From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/game/g_rankings.c | 2270 ++++++++++++++++++++++++------------------------ 1 file changed, 1135 insertions(+), 1135 deletions(-) (limited to 'code/game/g_rankings.c') diff --git a/code/game/g_rankings.c b/code/game/g_rankings.c index b50c355..ec3f846 100755 --- a/code/game/g_rankings.c +++ b/code/game/g_rankings.c @@ -1,1135 +1,1135 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// g_rankings.c -- reports for global rankings system - -#include "g_local.h" -#include "g_rankings.h" - -/* -================ -G_RankRunFrame -================ -*/ -void G_RankRunFrame() -{ - gentity_t* ent; - gentity_t* ent2; - grank_status_t old_status; - grank_status_t status; - int time; - int i; - int j; - - if( !trap_RankCheckInit() ) - { - trap_RankBegin( GR_GAMEKEY ); - } - - trap_RankPoll(); - - if( trap_RankActive() ) - { - for( i = 0; i < level.maxclients; i++ ) - { - ent = &(g_entities[i]); - if ( !ent->inuse ) - continue; - if ( ent->client == NULL ) - continue; - if ( ent->r.svFlags & SVF_BOT) - { - // no bots in ranked games - trap_SendConsoleCommand( EXEC_INSERT, va("kick %s\n", - ent->client->pers.netname) ); - continue; - } - - old_status = ent->client->client_status; - status = trap_RankUserStatus( i ); - - if( ent->client->client_status != status ) - { - // inform client of current status - // not needed for client side log in - trap_SendServerCommand( i, va("rank_status %i\n",status) ); - if ( i == 0 ) - { - int j = 0; - } - ent->client->client_status = status; - } - - switch( status ) - { - case QGR_STATUS_NEW: - case QGR_STATUS_SPECTATOR: - if( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) - { - ent->client->sess.sessionTeam = TEAM_SPECTATOR; - ent->client->sess.spectatorState = SPECTATOR_FREE; - ClientSpawn( ent ); - // make sure by now CS_GRAND rankingsGameID is ready - trap_SendServerCommand( i, va("rank_status %i\n",status) ); - trap_SendServerCommand( i, "rank_menu\n" ); - } - break; - case QGR_STATUS_NO_USER: - case QGR_STATUS_BAD_PASSWORD: - case QGR_STATUS_TIMEOUT: - case QGR_STATUS_NO_MEMBERSHIP: - case QGR_STATUS_INVALIDUSER: - case QGR_STATUS_ERROR: - if( (ent->r.svFlags & SVF_BOT) == 0 ) - { - trap_RankUserReset( ent->s.clientNum ); - } - break; - case QGR_STATUS_ACTIVE: - if( (ent->client->sess.sessionTeam == TEAM_SPECTATOR) && - (g_gametype.integer < GT_TEAM) ) - { - SetTeam( ent, "free" ); - } - - if( old_status != QGR_STATUS_ACTIVE ) - { - // player has just become active - for( j = 0; j < level.maxclients; j++ ) - { - ent2 = &(g_entities[j]); - if ( !ent2->inuse ) - continue; - if ( ent2->client == NULL ) - continue; - if ( ent2->r.svFlags & SVF_BOT) - continue; - - if( (i != j) && (trap_RankUserStatus( j ) == QGR_STATUS_ACTIVE) ) - { - trap_RankReportInt( i, j, QGR_KEY_PLAYED_WITH, 1, 0 ); - } - - // send current scores so the player's rank will show - // up under the crosshair immediately - DeathmatchScoreboardMessage( ent2 ); - } - } - break; - default: - break; - } - } - - // don't let ranked games last forever - if( ((g_fraglimit.integer == 0) || (g_fraglimit.integer > 100)) && - ((g_timelimit.integer == 0) || (g_timelimit.integer > 1000)) ) - { - trap_Cvar_Set( "timelimit", "1000" ); - } - } - - // tell time to clients so they can show current match rating - if( level.intermissiontime == 0 ) - { - for( i = 0; i < level.maxclients; i++ ) - { - ent = &(g_entities[i]); - if( ent->client == NULL ) - { - continue; - } - - time = (level.time - ent->client->pers.enterTime) / 1000; - ent->client->ps.persistant[PERS_MATCH_TIME] = time; - } - } -} - -/* -================ -G_RankFireWeapon -================ -*/ -void G_RankFireWeapon( int self, int weapon ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - if( weapon == WP_GAUNTLET ) - { - // the gauntlet only "fires" when it actually hits something - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED, 1, 1 ); - - switch( weapon ) - { - case WP_MACHINEGUN: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_MACHINEGUN, 1, 1 ); - break; - case WP_SHOTGUN: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_SHOTGUN, 1, 1 ); - break; - case WP_GRENADE_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_GRENADE, 1, 1 ); - break; - case WP_ROCKET_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_ROCKET, 1, 1 ); - break; - case WP_LIGHTNING: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_LIGHTNING, 1, 1 ); - break; - case WP_RAILGUN: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_RAILGUN, 1, 1 ); - break; - case WP_PLASMAGUN: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_PLASMA, 1, 1 ); - break; - case WP_BFG: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_BFG, 1, 1 ); - break; - case WP_GRAPPLING_HOOK: - trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_GRAPPLE, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankDamage -================ -*/ -void G_RankDamage( int self, int attacker, int damage, int means_of_death ) -{ - // state information to avoid counting each shotgun pellet as a hit - static int last_framenum = -1; - static int last_self = -1; - static int last_attacker = -1; - static int last_means_of_death = MOD_UNKNOWN; - - qboolean new_hit; - int splash; - int key_hit; - int key_damage; - int key_splash; - - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - new_hit = (level.framenum != last_framenum) || - (self != last_self) || - (attacker != last_attacker) || - (means_of_death != last_means_of_death); - - // update state information - last_framenum = level.framenum; - last_self = self; - last_attacker = attacker; - last_means_of_death = means_of_death; - - // the gauntlet only "fires" when it actually hits something - if( (attacker != ENTITYNUM_WORLD) && (attacker != self) && - (means_of_death == MOD_GAUNTLET) && - (g_entities[attacker].client) ) - { - trap_RankReportInt( attacker, -1, QGR_KEY_SHOT_FIRED_GAUNTLET, 1, 1 ); - } - - // don't track hazard damage, just deaths - switch( means_of_death ) - { - case MOD_WATER: - case MOD_SLIME: - case MOD_LAVA: - case MOD_CRUSH: - case MOD_TELEFRAG: - case MOD_FALLING: - case MOD_SUICIDE: - case MOD_TRIGGER_HURT: - return; - default: - break; - } - - // get splash damage - switch( means_of_death ) - { - case MOD_GRENADE_SPLASH: - case MOD_ROCKET_SPLASH: - case MOD_PLASMA_SPLASH: - case MOD_BFG_SPLASH: - splash = damage; - break; - default: - splash = 0; - key_splash = -1; - break; - } - - // hit, damage, and splash taken - switch( means_of_death ) - { - case MOD_GAUNTLET: - key_hit = QGR_KEY_HIT_TAKEN_GAUNTLET; - key_damage = QGR_KEY_DAMAGE_TAKEN_GAUNTLET; - break; - case MOD_MACHINEGUN: - key_hit = QGR_KEY_HIT_TAKEN_MACHINEGUN; - key_damage = QGR_KEY_DAMAGE_TAKEN_MACHINEGUN; - break; - case MOD_SHOTGUN: - key_hit = QGR_KEY_HIT_TAKEN_SHOTGUN; - key_damage = QGR_KEY_DAMAGE_TAKEN_SHOTGUN; - break; - case MOD_GRENADE: - case MOD_GRENADE_SPLASH: - key_hit = QGR_KEY_HIT_TAKEN_GRENADE; - key_damage = QGR_KEY_DAMAGE_TAKEN_GRENADE; - key_splash = QGR_KEY_SPLASH_TAKEN_GRENADE; - break; - case MOD_ROCKET: - case MOD_ROCKET_SPLASH: - key_hit = QGR_KEY_HIT_TAKEN_ROCKET; - key_damage = QGR_KEY_DAMAGE_TAKEN_ROCKET; - key_splash = QGR_KEY_SPLASH_TAKEN_ROCKET; - break; - case MOD_PLASMA: - case MOD_PLASMA_SPLASH: - key_hit = QGR_KEY_HIT_TAKEN_PLASMA; - key_damage = QGR_KEY_DAMAGE_TAKEN_PLASMA; - key_splash = QGR_KEY_SPLASH_TAKEN_PLASMA; - break; - case MOD_RAILGUN: - key_hit = QGR_KEY_HIT_TAKEN_RAILGUN; - key_damage = QGR_KEY_DAMAGE_TAKEN_RAILGUN; - break; - case MOD_LIGHTNING: - key_hit = QGR_KEY_HIT_TAKEN_LIGHTNING; - key_damage = QGR_KEY_DAMAGE_TAKEN_LIGHTNING; - break; - case MOD_BFG: - case MOD_BFG_SPLASH: - key_hit = QGR_KEY_HIT_TAKEN_BFG; - key_damage = QGR_KEY_DAMAGE_TAKEN_BFG; - key_splash = QGR_KEY_SPLASH_TAKEN_BFG; - break; - case MOD_GRAPPLE: - key_hit = QGR_KEY_HIT_TAKEN_GRAPPLE; - key_damage = QGR_KEY_DAMAGE_TAKEN_GRAPPLE; - break; - default: - key_hit = QGR_KEY_HIT_TAKEN_UNKNOWN; - key_damage = QGR_KEY_DAMAGE_TAKEN_UNKNOWN; - break; - } - - // report general and specific hit taken - if( new_hit ) - { - trap_RankReportInt( self, -1, QGR_KEY_HIT_TAKEN, 1, 1 ); - trap_RankReportInt( self, -1, key_hit, 1, 1 ); - } - - // report general and specific damage taken - trap_RankReportInt( self, -1, QGR_KEY_DAMAGE_TAKEN, damage, 1 ); - trap_RankReportInt( self, -1, key_damage, damage, 1 ); - - // report general and specific splash taken - if( splash != 0 ) - { - trap_RankReportInt( self, -1, QGR_KEY_SPLASH_TAKEN, splash, 1 ); - trap_RankReportInt( self, -1, key_splash, splash, 1 ); - } - - // hit, damage, and splash given - if( (attacker != ENTITYNUM_WORLD) && (attacker != self) ) - { - switch( means_of_death ) - { - case MOD_GAUNTLET: - key_hit = QGR_KEY_HIT_GIVEN_GAUNTLET; - key_damage = QGR_KEY_DAMAGE_GIVEN_GAUNTLET; - break; - case MOD_MACHINEGUN: - key_hit = QGR_KEY_HIT_GIVEN_MACHINEGUN; - key_damage = QGR_KEY_DAMAGE_GIVEN_MACHINEGUN; - break; - case MOD_SHOTGUN: - key_hit = QGR_KEY_HIT_GIVEN_SHOTGUN; - key_damage = QGR_KEY_DAMAGE_GIVEN_SHOTGUN; - break; - case MOD_GRENADE: - case MOD_GRENADE_SPLASH: - key_hit = QGR_KEY_HIT_GIVEN_GRENADE; - key_damage = QGR_KEY_DAMAGE_GIVEN_GRENADE; - key_splash = QGR_KEY_SPLASH_GIVEN_GRENADE; - break; - case MOD_ROCKET: - case MOD_ROCKET_SPLASH: - key_hit = QGR_KEY_HIT_GIVEN_ROCKET; - key_damage = QGR_KEY_DAMAGE_GIVEN_ROCKET; - key_splash = QGR_KEY_SPLASH_GIVEN_ROCKET; - break; - case MOD_PLASMA: - case MOD_PLASMA_SPLASH: - key_hit = QGR_KEY_HIT_GIVEN_PLASMA; - key_damage = QGR_KEY_DAMAGE_GIVEN_PLASMA; - key_splash = QGR_KEY_SPLASH_GIVEN_PLASMA; - break; - case MOD_RAILGUN: - key_hit = QGR_KEY_HIT_GIVEN_RAILGUN; - key_damage = QGR_KEY_DAMAGE_GIVEN_RAILGUN; - break; - case MOD_LIGHTNING: - key_hit = QGR_KEY_HIT_GIVEN_LIGHTNING; - key_damage = QGR_KEY_DAMAGE_GIVEN_LIGHTNING; - break; - case MOD_BFG: - case MOD_BFG_SPLASH: - key_hit = QGR_KEY_HIT_GIVEN_BFG; - key_damage = QGR_KEY_DAMAGE_GIVEN_BFG; - key_splash = QGR_KEY_SPLASH_GIVEN_BFG; - break; - case MOD_GRAPPLE: - key_hit = QGR_KEY_HIT_GIVEN_GRAPPLE; - key_damage = QGR_KEY_DAMAGE_GIVEN_GRAPPLE; - break; - default: - key_hit = QGR_KEY_HIT_GIVEN_UNKNOWN; - key_damage = QGR_KEY_DAMAGE_GIVEN_UNKNOWN; - break; - } - - // report general and specific hit given - // jwu 8/26/00 - // had a case where attacker is 245 which is grnadeshooter attacker is - // g_entities index not necessarilly clientnum - if (g_entities[attacker].client) { - if( new_hit ) - { - trap_RankReportInt( attacker, -1, QGR_KEY_HIT_GIVEN, 1, 1 ); - trap_RankReportInt( attacker, -1, key_hit, 1, 1 ); - } - - // report general and specific damage given - trap_RankReportInt( attacker, -1, QGR_KEY_DAMAGE_GIVEN, damage, 1 ); - trap_RankReportInt( attacker, -1, key_damage, damage, 1 ); - - // report general and specific splash given - if( splash != 0 ) - { - trap_RankReportInt( attacker, -1, QGR_KEY_SPLASH_GIVEN, splash, 1 ); - trap_RankReportInt( attacker, -1, key_splash, splash, 1 ); - } - } - } - - // friendly fire - if( (attacker != self) && - OnSameTeam( &(g_entities[self]), &(g_entities[attacker])) && - (g_entities[attacker].client) ) - { - // report teammate hit - if( new_hit ) - { - trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_HIT_TAKEN, 1, 1 ); - trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_HIT_GIVEN, 1, - 1 ); - } - - // report teammate damage - trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_DAMAGE_TAKEN, damage, - 1 ); - trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_DAMAGE_GIVEN, - damage, 1 ); - - // report teammate splash - if( splash != 0 ) - { - trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_SPLASH_TAKEN, - splash, 1 ); - trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_SPLASH_GIVEN, - splash, 1 ); - } - } -} - -/* -================ -G_RankPlayerDie -================ -*/ -void G_RankPlayerDie( int self, int attacker, int means_of_death ) -{ - int p1; - int p2; - - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - if( attacker == ENTITYNUM_WORLD ) - { - p1 = self; - p2 = -1; - - trap_RankReportInt( p1, p2, QGR_KEY_HAZARD_DEATH, 1, 1 ); - - switch( means_of_death ) - { - case MOD_WATER: - trap_RankReportInt( p1, p2, QGR_KEY_WATER, 1, 1 ); - break; - case MOD_SLIME: - trap_RankReportInt( p1, p2, QGR_KEY_SLIME, 1, 1 ); - break; - case MOD_LAVA: - trap_RankReportInt( p1, p2, QGR_KEY_LAVA, 1, 1 ); - break; - case MOD_CRUSH: - trap_RankReportInt( p1, p2, QGR_KEY_CRUSH, 1, 1 ); - break; - case MOD_TELEFRAG: - trap_RankReportInt( p1, p2, QGR_KEY_TELEFRAG, 1, 1 ); - break; - case MOD_FALLING: - trap_RankReportInt( p1, p2, QGR_KEY_FALLING, 1, 1 ); - break; - case MOD_SUICIDE: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_CMD, 1, 1 ); - break; - case MOD_TRIGGER_HURT: - trap_RankReportInt( p1, p2, QGR_KEY_TRIGGER_HURT, 1, 1 ); - break; - default: - trap_RankReportInt( p1, p2, QGR_KEY_HAZARD_MISC, 1, 1 ); - break; - } - } - else if( attacker == self ) - { - p1 = self; - p2 = -1; - - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE, 1, 1 ); - - switch( means_of_death ) - { - case MOD_GAUNTLET: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GAUNTLET, 1, 1 ); - break; - case MOD_MACHINEGUN: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_MACHINEGUN, 1, 1 ); - break; - case MOD_SHOTGUN: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_SHOTGUN, 1, 1 ); - break; - case MOD_GRENADE: - case MOD_GRENADE_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GRENADE, 1, 1 ); - break; - case MOD_ROCKET: - case MOD_ROCKET_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_ROCKET, 1, 1 ); - break; - case MOD_PLASMA: - case MOD_PLASMA_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_PLASMA, 1, 1 ); - break; - case MOD_RAILGUN: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_RAILGUN, 1, 1 ); - break; - case MOD_LIGHTNING: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_LIGHTNING, 1, 1 ); - break; - case MOD_BFG: - case MOD_BFG_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_BFG, 1, 1 ); - break; - case MOD_GRAPPLE: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GRAPPLE, 1, 1 ); - break; - default: - trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_UNKNOWN, 1, 1 ); - break; - } - } - else - { - p1 = attacker; - p2 = self; - - trap_RankReportInt( p1, p2, QGR_KEY_FRAG, 1, 1 ); - - switch( means_of_death ) - { - case MOD_GAUNTLET: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GAUNTLET, 1, 1 ); - break; - case MOD_MACHINEGUN: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_MACHINEGUN, 1, 1 ); - break; - case MOD_SHOTGUN: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_SHOTGUN, 1, 1 ); - break; - case MOD_GRENADE: - case MOD_GRENADE_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GRENADE, 1, 1 ); - break; - case MOD_ROCKET: - case MOD_ROCKET_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_ROCKET, 1, 1 ); - break; - case MOD_PLASMA: - case MOD_PLASMA_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_PLASMA, 1, 1 ); - break; - case MOD_RAILGUN: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_RAILGUN, 1, 1 ); - break; - case MOD_LIGHTNING: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_LIGHTNING, 1, 1 ); - break; - case MOD_BFG: - case MOD_BFG_SPLASH: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_BFG, 1, 1 ); - break; - case MOD_GRAPPLE: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GRAPPLE, 1, 1 ); - break; - default: - trap_RankReportInt( p1, p2, QGR_KEY_FRAG_UNKNOWN, 1, 1 ); - break; - } - } -} - -/* -================ -G_RankWeaponTime -================ -*/ -void G_RankWeaponTime( int self, int weapon ) -{ - gclient_t* client; - int time; - - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - client = g_entities[self].client; - time = (level.time - client->weapon_change_time) / 1000; - client->weapon_change_time = level.time; - - if( time <= 0 ) - { - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_TIME, time, 1 ); - - switch( weapon ) - { - case WP_GAUNTLET: - trap_RankReportInt( self, -1, QGR_KEY_TIME_GAUNTLET, time, 1 ); - break; - case WP_MACHINEGUN: - trap_RankReportInt( self, -1, QGR_KEY_TIME_MACHINEGUN, time, 1 ); - break; - case WP_SHOTGUN: - trap_RankReportInt( self, -1, QGR_KEY_TIME_SHOTGUN, time, 1 ); - break; - case WP_GRENADE_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_TIME_GRENADE, time, 1 ); - break; - case WP_ROCKET_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_TIME_ROCKET, time, 1 ); - break; - case WP_LIGHTNING: - trap_RankReportInt( self, -1, QGR_KEY_TIME_LIGHTNING, time, 1 ); - break; - case WP_RAILGUN: - trap_RankReportInt( self, -1, QGR_KEY_TIME_RAILGUN, time, 1 ); - break; - case WP_PLASMAGUN: - trap_RankReportInt( self, -1, QGR_KEY_TIME_PLASMA, time, 1 ); - break; - case WP_BFG: - trap_RankReportInt( self, -1, QGR_KEY_TIME_BFG, time, 1 ); - break; - case WP_GRAPPLING_HOOK: - trap_RankReportInt( self, -1, QGR_KEY_TIME_GRAPPLE, time, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankPickupWeapon -================ -*/ -void G_RankPickupWeapon( int self, int weapon ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_WEAPON, 1, 1 ); - switch( weapon ) - { - case WP_GAUNTLET: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GAUNTLET, 1, 1 ); - break; - case WP_MACHINEGUN: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_MACHINEGUN, 1, 1 ); - break; - case WP_SHOTGUN: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_SHOTGUN, 1, 1 ); - break; - case WP_GRENADE_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GRENADE, 1, 1 ); - break; - case WP_ROCKET_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_ROCKET, 1, 1 ); - break; - case WP_LIGHTNING: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_LIGHTNING, 1, 1 ); - break; - case WP_RAILGUN: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_RAILGUN, 1, 1 ); - break; - case WP_PLASMAGUN: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_PLASMA, 1, 1 ); - break; - case WP_BFG: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_BFG, 1, 1 ); - break; - case WP_GRAPPLING_HOOK: - trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GRAPPLE, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankPickupAmmo -================ -*/ -void G_RankPickupAmmo( int self, int weapon, int quantity ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_BOXES, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS, quantity, 1 ); - - switch( weapon ) - { - case WP_MACHINEGUN: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_BULLETS, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_BULLETS, quantity, 1 ); - break; - case WP_SHOTGUN: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_SHELLS, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_SHELLS, quantity, 1 ); - break; - case WP_GRENADE_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_GRENADES, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_GRENADES, quantity, 1 ); - break; - case WP_ROCKET_LAUNCHER: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_ROCKETS, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_ROCKETS, quantity, 1 ); - break; - case WP_LIGHTNING: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_LG_AMMO, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_LG_AMMO, quantity, 1 ); - break; - case WP_RAILGUN: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_SLUGS, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_SLUGS, quantity, 1 ); - break; - case WP_PLASMAGUN: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_CELLS, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_CELLS, quantity, 1 ); - break; - case WP_BFG: - trap_RankReportInt( self, -1, QGR_KEY_BOXES_BFG_AMMO, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_BFG_AMMO, quantity, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankPickupHealth -================ -*/ -void G_RankPickupHealth( int self, int quantity ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_HEALTH, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_HEALTH_TOTAL, quantity, 1 ); - - switch( quantity ) - { - case 5: - trap_RankReportInt( self, -1, QGR_KEY_HEALTH_5, 1, 1 ); - break; - case 25: - trap_RankReportInt( self, -1, QGR_KEY_HEALTH_25, 1, 1 ); - break; - case 50: - trap_RankReportInt( self, -1, QGR_KEY_HEALTH_50, 1, 1 ); - break; - case 100: - trap_RankReportInt( self, -1, QGR_KEY_HEALTH_MEGA, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankPickupArmor -================ -*/ -void G_RankPickupArmor( int self, int quantity ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_ARMOR, 1, 1 ); - trap_RankReportInt( self, -1, QGR_KEY_ARMOR_TOTAL, quantity, 1 ); - - switch( quantity ) - { - case 5: - trap_RankReportInt( self, -1, QGR_KEY_ARMOR_SHARD, 1, 1 ); - break; - case 50: - trap_RankReportInt( self, -1, QGR_KEY_ARMOR_YELLOW, 1, 1 ); - break; - case 100: - trap_RankReportInt( self, -1, QGR_KEY_ARMOR_RED, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankPickupPowerup -================ -*/ -void G_RankPickupPowerup( int self, int powerup ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - // ctf flags are treated as powerups - if( (powerup == PW_REDFLAG) || (powerup == PW_BLUEFLAG) ) - { - trap_RankReportInt( self, -1, QGR_KEY_FLAG_PICKUP, 1, 1 ); - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_POWERUP, 1, 1 ); - - switch( powerup ) - { - case PW_QUAD: - trap_RankReportInt( self, -1, QGR_KEY_QUAD, 1, 1 ); - break; - case PW_BATTLESUIT: - trap_RankReportInt( self, -1, QGR_KEY_SUIT, 1, 1 ); - break; - case PW_HASTE: - trap_RankReportInt( self, -1, QGR_KEY_HASTE, 1, 1 ); - break; - case PW_INVIS: - trap_RankReportInt( self, -1, QGR_KEY_INVIS, 1, 1 ); - break; - case PW_REGEN: - trap_RankReportInt( self, -1, QGR_KEY_REGEN, 1, 1 ); - break; - case PW_FLIGHT: - trap_RankReportInt( self, -1, QGR_KEY_FLIGHT, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankPickupHoldable -================ -*/ -void G_RankPickupHoldable( int self, int holdable ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - switch( holdable ) - { - case HI_MEDKIT: - trap_RankReportInt( self, -1, QGR_KEY_MEDKIT, 1, 1 ); - break; - case HI_TELEPORTER: - trap_RankReportInt( self, -1, QGR_KEY_TELEPORTER, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankUseHoldable -================ -*/ -void G_RankUseHoldable( int self, int holdable ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - switch( holdable ) - { - case HI_MEDKIT: - trap_RankReportInt( self, -1, QGR_KEY_MEDKIT_USE, 1, 1 ); - break; - case HI_TELEPORTER: - trap_RankReportInt( self, -1, QGR_KEY_TELEPORTER_USE, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankReward -================ -*/ -void G_RankReward( int self, int award ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - switch( award ) - { - case EF_AWARD_IMPRESSIVE: - trap_RankReportInt( self, -1, QGR_KEY_IMPRESSIVE, 1, 1 ); - break; - case EF_AWARD_EXCELLENT: - trap_RankReportInt( self, -1, QGR_KEY_EXCELLENT, 1, 1 ); - break; - default: - break; - } -} - -/* -================ -G_RankCapture -================ -*/ -void G_RankCapture( int self ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - trap_RankReportInt( self, -1, QGR_KEY_FLAG_CAPTURE, 1, 1 ); -} - -/* -================ -G_RankUserTeamName -================ -*/ -void G_RankUserTeamName( int self, char* team_name ) -{ - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - trap_RankReportStr( self, -1, QGR_KEY_TEAM_NAME, team_name ); -} - -/* -================ -G_RankClientDisconnect -================ -*/ -void G_RankClientDisconnect( int self ) -{ - gclient_t* client; - int time; - int match_rating; - - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - // match rating - client = g_entities[self].client; - time = (level.time - client->pers.enterTime) / 1000; - if( time < 60 ) - { - match_rating = 0; - } - else - { - match_rating = client->ps.persistant[PERS_MATCH_RATING] / time; - } - trap_RankReportInt( self, -1, QGR_KEY_MATCH_RATING, match_rating, 0 ); -} - -/* -================ -G_RankGameOver -================ -*/ -void G_RankGameOver( void ) -{ - int i; - char str[MAX_INFO_VALUE]; - int num; - - if( level.warmupTime != 0 ) - { - // no reports during warmup period - return; - } - - for( i = 0; i < level.maxclients; i++ ) - { - if( trap_RankUserStatus( i ) == QGR_STATUS_ACTIVE ) - { - G_RankClientDisconnect( i ); - } - } - - // hostname - trap_Cvar_VariableStringBuffer( "sv_hostname", str, sizeof(str) ); - trap_RankReportStr( -1, -1, QGR_KEY_HOSTNAME, str ); - - // map - trap_Cvar_VariableStringBuffer( "mapname", str, sizeof(str) ); - trap_RankReportStr( -1, -1, QGR_KEY_MAP, str ); - - // mod - trap_Cvar_VariableStringBuffer( "fs_game", str, sizeof(str) ); - trap_RankReportStr( -1, -1, QGR_KEY_MOD, str ); - - // gametype - num = trap_Cvar_VariableIntegerValue("g_gametype"); - trap_RankReportInt( -1, -1, QGR_KEY_GAMETYPE, num, 0 ); - - // fraglimit - num = trap_Cvar_VariableIntegerValue("fraglimit"); - trap_RankReportInt( -1, -1, QGR_KEY_FRAGLIMIT, num, 0 ); - - // timelimit - num = trap_Cvar_VariableIntegerValue("timelimit"); - trap_RankReportInt( -1, -1, QGR_KEY_TIMELIMIT, num, 0 ); - - // maxclients - num = trap_Cvar_VariableIntegerValue("sv_maxclients"); - trap_RankReportInt( -1, -1, QGR_KEY_MAXCLIENTS, num, 0 ); - - // maxrate - num = trap_Cvar_VariableIntegerValue("sv_maxRate"); - trap_RankReportInt( -1, -1, QGR_KEY_MAXRATE, num, 0 ); - - // minping - num = trap_Cvar_VariableIntegerValue("sv_minPing"); - trap_RankReportInt( -1, -1, QGR_KEY_MINPING, num, 0 ); - - // maxping - num = trap_Cvar_VariableIntegerValue("sv_maxPing"); - trap_RankReportInt( -1, -1, QGR_KEY_MAXPING, num, 0 ); - - // dedicated - num = trap_Cvar_VariableIntegerValue("dedicated"); - trap_RankReportInt( -1, -1, QGR_KEY_DEDICATED, num, 0 ); - - // version - trap_Cvar_VariableStringBuffer( "version", str, sizeof(str) ); - trap_RankReportStr( -1, -1, QGR_KEY_VERSION, str ); -} - +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// g_rankings.c -- reports for global rankings system + +#include "g_local.h" +#include "g_rankings.h" + +/* +================ +G_RankRunFrame +================ +*/ +void G_RankRunFrame() +{ + gentity_t* ent; + gentity_t* ent2; + grank_status_t old_status; + grank_status_t status; + int time; + int i; + int j; + + if( !trap_RankCheckInit() ) + { + trap_RankBegin( GR_GAMEKEY ); + } + + trap_RankPoll(); + + if( trap_RankActive() ) + { + for( i = 0; i < level.maxclients; i++ ) + { + ent = &(g_entities[i]); + if ( !ent->inuse ) + continue; + if ( ent->client == NULL ) + continue; + if ( ent->r.svFlags & SVF_BOT) + { + // no bots in ranked games + trap_SendConsoleCommand( EXEC_INSERT, va("kick %s\n", + ent->client->pers.netname) ); + continue; + } + + old_status = ent->client->client_status; + status = trap_RankUserStatus( i ); + + if( ent->client->client_status != status ) + { + // inform client of current status + // not needed for client side log in + trap_SendServerCommand( i, va("rank_status %i\n",status) ); + if ( i == 0 ) + { + int j = 0; + } + ent->client->client_status = status; + } + + switch( status ) + { + case QGR_STATUS_NEW: + case QGR_STATUS_SPECTATOR: + if( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) + { + ent->client->sess.sessionTeam = TEAM_SPECTATOR; + ent->client->sess.spectatorState = SPECTATOR_FREE; + ClientSpawn( ent ); + // make sure by now CS_GRAND rankingsGameID is ready + trap_SendServerCommand( i, va("rank_status %i\n",status) ); + trap_SendServerCommand( i, "rank_menu\n" ); + } + break; + case QGR_STATUS_NO_USER: + case QGR_STATUS_BAD_PASSWORD: + case QGR_STATUS_TIMEOUT: + case QGR_STATUS_NO_MEMBERSHIP: + case QGR_STATUS_INVALIDUSER: + case QGR_STATUS_ERROR: + if( (ent->r.svFlags & SVF_BOT) == 0 ) + { + trap_RankUserReset( ent->s.clientNum ); + } + break; + case QGR_STATUS_ACTIVE: + if( (ent->client->sess.sessionTeam == TEAM_SPECTATOR) && + (g_gametype.integer < GT_TEAM) ) + { + SetTeam( ent, "free" ); + } + + if( old_status != QGR_STATUS_ACTIVE ) + { + // player has just become active + for( j = 0; j < level.maxclients; j++ ) + { + ent2 = &(g_entities[j]); + if ( !ent2->inuse ) + continue; + if ( ent2->client == NULL ) + continue; + if ( ent2->r.svFlags & SVF_BOT) + continue; + + if( (i != j) && (trap_RankUserStatus( j ) == QGR_STATUS_ACTIVE) ) + { + trap_RankReportInt( i, j, QGR_KEY_PLAYED_WITH, 1, 0 ); + } + + // send current scores so the player's rank will show + // up under the crosshair immediately + DeathmatchScoreboardMessage( ent2 ); + } + } + break; + default: + break; + } + } + + // don't let ranked games last forever + if( ((g_fraglimit.integer == 0) || (g_fraglimit.integer > 100)) && + ((g_timelimit.integer == 0) || (g_timelimit.integer > 1000)) ) + { + trap_Cvar_Set( "timelimit", "1000" ); + } + } + + // tell time to clients so they can show current match rating + if( level.intermissiontime == 0 ) + { + for( i = 0; i < level.maxclients; i++ ) + { + ent = &(g_entities[i]); + if( ent->client == NULL ) + { + continue; + } + + time = (level.time - ent->client->pers.enterTime) / 1000; + ent->client->ps.persistant[PERS_MATCH_TIME] = time; + } + } +} + +/* +================ +G_RankFireWeapon +================ +*/ +void G_RankFireWeapon( int self, int weapon ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + if( weapon == WP_GAUNTLET ) + { + // the gauntlet only "fires" when it actually hits something + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED, 1, 1 ); + + switch( weapon ) + { + case WP_MACHINEGUN: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_MACHINEGUN, 1, 1 ); + break; + case WP_SHOTGUN: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_SHOTGUN, 1, 1 ); + break; + case WP_GRENADE_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_GRENADE, 1, 1 ); + break; + case WP_ROCKET_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_ROCKET, 1, 1 ); + break; + case WP_LIGHTNING: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_LIGHTNING, 1, 1 ); + break; + case WP_RAILGUN: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_RAILGUN, 1, 1 ); + break; + case WP_PLASMAGUN: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_PLASMA, 1, 1 ); + break; + case WP_BFG: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_BFG, 1, 1 ); + break; + case WP_GRAPPLING_HOOK: + trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_GRAPPLE, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankDamage +================ +*/ +void G_RankDamage( int self, int attacker, int damage, int means_of_death ) +{ + // state information to avoid counting each shotgun pellet as a hit + static int last_framenum = -1; + static int last_self = -1; + static int last_attacker = -1; + static int last_means_of_death = MOD_UNKNOWN; + + qboolean new_hit; + int splash; + int key_hit; + int key_damage; + int key_splash; + + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + new_hit = (level.framenum != last_framenum) || + (self != last_self) || + (attacker != last_attacker) || + (means_of_death != last_means_of_death); + + // update state information + last_framenum = level.framenum; + last_self = self; + last_attacker = attacker; + last_means_of_death = means_of_death; + + // the gauntlet only "fires" when it actually hits something + if( (attacker != ENTITYNUM_WORLD) && (attacker != self) && + (means_of_death == MOD_GAUNTLET) && + (g_entities[attacker].client) ) + { + trap_RankReportInt( attacker, -1, QGR_KEY_SHOT_FIRED_GAUNTLET, 1, 1 ); + } + + // don't track hazard damage, just deaths + switch( means_of_death ) + { + case MOD_WATER: + case MOD_SLIME: + case MOD_LAVA: + case MOD_CRUSH: + case MOD_TELEFRAG: + case MOD_FALLING: + case MOD_SUICIDE: + case MOD_TRIGGER_HURT: + return; + default: + break; + } + + // get splash damage + switch( means_of_death ) + { + case MOD_GRENADE_SPLASH: + case MOD_ROCKET_SPLASH: + case MOD_PLASMA_SPLASH: + case MOD_BFG_SPLASH: + splash = damage; + break; + default: + splash = 0; + key_splash = -1; + break; + } + + // hit, damage, and splash taken + switch( means_of_death ) + { + case MOD_GAUNTLET: + key_hit = QGR_KEY_HIT_TAKEN_GAUNTLET; + key_damage = QGR_KEY_DAMAGE_TAKEN_GAUNTLET; + break; + case MOD_MACHINEGUN: + key_hit = QGR_KEY_HIT_TAKEN_MACHINEGUN; + key_damage = QGR_KEY_DAMAGE_TAKEN_MACHINEGUN; + break; + case MOD_SHOTGUN: + key_hit = QGR_KEY_HIT_TAKEN_SHOTGUN; + key_damage = QGR_KEY_DAMAGE_TAKEN_SHOTGUN; + break; + case MOD_GRENADE: + case MOD_GRENADE_SPLASH: + key_hit = QGR_KEY_HIT_TAKEN_GRENADE; + key_damage = QGR_KEY_DAMAGE_TAKEN_GRENADE; + key_splash = QGR_KEY_SPLASH_TAKEN_GRENADE; + break; + case MOD_ROCKET: + case MOD_ROCKET_SPLASH: + key_hit = QGR_KEY_HIT_TAKEN_ROCKET; + key_damage = QGR_KEY_DAMAGE_TAKEN_ROCKET; + key_splash = QGR_KEY_SPLASH_TAKEN_ROCKET; + break; + case MOD_PLASMA: + case MOD_PLASMA_SPLASH: + key_hit = QGR_KEY_HIT_TAKEN_PLASMA; + key_damage = QGR_KEY_DAMAGE_TAKEN_PLASMA; + key_splash = QGR_KEY_SPLASH_TAKEN_PLASMA; + break; + case MOD_RAILGUN: + key_hit = QGR_KEY_HIT_TAKEN_RAILGUN; + key_damage = QGR_KEY_DAMAGE_TAKEN_RAILGUN; + break; + case MOD_LIGHTNING: + key_hit = QGR_KEY_HIT_TAKEN_LIGHTNING; + key_damage = QGR_KEY_DAMAGE_TAKEN_LIGHTNING; + break; + case MOD_BFG: + case MOD_BFG_SPLASH: + key_hit = QGR_KEY_HIT_TAKEN_BFG; + key_damage = QGR_KEY_DAMAGE_TAKEN_BFG; + key_splash = QGR_KEY_SPLASH_TAKEN_BFG; + break; + case MOD_GRAPPLE: + key_hit = QGR_KEY_HIT_TAKEN_GRAPPLE; + key_damage = QGR_KEY_DAMAGE_TAKEN_GRAPPLE; + break; + default: + key_hit = QGR_KEY_HIT_TAKEN_UNKNOWN; + key_damage = QGR_KEY_DAMAGE_TAKEN_UNKNOWN; + break; + } + + // report general and specific hit taken + if( new_hit ) + { + trap_RankReportInt( self, -1, QGR_KEY_HIT_TAKEN, 1, 1 ); + trap_RankReportInt( self, -1, key_hit, 1, 1 ); + } + + // report general and specific damage taken + trap_RankReportInt( self, -1, QGR_KEY_DAMAGE_TAKEN, damage, 1 ); + trap_RankReportInt( self, -1, key_damage, damage, 1 ); + + // report general and specific splash taken + if( splash != 0 ) + { + trap_RankReportInt( self, -1, QGR_KEY_SPLASH_TAKEN, splash, 1 ); + trap_RankReportInt( self, -1, key_splash, splash, 1 ); + } + + // hit, damage, and splash given + if( (attacker != ENTITYNUM_WORLD) && (attacker != self) ) + { + switch( means_of_death ) + { + case MOD_GAUNTLET: + key_hit = QGR_KEY_HIT_GIVEN_GAUNTLET; + key_damage = QGR_KEY_DAMAGE_GIVEN_GAUNTLET; + break; + case MOD_MACHINEGUN: + key_hit = QGR_KEY_HIT_GIVEN_MACHINEGUN; + key_damage = QGR_KEY_DAMAGE_GIVEN_MACHINEGUN; + break; + case MOD_SHOTGUN: + key_hit = QGR_KEY_HIT_GIVEN_SHOTGUN; + key_damage = QGR_KEY_DAMAGE_GIVEN_SHOTGUN; + break; + case MOD_GRENADE: + case MOD_GRENADE_SPLASH: + key_hit = QGR_KEY_HIT_GIVEN_GRENADE; + key_damage = QGR_KEY_DAMAGE_GIVEN_GRENADE; + key_splash = QGR_KEY_SPLASH_GIVEN_GRENADE; + break; + case MOD_ROCKET: + case MOD_ROCKET_SPLASH: + key_hit = QGR_KEY_HIT_GIVEN_ROCKET; + key_damage = QGR_KEY_DAMAGE_GIVEN_ROCKET; + key_splash = QGR_KEY_SPLASH_GIVEN_ROCKET; + break; + case MOD_PLASMA: + case MOD_PLASMA_SPLASH: + key_hit = QGR_KEY_HIT_GIVEN_PLASMA; + key_damage = QGR_KEY_DAMAGE_GIVEN_PLASMA; + key_splash = QGR_KEY_SPLASH_GIVEN_PLASMA; + break; + case MOD_RAILGUN: + key_hit = QGR_KEY_HIT_GIVEN_RAILGUN; + key_damage = QGR_KEY_DAMAGE_GIVEN_RAILGUN; + break; + case MOD_LIGHTNING: + key_hit = QGR_KEY_HIT_GIVEN_LIGHTNING; + key_damage = QGR_KEY_DAMAGE_GIVEN_LIGHTNING; + break; + case MOD_BFG: + case MOD_BFG_SPLASH: + key_hit = QGR_KEY_HIT_GIVEN_BFG; + key_damage = QGR_KEY_DAMAGE_GIVEN_BFG; + key_splash = QGR_KEY_SPLASH_GIVEN_BFG; + break; + case MOD_GRAPPLE: + key_hit = QGR_KEY_HIT_GIVEN_GRAPPLE; + key_damage = QGR_KEY_DAMAGE_GIVEN_GRAPPLE; + break; + default: + key_hit = QGR_KEY_HIT_GIVEN_UNKNOWN; + key_damage = QGR_KEY_DAMAGE_GIVEN_UNKNOWN; + break; + } + + // report general and specific hit given + // jwu 8/26/00 + // had a case where attacker is 245 which is grnadeshooter attacker is + // g_entities index not necessarilly clientnum + if (g_entities[attacker].client) { + if( new_hit ) + { + trap_RankReportInt( attacker, -1, QGR_KEY_HIT_GIVEN, 1, 1 ); + trap_RankReportInt( attacker, -1, key_hit, 1, 1 ); + } + + // report general and specific damage given + trap_RankReportInt( attacker, -1, QGR_KEY_DAMAGE_GIVEN, damage, 1 ); + trap_RankReportInt( attacker, -1, key_damage, damage, 1 ); + + // report general and specific splash given + if( splash != 0 ) + { + trap_RankReportInt( attacker, -1, QGR_KEY_SPLASH_GIVEN, splash, 1 ); + trap_RankReportInt( attacker, -1, key_splash, splash, 1 ); + } + } + } + + // friendly fire + if( (attacker != self) && + OnSameTeam( &(g_entities[self]), &(g_entities[attacker])) && + (g_entities[attacker].client) ) + { + // report teammate hit + if( new_hit ) + { + trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_HIT_TAKEN, 1, 1 ); + trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_HIT_GIVEN, 1, + 1 ); + } + + // report teammate damage + trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_DAMAGE_TAKEN, damage, + 1 ); + trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_DAMAGE_GIVEN, + damage, 1 ); + + // report teammate splash + if( splash != 0 ) + { + trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_SPLASH_TAKEN, + splash, 1 ); + trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_SPLASH_GIVEN, + splash, 1 ); + } + } +} + +/* +================ +G_RankPlayerDie +================ +*/ +void G_RankPlayerDie( int self, int attacker, int means_of_death ) +{ + int p1; + int p2; + + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + if( attacker == ENTITYNUM_WORLD ) + { + p1 = self; + p2 = -1; + + trap_RankReportInt( p1, p2, QGR_KEY_HAZARD_DEATH, 1, 1 ); + + switch( means_of_death ) + { + case MOD_WATER: + trap_RankReportInt( p1, p2, QGR_KEY_WATER, 1, 1 ); + break; + case MOD_SLIME: + trap_RankReportInt( p1, p2, QGR_KEY_SLIME, 1, 1 ); + break; + case MOD_LAVA: + trap_RankReportInt( p1, p2, QGR_KEY_LAVA, 1, 1 ); + break; + case MOD_CRUSH: + trap_RankReportInt( p1, p2, QGR_KEY_CRUSH, 1, 1 ); + break; + case MOD_TELEFRAG: + trap_RankReportInt( p1, p2, QGR_KEY_TELEFRAG, 1, 1 ); + break; + case MOD_FALLING: + trap_RankReportInt( p1, p2, QGR_KEY_FALLING, 1, 1 ); + break; + case MOD_SUICIDE: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_CMD, 1, 1 ); + break; + case MOD_TRIGGER_HURT: + trap_RankReportInt( p1, p2, QGR_KEY_TRIGGER_HURT, 1, 1 ); + break; + default: + trap_RankReportInt( p1, p2, QGR_KEY_HAZARD_MISC, 1, 1 ); + break; + } + } + else if( attacker == self ) + { + p1 = self; + p2 = -1; + + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE, 1, 1 ); + + switch( means_of_death ) + { + case MOD_GAUNTLET: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GAUNTLET, 1, 1 ); + break; + case MOD_MACHINEGUN: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_MACHINEGUN, 1, 1 ); + break; + case MOD_SHOTGUN: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_SHOTGUN, 1, 1 ); + break; + case MOD_GRENADE: + case MOD_GRENADE_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GRENADE, 1, 1 ); + break; + case MOD_ROCKET: + case MOD_ROCKET_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_ROCKET, 1, 1 ); + break; + case MOD_PLASMA: + case MOD_PLASMA_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_PLASMA, 1, 1 ); + break; + case MOD_RAILGUN: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_RAILGUN, 1, 1 ); + break; + case MOD_LIGHTNING: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_LIGHTNING, 1, 1 ); + break; + case MOD_BFG: + case MOD_BFG_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_BFG, 1, 1 ); + break; + case MOD_GRAPPLE: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GRAPPLE, 1, 1 ); + break; + default: + trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_UNKNOWN, 1, 1 ); + break; + } + } + else + { + p1 = attacker; + p2 = self; + + trap_RankReportInt( p1, p2, QGR_KEY_FRAG, 1, 1 ); + + switch( means_of_death ) + { + case MOD_GAUNTLET: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GAUNTLET, 1, 1 ); + break; + case MOD_MACHINEGUN: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_MACHINEGUN, 1, 1 ); + break; + case MOD_SHOTGUN: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_SHOTGUN, 1, 1 ); + break; + case MOD_GRENADE: + case MOD_GRENADE_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GRENADE, 1, 1 ); + break; + case MOD_ROCKET: + case MOD_ROCKET_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_ROCKET, 1, 1 ); + break; + case MOD_PLASMA: + case MOD_PLASMA_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_PLASMA, 1, 1 ); + break; + case MOD_RAILGUN: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_RAILGUN, 1, 1 ); + break; + case MOD_LIGHTNING: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_LIGHTNING, 1, 1 ); + break; + case MOD_BFG: + case MOD_BFG_SPLASH: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_BFG, 1, 1 ); + break; + case MOD_GRAPPLE: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GRAPPLE, 1, 1 ); + break; + default: + trap_RankReportInt( p1, p2, QGR_KEY_FRAG_UNKNOWN, 1, 1 ); + break; + } + } +} + +/* +================ +G_RankWeaponTime +================ +*/ +void G_RankWeaponTime( int self, int weapon ) +{ + gclient_t* client; + int time; + + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + client = g_entities[self].client; + time = (level.time - client->weapon_change_time) / 1000; + client->weapon_change_time = level.time; + + if( time <= 0 ) + { + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_TIME, time, 1 ); + + switch( weapon ) + { + case WP_GAUNTLET: + trap_RankReportInt( self, -1, QGR_KEY_TIME_GAUNTLET, time, 1 ); + break; + case WP_MACHINEGUN: + trap_RankReportInt( self, -1, QGR_KEY_TIME_MACHINEGUN, time, 1 ); + break; + case WP_SHOTGUN: + trap_RankReportInt( self, -1, QGR_KEY_TIME_SHOTGUN, time, 1 ); + break; + case WP_GRENADE_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_TIME_GRENADE, time, 1 ); + break; + case WP_ROCKET_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_TIME_ROCKET, time, 1 ); + break; + case WP_LIGHTNING: + trap_RankReportInt( self, -1, QGR_KEY_TIME_LIGHTNING, time, 1 ); + break; + case WP_RAILGUN: + trap_RankReportInt( self, -1, QGR_KEY_TIME_RAILGUN, time, 1 ); + break; + case WP_PLASMAGUN: + trap_RankReportInt( self, -1, QGR_KEY_TIME_PLASMA, time, 1 ); + break; + case WP_BFG: + trap_RankReportInt( self, -1, QGR_KEY_TIME_BFG, time, 1 ); + break; + case WP_GRAPPLING_HOOK: + trap_RankReportInt( self, -1, QGR_KEY_TIME_GRAPPLE, time, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankPickupWeapon +================ +*/ +void G_RankPickupWeapon( int self, int weapon ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_WEAPON, 1, 1 ); + switch( weapon ) + { + case WP_GAUNTLET: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GAUNTLET, 1, 1 ); + break; + case WP_MACHINEGUN: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_MACHINEGUN, 1, 1 ); + break; + case WP_SHOTGUN: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_SHOTGUN, 1, 1 ); + break; + case WP_GRENADE_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GRENADE, 1, 1 ); + break; + case WP_ROCKET_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_ROCKET, 1, 1 ); + break; + case WP_LIGHTNING: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_LIGHTNING, 1, 1 ); + break; + case WP_RAILGUN: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_RAILGUN, 1, 1 ); + break; + case WP_PLASMAGUN: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_PLASMA, 1, 1 ); + break; + case WP_BFG: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_BFG, 1, 1 ); + break; + case WP_GRAPPLING_HOOK: + trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GRAPPLE, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankPickupAmmo +================ +*/ +void G_RankPickupAmmo( int self, int weapon, int quantity ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_BOXES, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS, quantity, 1 ); + + switch( weapon ) + { + case WP_MACHINEGUN: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_BULLETS, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_BULLETS, quantity, 1 ); + break; + case WP_SHOTGUN: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_SHELLS, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_SHELLS, quantity, 1 ); + break; + case WP_GRENADE_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_GRENADES, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_GRENADES, quantity, 1 ); + break; + case WP_ROCKET_LAUNCHER: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_ROCKETS, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_ROCKETS, quantity, 1 ); + break; + case WP_LIGHTNING: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_LG_AMMO, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_LG_AMMO, quantity, 1 ); + break; + case WP_RAILGUN: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_SLUGS, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_SLUGS, quantity, 1 ); + break; + case WP_PLASMAGUN: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_CELLS, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_CELLS, quantity, 1 ); + break; + case WP_BFG: + trap_RankReportInt( self, -1, QGR_KEY_BOXES_BFG_AMMO, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_BFG_AMMO, quantity, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankPickupHealth +================ +*/ +void G_RankPickupHealth( int self, int quantity ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_HEALTH, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_HEALTH_TOTAL, quantity, 1 ); + + switch( quantity ) + { + case 5: + trap_RankReportInt( self, -1, QGR_KEY_HEALTH_5, 1, 1 ); + break; + case 25: + trap_RankReportInt( self, -1, QGR_KEY_HEALTH_25, 1, 1 ); + break; + case 50: + trap_RankReportInt( self, -1, QGR_KEY_HEALTH_50, 1, 1 ); + break; + case 100: + trap_RankReportInt( self, -1, QGR_KEY_HEALTH_MEGA, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankPickupArmor +================ +*/ +void G_RankPickupArmor( int self, int quantity ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_ARMOR, 1, 1 ); + trap_RankReportInt( self, -1, QGR_KEY_ARMOR_TOTAL, quantity, 1 ); + + switch( quantity ) + { + case 5: + trap_RankReportInt( self, -1, QGR_KEY_ARMOR_SHARD, 1, 1 ); + break; + case 50: + trap_RankReportInt( self, -1, QGR_KEY_ARMOR_YELLOW, 1, 1 ); + break; + case 100: + trap_RankReportInt( self, -1, QGR_KEY_ARMOR_RED, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankPickupPowerup +================ +*/ +void G_RankPickupPowerup( int self, int powerup ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + // ctf flags are treated as powerups + if( (powerup == PW_REDFLAG) || (powerup == PW_BLUEFLAG) ) + { + trap_RankReportInt( self, -1, QGR_KEY_FLAG_PICKUP, 1, 1 ); + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_POWERUP, 1, 1 ); + + switch( powerup ) + { + case PW_QUAD: + trap_RankReportInt( self, -1, QGR_KEY_QUAD, 1, 1 ); + break; + case PW_BATTLESUIT: + trap_RankReportInt( self, -1, QGR_KEY_SUIT, 1, 1 ); + break; + case PW_HASTE: + trap_RankReportInt( self, -1, QGR_KEY_HASTE, 1, 1 ); + break; + case PW_INVIS: + trap_RankReportInt( self, -1, QGR_KEY_INVIS, 1, 1 ); + break; + case PW_REGEN: + trap_RankReportInt( self, -1, QGR_KEY_REGEN, 1, 1 ); + break; + case PW_FLIGHT: + trap_RankReportInt( self, -1, QGR_KEY_FLIGHT, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankPickupHoldable +================ +*/ +void G_RankPickupHoldable( int self, int holdable ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + switch( holdable ) + { + case HI_MEDKIT: + trap_RankReportInt( self, -1, QGR_KEY_MEDKIT, 1, 1 ); + break; + case HI_TELEPORTER: + trap_RankReportInt( self, -1, QGR_KEY_TELEPORTER, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankUseHoldable +================ +*/ +void G_RankUseHoldable( int self, int holdable ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + switch( holdable ) + { + case HI_MEDKIT: + trap_RankReportInt( self, -1, QGR_KEY_MEDKIT_USE, 1, 1 ); + break; + case HI_TELEPORTER: + trap_RankReportInt( self, -1, QGR_KEY_TELEPORTER_USE, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankReward +================ +*/ +void G_RankReward( int self, int award ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + switch( award ) + { + case EF_AWARD_IMPRESSIVE: + trap_RankReportInt( self, -1, QGR_KEY_IMPRESSIVE, 1, 1 ); + break; + case EF_AWARD_EXCELLENT: + trap_RankReportInt( self, -1, QGR_KEY_EXCELLENT, 1, 1 ); + break; + default: + break; + } +} + +/* +================ +G_RankCapture +================ +*/ +void G_RankCapture( int self ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + trap_RankReportInt( self, -1, QGR_KEY_FLAG_CAPTURE, 1, 1 ); +} + +/* +================ +G_RankUserTeamName +================ +*/ +void G_RankUserTeamName( int self, char* team_name ) +{ + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + trap_RankReportStr( self, -1, QGR_KEY_TEAM_NAME, team_name ); +} + +/* +================ +G_RankClientDisconnect +================ +*/ +void G_RankClientDisconnect( int self ) +{ + gclient_t* client; + int time; + int match_rating; + + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + // match rating + client = g_entities[self].client; + time = (level.time - client->pers.enterTime) / 1000; + if( time < 60 ) + { + match_rating = 0; + } + else + { + match_rating = client->ps.persistant[PERS_MATCH_RATING] / time; + } + trap_RankReportInt( self, -1, QGR_KEY_MATCH_RATING, match_rating, 0 ); +} + +/* +================ +G_RankGameOver +================ +*/ +void G_RankGameOver( void ) +{ + int i; + char str[MAX_INFO_VALUE]; + int num; + + if( level.warmupTime != 0 ) + { + // no reports during warmup period + return; + } + + for( i = 0; i < level.maxclients; i++ ) + { + if( trap_RankUserStatus( i ) == QGR_STATUS_ACTIVE ) + { + G_RankClientDisconnect( i ); + } + } + + // hostname + trap_Cvar_VariableStringBuffer( "sv_hostname", str, sizeof(str) ); + trap_RankReportStr( -1, -1, QGR_KEY_HOSTNAME, str ); + + // map + trap_Cvar_VariableStringBuffer( "mapname", str, sizeof(str) ); + trap_RankReportStr( -1, -1, QGR_KEY_MAP, str ); + + // mod + trap_Cvar_VariableStringBuffer( "fs_game", str, sizeof(str) ); + trap_RankReportStr( -1, -1, QGR_KEY_MOD, str ); + + // gametype + num = trap_Cvar_VariableIntegerValue("g_gametype"); + trap_RankReportInt( -1, -1, QGR_KEY_GAMETYPE, num, 0 ); + + // fraglimit + num = trap_Cvar_VariableIntegerValue("fraglimit"); + trap_RankReportInt( -1, -1, QGR_KEY_FRAGLIMIT, num, 0 ); + + // timelimit + num = trap_Cvar_VariableIntegerValue("timelimit"); + trap_RankReportInt( -1, -1, QGR_KEY_TIMELIMIT, num, 0 ); + + // maxclients + num = trap_Cvar_VariableIntegerValue("sv_maxclients"); + trap_RankReportInt( -1, -1, QGR_KEY_MAXCLIENTS, num, 0 ); + + // maxrate + num = trap_Cvar_VariableIntegerValue("sv_maxRate"); + trap_RankReportInt( -1, -1, QGR_KEY_MAXRATE, num, 0 ); + + // minping + num = trap_Cvar_VariableIntegerValue("sv_minPing"); + trap_RankReportInt( -1, -1, QGR_KEY_MINPING, num, 0 ); + + // maxping + num = trap_Cvar_VariableIntegerValue("sv_maxPing"); + trap_RankReportInt( -1, -1, QGR_KEY_MAXPING, num, 0 ); + + // dedicated + num = trap_Cvar_VariableIntegerValue("dedicated"); + trap_RankReportInt( -1, -1, QGR_KEY_DEDICATED, num, 0 ); + + // version + trap_Cvar_VariableStringBuffer( "version", str, sizeof(str) ); + trap_RankReportStr( -1, -1, QGR_KEY_VERSION, str ); +} + -- cgit v1.2.3