From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/game/syn.h | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100755 code/game/syn.h (limited to 'code/game/syn.h') diff --git a/code/game/syn.h b/code/game/syn.h new file mode 100755 index 0000000..0109966 --- /dev/null +++ b/code/game/syn.h @@ -0,0 +1,34 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#define CONTEXT_ALL 0xFFFFFFFF +#define CONTEXT_NORMAL 1 +#define CONTEXT_NEARBYITEM 2 +#define CONTEXT_CTFREDTEAM 4 +#define CONTEXT_CTFBLUETEAM 8 +#define CONTEXT_REPLY 16 +#define CONTEXT_OBELISKREDTEAM 32 +#define CONTEXT_OBELISKBLUETEAM 64 +#define CONTEXT_HARVESTERREDTEAM 128 +#define CONTEXT_HARVESTERBLUETEAM 256 + +#define CONTEXT_NAMES 1024 -- cgit v1.2.3