From 4901c4880e652e5ff74bd759049ccf628d8fb4b4 Mon Sep 17 00:00:00 2001 From: tma Date: Sun, 3 Aug 2008 19:42:53 +0000 Subject: * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on more or less any input event; fine for the server, not so much use for the client * In the main loop, don't bother sleeping if it's going to be less than 10ms as the methods we're using to sleep at the moment aren't very precise * Add Sys_PlatformInit for platform specific initialisation * In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order to get better fullscreen mouse input (in conjunction with a patched SDL DLL http://bugzilla.libsdl.org/show_bug.cgi?id=265) git-svn-id: svn://svn.icculus.org/quake3/trunk@1434 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/sys/sys_local.h | 1 + 1 file changed, 1 insertion(+) (limited to 'code/sys/sys_local.h') diff --git a/code/sys/sys_local.h b/code/sys/sys_local.h index e837b8b..97a9ad6 100644 --- a/code/sys/sys_local.h +++ b/code/sys/sys_local.h @@ -47,6 +47,7 @@ unsigned int CON_LogRead( char *out, unsigned int outSize ); char *Sys_StripAppBundle( char *pwd ); #endif +void Sys_PlatformInit( void ); void Sys_SigHandler( int signal ); void Sys_ErrorDialog( const char *error ); void Sys_AnsiColorPrint( const char *msg ); -- cgit v1.2.3