see above) - in case a demo matching the released files has to be provided - later. - - -2000-12-07 Bernd Kreimeier - - * TEST: compile and link - succeeds. - - * code/ui/ui_main.c: UI_StopServerRefresh now uaws. - New unused variables. - - * code/unix/unix_main.c: added Sys_LowPhysicalMemory() stub. - TODO: write Linux equivalent to GlobalMemoryStatus. - - * code/qcommon/common.c: Com_Memset/Com_Memcpy. Neither assembly - nor C versions included if not on Win32 i386. - TODO: using/porting assembly? - - * code/qcommon/files.c: unused variable. - TODO: fs_scrambledProductId unused if 0 for now. - Note: -DFS_MISSING for id's pak cleanup, not used. - - * TEST: compile and link - fails. - - * code/macosx/Client/Makefile.postamble: empty ORIG. - * code/macosx/Client/Makefile.preamble: ORIG. $(BOTLIB_OBJS) added. - - * code/server/sv_client.c: ORIG. Com_Memset. - * code/renderer/tr_shader.c: ORIG. Com_Memset, CIN_Shader. - * code/qcommon/vm_x86.c: ORIG. Com_Memcpy. - * code/qcommon/unzip.c: REJECT. Com_Memcpy, $SOS$. - * code/qcommon/qcommon.h: ORIG. PROTOCOL 47, plus Sys_LowPhysicalMemory. - * code/qcommon/md4.c: Com_Memset,Com_Memcpy (ORIG). - * code/qcommon/files.c (Sys_ConcatenateFileList): REJECT. - Our additons threw it off, plus $SOS$. - * code/qcommon/common.c: they fixed same unused variables (REJECT). - - * code/ui/ui_shared.c: additions (ORIG). - * code/ui/ui_gameinfo.c: COM_Compress added (ORIG). - * code/ui/ui_atoms.c: print statements removed (ORIG). - * code/ui/ui_main.c (UI_DoServerRefresh): REJECT on comment edit... - - * code/game/g_cmds.c (Cmd_VoiceTaunt_f): logic changed heavily. ORIG. - * code/game/q_shared.h: Q3_VERSION "Q3 Team Arena Demo 1.27b" - plus Com_Memset, Com_Memcpy, CIN_shader, COM_Compress. - * code/game/g_main.c: Cvar change only - * code/game/ai_dmq3.c: $SOS$. - - * code/client/snd_mix.c: Com_Memset - * code/client/client.h: additions (ORIG). - * code/client/snd_mem.c: see below. - * code/client/snd_dma.c: $SOS$ (CVS keyword). - - * code/client/cl_cin.c: they removed unused (REJECT). - * code/cgame/cg_servercmds.c: ORIG. compress, noTaunt etc. - * code/cgame/cg_main.c: ORIG. Conditonal branch, COM_Compress. - * code/cgame/cg_consolecmds.c: ORIG. Cvar values changed. - * code/cgame/cg_draw.c (CG_DrawTeamBackground): ORIG. - no reject but *.orig file created. I just mark spots were - code changed after verifying the patch succeeded. - - * code/cgame/cg_event.c: fixed reject (REJECT). - * code/botlib/: all *.rej here due to SOS/CVS $Keyword$. - TODO: preserve SOS comments/rev history somehow. - - * Patch: patching up to demo source. - ln -s sos001122-demo work - diff -urbB sos001119/ work > work.diff - ln -s cvs-1.26/ work - patch -p0 < work.diff > work.patch - find cvs1.26/ -name '*.rej' -print - - * CVS: going to check in this snapshot and tag it as - cvs tag id1-26w-loki001207 - to prepare for upgrading to RC4. I have already made - many more changes than I wanted to w/o getting any - closer to pinpointing the problem, I might as well - patch up to id's more current sources. - - * code/botlib/be_interface.c: initialize by memset. Turns - out that this fails in Export_BotLibSetup on BotSetupWeaponAI - loading "weapons.c" (from the pak, presumably) with an unknown - structure field number. Mismatch of datafiles vs. source again. - - TODO: id replaced memsets in later source. - TODO: have memsets on all exports and imports. - - * SOS: RC4 source should be tagged "1.27g RC4" (raduffy). - Unfortunately the Linux client doesn't care a bit. Show - History does work if from/to date differ by at least a - day, and it shows the tag on code/ (only that subtree), - but recursive get aborts halfway. - Manual: http://www.sourcegear.com/SOS/Doc/ - -2000-12-06 Bernd Kreimeier - - * TEST: accepting missing shaders now. No bots, but I can - actually enter the game and play (more than can be said for - classic Q3 right now). - TODO: Error: BotStartFrame: bot library used before being setup - - * code/renderer/tr_shader.c: took out assertion for now... - * TEST: now missiopack/cgame loads - TODO: tr_shader.c:2275: R_FindShaderByName: failed - TODO: searches ui/assets/3_cursor2.TGA, has ui/assets/3_cursor3.tga - - * code/unix/Makefile (MPCGOBJ): ui_shared.o (duh). - DONE: /cgamei386.so: undefined symbol: PC_Float_Parse - - * code/botlib/be_ai_goal.c: initialize campspots etc. This - might or might not fix this one (didn't get back to gdb due - to mouse-only navigation). - DONE: 0x80d1d5b in BotFreeInfoEntities () at be_ai_goal.c:447 - - * TEST: this time with missionpack/cgame loading... noy - TODO: TA menu blocked after end of intro movie - TODO: console in_mouse 1 doesn't grap pointer even on vid_start? - - * code/cgame/cg_newdraw.c: -Werror. - * code/unix/Makefile (MPCGOBJ): cg_newdraw.o was missing (duh). - DONE: missionpack/cgamei386.so: undefined symbol: CG_OwnerDrawVisible" - - * code/ui/ui_shared.c:1309 assign after bail on NULL. - DONE: segfault in Item_SetFocus (item=0x0, x=0, y=0) - - * TEST: new set of DLL's (this time hopefully correct). - All baseq3/ DLL's load, as does the missionpack/ UI DLL. - The menus now work in both (TA seems mouse-only on everything - but "Quit"). Segfault on delayed TA "Quit" (stack fubared): - #5 0x809fc28 in VM_Call (vm=0x88408a0, callnum=3) at ..//qcommon/vm.c:617 - #6 0x805aafc in CL_KeyEvent (key=9, down=qtrue, time=128644) cl_keys.c:1194 - TODO: TA menu's w/o mouse? - TODO: Win32 goes submenus but does not unfold - TODO: Linux does not go submenus - - * code/ui/ui_main.c: see below. - TODO: LCC gets fits - operands of = have illegal types - TODO: 'pointer to const unsigned char' and 'pointer to const char' - * code/ui/ui_shared.c: see below. - * code/ui/ui_gameinfo.c: see below. - * code/ui/ui_atoms.c: see below. - * code/game/g_bot.c: more cruft. - * code/cgame/cg_draw.c: loads of functions modified for - MISSIONPACK that aren't used at all for MISSIONPACK anymore. - Development relics. - - * code/cgame/cg_consolecmds.c: -Werror. - Note: due to Makefile error never ever compiled... - - * code/unix/Makefile: fixed various dependency errors - for game and ui library. - TODO: create a new Makefile with patsubst and rules. - TODO: why C_ONLY in the i386 dedicated server? - - * code/unix/unix_main.c: use dlerror() excessively. - Littered more unused DLL related functions with assert(0). - TODO: clean up Sys_Load/UnloadDll (a real mess) - TODO: remove Zoid code cruft (unused per-DLL functions) - - * code/game/bg_misc.c: changed G_Printf for Com_Printf. - This was undefined in baseq3/uii386.so preventing loading. - - * TEST: +set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0 - Note: so far I used only the game DLL.. duh. - UI DLL fails to load: missing G_Printf. - - * code/unix/Makefile: -DMALLOC_CHECK in addition to - the -DZONE_DEBUG I have used since switching to calloc. - Using MALLOC_CHECK=1 for now, might use 2 if something - comes up. - - * code/renderer/tr_init.c (GL_SetDefaultState): it does get - called, but does not show up in the log. - - * TEST: tried executing a script - get bounced. - TODO: is there any way to jump into a map? - TODO: cl_cinematics 0 (supress all fullscreen RoQ) - Next: used r_logfile 200 in Win32 (RC4) and Linux. - There is a buckload of setup code seemingly not done - at all in Linux? Either that, or logging is enabled - with a delay in Linux. - - * code/unix/linux_glimp.c: fixed autorepeat (H2/Fakk2 way). - -2000-12-05 Bernd Kreimeier - - * code/renderer/tr_mesh.c: added assert there. - * TEST: menus and in-game drawing are just as they were with - the initial SOS001119 port. In addition: - R_AddMD3Surfaces: no such frame 0 to -2147483477 - for 'models/players/xaero/upper.md3' - R_AddMD3Surfaces: no such frame -2147483477 to 171 - R_AddMD3Surfaces: no such frame 171 to -2147483498 - ad nauseam (used as my player model). - Triggered: haveing a trRefEntity_t *) 0x41dbbd00 with - frame = -2147483477. Might be a red herring (PRINT_DEVELOPER), - ignore for now. - - * code/ui/ui_main.c: missing return. - * code/ui/ui_shared.c: excess byte in initializer (which gcc - did not caught, but LCC did). Also LCC complains about - missing returns, but gcc doesn't (neither says unreacheable - code though). If necessary (MsVC?) guard with Q3_VM. - - * code/q3_ui/ui_ingame.c: see below. - * code/q3_ui/ui_atoms.c: voidfunc_f. LCC warns about conversion - from `pointer to void' to `pointer to void function(void)' - being compiler dependent. Casting NULL. Guess what, doesn't fix - it either. - TODO: do not use these cursed scripts to generate VM code, - we do not have proper rules for LCC/q3asm, thus the files never - get updated. - - * code/unix/Makefile: for paranoia's sake recreated the 1.17 - compile for the UI DLL (where only q_shared/math were actually - compiled as DO_SHLIB_CC. - Later: switched to different gcc. - - * STATIC: remaining problems are vmMain (same entry point for all - DLL's), could use cgMain, uiMain and gMain here for HARD_LINKED. - Note: I don't think id has used this in ages. - Plus all the collisions in *_syscalls.c, which simply can't be - fixed cheaply. None is the superset of 2 others, neither seems - w/o overlap to others. Full stop. - - * code/botlib/be_aas_move.c: see below. - * code/game/ai_dmq3.c: VEC_UP/DOWN, MOVEDIR_UP/DOWN now static. - See also game/g_utils.c for existing static duplicates. - - * code/game/q_shared.h: #define stricmp strcasecmp - * code/unix/Makefile: no mo' -Dstricmp=strcasecmp, see q_shared.h - Also: no mo' -I/usr/include/glide, no FX - TODO: are we building against system GL headers? ../Mesa/? - - * code/q3_ui/ui_atoms.c: comment on duplication - * code/cgame/cg_drawtools.c: use UI/CGAME_HARD_LINKED on UI duplicates - TODO: does this UI_ code in cg_drawtools/ui_atoms belong into ui_shared? - - * code/unix/Makefile: use -DQ3_STATIC - * code/game/q_shared.h (*_HARD_LINKED): trigger on Q3_STATIC - Later: collision between UI and CGAME is still there. This fixed - the Com_Error, Com_Printf issues though - - * code/unix/Makefile ($(B)/q3static/ai_vcmd.o): this file was - missing, hence undefined symbol. - ($(B)/baseq3/game/ai_vcmd.o): same here. - ($(B)/missionpack/game/ai_vcmd.o): same here. - - * STATIC: cg_syscalls.c, g_syscalls.c and ui_syscalls.c alias. - Multiply defined symbols: - Com_Error, Com_Printf - VEC_UP, VEC_DOWN - MOVEDIR_UP, MOVEDIR_DOWN - vmMain - dllEntry - PASSFLOAT - trap_Error - trap_Milliseconds - trap_Argc - trap_Argv - trap_FS_FOpenFile - trap_FS_Read - trap_FS_Write - trap_FS_FCloseFile - trap_FS_GetFileList - trap_R_RegisterModel - trap_R_RegisterSkin - trap_R_RegisterFont - trap_R_RegisterShaderNoMip - trap_R_ClearScene - trap_R_AddRefEntityToScene - trap_R_AddPolyToScene - trap_R_AddLightToScene - trap_R_RenderScene - trap_R_SetColor - trap_R_DrawStretchPic - trap_R_ModelBounds - trap_UpdateScree - trap_S_StartLocalSound - trap_S_RegisterSound - trap_Key_IsDown - trap_Key_GetCatcher - trap_Key_SetCatcher - trap_GetGlconfig - trap_PC_AddGlobalDefine - trap_PC_LoadSource - trap_PC_FreeSource - trap_PC_FreeSource - trap_PC_ReadToken - trap_PC_SourceFileAndLine - trap_S_StopBackgroundTrack - trap_S_StartBackgroundTrack - trap_RealTime - trap_CIN_PlayCinematic - trap_CIN_StopCinematic - trap_CIN_RunCinematic - trap_CIN_DrawCinematic - trap_CIN_SetExtents - trap_MemoryRemaining - trap_SendConsoleCommand - trap_Cvar_Register - trap_Cvar_Update - trap_Cvar_Set - trap_Cvar_VariableValue - trap_Cvar_VariableStringBuffer - trap_RealTime - trap_SnapVector // used in game/bg_*.c, needs conditional - More aliasing between ui_atoms.c and cg_drawtools.c: - UI_DrawBannerString - UI_ProportionalStringWidth - UI_ProportionalSizeScale - Undefined symbol: ai_team.o: In function `FindHumanTeamLeader': - ai_team.c:1899: undefined reference to `BotVoiceChat_Defend' - Note: - - * code/game/g_main.c: unused. - * code/game/g_arenas.c: unused. - * code/game/ai_team.c: init. - * code/game/ai_dmnet.c: /* in comment (odd). - Note: why do these come up now but not earlier? - TODO: the make dependencies might target wrong files. - - * code/unix/Makefile (TARGETS): added q3static. - Note: this is baseq3/ - - * TEST: +set r_logfile 100. It seems that the addition of - code (add an assertion etc.) changes the behavio of the binary. - The intro cinematics code seems to suffer first - didn't play, - then played, then (another assert added) doesn't play. Watch - out for (missionpack): - UI_CIN_PlayCinematic - SCR_PlayCinematic( mpintro.roq ) - trFMV::play(), playing mpintro.roq - Also fails to exit cleanly: break gives - #0 0x401919ee in __select () - #1 0x400bbcb8 in __DTOR_END__ () - #2 0x4004baa1 in _XSend () - #3 0x452b009f in GLXRenderFlush () - #4 0x804ce0c in _XRead () - #5 0x40680813 in ?? () - Stack is corrupted. - Note: ~/.q3a/gl.log - TODO: write per-frame files (see Heretic2) - TODO: add Heretic2 QGL (more detail) - - * code/unix/linux_qgl.c (QGL_EnableLogging): fixed countdown - (i.e. propagated changes from win32/, see Fakk2). - - * code/unix/linux_glimp.c: fixed QGL_EnableLogging argument - to avoid cast error (always qfalse). - - * code/unix/Makefile (DEBUG_CFLAGS): use ZONE_DEBUG. - - * code/qcommon/common.c: replaced malloc with calloc calls. - - * code/q3_ui/ui_local.h: have to use ui/ui_public.h - * code/cgame/cg_servercmds.c: requires ../ui/menudef.h - - * code/cgame/cg_consolecmds.c: ui/ui_shared.h is unique. - * code/q3_ui/ui_public.h: make sure this won't be compiled. - * code/client/client.h: we have to include ui/ui_public.h. - Note: id is obviously maintaing only the ui/ headers, so the - headers in q3_ui/ are deprecated. - - * code/renderer/tr_shader.c: added assertions (see Ryan's Fakk2 - problems with missing shaders). - - * code/game/g_cmds.c: below. - * code/game/ai_vcmd.c: below. - * code/game/ai_team.c: below. - * code/game/ai_dmnet.c: below. - * code/game/ai_dmq3.c: below. - * code/game/ai_chat.c: below. - * code/game/ai_cmd.c: ../../ui/menudef.h (new Q3TA script directory). - - * code/cgame/cg_newdraw.c: make sure it won't compile w/o MISSIONPACK. - - * code/cgame/cg_servercmds.c: below. - * code/cgame/cg_event.c: below. - * code/cgame/cg_consolecmds.c: below. - * code/client/keys.h: below. - * code/client/client.h: below. - * code/q3_ui/ui_local.h: include from ../q3_ui/ not ../ui/. - Note: id seems to intentionally use the header from the new ui/. - - * Makefile: checked -I$(UIDIR), there is no such. That means all - files include directly, which means all (including Q3) are using - the new ui/ headers. - -2000-12-04 Bernd Kreimeier - - * RC4: released as 362101115 Dec 4 11:40 TA_Q3A_RC4.zip - - * TEST: the corrupted menu problem is back :-(. Looks like I am in - for a static link next. - - * code/unix/Makefile (clean2): fixed (not all new OBJ covered). - * code/q3_ui/ui_teamorders.c: -Werror. - * code/q3_ui/ui_team.c: -Werror. - * code/q3_ui/ui_qmenu.c (Bitmap_Draw): -Werror. - * code/q3_ui/ui_mods.c (UI_Mods_LoadModsFromFile): unused. -Werror. - * code/q3_ui/ui_controls2.c: -Werror. - * code/q3_ui/ui_atoms.c: -Werror - * code/null/null_client.c: -Werror. - * code/unix/linux_joystick.c: -Werror. - * code/unix/linux_glimp.c: -Werror. - * code/unix/linux_qgl.c: -Werror. - * code/unix/unix_shared.c: -Werror. - * code/unix/unix_net.c: -Werror. - * code/unix/linux_local.h: added missing prototypes. - * code/unix/unix_main.c: -Werror. Includes linux_local.h - * code/jpeg-6/jdmainct.c: see below. - * code/jpeg-6/jcmainct.c: variables called "main" (*moan*) - * code/jpeg-6/jcdctmgr.c (forward_DCT): -Werror. - * code/botlib/l_script.c (PS_ReadLiteral): -Werror - * code/botlib/l_precomp.c (PC_AddBuiltinDefines): -Werror. - * code/botlib/be_interface.c: -Werror. - * code/botlib/be_aas_reach.c: -Werror - * code/botlib/be_aas_cluster.c: -Werror - * code/game/be_aas.h: -Werror. - Note: MrElusive accumulates a lot of code history in nested comments, - which gcc doesn't like at all. #if 0'ed to avoid. - * code/qcommon/vm_interpreted.c: -Werror. - * code/qcommon/unzip.c: -Werror. - * code/cgame/cg_servercmds.c: -Werror. - * code/cgame/cg_main.c: -Werror. - * code/cgame/cg_drawtools.c: -Werror. - * code/game/bg_misc.c: -Werror. - * code/game/be_ai_move.h (bot_avoidspot_s): added. - * code/botlib/be_ai_move.c: removed typedef struct bot_avoidspot_s - * code/client/snd_mix.c: -Werror. - * code/qcommon/md4.c: -Werror. - * code/qcommon/common.c: -Werror. - * code/client/cl_keys.c: -Werror. - * code/client/cl_cin.c: -Werror, init local variables. - * code/unix/Makefile: -Werror. need -O for -Wall for uninitialized - Note: the above is the list of files that got touched during a pass - with -g -O -Werror -Wall flags (in the hope of finding uninitialized - memory and ambiguous statements). Most of the above are simply - unused variables (or even code). - - TEST: RC3 data files, but DLL's. - TODO: TA gets stuck in initial sound, doesn't play cinematics (sometimes) - TODO: Q3 intro movie looses sound after Sarge gets teleported - TODO: Q3 ingame renders world, weapon, muzzleflash, hud, can shoot, - TODO: but no movement, hud background is fubared. - - * code/cgame/cg_main.c: cg_singlePlayerActive - - * code/q3_ui/ui_login.c: doesn't seem to be used? - * code/game/g_rankings.c (G_RankRunFrame): doesn't seem to be used. - * code/q3_ui/ui.sh: disabled this. - * code/q3_ui/q3_ui.sh: changed include path to ../q3_ui/ (duh). - - * code/game/game.sh: changed include path to ../q3_ui/ which - is not in the Win32 batch file. - * code/cgame/cg_rankings.c: this does not seem to be included. - * code/cgame/cgame_ta.sh: added -DCGAME. Also added cg_syscalls.c - to build (also missing in Win32). - - * code/cgame/cgame.sh: added -DCGAME (see cgame.bat). Also - changed include path to ../q3_ui/ which is not in the Win32 - batch file. Also added cg_syscalls.c to build (missing in - Win32). - -2000-12-01 Bernd Kreimeier - - * RC3: released as of sos001201 / Q3 1.27f - - * code/unix/Makefile: more fixes with clean build. The - changes made fix the menu rendering for Q3 but not TA. - Ingame graphics still broken. - - * code/game/game_ta.sh: created. Use game_ta.q3asm here. - * code/game/game.sh: no -DMISSIONPACK - * code/game/game_ta.q3asm: CR/LF, /. - - * code/cgame/cgame_ta.sh: created. Use cgame_ta.q3asm here. - * code/cgame/cgame.sh: no -DMISSIONPACK. No cg_newdraw, ui_shared. - * code/cgame/cgame.q3asm: No cg_newdraw, ui_shared. - CR/LF, /, cg_newDraw, and the output path/name. - - * code/q3_ui/q3_ui.q3asm: output to ui not q3_ui... - - * code/cgame/cg_event.c: cg_singlePlayerActive used here. - TODO: guard by MISSIONPACK - * code/cgame/cg_local.h: named q3print_t enum. Cvar - cg_singlePlayerActive for both Q3 and TA. - - - * code/unix/Makefile: cleanly separate B/baseq3/ and - B/missionpack/ subtrees during build. While new and old - UI are in separate directories, the cgame/ and game/ - are shared, with conditional -DMISSIONPACK compile - and different files includeds (cd_draw, cg_newdraw). - That means twice the number of targets (3 DLL's, 3 QVM's, - times two), and different build rules. - TODO: carefully check Win32 build for (other) conditionals - TODO: carefully check Win32 build for link lists - - * CVS: ui/, code/ui, botfiles/ and subdirectories are added. - The code/macosx/ directory turned out to be a real pain that - had to be edited manually, throwing out CVS/ directories in - the tree that had been created by SOS as they are in id's - repository: - code/macosx/Client/CVS - code/macosx/Client/PBUserInfo/CVS - code/macosx/Client/Quake3.nib/CVS - code/macosx/Common/CVS - code/macosx/DedicatedServer/CVS - code/macosx/DedicatedServer/PBUserInfo/CVS - Now tagged - cvs tag id1-26y-loki001119 - TODO: there are several new files not yet linked? - - * ChangeLog: merged the Changelog from the bk00119 working - branch (initial Q3TA port) based on sos001119 snapshot. Also - merged the source tree with cvs-1.17. - In the ChangeLog below *** MISSIONPACK *** indicates work - that was done on the branch (code-sos/ prefix in files). - The cvs update of this will be tagged with - cvs tag id1-26y-loki001119 - Use this tag to hunt for possible Linux fixes that got lost - (i.e. got dropped by id since id000516 and were thus not in - sos001119, but did not show in diff id000516 cvs1-17). - New directories in CVS: botfiles/, ui/. - Missing from SOS/Missionpack: SDK directories. - common, lcc, libs, q3asm, q3data, q3map, q3radiant. - - - * ssreport.txt: below. - Note: watch for files called "ssreport.txt", that's id ChangeLog. - * ui/ui_syscalls.asm: below. - * q3_ui/ui_syscalls.asm: below. - * game/g_syscalls.asm: below. - * cgame/cg_syscalls.asm: below. - * bspc/linux-i386.mak: below. - * bspc/lcc.mak: below. - * botlib/linux-i386.mak: below. - * botlib/lcc.mak: below. - * A3D/a3d_console_variables.txt: CR/LF issue (minimize diffs). - - * CVS: the checked bk001119 work copy of the sos001119 initial - checkout (completed with everything in the SOS "Missionpack" - tree, i.e. botfiles/ and botfiles.* added), copied over the - cvs-1.17 checkout. - Note: in these cases, BEWARE ui -> q3_ui/ links, and different - ChangeLogs. Also "make clean" helps. - - * unix/unix_net.c: below. - * unix/unix_main.c: below. - * unix/matha.s: below. - * unix/linux_qgl.c: below. - * unix/linux_glimp.c: see also linux_joystick.c. - * server/sv_client.c: below. - * renderer/tr_surface.c: below. - * renderer/qgl.h: below. - * qcommon/qcommon.h: below. - * qcommon/files.c: below. - * qcommon/common.c: below. - * q3_ui/ui_demo2.c: below. - * mac/mac_net.c: below. - * mac/mac_glimp2.c: below. - * game/surfaceflags.h: below. - * game/bg_lib.c: checked against id00516/cvs-1.17a diff. - * bspc/bspc.c: TH_AASToTetrahedrons call removed since id000516. - Note: our final compare of id000516 against cvs-1.17a, making sure - that all these differences are in bk001119 (initial Q3TA port). - If id branched the Q3TA base off before id000516 we might be screwed. - Note: I do not diff against bk000520, which had some minor changes - against id000516 (check VectorArrayNormalize, OTConfiguration), which - seem consistent with me taking a pre-id000516 source snapshot for that - working branch. - -2000-11-30 Bernd Kreimeier - - * TEST: compiled using the symbolic link ui/ -> q3_ui/. - Had to undo one CVS change, regarding - code/cgame/cg_syscalls.asm - code/game/g_syscalls.asm - code/q3_ui/ui_syscalls.asm - These files are neither generated by Win32 cgame.bat - nor cgame.sh (etc.), thus seemingly maintained by hand. - cvs tag pr1-17-loki001130b - should be used if somebody needs this 1.17 snapshot - (which, remember, is post-release, with additional fixes). - Later: - cvs tag pr1-17-loki001130c - includes the full ChangeLog (duh). - - * CVS: up until cvs-1.17-001130, code/ui/ contained the - Q3 code for the UI QVM/DLL. In Q3TA, this code has been - moved to code/q3_ui/, while at the same time the new - (scripting driven) UI code for Q3TA was maintained in - code/ui/. To preserve the history of code/ui/, it has been - renamed to q3/ui/ in the CVSROOT. - Note: this will BREAK all cvs-1.17 and before checkouts. - To compile earlier versions, move or link q3_ui/ to ui/. - The code has been tagged - cvs tag pr1-17-loki001130 - after the change. - DONE: remove code/*/vm/*.asm from CVSROOT - Note: this includes code/*/*.asm files (from *_syscalls.c). - These were originally tracked in CVS, but if we need - comparison of q3asm output or QVM files we can rely - on the Win32 and Linux SDK now. These files have been - physically removed from CVS now, followed by - cvs tag pr1-17-loki001130a - -2000-11-30 Bernd Kreimeier *** MISSIONPACK *** - - * RC2: new ZIP file (another 360M for convenience). - - * SOS: new CVS module, Quake3_sos. This will be used to track - the unchanged SOS checkouts from id. As their repository - is read-only, and there is no estimate on when changes might - be backpropagated there, I will track their changes in a - separate module, and update our local Quake3 module - accordingly. This is effectively "tracking 3rd party" - w/o import and half-automated, forced mergers - in other - words, we now branch starting with our post-1.17 changes, - for the benefit of moving at all. - Baseline is a slightly changed PR-1.17 id000516 source dump - (essentially ui/ moved to q3_ui for continuity, and CR/LF etc.). - cvs import Quake3_sos id000516 pr1-17-win32 - cvs import Quake3_sos sos001119 pr1-26-win32 - cvs import Quake3_sos sos001120 pr1-26-win32-001120 - cvs import Quake3_sos sos001121 pr1-26-win32-001121 - cvs import Quake3_sos sos001122 pr1-26-win32-001122 - cvs import Quake3_sos sos001122-demo pr1-26-win32-demo - This is about the 1.26w Team Arena Win32 demo release, give or - take a couple of lines. Has Q3_VERSION "Q3 Team Arena Demo 1.27b". - cvs import Quake3_sos sos001123 pr1-26-win32-001123 - cvs import Quake3_sos sos001126 pr1-26-win32-001126 - Now track id versions (see code/game/q_shared.h:Q3_VERSION) - cvs import Quake3_sos sos001128 pr1-27c-win32-001128 - With 1.27d they switched from Demo to full version (RC1). - cvs import Quake3_sos sos001129 pr1-27d-win32-001129 - cvs import Quake3_sos sos001130a pr1-27d-win32-001130a - Now switched to 1.27e. This import is done from the SOS - working directory. - cvs import Quake3_sos sos001130b pr1-27e-win32-001130b - Note: SoS created rwx attributes which are luckily fixed - automagically during import. It is also seemingly incapable - to compare files, and leave files that have not changed the - hell alone. I can't do cvs update due to the $..$ tags in - the original files (which CVS can't be told to ignore), - so I have to do import (creating a load of vendor tagged - branches), but at least cvsweb and cvs get the revisions - right. - - * code-sos/unix/Makefile: added linux_joystick - * code-sos/unix/linux_local.h: match mac/ and win32/, for prototypes. - - * code-sos/unix/linux_joystick.c: new file, code from linux_glimp.c - Note: decided to separate this, as (a) we might edit/extend - a lot, (b), it's not in the id tree, (c) it's not GL, (d) - there might be even more oddball devices. Anything that - cuts down on diffs. - - * code-sos/unix/linux_glimp.c (Q_stristr): const return (cvs1.17). - Also (XLateKey): added more keyboard mappings (ASCII on - upper row digits) (cvs1.17). Added in the minimal joystick - hooks (cvars, function calls). Fixed joystick cvar naming - to match win32 (kept joystick_threshold). - TODO: joystick stubs for dedicated? - - * CVS: I have to move up to 1.27d (data, Win32 networking). - With exception of linux_glimp.c (mostly joystick code), - all cvs1.17 changes should now be in the work snapshot - based on the first sos001119 we got from id. There are - also some additional changes in there already, thus I'll - move the (buggy) 1.26 snapshot into CVS before adding even - more differences. - - -2000-11-29 Bernd Kreimeier *** MISSIONPACK *** - - * RC1: TeamArena_Q3A_RC1.zip. Source has moved from - Q3VERSION "Q3 Team Arena Demo 1.27c" to "Q3 1.27d" now. - - * code-sos/qcommon/common.c: added Com_InitPushEvent(). Also - increased MAX_PUSHED_EVENTS to 256. - Note: this is another case of buffer memory not zero'ed. - Com_EventLoop, fixed evTime to evType in debug print. - - * TEST: baseq3/ - +set sv_pure 0 +set vm_game 0 +set in_mouse 0 +set developer 2 - TODO: Team Arena in menu leads to RE_Shutdown(1) and locks - TODO: can't play game - TODO: shaders can't load *.tga, *.jpg files are there - TODO: DO_CC linking for DLL's, DO_SHLIB_CC only for export? - TODO: ERROR: Bad player movement angle - TODO: Warning: cvar "..." given initial values: "..." and "..." - TODO: TA demo ERROR: CL_ParseServerMessage: Illegible server message - TODO: WARNING: Com_PushEvent overflow - - * code-sos/qcommon/files.c: add NULL filter for our Sys_ListFiles calls. - * unix/unix_shared.c (Sys_ListFiles): signature has changed, - additional Sys_ListFiles argument now. - - * code-sos/unix/unix_net.c (Sys_GetPacket): see below (readcount=0). - * code-sos/unix/unix_main.c: see below (Mike's and my changes to DLL - loading, my event buffer clear fixes). - * code-sos/unix/linux_qgl.c (QGL_Init): see below (__FX__ guards). - TODO: abstract WGL/GLX and end unfortunate QGL duplication. - TODO: spice up QGL with Linux H2 full version. - * code-sos/q3_ui/ui_demo2.c: fix on demo names - no Q_strupr(demoname). - Note: in CVS this fix is in ui/ui_demo2.c. CVS is screwed by - id choosing the old name for new directory... - TODO: manual intervention on "ui goes q3_ui" in CVSROOT? - * renderer/qgl.h: see below (__FX__ guards). - * qcommon/files.c: migrated in the 1.17cvs changes against the - id000516 code dump, i.e. the (not marked - boo hiss) mkv changes. - Note: all the above is based on a diff of the last id code dump - pre-1.17 against our CVS, with those fixes now migrated into the - sos1.26 snapshot. - TODO: move in joystick code. - TODO: replace XAutoRepeatOn/Off with filter (focus). - TODO: DGA 2.0 and such. - - * code-sos/game/q_shared.c: valid compare for NULL strings - * code-sos/unix/unix_main.c: QRTLD, and now using RTLD_NOW. - Note: it is a bad idea to load game DLL's that are missing symbols. - - * code-sos/ui/ui_main.c: see below. - * code-sos/game/g_main.c: see below. - * code-sos/q3_ui/ui_main.c: see below. - * code-sos/cgame/cg_main.c: made cvarTable and cvarTableSize static. This resolved - a segfault related to traversing the UI table during Init. - Note: there is a segfault related to this variable being out of bounds. - Different struct size in global variables possible aliasing between the - DLL's. - - * code-sos/unix/unix_main.c (Sys_Error): assert(0), no exit in debug. - * code-sos/game/q_shared.c: now aborts on NULL destination. Also DPrintf's - on bogus excess copies. - TODO: make all those string functions safe, at least assert. - * code-sos/server/sv_init.c: comment in SV_Init - // init the botlib here because we need the pre-compiler in the UI - Called in qcommon/common.c:Com_Init, were CL_Init is called afterwards... - * code-sos/server/sv_bot.c: the botlib_import is filled here. - * code-sos/unix/unix_main.c (Sys_GetBotLibAPI): RTLD_NOW. Which is for naught, - as this code is not used and has never been used. assert(0) - - * code-sos/botlib/be_interface.c: botimport supposed to be set here. - * code-sos/botlib/l_memory.c: segfault with q3_ui/ DLL. - #1 0x80e23ec in GetMemory (size=35) at ..//botlib/l_memory.c:331 - 331 ptr = botimport.GetMemory(size + sizeof(unsigned long int)); - as botimport is completely NULL'ed. - - * code-sos/q3_ui/q3_ui.sh: created from ui/ui.sh 1.17 - - * code-sos/q3_ui/q3_ui.q3asm: unfubared (CR/LF, / path). - - * code-sos/unix/Makefile: added q3_ui/ make targets (basically - ui/ targets from CVS 1.17 Makefile for starters). - - * code-sos/q3_ui/: this is the old UI code, which does not use - ../ui/menus.txt (see ui/ui_main.c). In other words, - the code in ui/ now has to be compiled or qvm'ed - for missionpack/, but to create the necessary DLL or - QVM modules for baseq3/ we need to use q3_ui/. - - -2000-11-27 Bernd Kreimeier *** MISSIONPACK *** - - * code-sos/game/bg_lib.c: ld problem with a custom "tan(..)" - TODO: loooking forward to SIGFPE on this code base. - - * code-sos/ui/ui_util.c: this file is empty. - - * code-sos/ui/ui.sh: new files: - ui_shared.c - ui_util.c - Replaced by the /ui/*.menu files: - q3lcc: can't find `../ui_cdkey.c' - q3lcc: can't find `../ui_ingame.c' - etc. - - * code-sos/cgame/cgame.q3asm: added cg_newdraw entry. - Also added ui_shared entry. - * cgame/cgame.sh: added cg_newdraw.c entry. - Also added ../ui/ui_shared.c entry. - - * code-sos/cgame/cg_newdraw.c: renamed (was cg_newDraw.c mixed case). - Note: the infidels have taken over. - - * cgame/cgame.sh: added -DMISSIONPACK. - Note: w/o, q3lcc complains - ../cg_event.c:204: undeclared identifier `cg_singlePlayerActive' - ../cg_event.c:204: left operand of . has incompatible type `int' - which indicates that this source does not compile w/o MISSIONPACK - anymore. The baseq3/pak4.pk3 file in the Q3TA snapshot archives - are dated - 284464 11-10-00 14:02 vm/cgame.qvm - 463940 11-14-00 14:47 vm/qagame.qvm - 271596 11-14-00 14:48 vm/ui.qvm - the code dump is from 11-19. - Note: Make does not abort on q3lcc complains - - * code-sos/game/game.sh: also added ai_vcmd.c entry. - - * code-sos/ui/ui.q3asm: fubared (below). In addition, this is - the only one to have a - -o "/tmp/quake3/missionpack/vm/ui" - line in it. Given that the other 2 QVM modules are - also dependend on -DMISSIONPACK, this seems a real mess. - For now using the same path as the other 3. - * code-sos/cgame/cgame.q3asm: below. - * code-sos/game/game.q3asm: fubared. Fixed CR/LF and \ in paths - again (read by q3asm called by game.sh called by make). - * unix/Makefile: updated fpor DLL/QVM. - Note: also shell scripts to use q3lcc not lcc. - - -2000-11-27 Bernd Kreimeier - - * code/unix/Makefile: now expects a run/ directory - relative (between this, the Loki standards, and the - utility code in the same repository, it's ever so - slightly less dorky). - TODO: fix broken copyfiles target etc.pp. - - * code/game/bg_lib.c: turns out the changes I - undid 001120 were affecting original Zoid - Linux port related defines, which break VM - compile. Mike fixed those (which I unfixed - when referring to the latest id code that does - not contain these patches). However, they - duplicate ANSI libc symbols, so the guards might - be wrong. The symbols are missing when compiling - for VM, so I now use the existing lcc -DQ3_VM - flag: - //#if !defined ( _MSC_VER ) && ! defined ( __linux__ ) - #if defined ( Q3_VM ) - This will break DLL compile on non-ANSI platforms, - which will have to be added to the conditional then. - - * code/ui/ui.sh: below. - * code/game/game.sh: below. - * code/cgame/cgame.sh: Linux SDK installs q3lcc to - avoid collisions with regular lcc pre-installs. The - scripts fail with "lcc not found", but do not abort - the Makefile. - Note: now that VM code gets actually built, there - are errors: - g_main:648 ERROR: symbol vsprintf undefined - bg_pmove:1221 ERROR: symbol abs undefined - q_math:4309 ERROR: symbol fabs undefined - q_shared:2801 ERROR: symbol tolower undefined - q_shared:2862 ERROR: symbol toupper undefined - ai_dmq3:208 ERROR: symbol atoi undefined - ai_cmd:4951 ERROR: symbol sscanf undefined - - -2000-11-20 Bernd Kreimeier - - * TEST: test compile of pr-1.17+cvs fixes segfaults due - to new baseq3/pak4.pk3 - Note: to self ... 1.17 is not compatible with new files. - Checking into CVS next. - - * code/: changes applied by us that are not in id's code base - affect q_shared.c (NULL in Q_stricmp), files.c (FIXME fs_cdpath, - Sys_ConcatenateFileList, ui_demo2.c (demo no tolower on linux). - In unix/ linux_glimp.c (joystick code), qgl.h, linux_qgl.c (__FX__), - unix_main.c (dlopen bug and event buffers), unix_net.c (readcount), - matha.s (assembly warning). - - * code/server/sv_client.c (SV_WriteDownloadToClient): - No effective change on FS_SV_FOpenFileRead call, they reworked - autodownload some more seemingly. - - * code/renderer/tr_surface.c: VectorArrayNormalize - - * code/qcommon/qcommon.h: see below. - * code/qcommon/files.c: Com_ReadConfigs removed. - * code/qcommon/common.c: removed Com_ReadConfigs, - textual replacement of body in Com_Init. - - * code/mac/mac_net.c: not applied (undone by id) - OTConfiguration *config <> OTConfigurationRef config - - * code/mac/mac_glimp2.c: r_colorbits->integer > 16 - * code/game/surfaceflags.h (CONTENTS_BOTCLIP): added. - - * code/game/q_shared.h: not applied (undone by id) - #if defined(ppc) || defined(__ppc) || defined(__ppc__) - #define idppc 1 - #else - #define idppc 0 - #endif - - * code/game/q_math.c: added another CPP line to guard - BoxOnPlaneSide, removed WIN32 guard. - TODO: this could be broken code guarded in all current - compiles... - - * code/game/bg_lib.c: left Q#_VM guard for typedef cmp_t - Added !defined( __linux__ ) for tolower and atoi. - Note: the changes above relate to the very last code update - from id prior to the 6 month blackout, which were not in - CVS when Michael made his updates. Needed to establish the - baseline for the new patch. Source dump 1.17.00520, against - SOS 1.26w-001119 version. - -2000-11-20 Bernd Kreimeier *** MISSIONPACK *** - - * TEST: running against the data up to TeamArena_Q3A_001109.zip - Hunk_Clear: reset the hunk ok - Program received signal SIGBUS, Bus error. - "q3dm2", killBots==qtrue - #0 CM_ClearMap () at ..//qcommon/cm_load.c:644 - #1 0x80884a7 in SV_Map_f () at ..//server/sv_ccmds.c:159 - #2 0x8072579 in Cmd_ExecuteString (text=0xbffff4b0 "spmap q3dm2") at ..//qcommon/cmd.c:591 - #3 0x8071dfe in Cbuf_Execute () at ..//qcommon/cmd.c:190 - #4 0x80763f7 in Com_Frame () at ..//qcommon/common.c:2547 - #5 0x8130d6b in main (argc=13, argv=0xbffff984) at ..//unix/unix_main.c:953 - #6 0x40100cb3 in __libc_start_main (main=0x8130bc4
- Not reproducible (screen stayed black). - - * TEST: +set developer 1, same for Win32 and Linux: - Can't find gfx/misc/flare.tga - Can't find gfx/misc/sun.tga - Can't find gfx/misc/console02.tga - Can't find vm/ui.map - Can't find textures/sfx/logo512.tga - Can't find gfx/colors/black.tga - Can't find models/mapobjects/banner/banner5_2.md3 - Can't find models/mapobjects/banner/banner5_1.md3 - Can't find textures/sfx/firegorre2.tga - Can't find textures/sfx/bolts.tga - Can't find menu/art/unknownmap.tga - - * Q3TA: after nearly 6 months, a code update from id. SOS access - even. Got it to compile, link and start, but its currently broken - (menu doesn't render in full, can't get into game etc.). Need - a baseline 1.17 to diff against. Last code dump was May 16, with - bspc code updated May 19. Checking working directory of bk000520 - against CVS next (Mike's fixes never made it into id's codebase - or a post 1.17 release, neither did my fixes as released in the - point release version 1.17). - -2000-11-19 Bernd Kreimeier *** MISSIONPACK *** - - * TEST: Win32 install as tested with 1.26w. quake3.x86 (Q3A game) - Warning: cvar "r_uifullscreen" given initial values: "1" and "0" - Warning: cvar "r_inGameVideo" given initial values: "1" and "0" - ^3WARNING: sound/feedback/hit.wav is a 8 bit wav file - (on windows, sound/weapons/weapon_hover.wav is missing...) - Menu only partially displayed in TA and baseq3 play, menu itself - seems to work. Freetype? - WARNING: Com_PushEvent overflow - - * code-sos/game/game.sh: not in SOS, moved in from CVS snapshot. - - * code-sos/qcommon/common.c: conditional DEDICATED to get rid off - CL_ShutdownCGame/CL_ShutdownUI/CIN_CloseAllVideos. - Same for UI_usesUniqueCDKey: dedicated server does not - write CD key file. - TODO: check whether there is an unneeded "read CD key" - for dedicated server. - - * code-sos/null/null_client.c (CL_ShutdownAll): added dummy. - - * code-sos/unix/Makefile: server/sv_net_chan.o for dedicated server. - - * code-sos/null/null_snddma.c: fixed S_RegisterSound signature. - - * code-sos/client/snd_mix.c: snd_p, snd_linear_count, snd_out - can't be static, as used by unix/snd_mixa.s. - - * code-sos/unix/Makefile: added to the executable target: - renderer/tr_font.c - client/cl_net_chan.c - server/sv_net_chan.c - Also added a lot of jc*.c files to build, to fix unresolved - symbol errors. - TODO: is there unused jpeg-6/jd*.o code linked in now? - - * code-sos/ft2/smooth.c: includes ftgrays.c, ftsmooth.c - - * code-sos/ft2/truetype.c: ttdriver.c, ttpload.c, ttgload.c, ttobjs.c. - Also (see ftoption.h) TT_CONFIG_OPTION_BYTECODE_INTERPRETER ttinterp.c - - * code-sos/ft2/sfnt.c: includes ttload.c, ttcmap.c, sfobjs.c, - sfdriver.c. lso (see ftoption.h) - TT_CONFIG_OPTION_EMBEDDED_BITMAPS ttsbit.c - TT_CONFIG_OPTION_POSTSCRIPT_NAMES ttpost.c - - * code-sos/ft2/ftbase.c: includes ftcalc.c, ftobjs.c, ftstream.c, - ftlist.c, ftoutln.c, ftextend.c, ftnames.c. - - * code-sos/ft2/autohint.c: includes ahangles.c, ahglyph.c, ahglobal.c, - ahhint.c, ahmodule.c. - - * code-sos/unix/Makefile: added ft2/ to client objects, took out - ftraster.c/ftrend1.c (see below), added -DFT_FLAT_COMPILE. - * ft2/ftsmooth.c: -DFT_FLAT_COMPILE required. - * ft2/raster1.c: -DFT_FLAT_COMPILE required. - Note: this includes ftraster.c/ftrend1.c. - - * code-sos/qcommon/vm_x86.c: _ftol is missing, ftolPtr only defined - for Win32, but used in generic code. Workaround for now. - TODO: find good Linux ftol, or use old solution. - - * SoS checkout. chown -R a+w * recode ibmpc:lat1 */*.h */*.c - -2000-06-30 Michael Vance - - * misc: Spoke with Leonardo about qvm mess. - - * ui/ui.sh: Created to build much like the ui.bat script. - - * ui/ui.q3asm: Use linux style paths. - - * game/game.sh: Created to build much like the game.bat script. - - * game/game.q3asm: Use linux style paths. - - * cgame/cgame.sh: Created to build much like the cgame.bat script. - - * cgame/cgame.q3asm: Use linux systel paths. - - * unix/Makefile: Use the new .sh scripts to build the QVM files. - - * lcc/etc/linux.c: Build .asm files instead of .s files. - - * misc: QVMs now load properly, with minor glitches that should - hopefully be solvable. The new build scripts conflict with the - .asm files already in CVS, as the generated byte code is slightly - different in some cases. - -2000-06-29 Michael Vance - - * lcc/makefile: Tweaked to automatically include the system - compiler's header location. Added an install directory. - - * lcc/custom.mk: Added a build directory. - - * lcc/etc/linux.c: Numerous small tweaks to make compiling the VM - code a much simpler task. - - * q3asm/Makefile: Created. - - * q3asm/q3asm.c: Fixed uninitialized variable in - HashString(). Fixed off by one in argument parsing. - - * misc: Had Brian remove the Xmd.h include from glx.h so that we can - build Quake3 on XFree86 4.0 systems. - - * wine: Attempted to build with lcc.exe and q3asm.exe using wine, - also did not work. This is in contrast to MikeP's .qvms, which - seem to work. - -2000-06-28 Michael Vance - - * common/files.c: Fixed Mods menu behaviour. - - * unix/linux_qgl.c: Guarded references to fxMesa. - - * renderer/qgl.h: Guarded references to fxMesa. - - * ui/ui_demo2.c: Don't convert filename to uppercase. - -2000-05-07 Bernd Kreimeier - - * common/cmdlib.c: windowism, not guarded. Added WIN32 around "ATOM a". - - * q3map/Makefile: Linux Makefile. - - * q3map/Makefile.irix: "makefile" in original code, Irix-only Makefile. - Just fixed some redundant TAB that GNU make despises about as much as I - despise GNU Make, and changed to a relative path. - -2000-05-01 Bernd Kreimeier - - * q3radiant/: updated with Q3Radiant198b3-src.zip. - Tagged (globally) as q3radiant-198b3. - Kept the old files - 3DFXCamWnd.h - 3DFXCamWnd.cpp - MainFrm2.cpp - New files - Shaders.h - misc/ (contributed special TGA resources, don't relly belong) - Removed: - pName - Changed filenames to previous case: - UNNAMED.MAP -> unnamed.map - RES/BMP0002.BMP -> RES/bmp00002.bmp - Changed: - changelog.txt -> ChangeLog - -2000-04-28 Bernd Kreimeier - - * CVS: bk000425 modified sources. This replaces the unix/ directory - which is not yet in id's SourceSafe. Two check-ins, due to minor - changes in an attempt to nail the Voodoo3 related crashes (driver - problems, not a Q3 issue). Undid some of the QFL changes for PI - and the log bug fix - put back in (TODO). Also includes: - * Quake3/code/botlib/be_aas_sample.c: single file update from Robert. - - * CVS: id000423 code dumps (two of them). Applying Loki patches. - Tagged for the final version (all patches). - - * CVS: id000422 code dump. This did not include the 1.16n fixes - used for Linux, and was the first dump for the 1.17 security fix - release. - Note: forgot to check in the ft2/ headers themselves, but they - are not used in the current codebase anyway. Are added in next - dump. Also there is use of CVS/CVS-like $Keyword$ patterns in - some files, and between their revisions and ours we fuck this up. - Also, id ZIP files create write protected sources, have to do - chmod -R a+w Quake3/ to work and overwrite files. - - * CVS: bk000315 modified source. This version was the 1.16n release. - Note: the changes applied here are not in the subsequent code dumps - of id. If you want to compile the Linux version as released you - have to use bk-tagged versions until the patches are merged in by - Robert Duffy. - - * CVS: id000314 engine code dump, same procedure as below, tag. - Note: this version added vm/ sudirectories with assembly files - for cgame, game, ui. CVS tag id000314. - - * CVS: id000304 engine code dump. Now there is a problem, as CVS - was used in the Mac sources. Do - find . -name 'CVS' -exec rm -r {} \; - before cvs update, then tagged: - cvs -d /loki/cvsroot/ tag id000304 Quake3/ - - * CVS: checked in a source snapshot of the id00303 engine code - and the id0003029 tools code. The tool sources are not fully in - sync, and we have only partial source from earlier engine revisions. - The engine source marks where Loki took over from Dave Kirsch. - This snapshot (with all temporary and bogus files) is imported - and tagged using: - cvs -d /loki/cvsroot import Quake3 id000303 initial - - Modules: - code: the Q3 engine code, including a jpeg-6/ copy - common: code shared by tools - libs: code shared by tools, inlcuding a jpeg6/ copy - q3asm: VM bytecode assembly - q3data: misc. Q3 data conversions - q3map: BSP builder - q3radiant: Win32 editor, as is - lcc: C compiler for q3asm - - The sources have not been cleaned up, and binary files have not been - removed. The Q3Radiant code base might exhibit mixed case asmbiguities - in the future, and future source dumps might come from SourceForge - instead. - -2000-04-25 Bernd Kreimeier - - * q3code.id000425/unix/Makefile: relative path, relocatable. - Note: first code merge with id, finally :-). - -2000-04-24 Bernd Kreimeier - - * q3code.bk000422/unix/matha.s: in C(BoxOnPlaneSide) - the following line triggers assembler warning: - "missing prefix `*' in absolute indirect address, maybe misassembled!" - jmp Ljmptab(,%eax,4) - - - * q3code.bk000422/unix/Makefile (MOUNT_DIR): rember to change. - TODO: fix this bloody Makefile to be relocatable, damnit. - - * q3code.bk000422/cgame/cg_event.c: applied JCash fix again - (see EV_EVENT_BITS below). Send e-mail to verify. - - * q3code.bk000422/renderer/tr_image.c: "../jpeg-6/jpeglib.h" again. - - * q3code.bk000422/: created from the id dump of today, lacking - all but one of my changes (sigh). Swapped unix/ competely, takes - care of 90%. Submitted all changes again to Robert... - -2000-04-19 Bernd Kreimeier - - * q3code.bk000315/unix/linux_glimp.c (GLimp_EndFrame): - QGL_EnableLogging( r_logFile->value ) doesn't work? - - * q3code.bk000315/unix/linux_qgl.c: GLimp_LogNewFrame() is - obsolete. QGL_EnableLogging was out of sync with Win32 and - did not support the new framecounter decrement logic. - -2000-04-03 Bernd Kreimeier - - * q3code.bk000315/server/sv_snapshot.c: svs.nextSnapshotEntities - is a signed integer unconditionally incremented, which gets - negative and causes a segfaulting indexing an array. Added reset - to counter. Might fail if snapshot numbers are supposed to - monotonically increase. - -2000-04-02 Bernd Kreimeier - - * q3code.bk000315/client/cl_parse.c (CL_ParseServerMessage): - assert(0) on Illegible message (remember to +set in_mouse 0). - TODO: have to add a dump message function, it's unreadable. - - * botlib/be_ai_goal.c (InitLevelItemHeap): loop counter -2 - left -2 with uninitialized next, and -1 disconnected. Removed - redundant memset. There is an item alloc leak I suspect, as - max_levelitems 1024 merely delayed the overflow error. - -2000-04-01 Bernd Kreimeier - - * botlib/be_ai_goal.c (InitLevelItemHeap): still segfaults. - Not memsetting the entire item heap. As items are cleared - on return, that leaves only memory corruption? - Later: upped max_levelitems from 256 to 1024 - Later: client dies on connect: - Error: CL_ParseServerMessage: Illegible server message 255 - - -2000-03-31 Bernd Kreimeier - - * botlib/be_ai_goal.c: initializing global vars. - Segfault in AllocLevelItem () - at /home/bk/Games/Quake3/q3code/botlib/be_ai_goal.c:364 - I suspect that the initial freelevelitems setting is at - the end of the list and eventually exposed. - - * cgame/cg_event.c: according to Johmn Cash: - itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0 - Quote: "This causes itemNum to be invalid about half the time, - preventing any client side effect tied to the item from occurring." - -2000-03-06 Bernd Kreimeier - - * qcommon/common.c: set pushEvent buffer and indices - to zero in Com_Init(). - - * q3code/qcommon/qcommon.h: made SE_NONE (and for paranoia - also NA_BOT) explicitely set to zero. - -2000-02-27 Bernd Kreimeier - - * unix/Makefile: added dmalloc in an attempt to get on - the Z_Free bug. Futile. Despite stripping dmalloc debug - token down to essentials, I get a (seemingly bogus or - unrelated): - debug-malloc library: dumping program, fatal error - Error: possibly bad .c filename pointer (err 24) - - -2000-02-26 Bernd Kreimeier - - * qcommon/common.c: various debug builts to isolate the - Z_Free bug. It reproducibly happens on some machines - with SE_PACKET, but the packets themselves look - thoroughly corrupted. - -2000-02-21 Bernd Kreimeier - - * qcommon/common.c (Com_EventLoop): possible problem - here, pointer does not get cleared. - - * unix/linux_glimp.c (InitSig): no signal handler. - * common/common.c: dump in Com_Error for debug. - -2000-02-17 Bernd Kreimeier - - * q3code: new dump from Zoid. Repeat tr_image.c fix. - - * unix/Makefile: added client/snd_adpcm.c (linkage errors). - Later: added entire JPDIR and rules, for tr_image.c. - Later: had to fix fules for game/ai_*.c files. - Later: removed ui/ui_quit.o (n/a) - Later: took out -mpentiumpro -march=pentiumpro - - * renderer/tr_image.c: windowism in #include path (see below). - #include "..\jpeg-6\jpeglib.h" - -1999-12-27 Bernd Kreimeier - - * Alpha: tried a dedicated server compile. Segfaults in - ../qcommon/files.c:1682, a paksort function doing pointer - fiddling. - - * Makefile.alpha: created. - Note: want to take the SDL/Setup autoconf ASAP. - - * unix/unix_main.c: fixed __axp__ to __alpha__, guarded - _FPU_SETCW. - - * qcommon/vm_alpha.c: dummy, created. - * qcommon/vm_null.c: dummy, created. - -1999-12-04 Bernd Kreimeier - - * renderer/tr_image.c: windowism in #include path. - #include "..\jpeg-6\jpeglib.h" - - * Revision 1.11: from Zoid by e-mail. - Note: threw away my playground copy, starting with the - ZIP file. Zoid's using CVS now, but we can't remote - access it. Thus did the - "find . -name 'CVS' -exec rm -rf {} \;" - and then track it as 3rd party source by - - - * ChangeLog: created. Now starting to track Q3A source. - ---------- q3code log --------------------------------------------- -- cgit v1.2.3