From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/q3_ui/ui_ingame.c | 349 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 349 insertions(+) create mode 100755 code/q3_ui/ui_ingame.c (limited to 'code/q3_ui/ui_ingame.c') diff --git a/code/q3_ui/ui_ingame.c b/code/q3_ui/ui_ingame.c new file mode 100755 index 0000000..c5c6b06 --- /dev/null +++ b/code/q3_ui/ui_ingame.c @@ -0,0 +1,349 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +======================================================================= + +INGAME MENU + +======================================================================= +*/ + + +#include "ui_local.h" + + +#define INGAME_FRAME "menu/art/addbotframe" +//#define INGAME_FRAME "menu/art/cut_frame" +#define INGAME_MENU_VERTICAL_SPACING 28 + +#define ID_TEAM 10 +#define ID_ADDBOTS 11 +#define ID_REMOVEBOTS 12 +#define ID_SETUP 13 +#define ID_SERVERINFO 14 +#define ID_LEAVEARENA 15 +#define ID_RESTART 16 +#define ID_QUIT 17 +#define ID_RESUME 18 +#define ID_TEAMORDERS 19 + + +typedef struct { + menuframework_s menu; + + menubitmap_s frame; + menutext_s team; + menutext_s setup; + menutext_s server; + menutext_s leave; + menutext_s restart; + menutext_s addbots; + menutext_s removebots; + menutext_s teamorders; + menutext_s quit; + menutext_s resume; +} ingamemenu_t; + +static ingamemenu_t s_ingame; + + +/* +================= +InGame_RestartAction +================= +*/ +static void InGame_RestartAction( qboolean result ) { + if( !result ) { + return; + } + + UI_PopMenu(); + trap_Cmd_ExecuteText( EXEC_APPEND, "map_restart 0\n" ); +} + + +/* +================= +InGame_QuitAction +================= +*/ +static void InGame_QuitAction( qboolean result ) { + if( !result ) { + return; + } + UI_PopMenu(); + UI_CreditMenu(); +} + + +/* +================= +InGame_Event +================= +*/ +void InGame_Event( void *ptr, int notification ) { + if( notification != QM_ACTIVATED ) { + return; + } + + switch( ((menucommon_s*)ptr)->id ) { + case ID_TEAM: + UI_TeamMainMenu(); + break; + + case ID_SETUP: + UI_SetupMenu(); + break; + + case ID_LEAVEARENA: + trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); + break; + + case ID_RESTART: + UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction ); + break; + + case ID_QUIT: + UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction ); + break; + + case ID_SERVERINFO: + UI_ServerInfoMenu(); + break; + + case ID_ADDBOTS: + UI_AddBotsMenu(); + break; + + case ID_REMOVEBOTS: + UI_RemoveBotsMenu(); + break; + + case ID_TEAMORDERS: + UI_TeamOrdersMenu(); + break; + + case ID_RESUME: + UI_PopMenu(); + break; + } +} + + +/* +================= +InGame_MenuInit +================= +*/ +void InGame_MenuInit( void ) { + int y; + uiClientState_t cs; + char info[MAX_INFO_STRING]; + int team; + + memset( &s_ingame, 0 ,sizeof(ingamemenu_t) ); + + InGame_Cache(); + + s_ingame.menu.wrapAround = qtrue; + s_ingame.menu.fullscreen = qfalse; + + s_ingame.frame.generic.type = MTYPE_BITMAP; + s_ingame.frame.generic.flags = QMF_INACTIVE; + s_ingame.frame.generic.name = INGAME_FRAME; + s_ingame.frame.generic.x = 320-233;//142; + s_ingame.frame.generic.y = 240-166;//118; + s_ingame.frame.width = 466;//359; + s_ingame.frame.height = 332;//256; + + //y = 96; + y = 88; + s_ingame.team.generic.type = MTYPE_PTEXT; + s_ingame.team.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.team.generic.x = 320; + s_ingame.team.generic.y = y; + s_ingame.team.generic.id = ID_TEAM; + s_ingame.team.generic.callback = InGame_Event; + s_ingame.team.string = "START"; + s_ingame.team.color = color_red; + s_ingame.team.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.addbots.generic.type = MTYPE_PTEXT; + s_ingame.addbots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.addbots.generic.x = 320; + s_ingame.addbots.generic.y = y; + s_ingame.addbots.generic.id = ID_ADDBOTS; + s_ingame.addbots.generic.callback = InGame_Event; + s_ingame.addbots.string = "ADD BOTS"; + s_ingame.addbots.color = color_red; + s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; + if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) { + s_ingame.addbots.generic.flags |= QMF_GRAYED; + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.removebots.generic.type = MTYPE_PTEXT; + s_ingame.removebots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.removebots.generic.x = 320; + s_ingame.removebots.generic.y = y; + s_ingame.removebots.generic.id = ID_REMOVEBOTS; + s_ingame.removebots.generic.callback = InGame_Event; + s_ingame.removebots.string = "REMOVE BOTS"; + s_ingame.removebots.color = color_red; + s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; + if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) { + s_ingame.removebots.generic.flags |= QMF_GRAYED; + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.teamorders.generic.type = MTYPE_PTEXT; + s_ingame.teamorders.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.teamorders.generic.x = 320; + s_ingame.teamorders.generic.y = y; + s_ingame.teamorders.generic.id = ID_TEAMORDERS; + s_ingame.teamorders.generic.callback = InGame_Event; + s_ingame.teamorders.string = "TEAM ORDERS"; + s_ingame.teamorders.color = color_red; + s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; + if( !(trap_Cvar_VariableValue( "g_gametype" ) >= GT_TEAM) ) { + s_ingame.teamorders.generic.flags |= QMF_GRAYED; + } + else { + trap_GetClientState( &cs ); + trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); + team = atoi( Info_ValueForKey( info, "t" ) ); + if( team == TEAM_SPECTATOR ) { + s_ingame.teamorders.generic.flags |= QMF_GRAYED; + } + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.setup.generic.type = MTYPE_PTEXT; + s_ingame.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.setup.generic.x = 320; + s_ingame.setup.generic.y = y; + s_ingame.setup.generic.id = ID_SETUP; + s_ingame.setup.generic.callback = InGame_Event; + s_ingame.setup.string = "SETUP"; + s_ingame.setup.color = color_red; + s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.server.generic.type = MTYPE_PTEXT; + s_ingame.server.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.server.generic.x = 320; + s_ingame.server.generic.y = y; + s_ingame.server.generic.id = ID_SERVERINFO; + s_ingame.server.generic.callback = InGame_Event; + s_ingame.server.string = "SERVER INFO"; + s_ingame.server.color = color_red; + s_ingame.server.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.restart.generic.type = MTYPE_PTEXT; + s_ingame.restart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.restart.generic.x = 320; + s_ingame.restart.generic.y = y; + s_ingame.restart.generic.id = ID_RESTART; + s_ingame.restart.generic.callback = InGame_Event; + s_ingame.restart.string = "RESTART ARENA"; + s_ingame.restart.color = color_red; + s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; + if( !trap_Cvar_VariableValue( "sv_running" ) ) { + s_ingame.restart.generic.flags |= QMF_GRAYED; + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.resume.generic.type = MTYPE_PTEXT; + s_ingame.resume.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.resume.generic.x = 320; + s_ingame.resume.generic.y = y; + s_ingame.resume.generic.id = ID_RESUME; + s_ingame.resume.generic.callback = InGame_Event; + s_ingame.resume.string = "RESUME GAME"; + s_ingame.resume.color = color_red; + s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.leave.generic.type = MTYPE_PTEXT; + s_ingame.leave.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.leave.generic.x = 320; + s_ingame.leave.generic.y = y; + s_ingame.leave.generic.id = ID_LEAVEARENA; + s_ingame.leave.generic.callback = InGame_Event; + s_ingame.leave.string = "LEAVE ARENA"; + s_ingame.leave.color = color_red; + s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.quit.generic.type = MTYPE_PTEXT; + s_ingame.quit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.quit.generic.x = 320; + s_ingame.quit.generic.y = y; + s_ingame.quit.generic.id = ID_QUIT; + s_ingame.quit.generic.callback = InGame_Event; + s_ingame.quit.string = "EXIT GAME"; + s_ingame.quit.color = color_red; + s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; + + Menu_AddItem( &s_ingame.menu, &s_ingame.frame ); + Menu_AddItem( &s_ingame.menu, &s_ingame.team ); + Menu_AddItem( &s_ingame.menu, &s_ingame.addbots ); + Menu_AddItem( &s_ingame.menu, &s_ingame.removebots ); + Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders ); + Menu_AddItem( &s_ingame.menu, &s_ingame.setup ); + Menu_AddItem( &s_ingame.menu, &s_ingame.server ); + Menu_AddItem( &s_ingame.menu, &s_ingame.restart ); + Menu_AddItem( &s_ingame.menu, &s_ingame.resume ); + Menu_AddItem( &s_ingame.menu, &s_ingame.leave ); + Menu_AddItem( &s_ingame.menu, &s_ingame.quit ); +} + + +/* +================= +InGame_Cache +================= +*/ +void InGame_Cache( void ) { + trap_R_RegisterShaderNoMip( INGAME_FRAME ); +} + + +/* +================= +UI_InGameMenu +================= +*/ +void UI_InGameMenu( void ) { + // force as top level menu + uis.menusp = 0; + + // set menu cursor to a nice location + uis.cursorx = 319; + uis.cursory = 80; + + InGame_MenuInit(); + UI_PushMenu( &s_ingame.menu ); +} -- cgit v1.2.3