From 30a33db828a79bd9984dc2ae950c16839b8f07dc Mon Sep 17 00:00:00 2001 From: thilo Date: Sat, 26 Aug 2006 01:45:27 +0000 Subject: - compensate sv_fps for timescale value. - Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/server/sv_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'code/server/sv_main.c') diff --git a/code/server/sv_main.c b/code/server/sv_main.c index 152ecbd..b6f11b6 100644 --- a/code/server/sv_main.c +++ b/code/server/sv_main.c @@ -798,7 +798,7 @@ void SV_Frame( int msec ) { if ( sv_fps->integer < 1 ) { Cvar_Set( "sv_fps", "10" ); } - frameMsec = 1000 / sv_fps->integer ; + frameMsec = 1000 / sv_fps->integer * com_timescale->value; sv.timeResidual += msec; -- cgit v1.2.3