From c3f255e38a077ac61bed4e2a1cec41ea05ca26a0 Mon Sep 17 00:00:00 2001 From: ludwig Date: Tue, 30 Aug 2005 20:30:17 +0000 Subject: support for 64bit native mods git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/game/g_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'code/game') diff --git a/code/game/g_main.c b/code/game/g_main.c index 1d262be..178daa2 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -200,7 +200,7 @@ This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ -int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { +long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) { switch ( command ) { case GAME_INIT: G_InitGame( arg0, arg1, arg2 ); @@ -210,7 +210,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a return 0; case GAME_CLIENT_CONNECT: #warning 64bit broken! - return (int)ClientConnect( arg0, arg1, arg2 ); + return ClientConnect( arg0, arg1, arg2 ); case GAME_CLIENT_THINK: ClientThink( arg0 ); return 0; -- cgit v1.2.3