From 3ac0cab7a7a47a07b71755c59bab24e0b70088bd Mon Sep 17 00:00:00 2001 From: tma Date: Thu, 23 Aug 2007 00:22:20 +0000 Subject: * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia) * (bug 3303) Removal of never compiled code from cgame drawing functions (beast ) * (bug 3297) Add missing limit to Q3 UI server info (beast ) * (bug 3029) Fix to shader hash table being overpopulated (identified by Stefan "#@" Langer ) git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/q3_ui/ui_serverinfo.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'code/q3_ui') diff --git a/code/q3_ui/ui_serverinfo.c b/code/q3_ui/ui_serverinfo.c index 065b957..8cde1cc 100644 --- a/code/q3_ui/ui_serverinfo.c +++ b/code/q3_ui/ui_serverinfo.c @@ -128,11 +128,11 @@ static void ServerInfo_MenuDraw( void ) const char *s; char key[MAX_INFO_KEY]; char value[MAX_INFO_VALUE]; - int y; + int i = 0, y; y = SCREEN_HEIGHT/2 - s_serverinfo.numlines*(SMALLCHAR_HEIGHT)/2 - 20; s = s_serverinfo.info; - while ( s ) { + while ( s && i < s_serverinfo.numlines ) { Info_NextPair( &s, key, value ); if ( !key[0] ) { break; @@ -144,6 +144,7 @@ static void ServerInfo_MenuDraw( void ) UI_DrawString(SCREEN_WIDTH*0.50 + 8,y,value,UI_LEFT|UI_SMALLFONT,text_color_normal); y += SMALLCHAR_HEIGHT; + i++; } Menu_Draw( &s_serverinfo.menu ); -- cgit v1.2.3