From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/q3_ui/ui_connect.c | 282 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100755 code/q3_ui/ui_connect.c (limited to 'code/q3_ui/ui_connect.c') diff --git a/code/q3_ui/ui_connect.c b/code/q3_ui/ui_connect.c new file mode 100755 index 0000000..a348db2 --- /dev/null +++ b/code/q3_ui/ui_connect.c @@ -0,0 +1,282 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +#include "ui_local.h" + +/* +=============================================================================== + +CONNECTION SCREEN + +=============================================================================== +*/ + +qboolean passwordNeeded = qtrue; +menufield_s passwordField; + +static connstate_t lastConnState; +static char lastLoadingText[MAX_INFO_VALUE]; + +static void UI_ReadableSize ( char *buf, int bufsize, int value ) +{ + if (value > 1024*1024*1024 ) { // gigs + Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); + Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", + (value % (1024*1024*1024))*100 / (1024*1024*1024) ); + } else if (value > 1024*1024 ) { // megs + Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); + Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", + (value % (1024*1024))*100 / (1024*1024) ); + } else if (value > 1024 ) { // kilos + Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); + } else { // bytes + Com_sprintf( buf, bufsize, "%d bytes", value ); + } +} + +// Assumes time is in msec +static void UI_PrintTime ( char *buf, int bufsize, int time ) { + time /= 1000; // change to seconds + + if (time > 3600) { // in the hours range + Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); + } else if (time > 60) { // mins + Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); + } else { // secs + Com_sprintf( buf, bufsize, "%d sec", time ); + } +} + +static void UI_DisplayDownloadInfo( const char *downloadName ) { + static char dlText[] = "Downloading:"; + static char etaText[] = "Estimated time left:"; + static char xferText[] = "Transfer rate:"; + + int downloadSize, downloadCount, downloadTime; + char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; + int xferRate; + int width, leftWidth; + int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW; + const char *s; + + downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); + downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); + downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); + +#if 0 // bk010104 + fprintf( stderr, "\n\n-----------------------------------------------\n"); + fprintf( stderr, "DB: downloadSize: %16d\n", downloadSize ); + fprintf( stderr, "DB: downloadCount: %16d\n", downloadCount ); + fprintf( stderr, "DB: downloadTime: %16d\n", downloadTime ); + fprintf( stderr, "DB: UI realtime: %16d\n", uis.realtime ); // bk + fprintf( stderr, "DB: UI frametime: %16d\n", uis.frametime ); // bk +#endif + + leftWidth = width = UI_ProportionalStringWidth( dlText ) * UI_ProportionalSizeScale( style ); + width = UI_ProportionalStringWidth( etaText ) * UI_ProportionalSizeScale( style ); + if (width > leftWidth) leftWidth = width; + width = UI_ProportionalStringWidth( xferText ) * UI_ProportionalSizeScale( style ); + if (width > leftWidth) leftWidth = width; + leftWidth += 16; + + UI_DrawProportionalString( 8, 128, dlText, style, color_white ); + UI_DrawProportionalString( 8, 160, etaText, style, color_white ); + UI_DrawProportionalString( 8, 224, xferText, style, color_white ); + + if (downloadSize > 0) { + s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); + } else { + s = downloadName; + } + + UI_DrawProportionalString( leftWidth, 128, s, style, color_white ); + + UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); + UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); + + if (downloadCount < 4096 || !downloadTime) { + UI_DrawProportionalString( leftWidth, 160, "estimating", style, color_white ); + UI_DrawProportionalString( leftWidth, 192, + va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white ); + } else { + // bk010108 + //float elapsedTime = (float)(uis.realtime - downloadTime); // current - start (msecs) + //elapsedTime = elapsedTime * 0.001f; // in seconds + //if ( elapsedTime <= 0.0f ) elapsedTime == 0.0f; + if ( (uis.realtime - downloadTime) / 1000) { + xferRate = downloadCount / ((uis.realtime - downloadTime) / 1000); + //xferRate = (int)( ((float)downloadCount) / elapsedTime); + } else { + xferRate = 0; + } + + //fprintf( stderr, "DB: elapsedTime: %16.8f\n", elapsedTime ); // bk + //fprintf( stderr, "DB: xferRate: %16d\n", xferRate ); // bk + + UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); + + // Extrapolate estimated completion time + if (downloadSize && xferRate) { + int n = downloadSize / xferRate; // estimated time for entire d/l in secs + + // We do it in K (/1024) because we'd overflow around 4MB + n = (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000; + + UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, n ); // bk010104 + //(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); + + UI_DrawProportionalString( leftWidth, 160, + dlTimeBuf, style, color_white ); + UI_DrawProportionalString( leftWidth, 192, + va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white ); + } else { + UI_DrawProportionalString( leftWidth, 160, + "estimating", style, color_white ); + if (downloadSize) { + UI_DrawProportionalString( leftWidth, 192, + va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), style, color_white ); + } else { + UI_DrawProportionalString( leftWidth, 192, + va("(%s copied)", dlSizeBuf), style, color_white ); + } + } + + if (xferRate) { + UI_DrawProportionalString( leftWidth, 224, + va("%s/Sec", xferRateBuf), style, color_white ); + } + } +} + +/* +======================== +UI_DrawConnectScreen + +This will also be overlaid on the cgame info screen during loading +to prevent it from blinking away too rapidly on local or lan games. +======================== +*/ +void UI_DrawConnectScreen( qboolean overlay ) { + char *s; + uiClientState_t cstate; + char info[MAX_INFO_VALUE]; + + Menu_Cache(); + + if ( !overlay ) { + // draw the dialog background + UI_SetColor( color_white ); + UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); + } + + // see what information we should display + trap_GetClientState( &cstate ); + + info[0] = '\0'; + if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { + UI_DrawProportionalString( 320, 16, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT|UI_CENTER|UI_DROPSHADOW, color_white ); + } + + UI_DrawProportionalString( 320, 64, va("Connecting to %s", cstate.servername), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); + //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); + + // display global MOTD at bottom + UI_DrawProportionalString( SCREEN_WIDTH/2, SCREEN_HEIGHT-32, + Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); + + // print any server info (server full, bad version, etc) + if ( cstate.connState < CA_CONNECTED ) { + UI_DrawProportionalString_AutoWrapped( 320, 192, 630, 20, cstate.messageString, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); + } + +#if 0 + // display password field + if ( passwordNeeded ) { + s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128; + s_ingame_menu.nitems = 0; + s_ingame_menu.wrapAround = qtrue; + + passwordField.generic.type = MTYPE_FIELD; + passwordField.generic.name = "Password:"; + passwordField.generic.callback = 0; + passwordField.generic.x = 10; + passwordField.generic.y = 180; + Field_Clear( &passwordField.field ); + passwordField.width = 256; + passwordField.field.widthInChars = 16; + Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"), + sizeof(passwordField.field.buffer) ); + + Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action ); + + MField_Draw( &passwordField ); + } +#endif + + if ( lastConnState > cstate.connState ) { + lastLoadingText[0] = '\0'; + } + lastConnState = cstate.connState; + + switch ( cstate.connState ) { + case CA_CONNECTING: + s = va("Awaiting challenge...%i", cstate.connectPacketCount); + break; + case CA_CHALLENGING: + s = va("Awaiting connection...%i", cstate.connectPacketCount); + break; + case CA_CONNECTED: { + char downloadName[MAX_INFO_VALUE]; + + trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); + if (*downloadName) { + UI_DisplayDownloadInfo( downloadName ); + return; + } + } + s = "Awaiting gamestate..."; + break; + case CA_LOADING: + return; + case CA_PRIMED: + return; + default: + return; + } + + UI_DrawProportionalString( 320, 128, s, UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, color_white ); + + // password required / connection rejected information goes here +} + + +/* +=================== +UI_KeyConnect +=================== +*/ +void UI_KeyConnect( int key ) { + if ( key == K_ESCAPE ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); + return; + } +} -- cgit v1.2.3