From 7e8ddab97749d930eb1d3682be61a331955a48d9 Mon Sep 17 00:00:00 2001 From: thilo Date: Tue, 6 Oct 2009 14:17:12 +0000 Subject: Fix bot loading in case player supplied invalid bot names git-svn-id: svn://svn.icculus.org/quake3/trunk@1645 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/q3_ui/ui_splevel.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'code/q3_ui/ui_splevel.c') diff --git a/code/q3_ui/ui_splevel.c b/code/q3_ui/ui_splevel.c index 27f7924..016d996 100644 --- a/code/q3_ui/ui_splevel.c +++ b/code/q3_ui/ui_splevel.c @@ -198,7 +198,12 @@ static void UI_SPLevelMenu_SetBots( void ) { *p++ = 0; } - botInfo = UI_GetBotInfoByName( bot ); + botInfo = UI_GetBotInfoByName( bot ); + if(!botInfo) + { + botInfo = UI_GetBotInfoByNumber( levelMenuInfo.numBots ); + } + if( botInfo ) { levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) ); Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 ); -- cgit v1.2.3