From 1b0951174be220ffb20b6c2bcc52dcbc1e0072b3 Mon Sep 17 00:00:00 2001 From: thilo Date: Fri, 16 Oct 2009 20:26:18 +0000 Subject: Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 git-svn-id: svn://svn.icculus.org/quake3/trunk@1672 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/renderer/tr_local.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'code/renderer/tr_local.h') diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 3abcfbe..1a2cdae 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -1114,6 +1114,8 @@ extern cvar_t *r_debugSort; extern cvar_t *r_printShaders; extern cvar_t *r_saveFontData; +extern cvar_t *r_marksOnTriangleMeshes; + extern cvar_t *r_GLlibCoolDownMsec; //==================================================================== -- cgit v1.2.3