From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/q3_ui/ui_credits.c | 129 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100755 code/q3_ui/ui_credits.c (limited to 'code/q3_ui/ui_credits.c') diff --git a/code/q3_ui/ui_credits.c b/code/q3_ui/ui_credits.c new file mode 100755 index 0000000..266e00b --- /dev/null +++ b/code/q3_ui/ui_credits.c @@ -0,0 +1,129 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +======================================================================= + +CREDITS + +======================================================================= +*/ + + +#include "ui_local.h" + + +typedef struct { + menuframework_s menu; +} creditsmenu_t; + +static creditsmenu_t s_credits; + + +/* +================= +UI_CreditMenu_Key +================= +*/ +static sfxHandle_t UI_CreditMenu_Key( int key ) { + if( key & K_CHAR_FLAG ) { + return 0; + } + + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + return 0; +} + + +/* +=============== +UI_CreditMenu_Draw +=============== +*/ +static void UI_CreditMenu_Draw( void ) { + int y; + + y = 12; + UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white ); + y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white ); + + y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE; + UI_DrawString( 320, y, "To order: 1-800-idgames www.quake3arena.com www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red ); + y += SMALLCHAR_HEIGHT; + UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red ); +} + + +/* +=============== +UI_CreditMenu +=============== +*/ +void UI_CreditMenu( void ) { + memset( &s_credits, 0 ,sizeof(s_credits) ); + + s_credits.menu.draw = UI_CreditMenu_Draw; + s_credits.menu.key = UI_CreditMenu_Key; + s_credits.menu.fullscreen = qtrue; + UI_PushMenu ( &s_credits.menu ); +} -- cgit v1.2.3