From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/q3_ui/ui_atoms.c | 2534 ++++++++++++++++++++++++------------------------- 1 file changed, 1267 insertions(+), 1267 deletions(-) (limited to 'code/q3_ui/ui_atoms.c') diff --git a/code/q3_ui/ui_atoms.c b/code/q3_ui/ui_atoms.c index 4a2177d..ae4cbb9 100755 --- a/code/q3_ui/ui_atoms.c +++ b/code/q3_ui/ui_atoms.c @@ -1,1267 +1,1267 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// -/********************************************************************** - UI_ATOMS.C - - User interface building blocks and support functions. -**********************************************************************/ -#include "ui_local.h" - -uiStatic_t uis; -qboolean m_entersound; // after a frame, so caching won't disrupt the sound - -// these are here so the functions in q_shared.c can link -#ifndef UI_HARD_LINKED - -void QDECL Com_Error( int level, const char *error, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, error); - vsprintf (text, error, argptr); - va_end (argptr); - - trap_Error( va("%s", text) ); -} - -void QDECL Com_Printf( const char *msg, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, msg); - vsprintf (text, msg, argptr); - va_end (argptr); - - trap_Print( va("%s", text) ); -} - -#endif - -/* -================= -UI_ClampCvar -================= -*/ -float UI_ClampCvar( float min, float max, float value ) -{ - if ( value < min ) return min; - if ( value > max ) return max; - return value; -} - -/* -================= -UI_StartDemoLoop -================= -*/ -void UI_StartDemoLoop( void ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); -} - -/* -================= -UI_PushMenu -================= -*/ -void UI_PushMenu( menuframework_s *menu ) -{ - int i; - menucommon_s* item; - - // avoid stacking menus invoked by hotkeys - for (i=0 ; i= MAX_MENUDEPTH) - trap_Error("UI_PushMenu: menu stack overflow"); - - uis.stack[uis.menusp++] = menu; - } - - uis.activemenu = menu; - - // default cursor position - menu->cursor = 0; - menu->cursor_prev = 0; - - m_entersound = qtrue; - - trap_Key_SetCatcher( KEYCATCH_UI ); - - // force first available item to have focus - for (i=0; initems; i++) - { - item = (menucommon_s *)menu->items[i]; - if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE))) - { - menu->cursor_prev = -1; - Menu_SetCursor( menu, i ); - break; - } - } - - uis.firstdraw = qtrue; -} - -/* -================= -UI_PopMenu -================= -*/ -void UI_PopMenu (void) -{ - trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); - - uis.menusp--; - - if (uis.menusp < 0) - trap_Error ("UI_PopMenu: menu stack underflow"); - - if (uis.menusp) { - uis.activemenu = uis.stack[uis.menusp-1]; - uis.firstdraw = qtrue; - } - else { - UI_ForceMenuOff (); - } -} - -void UI_ForceMenuOff (void) -{ - uis.menusp = 0; - uis.activemenu = NULL; - - trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); - trap_Key_ClearStates(); - trap_Cvar_Set( "cl_paused", "0" ); -} - -/* -================= -UI_LerpColor -================= -*/ -void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) -{ - int i; - - // lerp and clamp each component - for (i=0; i<4; i++) - { - c[i] = a[i] + t*(b[i]-a[i]); - if (c[i] < 0) - c[i] = 0; - else if (c[i] > 1.0) - c[i] = 1.0; - } -} - -/* -================= -UI_DrawProportionalString2 -================= -*/ -static int propMap[128][3] = { -{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, -{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, - -{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, -{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, - -{0, 0, PROP_SPACE_WIDTH}, // SPACE -{11, 122, 7}, // ! -{154, 181, 14}, // " -{55, 122, 17}, // # -{79, 122, 18}, // $ -{101, 122, 23}, // % -{153, 122, 18}, // & -{9, 93, 7}, // ' -{207, 122, 8}, // ( -{230, 122, 9}, // ) -{177, 122, 18}, // * -{30, 152, 18}, // + -{85, 181, 7}, // , -{34, 93, 11}, // - -{110, 181, 6}, // . -{130, 152, 14}, // / - -{22, 64, 17}, // 0 -{41, 64, 12}, // 1 -{58, 64, 17}, // 2 -{78, 64, 18}, // 3 -{98, 64, 19}, // 4 -{120, 64, 18}, // 5 -{141, 64, 18}, // 6 -{204, 64, 16}, // 7 -{162, 64, 17}, // 8 -{182, 64, 18}, // 9 -{59, 181, 7}, // : -{35,181, 7}, // ; -{203, 152, 14}, // < -{56, 93, 14}, // = -{228, 152, 14}, // > -{177, 181, 18}, // ? - -{28, 122, 22}, // @ -{5, 4, 18}, // A -{27, 4, 18}, // B -{48, 4, 18}, // C -{69, 4, 17}, // D -{90, 4, 13}, // E -{106, 4, 13}, // F -{121, 4, 18}, // G -{143, 4, 17}, // H -{164, 4, 8}, // I -{175, 4, 16}, // J -{195, 4, 18}, // K -{216, 4, 12}, // L -{230, 4, 23}, // M -{6, 34, 18}, // N -{27, 34, 18}, // O - -{48, 34, 18}, // P -{68, 34, 18}, // Q -{90, 34, 17}, // R -{110, 34, 18}, // S -{130, 34, 14}, // T -{146, 34, 18}, // U -{166, 34, 19}, // V -{185, 34, 29}, // W -{215, 34, 18}, // X -{234, 34, 18}, // Y -{5, 64, 14}, // Z -{60, 152, 7}, // [ -{106, 151, 13}, // '\' -{83, 152, 7}, // ] -{128, 122, 17}, // ^ -{4, 152, 21}, // _ - -{134, 181, 5}, // ' -{5, 4, 18}, // A -{27, 4, 18}, // B -{48, 4, 18}, // C -{69, 4, 17}, // D -{90, 4, 13}, // E -{106, 4, 13}, // F -{121, 4, 18}, // G -{143, 4, 17}, // H -{164, 4, 8}, // I -{175, 4, 16}, // J -{195, 4, 18}, // K -{216, 4, 12}, // L -{230, 4, 23}, // M -{6, 34, 18}, // N -{27, 34, 18}, // O - -{48, 34, 18}, // P -{68, 34, 18}, // Q -{90, 34, 17}, // R -{110, 34, 18}, // S -{130, 34, 14}, // T -{146, 34, 18}, // U -{166, 34, 19}, // V -{185, 34, 29}, // W -{215, 34, 18}, // X -{234, 34, 18}, // Y -{5, 64, 14}, // Z -{153, 152, 13}, // { -{11, 181, 5}, // | -{180, 152, 13}, // } -{79, 93, 17}, // ~ -{0, 0, -1} // DEL -}; - -static int propMapB[26][3] = { -{11, 12, 33}, -{49, 12, 31}, -{85, 12, 31}, -{120, 12, 30}, -{156, 12, 21}, -{183, 12, 21}, -{207, 12, 32}, - -{13, 55, 30}, -{49, 55, 13}, -{66, 55, 29}, -{101, 55, 31}, -{135, 55, 21}, -{158, 55, 40}, -{204, 55, 32}, - -{12, 97, 31}, -{48, 97, 31}, -{82, 97, 30}, -{118, 97, 30}, -{153, 97, 30}, -{185, 97, 25}, -{213, 97, 30}, - -{11, 139, 32}, -{42, 139, 51}, -{93, 139, 32}, -{126, 139, 31}, -{158, 139, 25}, -}; - -#define PROPB_GAP_WIDTH 4 -#define PROPB_SPACE_WIDTH 12 -#define PROPB_HEIGHT 36 - -// bk001205 - code below duplicated in cgame/cg_drawtools.c -// bk001205 - FIXME: does this belong in ui_shared.c? -/* -================= -UI_DrawBannerString -================= -*/ -static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color ) -{ - const char* s; - unsigned char ch; // bk001204 - unsigned - float ax; - float ay; - float aw; - float ah; - float frow; - float fcol; - float fwidth; - float fheight; - - // draw the colored text - trap_R_SetColor( color ); - - ax = x * uis.scale + uis.bias; - ay = y * uis.scale; - - s = str; - while ( *s ) - { - ch = *s & 127; - if ( ch == ' ' ) { - ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scale; - } - else if ( ch >= 'A' && ch <= 'Z' ) { - ch -= 'A'; - fcol = (float)propMapB[ch][0] / 256.0f; - frow = (float)propMapB[ch][1] / 256.0f; - fwidth = (float)propMapB[ch][2] / 256.0f; - fheight = (float)PROPB_HEIGHT / 256.0f; - aw = (float)propMapB[ch][2] * uis.scale; - ah = (float)PROPB_HEIGHT * uis.scale; - trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB ); - ax += (aw + (float)PROPB_GAP_WIDTH * uis.scale); - } - s++; - } - - trap_R_SetColor( NULL ); -} - -void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) { - const char * s; - int ch; - int width; - vec4_t drawcolor; - - // find the width of the drawn text - s = str; - width = 0; - while ( *s ) { - ch = *s; - if ( ch == ' ' ) { - width += PROPB_SPACE_WIDTH; - } - else if ( ch >= 'A' && ch <= 'Z' ) { - width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH; - } - s++; - } - width -= PROPB_GAP_WIDTH; - - switch( style & UI_FORMATMASK ) { - case UI_CENTER: - x -= width / 2; - break; - - case UI_RIGHT: - x -= width; - break; - - case UI_LEFT: - default: - break; - } - - if ( style & UI_DROPSHADOW ) { - drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; - drawcolor[3] = color[3]; - UI_DrawBannerString2( x+2, y+2, str, drawcolor ); - } - - UI_DrawBannerString2( x, y, str, color ); -} - - -int UI_ProportionalStringWidth( const char* str ) { - const char * s; - int ch; - int charWidth; - int width; - - s = str; - width = 0; - while ( *s ) { - ch = *s & 127; - charWidth = propMap[ch][2]; - if ( charWidth != -1 ) { - width += charWidth; - width += PROP_GAP_WIDTH; - } - s++; - } - - width -= PROP_GAP_WIDTH; - return width; -} - -static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset ) -{ - const char* s; - unsigned char ch; // bk001204 - unsigned - float ax; - float ay; - float aw = 0; // bk001204 - init - float ah; - float frow; - float fcol; - float fwidth; - float fheight; - - // draw the colored text - trap_R_SetColor( color ); - - ax = x * uis.scale + uis.bias; - ay = y * uis.scale; - - s = str; - while ( *s ) - { - ch = *s & 127; - if ( ch == ' ' ) { - aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale; - } - else if ( propMap[ch][2] != -1 ) { - fcol = (float)propMap[ch][0] / 256.0f; - frow = (float)propMap[ch][1] / 256.0f; - fwidth = (float)propMap[ch][2] / 256.0f; - fheight = (float)PROP_HEIGHT / 256.0f; - aw = (float)propMap[ch][2] * uis.scale * sizeScale; - ah = (float)PROP_HEIGHT * uis.scale * sizeScale; - trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset ); - } - - ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale); - s++; - } - - trap_R_SetColor( NULL ); -} - -/* -================= -UI_ProportionalSizeScale -================= -*/ -float UI_ProportionalSizeScale( int style ) { - if( style & UI_SMALLFONT ) { - return PROP_SMALL_SIZE_SCALE; - } - - return 1.00; -} - - -/* -================= -UI_DrawProportionalString -================= -*/ -void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) { - vec4_t drawcolor; - int width; - float sizeScale; - - sizeScale = UI_ProportionalSizeScale( style ); - - switch( style & UI_FORMATMASK ) { - case UI_CENTER: - width = UI_ProportionalStringWidth( str ) * sizeScale; - x -= width / 2; - break; - - case UI_RIGHT: - width = UI_ProportionalStringWidth( str ) * sizeScale; - x -= width; - break; - - case UI_LEFT: - default: - break; - } - - if ( style & UI_DROPSHADOW ) { - drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; - drawcolor[3] = color[3]; - UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp ); - } - - if ( style & UI_INVERSE ) { - drawcolor[0] = color[0] * 0.7; - drawcolor[1] = color[1] * 0.7; - drawcolor[2] = color[2] * 0.7; - drawcolor[3] = color[3]; - UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp ); - return; - } - - if ( style & UI_PULSE ) { - drawcolor[0] = color[0] * 0.7; - drawcolor[1] = color[1] * 0.7; - drawcolor[2] = color[2] * 0.7; - drawcolor[3] = color[3]; - UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); - - drawcolor[0] = color[0]; - drawcolor[1] = color[1]; - drawcolor[2] = color[2]; - drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); - UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow ); - return; - } - - UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); -} - -/* -================= -UI_DrawProportionalString_Wrapped -================= -*/ -void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) { - int width; - char *s1,*s2,*s3; - char c_bcp; - char buf[1024]; - float sizeScale; - - if (!str || str[0]=='\0') - return; - - sizeScale = UI_ProportionalSizeScale( style ); - - Q_strncpyz(buf, str, sizeof(buf)); - s1 = s2 = s3 = buf; - - while (1) { - do { - s3++; - } while (*s3!=' ' && *s3!='\0'); - c_bcp = *s3; - *s3 = '\0'; - width = UI_ProportionalStringWidth(s1) * sizeScale; - *s3 = c_bcp; - if (width > xmax) { - if (s1==s2) - { - // fuck, don't have a clean cut, we'll overflow - s2 = s3; - } - *s2 = '\0'; - UI_DrawProportionalString(x, y, s1, style, color); - y += ystep; - if (c_bcp == '\0') - { - // that was the last word - // we could start a new loop, but that wouldn't be much use - // even if the word is too long, we would overflow it (see above) - // so just print it now if needed - s2++; - if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 - UI_DrawProportionalString(x, y, s2, style, color); - break; - } - s2++; - s1 = s2; - s3 = s2; - } - else - { - s2 = s3; - if (c_bcp == '\0') // we reached the end - { - UI_DrawProportionalString(x, y, s1, style, color); - break; - } - } - } -} - -/* -================= -UI_DrawString2 -================= -*/ -static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh ) -{ - const char* s; - char ch; - int forceColor = qfalse; //APSFIXME; - vec4_t tempcolor; - float ax; - float ay; - float aw; - float ah; - float frow; - float fcol; - - if (y < -charh) - // offscreen - return; - - // draw the colored text - trap_R_SetColor( color ); - - ax = x * uis.scale + uis.bias; - ay = y * uis.scale; - aw = charw * uis.scale; - ah = charh * uis.scale; - - s = str; - while ( *s ) - { - if ( Q_IsColorString( s ) ) - { - if ( !forceColor ) - { - memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) ); - tempcolor[3] = color[3]; - trap_R_SetColor( tempcolor ); - } - s += 2; - continue; - } - - ch = *s & 255; - if (ch != ' ') - { - frow = (ch>>4)*0.0625; - fcol = (ch&15)*0.0625; - trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset ); - } - - ax += aw; - s++; - } - - trap_R_SetColor( NULL ); -} - -/* -================= -UI_DrawString -================= -*/ -void UI_DrawString( int x, int y, const char* str, int style, vec4_t color ) -{ - int len; - int charw; - int charh; - vec4_t newcolor; - vec4_t lowlight; - float *drawcolor; - vec4_t dropcolor; - - if( !str ) { - return; - } - - if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1)) - return; - - if (style & UI_SMALLFONT) - { - charw = SMALLCHAR_WIDTH; - charh = SMALLCHAR_HEIGHT; - } - else if (style & UI_GIANTFONT) - { - charw = GIANTCHAR_WIDTH; - charh = GIANTCHAR_HEIGHT; - } - else - { - charw = BIGCHAR_WIDTH; - charh = BIGCHAR_HEIGHT; - } - - if (style & UI_PULSE) - { - lowlight[0] = 0.8*color[0]; - lowlight[1] = 0.8*color[1]; - lowlight[2] = 0.8*color[2]; - lowlight[3] = 0.8*color[3]; - UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); - drawcolor = newcolor; - } - else - drawcolor = color; - - switch (style & UI_FORMATMASK) - { - case UI_CENTER: - // center justify at x - len = strlen(str); - x = x - len*charw/2; - break; - - case UI_RIGHT: - // right justify at x - len = strlen(str); - x = x - len*charw; - break; - - default: - // left justify at x - break; - } - - if ( style & UI_DROPSHADOW ) - { - dropcolor[0] = dropcolor[1] = dropcolor[2] = 0; - dropcolor[3] = drawcolor[3]; - UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh); - } - - UI_DrawString2(x,y,str,drawcolor,charw,charh); -} - -/* -================= -UI_DrawChar -================= -*/ -void UI_DrawChar( int x, int y, int ch, int style, vec4_t color ) -{ - char buff[2]; - - buff[0] = ch; - buff[1] = '\0'; - - UI_DrawString( x, y, buff, style, color ); -} - -qboolean UI_IsFullscreen( void ) { - if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { - return uis.activemenu->fullscreen; - } - - return qfalse; -} - -static void NeedCDAction( qboolean result ) { - if ( !result ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); - } -} - -static void NeedCDKeyAction( qboolean result ) { - if ( !result ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); - } -} - -void UI_SetActiveMenu( uiMenuCommand_t menu ) { - // this should be the ONLY way the menu system is brought up - // enusure minumum menu data is cached - Menu_Cache(); - - switch ( menu ) { - case UIMENU_NONE: - UI_ForceMenuOff(); - return; - case UIMENU_MAIN: - UI_MainMenu(); - return; - case UIMENU_NEED_CD: - UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction ); - return; - case UIMENU_BAD_CD_KEY: - UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction ); - return; - case UIMENU_INGAME: - /* - //GRank - UI_RankingsMenu(); - return; - */ - trap_Cvar_Set( "cl_paused", "1" ); - UI_InGameMenu(); - return; - - // bk001204 - case UIMENU_TEAM: - case UIMENU_POSTGAME: - default: -#ifndef NDEBUG - Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu ); -#endif - break; - } -} - -/* -================= -UI_KeyEvent -================= -*/ -void UI_KeyEvent( int key, int down ) { - sfxHandle_t s; - - if (!uis.activemenu) { - return; - } - - if (!down) { - return; - } - - if (uis.activemenu->key) - s = uis.activemenu->key( key ); - else - s = Menu_DefaultKey( uis.activemenu, key ); - - if ((s > 0) && (s != menu_null_sound)) - trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); -} - -/* -================= -UI_MouseEvent -================= -*/ -void UI_MouseEvent( int dx, int dy ) -{ - int i; - menucommon_s* m; - - if (!uis.activemenu) - return; - - // update mouse screen position - uis.cursorx += dx; - if (uis.cursorx < 0) - uis.cursorx = 0; - else if (uis.cursorx > SCREEN_WIDTH) - uis.cursorx = SCREEN_WIDTH; - - uis.cursory += dy; - if (uis.cursory < 0) - uis.cursory = 0; - else if (uis.cursory > SCREEN_HEIGHT) - uis.cursory = SCREEN_HEIGHT; - - // region test the active menu items - for (i=0; initems; i++) - { - m = (menucommon_s*)uis.activemenu->items[i]; - - if (m->flags & (QMF_GRAYED|QMF_INACTIVE)) - continue; - - if ((uis.cursorx < m->left) || - (uis.cursorx > m->right) || - (uis.cursory < m->top) || - (uis.cursory > m->bottom)) - { - // cursor out of item bounds - continue; - } - - // set focus to item at cursor - if (uis.activemenu->cursor != i) - { - Menu_SetCursor( uis.activemenu, i ); - ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; - - if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) { - trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); - } - } - - ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; - return; - } - - if (uis.activemenu->nitems > 0) { - // out of any region - ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; - } -} - -char *UI_Argv( int arg ) { - static char buffer[MAX_STRING_CHARS]; - - trap_Argv( arg, buffer, sizeof( buffer ) ); - - return buffer; -} - - -char *UI_Cvar_VariableString( const char *var_name ) { - static char buffer[MAX_STRING_CHARS]; - - trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); - - return buffer; -} - - -/* -================= -UI_Cache -================= -*/ -void UI_Cache_f( void ) { - MainMenu_Cache(); - InGame_Cache(); - ConfirmMenu_Cache(); - PlayerModel_Cache(); - PlayerSettings_Cache(); - Controls_Cache(); - Demos_Cache(); - UI_CinematicsMenu_Cache(); - Preferences_Cache(); - ServerInfo_Cache(); - SpecifyServer_Cache(); - ArenaServers_Cache(); - StartServer_Cache(); - ServerOptions_Cache(); - DriverInfo_Cache(); - GraphicsOptions_Cache(); - UI_DisplayOptionsMenu_Cache(); - UI_SoundOptionsMenu_Cache(); - UI_NetworkOptionsMenu_Cache(); - UI_SPLevelMenu_Cache(); - UI_SPSkillMenu_Cache(); - UI_SPPostgameMenu_Cache(); - TeamMain_Cache(); - UI_AddBots_Cache(); - UI_RemoveBots_Cache(); - UI_SetupMenu_Cache(); -// UI_LoadConfig_Cache(); -// UI_SaveConfigMenu_Cache(); - UI_BotSelectMenu_Cache(); - UI_CDKeyMenu_Cache(); - UI_ModsMenu_Cache(); - -} - - -/* -================= -UI_ConsoleCommand -================= -*/ -qboolean UI_ConsoleCommand( int realTime ) { - char *cmd; - - cmd = UI_Argv( 0 ); - - // ensure minimum menu data is available - Menu_Cache(); - - if ( Q_stricmp (cmd, "levelselect") == 0 ) { - UI_SPLevelMenu_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "postgame") == 0 ) { - UI_SPPostgameMenu_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_cache") == 0 ) { - UI_Cache_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) { - UI_CinematicsMenu_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { - UI_TeamOrdersMenu_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "iamacheater") == 0 ) { - UI_SPUnlock_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "iamamonkey") == 0 ) { - UI_SPUnlockMedals_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { - UI_CDKeyMenu_f(); - return qtrue; - } - - return qfalse; -} - -/* -================= -UI_Shutdown -================= -*/ -void UI_Shutdown( void ) { -} - -/* -================= -UI_Init -================= -*/ -void UI_Init( void ) { - UI_RegisterCvars(); - - UI_InitGameinfo(); - - // cache redundant calulations - trap_GetGlconfig( &uis.glconfig ); - - // for 640x480 virtualized screen - uis.scale = uis.glconfig.vidHeight * (1.0/480.0); - if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) { - // wide screen - uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) ); - } - else { - // no wide screen - uis.bias = 0; - } - - // initialize the menu system - Menu_Cache(); - - uis.activemenu = NULL; - uis.menusp = 0; -} - -/* -================ -UI_AdjustFrom640 - -Adjusted for resolution and screen aspect ratio -================ -*/ -void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { - // expect valid pointers - *x = *x * uis.scale + uis.bias; - *y *= uis.scale; - *w *= uis.scale; - *h *= uis.scale; -} - -void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { - qhandle_t hShader; - - hShader = trap_R_RegisterShaderNoMip( picname ); - UI_AdjustFrom640( &x, &y, &width, &height ); - trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); -} - -void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { - float s0; - float s1; - float t0; - float t1; - - if( w < 0 ) { // flip about vertical - w = -w; - s0 = 1; - s1 = 0; - } - else { - s0 = 0; - s1 = 1; - } - - if( h < 0 ) { // flip about horizontal - h = -h; - t0 = 1; - t1 = 0; - } - else { - t0 = 0; - t1 = 1; - } - - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); -} - -/* -================ -UI_FillRect - -Coordinates are 640*480 virtual values -================= -*/ -void UI_FillRect( float x, float y, float width, float height, const float *color ) { - trap_R_SetColor( color ); - - UI_AdjustFrom640( &x, &y, &width, &height ); - trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader ); - - trap_R_SetColor( NULL ); -} - -/* -================ -UI_DrawRect - -Coordinates are 640*480 virtual values -================= -*/ -void UI_DrawRect( float x, float y, float width, float height, const float *color ) { - trap_R_SetColor( color ); - - UI_AdjustFrom640( &x, &y, &width, &height ); - - trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader ); - trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); - trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader ); - trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); - - trap_R_SetColor( NULL ); -} - -void UI_SetColor( const float *rgba ) { - trap_R_SetColor( rgba ); -} - -void UI_UpdateScreen( void ) { - trap_UpdateScreen(); -} - -/* -================= -UI_Refresh -================= -*/ -void UI_Refresh( int realtime ) -{ - uis.frametime = realtime - uis.realtime; - uis.realtime = realtime; - - if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { - return; - } - - UI_UpdateCvars(); - - if ( uis.activemenu ) - { - if (uis.activemenu->fullscreen) - { - // draw the background - if( uis.activemenu->showlogo ) { - UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); - } - else { - UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader ); - } - } - - if (uis.activemenu->draw) - uis.activemenu->draw(); - else - Menu_Draw( uis.activemenu ); - - if( uis.firstdraw ) { - UI_MouseEvent( 0, 0 ); - uis.firstdraw = qfalse; - } - } - - // draw cursor - UI_SetColor( NULL ); - UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor); - -#ifndef NDEBUG - if (uis.debug) - { - // cursor coordinates - UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); - } -#endif - - // delay playing the enter sound until after the - // menu has been drawn, to avoid delay while - // caching images - if (m_entersound) - { - trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); - m_entersound = qfalse; - } -} - -void UI_DrawTextBox (int x, int y, int width, int lines) -{ - UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); - UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); -} - -qboolean UI_CursorInRect (int x, int y, int width, int height) -{ - if (uis.cursorx < x || - uis.cursory < y || - uis.cursorx > x+width || - uis.cursory > y+height) - return qfalse; - - return qtrue; -} +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/********************************************************************** + UI_ATOMS.C + + User interface building blocks and support functions. +**********************************************************************/ +#include "ui_local.h" + +uiStatic_t uis; +qboolean m_entersound; // after a frame, so caching won't disrupt the sound + +// these are here so the functions in q_shared.c can link +#ifndef UI_HARD_LINKED + +void QDECL Com_Error( int level, const char *error, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + trap_Error( va("%s", text) ); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + trap_Print( va("%s", text) ); +} + +#endif + +/* +================= +UI_ClampCvar +================= +*/ +float UI_ClampCvar( float min, float max, float value ) +{ + if ( value < min ) return min; + if ( value > max ) return max; + return value; +} + +/* +================= +UI_StartDemoLoop +================= +*/ +void UI_StartDemoLoop( void ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); +} + +/* +================= +UI_PushMenu +================= +*/ +void UI_PushMenu( menuframework_s *menu ) +{ + int i; + menucommon_s* item; + + // avoid stacking menus invoked by hotkeys + for (i=0 ; i= MAX_MENUDEPTH) + trap_Error("UI_PushMenu: menu stack overflow"); + + uis.stack[uis.menusp++] = menu; + } + + uis.activemenu = menu; + + // default cursor position + menu->cursor = 0; + menu->cursor_prev = 0; + + m_entersound = qtrue; + + trap_Key_SetCatcher( KEYCATCH_UI ); + + // force first available item to have focus + for (i=0; initems; i++) + { + item = (menucommon_s *)menu->items[i]; + if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE))) + { + menu->cursor_prev = -1; + Menu_SetCursor( menu, i ); + break; + } + } + + uis.firstdraw = qtrue; +} + +/* +================= +UI_PopMenu +================= +*/ +void UI_PopMenu (void) +{ + trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); + + uis.menusp--; + + if (uis.menusp < 0) + trap_Error ("UI_PopMenu: menu stack underflow"); + + if (uis.menusp) { + uis.activemenu = uis.stack[uis.menusp-1]; + uis.firstdraw = qtrue; + } + else { + UI_ForceMenuOff (); + } +} + +void UI_ForceMenuOff (void) +{ + uis.menusp = 0; + uis.activemenu = NULL; + + trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); + trap_Key_ClearStates(); + trap_Cvar_Set( "cl_paused", "0" ); +} + +/* +================= +UI_LerpColor +================= +*/ +void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) +{ + int i; + + // lerp and clamp each component + for (i=0; i<4; i++) + { + c[i] = a[i] + t*(b[i]-a[i]); + if (c[i] < 0) + c[i] = 0; + else if (c[i] > 1.0) + c[i] = 1.0; + } +} + +/* +================= +UI_DrawProportionalString2 +================= +*/ +static int propMap[128][3] = { +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, + +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, +{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, + +{0, 0, PROP_SPACE_WIDTH}, // SPACE +{11, 122, 7}, // ! +{154, 181, 14}, // " +{55, 122, 17}, // # +{79, 122, 18}, // $ +{101, 122, 23}, // % +{153, 122, 18}, // & +{9, 93, 7}, // ' +{207, 122, 8}, // ( +{230, 122, 9}, // ) +{177, 122, 18}, // * +{30, 152, 18}, // + +{85, 181, 7}, // , +{34, 93, 11}, // - +{110, 181, 6}, // . +{130, 152, 14}, // / + +{22, 64, 17}, // 0 +{41, 64, 12}, // 1 +{58, 64, 17}, // 2 +{78, 64, 18}, // 3 +{98, 64, 19}, // 4 +{120, 64, 18}, // 5 +{141, 64, 18}, // 6 +{204, 64, 16}, // 7 +{162, 64, 17}, // 8 +{182, 64, 18}, // 9 +{59, 181, 7}, // : +{35,181, 7}, // ; +{203, 152, 14}, // < +{56, 93, 14}, // = +{228, 152, 14}, // > +{177, 181, 18}, // ? + +{28, 122, 22}, // @ +{5, 4, 18}, // A +{27, 4, 18}, // B +{48, 4, 18}, // C +{69, 4, 17}, // D +{90, 4, 13}, // E +{106, 4, 13}, // F +{121, 4, 18}, // G +{143, 4, 17}, // H +{164, 4, 8}, // I +{175, 4, 16}, // J +{195, 4, 18}, // K +{216, 4, 12}, // L +{230, 4, 23}, // M +{6, 34, 18}, // N +{27, 34, 18}, // O + +{48, 34, 18}, // P +{68, 34, 18}, // Q +{90, 34, 17}, // R +{110, 34, 18}, // S +{130, 34, 14}, // T +{146, 34, 18}, // U +{166, 34, 19}, // V +{185, 34, 29}, // W +{215, 34, 18}, // X +{234, 34, 18}, // Y +{5, 64, 14}, // Z +{60, 152, 7}, // [ +{106, 151, 13}, // '\' +{83, 152, 7}, // ] +{128, 122, 17}, // ^ +{4, 152, 21}, // _ + +{134, 181, 5}, // ' +{5, 4, 18}, // A +{27, 4, 18}, // B +{48, 4, 18}, // C +{69, 4, 17}, // D +{90, 4, 13}, // E +{106, 4, 13}, // F +{121, 4, 18}, // G +{143, 4, 17}, // H +{164, 4, 8}, // I +{175, 4, 16}, // J +{195, 4, 18}, // K +{216, 4, 12}, // L +{230, 4, 23}, // M +{6, 34, 18}, // N +{27, 34, 18}, // O + +{48, 34, 18}, // P +{68, 34, 18}, // Q +{90, 34, 17}, // R +{110, 34, 18}, // S +{130, 34, 14}, // T +{146, 34, 18}, // U +{166, 34, 19}, // V +{185, 34, 29}, // W +{215, 34, 18}, // X +{234, 34, 18}, // Y +{5, 64, 14}, // Z +{153, 152, 13}, // { +{11, 181, 5}, // | +{180, 152, 13}, // } +{79, 93, 17}, // ~ +{0, 0, -1} // DEL +}; + +static int propMapB[26][3] = { +{11, 12, 33}, +{49, 12, 31}, +{85, 12, 31}, +{120, 12, 30}, +{156, 12, 21}, +{183, 12, 21}, +{207, 12, 32}, + +{13, 55, 30}, +{49, 55, 13}, +{66, 55, 29}, +{101, 55, 31}, +{135, 55, 21}, +{158, 55, 40}, +{204, 55, 32}, + +{12, 97, 31}, +{48, 97, 31}, +{82, 97, 30}, +{118, 97, 30}, +{153, 97, 30}, +{185, 97, 25}, +{213, 97, 30}, + +{11, 139, 32}, +{42, 139, 51}, +{93, 139, 32}, +{126, 139, 31}, +{158, 139, 25}, +}; + +#define PROPB_GAP_WIDTH 4 +#define PROPB_SPACE_WIDTH 12 +#define PROPB_HEIGHT 36 + +// bk001205 - code below duplicated in cgame/cg_drawtools.c +// bk001205 - FIXME: does this belong in ui_shared.c? +/* +================= +UI_DrawBannerString +================= +*/ +static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color ) +{ + const char* s; + unsigned char ch; // bk001204 - unsigned + float ax; + float ay; + float aw; + float ah; + float frow; + float fcol; + float fwidth; + float fheight; + + // draw the colored text + trap_R_SetColor( color ); + + ax = x * uis.scale + uis.bias; + ay = y * uis.scale; + + s = str; + while ( *s ) + { + ch = *s & 127; + if ( ch == ' ' ) { + ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scale; + } + else if ( ch >= 'A' && ch <= 'Z' ) { + ch -= 'A'; + fcol = (float)propMapB[ch][0] / 256.0f; + frow = (float)propMapB[ch][1] / 256.0f; + fwidth = (float)propMapB[ch][2] / 256.0f; + fheight = (float)PROPB_HEIGHT / 256.0f; + aw = (float)propMapB[ch][2] * uis.scale; + ah = (float)PROPB_HEIGHT * uis.scale; + trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB ); + ax += (aw + (float)PROPB_GAP_WIDTH * uis.scale); + } + s++; + } + + trap_R_SetColor( NULL ); +} + +void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) { + const char * s; + int ch; + int width; + vec4_t drawcolor; + + // find the width of the drawn text + s = str; + width = 0; + while ( *s ) { + ch = *s; + if ( ch == ' ' ) { + width += PROPB_SPACE_WIDTH; + } + else if ( ch >= 'A' && ch <= 'Z' ) { + width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH; + } + s++; + } + width -= PROPB_GAP_WIDTH; + + switch( style & UI_FORMATMASK ) { + case UI_CENTER: + x -= width / 2; + break; + + case UI_RIGHT: + x -= width; + break; + + case UI_LEFT: + default: + break; + } + + if ( style & UI_DROPSHADOW ) { + drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; + drawcolor[3] = color[3]; + UI_DrawBannerString2( x+2, y+2, str, drawcolor ); + } + + UI_DrawBannerString2( x, y, str, color ); +} + + +int UI_ProportionalStringWidth( const char* str ) { + const char * s; + int ch; + int charWidth; + int width; + + s = str; + width = 0; + while ( *s ) { + ch = *s & 127; + charWidth = propMap[ch][2]; + if ( charWidth != -1 ) { + width += charWidth; + width += PROP_GAP_WIDTH; + } + s++; + } + + width -= PROP_GAP_WIDTH; + return width; +} + +static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset ) +{ + const char* s; + unsigned char ch; // bk001204 - unsigned + float ax; + float ay; + float aw = 0; // bk001204 - init + float ah; + float frow; + float fcol; + float fwidth; + float fheight; + + // draw the colored text + trap_R_SetColor( color ); + + ax = x * uis.scale + uis.bias; + ay = y * uis.scale; + + s = str; + while ( *s ) + { + ch = *s & 127; + if ( ch == ' ' ) { + aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale; + } + else if ( propMap[ch][2] != -1 ) { + fcol = (float)propMap[ch][0] / 256.0f; + frow = (float)propMap[ch][1] / 256.0f; + fwidth = (float)propMap[ch][2] / 256.0f; + fheight = (float)PROP_HEIGHT / 256.0f; + aw = (float)propMap[ch][2] * uis.scale * sizeScale; + ah = (float)PROP_HEIGHT * uis.scale * sizeScale; + trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset ); + } + + ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale); + s++; + } + + trap_R_SetColor( NULL ); +} + +/* +================= +UI_ProportionalSizeScale +================= +*/ +float UI_ProportionalSizeScale( int style ) { + if( style & UI_SMALLFONT ) { + return PROP_SMALL_SIZE_SCALE; + } + + return 1.00; +} + + +/* +================= +UI_DrawProportionalString +================= +*/ +void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) { + vec4_t drawcolor; + int width; + float sizeScale; + + sizeScale = UI_ProportionalSizeScale( style ); + + switch( style & UI_FORMATMASK ) { + case UI_CENTER: + width = UI_ProportionalStringWidth( str ) * sizeScale; + x -= width / 2; + break; + + case UI_RIGHT: + width = UI_ProportionalStringWidth( str ) * sizeScale; + x -= width; + break; + + case UI_LEFT: + default: + break; + } + + if ( style & UI_DROPSHADOW ) { + drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; + drawcolor[3] = color[3]; + UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp ); + } + + if ( style & UI_INVERSE ) { + drawcolor[0] = color[0] * 0.7; + drawcolor[1] = color[1] * 0.7; + drawcolor[2] = color[2] * 0.7; + drawcolor[3] = color[3]; + UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp ); + return; + } + + if ( style & UI_PULSE ) { + drawcolor[0] = color[0] * 0.7; + drawcolor[1] = color[1] * 0.7; + drawcolor[2] = color[2] * 0.7; + drawcolor[3] = color[3]; + UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); + + drawcolor[0] = color[0]; + drawcolor[1] = color[1]; + drawcolor[2] = color[2]; + drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); + UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow ); + return; + } + + UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); +} + +/* +================= +UI_DrawProportionalString_Wrapped +================= +*/ +void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) { + int width; + char *s1,*s2,*s3; + char c_bcp; + char buf[1024]; + float sizeScale; + + if (!str || str[0]=='\0') + return; + + sizeScale = UI_ProportionalSizeScale( style ); + + Q_strncpyz(buf, str, sizeof(buf)); + s1 = s2 = s3 = buf; + + while (1) { + do { + s3++; + } while (*s3!=' ' && *s3!='\0'); + c_bcp = *s3; + *s3 = '\0'; + width = UI_ProportionalStringWidth(s1) * sizeScale; + *s3 = c_bcp; + if (width > xmax) { + if (s1==s2) + { + // fuck, don't have a clean cut, we'll overflow + s2 = s3; + } + *s2 = '\0'; + UI_DrawProportionalString(x, y, s1, style, color); + y += ystep; + if (c_bcp == '\0') + { + // that was the last word + // we could start a new loop, but that wouldn't be much use + // even if the word is too long, we would overflow it (see above) + // so just print it now if needed + s2++; + if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 + UI_DrawProportionalString(x, y, s2, style, color); + break; + } + s2++; + s1 = s2; + s3 = s2; + } + else + { + s2 = s3; + if (c_bcp == '\0') // we reached the end + { + UI_DrawProportionalString(x, y, s1, style, color); + break; + } + } + } +} + +/* +================= +UI_DrawString2 +================= +*/ +static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh ) +{ + const char* s; + char ch; + int forceColor = qfalse; //APSFIXME; + vec4_t tempcolor; + float ax; + float ay; + float aw; + float ah; + float frow; + float fcol; + + if (y < -charh) + // offscreen + return; + + // draw the colored text + trap_R_SetColor( color ); + + ax = x * uis.scale + uis.bias; + ay = y * uis.scale; + aw = charw * uis.scale; + ah = charh * uis.scale; + + s = str; + while ( *s ) + { + if ( Q_IsColorString( s ) ) + { + if ( !forceColor ) + { + memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) ); + tempcolor[3] = color[3]; + trap_R_SetColor( tempcolor ); + } + s += 2; + continue; + } + + ch = *s & 255; + if (ch != ' ') + { + frow = (ch>>4)*0.0625; + fcol = (ch&15)*0.0625; + trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset ); + } + + ax += aw; + s++; + } + + trap_R_SetColor( NULL ); +} + +/* +================= +UI_DrawString +================= +*/ +void UI_DrawString( int x, int y, const char* str, int style, vec4_t color ) +{ + int len; + int charw; + int charh; + vec4_t newcolor; + vec4_t lowlight; + float *drawcolor; + vec4_t dropcolor; + + if( !str ) { + return; + } + + if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1)) + return; + + if (style & UI_SMALLFONT) + { + charw = SMALLCHAR_WIDTH; + charh = SMALLCHAR_HEIGHT; + } + else if (style & UI_GIANTFONT) + { + charw = GIANTCHAR_WIDTH; + charh = GIANTCHAR_HEIGHT; + } + else + { + charw = BIGCHAR_WIDTH; + charh = BIGCHAR_HEIGHT; + } + + if (style & UI_PULSE) + { + lowlight[0] = 0.8*color[0]; + lowlight[1] = 0.8*color[1]; + lowlight[2] = 0.8*color[2]; + lowlight[3] = 0.8*color[3]; + UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); + drawcolor = newcolor; + } + else + drawcolor = color; + + switch (style & UI_FORMATMASK) + { + case UI_CENTER: + // center justify at x + len = strlen(str); + x = x - len*charw/2; + break; + + case UI_RIGHT: + // right justify at x + len = strlen(str); + x = x - len*charw; + break; + + default: + // left justify at x + break; + } + + if ( style & UI_DROPSHADOW ) + { + dropcolor[0] = dropcolor[1] = dropcolor[2] = 0; + dropcolor[3] = drawcolor[3]; + UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh); + } + + UI_DrawString2(x,y,str,drawcolor,charw,charh); +} + +/* +================= +UI_DrawChar +================= +*/ +void UI_DrawChar( int x, int y, int ch, int style, vec4_t color ) +{ + char buff[2]; + + buff[0] = ch; + buff[1] = '\0'; + + UI_DrawString( x, y, buff, style, color ); +} + +qboolean UI_IsFullscreen( void ) { + if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { + return uis.activemenu->fullscreen; + } + + return qfalse; +} + +static void NeedCDAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} + +static void NeedCDKeyAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} + +void UI_SetActiveMenu( uiMenuCommand_t menu ) { + // this should be the ONLY way the menu system is brought up + // enusure minumum menu data is cached + Menu_Cache(); + + switch ( menu ) { + case UIMENU_NONE: + UI_ForceMenuOff(); + return; + case UIMENU_MAIN: + UI_MainMenu(); + return; + case UIMENU_NEED_CD: + UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction ); + return; + case UIMENU_BAD_CD_KEY: + UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction ); + return; + case UIMENU_INGAME: + /* + //GRank + UI_RankingsMenu(); + return; + */ + trap_Cvar_Set( "cl_paused", "1" ); + UI_InGameMenu(); + return; + + // bk001204 + case UIMENU_TEAM: + case UIMENU_POSTGAME: + default: +#ifndef NDEBUG + Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu ); +#endif + break; + } +} + +/* +================= +UI_KeyEvent +================= +*/ +void UI_KeyEvent( int key, int down ) { + sfxHandle_t s; + + if (!uis.activemenu) { + return; + } + + if (!down) { + return; + } + + if (uis.activemenu->key) + s = uis.activemenu->key( key ); + else + s = Menu_DefaultKey( uis.activemenu, key ); + + if ((s > 0) && (s != menu_null_sound)) + trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); +} + +/* +================= +UI_MouseEvent +================= +*/ +void UI_MouseEvent( int dx, int dy ) +{ + int i; + menucommon_s* m; + + if (!uis.activemenu) + return; + + // update mouse screen position + uis.cursorx += dx; + if (uis.cursorx < 0) + uis.cursorx = 0; + else if (uis.cursorx > SCREEN_WIDTH) + uis.cursorx = SCREEN_WIDTH; + + uis.cursory += dy; + if (uis.cursory < 0) + uis.cursory = 0; + else if (uis.cursory > SCREEN_HEIGHT) + uis.cursory = SCREEN_HEIGHT; + + // region test the active menu items + for (i=0; initems; i++) + { + m = (menucommon_s*)uis.activemenu->items[i]; + + if (m->flags & (QMF_GRAYED|QMF_INACTIVE)) + continue; + + if ((uis.cursorx < m->left) || + (uis.cursorx > m->right) || + (uis.cursory < m->top) || + (uis.cursory > m->bottom)) + { + // cursor out of item bounds + continue; + } + + // set focus to item at cursor + if (uis.activemenu->cursor != i) + { + Menu_SetCursor( uis.activemenu, i ); + ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; + + if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) { + trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); + } + } + + ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; + return; + } + + if (uis.activemenu->nitems > 0) { + // out of any region + ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; + } +} + +char *UI_Argv( int arg ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +char *UI_Cvar_VariableString( const char *var_name ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); + + return buffer; +} + + +/* +================= +UI_Cache +================= +*/ +void UI_Cache_f( void ) { + MainMenu_Cache(); + InGame_Cache(); + ConfirmMenu_Cache(); + PlayerModel_Cache(); + PlayerSettings_Cache(); + Controls_Cache(); + Demos_Cache(); + UI_CinematicsMenu_Cache(); + Preferences_Cache(); + ServerInfo_Cache(); + SpecifyServer_Cache(); + ArenaServers_Cache(); + StartServer_Cache(); + ServerOptions_Cache(); + DriverInfo_Cache(); + GraphicsOptions_Cache(); + UI_DisplayOptionsMenu_Cache(); + UI_SoundOptionsMenu_Cache(); + UI_NetworkOptionsMenu_Cache(); + UI_SPLevelMenu_Cache(); + UI_SPSkillMenu_Cache(); + UI_SPPostgameMenu_Cache(); + TeamMain_Cache(); + UI_AddBots_Cache(); + UI_RemoveBots_Cache(); + UI_SetupMenu_Cache(); +// UI_LoadConfig_Cache(); +// UI_SaveConfigMenu_Cache(); + UI_BotSelectMenu_Cache(); + UI_CDKeyMenu_Cache(); + UI_ModsMenu_Cache(); + +} + + +/* +================= +UI_ConsoleCommand +================= +*/ +qboolean UI_ConsoleCommand( int realTime ) { + char *cmd; + + cmd = UI_Argv( 0 ); + + // ensure minimum menu data is available + Menu_Cache(); + + if ( Q_stricmp (cmd, "levelselect") == 0 ) { + UI_SPLevelMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "postgame") == 0 ) { + UI_SPPostgameMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cache") == 0 ) { + UI_Cache_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) { + UI_CinematicsMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { + UI_TeamOrdersMenu_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "iamacheater") == 0 ) { + UI_SPUnlock_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "iamamonkey") == 0 ) { + UI_SPUnlockMedals_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { + UI_CDKeyMenu_f(); + return qtrue; + } + + return qfalse; +} + +/* +================= +UI_Shutdown +================= +*/ +void UI_Shutdown( void ) { +} + +/* +================= +UI_Init +================= +*/ +void UI_Init( void ) { + UI_RegisterCvars(); + + UI_InitGameinfo(); + + // cache redundant calulations + trap_GetGlconfig( &uis.glconfig ); + + // for 640x480 virtualized screen + uis.scale = uis.glconfig.vidHeight * (1.0/480.0); + if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) { + // wide screen + uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) ); + } + else { + // no wide screen + uis.bias = 0; + } + + // initialize the menu system + Menu_Cache(); + + uis.activemenu = NULL; + uis.menusp = 0; +} + +/* +================ +UI_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { + // expect valid pointers + *x = *x * uis.scale + uis.bias; + *y *= uis.scale; + *w *= uis.scale; + *h *= uis.scale; +} + +void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { + qhandle_t hShader; + + hShader = trap_R_RegisterShaderNoMip( picname ); + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + +void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { + float s0; + float s1; + float t0; + float t1; + + if( w < 0 ) { // flip about vertical + w = -w; + s0 = 1; + s1 = 0; + } + else { + s0 = 0; + s1 = 1; + } + + if( h < 0 ) { // flip about horizontal + h = -h; + t0 = 1; + t1 = 0; + } + else { + t0 = 0; + t1 = 1; + } + + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); +} + +/* +================ +UI_FillRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_FillRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader ); + + trap_R_SetColor( NULL ); +} + +/* +================ +UI_DrawRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_DrawRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_AdjustFrom640( &x, &y, &width, &height ); + + trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader ); + trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); + trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader ); + trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); + + trap_R_SetColor( NULL ); +} + +void UI_SetColor( const float *rgba ) { + trap_R_SetColor( rgba ); +} + +void UI_UpdateScreen( void ) { + trap_UpdateScreen(); +} + +/* +================= +UI_Refresh +================= +*/ +void UI_Refresh( int realtime ) +{ + uis.frametime = realtime - uis.realtime; + uis.realtime = realtime; + + if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { + return; + } + + UI_UpdateCvars(); + + if ( uis.activemenu ) + { + if (uis.activemenu->fullscreen) + { + // draw the background + if( uis.activemenu->showlogo ) { + UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); + } + else { + UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader ); + } + } + + if (uis.activemenu->draw) + uis.activemenu->draw(); + else + Menu_Draw( uis.activemenu ); + + if( uis.firstdraw ) { + UI_MouseEvent( 0, 0 ); + uis.firstdraw = qfalse; + } + } + + // draw cursor + UI_SetColor( NULL ); + UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor); + +#ifndef NDEBUG + if (uis.debug) + { + // cursor coordinates + UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); + } +#endif + + // delay playing the enter sound until after the + // menu has been drawn, to avoid delay while + // caching images + if (m_entersound) + { + trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); + m_entersound = qfalse; + } +} + +void UI_DrawTextBox (int x, int y, int width, int lines) +{ + UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); + UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); +} + +qboolean UI_CursorInRect (int x, int y, int width, int height) +{ + if (uis.cursorx < x || + uis.cursory < y || + uis.cursorx > x+width || + uis.cursory > y+height) + return qfalse; + + return qtrue; +} -- cgit v1.2.3