From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/game/ai_chat.c | 1226 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1226 insertions(+) create mode 100755 code/game/ai_chat.c (limited to 'code/game/ai_chat.c') diff --git a/code/game/ai_chat.c b/code/game/ai_chat.c new file mode 100755 index 0000000..b5485e9 --- /dev/null +++ b/code/game/ai_chat.c @@ -0,0 +1,1226 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// + +/***************************************************************************** + * name: ai_chat.c + * + * desc: Quake3 bot AI + * + * $Archive: /MissionPack/code/game/ai_chat.c $ + * + *****************************************************************************/ + +#include "g_local.h" +#include "botlib.h" +#include "be_aas.h" +#include "be_ea.h" +#include "be_ai_char.h" +#include "be_ai_chat.h" +#include "be_ai_gen.h" +#include "be_ai_goal.h" +#include "be_ai_move.h" +#include "be_ai_weap.h" +// +#include "ai_main.h" +#include "ai_dmq3.h" +#include "ai_chat.h" +#include "ai_cmd.h" +#include "ai_dmnet.h" +// +#include "chars.h" //characteristics +#include "inv.h" //indexes into the inventory +#include "syn.h" //synonyms +#include "match.h" //string matching types and vars + +// for the voice chats +#ifdef MISSIONPACK // bk001205 +#include "../../ui/menudef.h" +#endif + +#define TIME_BETWEENCHATTING 25 + + +/* +================== +BotNumActivePlayers +================== +*/ +int BotNumActivePlayers(void) { + int i, num; + char buf[MAX_INFO_STRING]; + static int maxclients; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + num = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + num++; + } + return num; +} + +/* +================== +BotIsFirstInRankings +================== +*/ +int BotIsFirstInRankings(bot_state_t *bs) { + int i, score; + char buf[MAX_INFO_STRING]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + score = bs->cur_ps.persistant[PERS_SCORE]; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (score < ps.persistant[PERS_SCORE]) return qfalse; + } + return qtrue; +} + +/* +================== +BotIsLastInRankings +================== +*/ +int BotIsLastInRankings(bot_state_t *bs) { + int i, score; + char buf[MAX_INFO_STRING]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + score = bs->cur_ps.persistant[PERS_SCORE]; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (score > ps.persistant[PERS_SCORE]) return qfalse; + } + return qtrue; +} + +/* +================== +BotFirstClientInRankings +================== +*/ +char *BotFirstClientInRankings(void) { + int i, bestscore, bestclient; + char buf[MAX_INFO_STRING]; + static char name[32]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + bestscore = -999999; + bestclient = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (ps.persistant[PERS_SCORE] > bestscore) { + bestscore = ps.persistant[PERS_SCORE]; + bestclient = i; + } + } + EasyClientName(bestclient, name, 32); + return name; +} + +/* +================== +BotLastClientInRankings +================== +*/ +char *BotLastClientInRankings(void) { + int i, worstscore, bestclient; + char buf[MAX_INFO_STRING]; + static char name[32]; + static int maxclients; + playerState_t ps; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + worstscore = 999999; + bestclient = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + // + BotAI_GetClientState(i, &ps); + if (ps.persistant[PERS_SCORE] < worstscore) { + worstscore = ps.persistant[PERS_SCORE]; + bestclient = i; + } + } + EasyClientName(bestclient, name, 32); + return name; +} + +/* +================== +BotRandomOpponentName +================== +*/ +char *BotRandomOpponentName(bot_state_t *bs) { + int i, count; + char buf[MAX_INFO_STRING]; + int opponents[MAX_CLIENTS], numopponents; + static int maxclients; + static char name[32]; + + if (!maxclients) + maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients"); + + numopponents = 0; + opponents[0] = 0; + for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { + if (i == bs->client) continue; + // + trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); + //if no config string or no name + if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; + //skip spectators + if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue; + //skip team mates + if (BotSameTeam(bs, i)) continue; + // + opponents[numopponents] = i; + numopponents++; + } + count = random() * numopponents; + for (i = 0; i < numopponents; i++) { + count--; + if (count <= 0) { + EasyClientName(opponents[i], name, sizeof(name)); + return name; + } + } + EasyClientName(opponents[0], name, sizeof(name)); + return name; +} + +/* +================== +BotMapTitle +================== +*/ + +char *BotMapTitle(void) { + char info[1024]; + static char mapname[128]; + + trap_GetServerinfo(info, sizeof(info)); + + strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1); + mapname[sizeof(mapname)-1] = '\0'; + + return mapname; +} + + +/* +================== +BotWeaponNameForMeansOfDeath +================== +*/ + +char *BotWeaponNameForMeansOfDeath(int mod) { + switch(mod) { + case MOD_SHOTGUN: return "Shotgun"; + case MOD_GAUNTLET: return "Gauntlet"; + case MOD_MACHINEGUN: return "Machinegun"; + case MOD_GRENADE: + case MOD_GRENADE_SPLASH: return "Grenade Launcher"; + case MOD_ROCKET: + case MOD_ROCKET_SPLASH: return "Rocket Launcher"; + case MOD_PLASMA: + case MOD_PLASMA_SPLASH: return "Plasmagun"; + case MOD_RAILGUN: return "Railgun"; + case MOD_LIGHTNING: return "Lightning Gun"; + case MOD_BFG: + case MOD_BFG_SPLASH: return "BFG10K"; +#ifdef MISSIONPACK + case MOD_NAIL: return "Nailgun"; + case MOD_CHAINGUN: return "Chaingun"; + case MOD_PROXIMITY_MINE: return "Proximity Launcher"; + case MOD_KAMIKAZE: return "Kamikaze"; + case MOD_JUICED: return "Prox mine"; +#endif + case MOD_GRAPPLE: return "Grapple"; + default: return "[unknown weapon]"; + } +} + +/* +================== +BotRandomWeaponName +================== +*/ +char *BotRandomWeaponName(void) { + int rnd; + +#ifdef MISSIONPACK + rnd = random() * 11.9; +#else + rnd = random() * 8.9; +#endif + switch(rnd) { + case 0: return "Gauntlet"; + case 1: return "Shotgun"; + case 2: return "Machinegun"; + case 3: return "Grenade Launcher"; + case 4: return "Rocket Launcher"; + case 5: return "Plasmagun"; + case 6: return "Railgun"; + case 7: return "Lightning Gun"; +#ifdef MISSIONPACK + case 8: return "Nailgun"; + case 9: return "Chaingun"; + case 10: return "Proximity Launcher"; +#endif + default: return "BFG10K"; + } +} + +/* +================== +BotVisibleEnemies +================== +*/ +int BotVisibleEnemies(bot_state_t *bs) { + float vis; + int i; + aas_entityinfo_t entinfo; + + for (i = 0; i < MAX_CLIENTS; i++) { + + if (i == bs->client) continue; + // + BotEntityInfo(i, &entinfo); + // + if (!entinfo.valid) continue; + //if the enemy isn't dead and the enemy isn't the bot self + if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue; + //if the enemy is invisible and not shooting + if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) { + continue; + } + //if on the same team + if (BotSameTeam(bs, i)) continue; + //check if the enemy is visible + vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i); + if (vis > 0) return qtrue; + } + return qfalse; +} + +/* +================== +BotValidChatPosition +================== +*/ +int BotValidChatPosition(bot_state_t *bs) { + vec3_t point, start, end, mins, maxs; + bsp_trace_t trace; + + //if the bot is dead all positions are valid + if (BotIsDead(bs)) return qtrue; + //never start chatting with a powerup + if (bs->inventory[INVENTORY_QUAD] || + bs->inventory[INVENTORY_HASTE] || + bs->inventory[INVENTORY_INVISIBILITY] || + bs->inventory[INVENTORY_REGEN] || + bs->inventory[INVENTORY_FLIGHT]) return qfalse; + //must be on the ground + //if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse; + //do not chat if in lava or slime + VectorCopy(bs->origin, point); + point[2] -= 24; + if (trap_PointContents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse; + //do not chat if under water + VectorCopy(bs->origin, point); + point[2] += 32; + if (trap_PointContents(point,bs->entitynum) & MASK_WATER) return qfalse; + //must be standing on the world entity + VectorCopy(bs->origin, start); + VectorCopy(bs->origin, end); + start[2] += 1; + end[2] -= 10; + trap_AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs); + BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID); + if (trace.ent != ENTITYNUM_WORLD) return qfalse; + //the bot is in a position where it can chat + return qtrue; +} + +/* +================== +BotChat_EnterGame +================== +*/ +int BotChat_EnterGame(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + if (!BotValidChatPosition(bs)) return qfalse; + BotAI_BotInitialChat(bs, "game_enter", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_ExitGame +================== +*/ +int BotChat_ExitGame(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + BotAI_BotInitialChat(bs, "game_exit", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_StartLevel +================== +*/ +int BotChat_StartLevel(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (BotIsObserver(bs)) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + //don't chat in teamplay + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qfalse; + } + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + BotAI_BotInitialChat(bs, "level_start", + EasyClientName(bs->client, name, 32), // 0 + NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_EndLevel +================== +*/ +int BotChat_EndLevel(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (BotIsObserver(bs)) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + // teamplay + if (TeamPlayIsOn()) + { + if (BotIsFirstInRankings(bs)) { + trap_EA_Command(bs->client, "vtaunt"); + } + return qtrue; + } + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1); + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + if (BotIsFirstInRankings(bs)) { + BotAI_BotInitialChat(bs, "level_end_victory", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + } + else if (BotIsLastInRankings(bs)) { + BotAI_BotInitialChat(bs, "level_end_lose", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + } + else { + BotAI_BotInitialChat(bs, "level_end", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + } + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_Death +================== +*/ +int BotChat_Death(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1); + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chatting is off + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS) + EasyClientName(bs->lastkilledby, name, 32); + else + strcpy(name, "[world]"); + // + if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) { + if (bs->lastkilledby == bs->client) return qfalse; + BotAI_BotInitialChat(bs, "death_teammate", name, NULL); + bs->chatto = CHAT_TEAM; + } + else + { + //teamplay + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qtrue; + } + // + if (bs->botdeathtype == MOD_WATER) + BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_SLIME) + BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_LAVA) + BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_FALLING) + BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL); + else if (bs->botsuicide || //all other suicides by own weapon + bs->botdeathtype == MOD_CRUSH || + bs->botdeathtype == MOD_SUICIDE || + bs->botdeathtype == MOD_TARGET_LASER || + bs->botdeathtype == MOD_TRIGGER_HURT || + bs->botdeathtype == MOD_UNKNOWN) + BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL); + else if (bs->botdeathtype == MOD_TELEFRAG) + BotAI_BotInitialChat(bs, "death_telefrag", name, NULL); +#ifdef MISSIONPACK + else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "death_kamikaze")) + BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL); +#endif + else { + if ((bs->botdeathtype == MOD_GAUNTLET || + bs->botdeathtype == MOD_RAILGUN || + bs->botdeathtype == MOD_BFG || + bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) { + + if (bs->botdeathtype == MOD_GAUNTLET) + BotAI_BotInitialChat(bs, "death_gauntlet", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + else if (bs->botdeathtype == MOD_RAILGUN) + BotAI_BotInitialChat(bs, "death_rail", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + else + BotAI_BotInitialChat(bs, "death_bfg", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + } + //choose between insult and praise + else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { + BotAI_BotInitialChat(bs, "death_insult", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + } + else { + BotAI_BotInitialChat(bs, "death_praise", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + } + } + bs->chatto = CHAT_ALL; + } + bs->lastchat_time = FloatTime(); + return qtrue; +} + +/* +================== +BotChat_Kill +================== +*/ +int BotChat_Kill(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1); + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (bs->lastkilledplayer == bs->client) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + EasyClientName(bs->lastkilledplayer, name, 32); + // + bs->chatto = CHAT_ALL; + if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) { + BotAI_BotInitialChat(bs, "kill_teammate", name, NULL); + bs->chatto = CHAT_TEAM; + } + else + { + //don't chat in teamplay + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qfalse; // don't wait + } + // + if (bs->enemydeathtype == MOD_GAUNTLET) { + BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL); + } + else if (bs->enemydeathtype == MOD_RAILGUN) { + BotAI_BotInitialChat(bs, "kill_rail", name, NULL); + } + else if (bs->enemydeathtype == MOD_TELEFRAG) { + BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL); + } +#ifdef MISSIONPACK + else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "kill_kamikaze")) + BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL); +#endif + //choose between insult and praise + else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) { + BotAI_BotInitialChat(bs, "kill_insult", name, NULL); + } + else { + BotAI_BotInitialChat(bs, "kill_praise", name, NULL); + } + } + bs->lastchat_time = FloatTime(); + return qtrue; +} + +/* +================== +BotChat_EnemySuicide +================== +*/ +int BotChat_EnemySuicide(bot_state_t *bs) { + char name[32]; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + // + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32); + else strcpy(name, ""); + BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_HitTalking +================== +*/ +int BotChat_HitTalking(bot_state_t *bs) { + char name[32], *weap; + int lasthurt_client; + float rnd; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + lasthurt_client = g_entities[bs->client].client->lasthurt_client; + if (!lasthurt_client) return qfalse; + if (lasthurt_client == bs->client) return qfalse; + // + if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse; + // + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd * 0.5) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client); + // + BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_HitNoDeath +================== +*/ +int BotChat_HitNoDeath(bot_state_t *bs) { + char name[32], *weap; + float rnd; + int lasthurt_client; + aas_entityinfo_t entinfo; + + lasthurt_client = g_entities[bs->client].client->lasthurt_client; + if (!lasthurt_client) return qfalse; + if (lasthurt_client == bs->client) return qfalse; + // + if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse; + // + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd * 0.5) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + BotEntityInfo(bs->enemy, &entinfo); + if (EntityIsShooting(&entinfo)) return qfalse; + // + ClientName(lasthurt_client, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod); + // + BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_HitNoKill +================== +*/ +int BotChat_HitNoKill(bot_state_t *bs) { + char name[32], *weap; + float rnd; + aas_entityinfo_t entinfo; + + if (bot_nochat.integer) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + if (BotNumActivePlayers() <= 1) return qfalse; + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1); + //don't chat in teamplay + if (TeamPlayIsOn()) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //if fast chat is off + if (!bot_fastchat.integer) { + if (random() > rnd * 0.5) return qfalse; + } + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + BotEntityInfo(bs->enemy, &entinfo); + if (EntityIsShooting(&entinfo)) return qfalse; + // + ClientName(bs->enemy, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod); + // + BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL); + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChat_Random +================== +*/ +int BotChat_Random(bot_state_t *bs) { + float rnd; + char name[32]; + + if (bot_nochat.integer) return qfalse; + if (BotIsObserver(bs)) return qfalse; + if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse; + // don't chat in tournament mode + if (gametype == GT_TOURNAMENT) return qfalse; + //don't chat when doing something important :) + if (bs->ltgtype == LTG_TEAMHELP || + bs->ltgtype == LTG_TEAMACCOMPANY || + bs->ltgtype == LTG_RUSHBASE) return qfalse; + // + rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1); + if (random() > bs->thinktime * 0.1) return qfalse; + if (!bot_fastchat.integer) { + if (random() > rnd) return qfalse; + if (random() > 0.25) return qfalse; + } + if (BotNumActivePlayers() <= 1) return qfalse; + // + if (!BotValidChatPosition(bs)) return qfalse; + // + if (BotVisibleEnemies(bs)) return qfalse; + // + if (bs->lastkilledplayer == bs->client) { + strcpy(name, BotRandomOpponentName(bs)); + } + else { + EasyClientName(bs->lastkilledplayer, name, sizeof(name)); + } + if (TeamPlayIsOn()) { + trap_EA_Command(bs->client, "vtaunt"); + return qfalse; // don't wait + } + // + if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) { + BotAI_BotInitialChat(bs, "random_misc", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + } + else { + BotAI_BotInitialChat(bs, "random_insult", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + } + bs->lastchat_time = FloatTime(); + bs->chatto = CHAT_ALL; + return qtrue; +} + +/* +================== +BotChatTime +================== +*/ +float BotChatTime(bot_state_t *bs) { + int cpm; + + cpm = trap_Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000); + + return 2.0; //(float) trap_BotChatLength(bs->cs) * 30 / cpm; +} + +/* +================== +BotChatTest +================== +*/ +void BotChatTest(bot_state_t *bs) { + + char name[32]; + char *weap; + int num, i; + + num = trap_BotNumInitialChats(bs->cs, "game_enter"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "game_enter", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "game_exit"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "game_exit", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_start"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_start", + EasyClientName(bs->client, name, 32), // 0 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_end_victory"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_end_victory", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_end_lose"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_end_lose", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "level_end"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "level_end", + EasyClientName(bs->client, name, 32), // 0 + BotRandomOpponentName(bs), // 1 + BotFirstClientInRankings(), // 2 + BotLastClientInRankings(), // 3 + BotMapTitle(), // 4 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + EasyClientName(bs->lastkilledby, name, sizeof(name)); + num = trap_BotNumInitialChats(bs->cs, "death_drown"); + for (i = 0; i < num; i++) + { + // + BotAI_BotInitialChat(bs, "death_drown", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_slime"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_slime", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_lava"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_lava", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_cratered"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_cratered", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_suicide"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_suicide", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_telefrag"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_telefrag", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_gauntlet"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_gauntlet", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_rail"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_rail", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_bfg"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_bfg", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_insult"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_insult", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "death_praise"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "death_praise", + name, // 0 + BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + // + EasyClientName(bs->lastkilledplayer, name, 32); + // + num = trap_BotNumInitialChats(bs->cs, "kill_gauntlet"); + for (i = 0; i < num; i++) + { + // + BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_rail"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_rail", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_telefrag"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_insult"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_insult", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "kill_praise"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "kill_praise", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "enemy_suicide"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name)); + weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client); + num = trap_BotNumInitialChats(bs->cs, "hit_talking"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "hit_nodeath"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "hit_nokill"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + // + if (bs->lastkilledplayer == bs->client) { + strcpy(name, BotRandomOpponentName(bs)); + } + else { + EasyClientName(bs->lastkilledplayer, name, sizeof(name)); + } + // + num = trap_BotNumInitialChats(bs->cs, "random_misc"); + for (i = 0; i < num; i++) + { + // + BotAI_BotInitialChat(bs, "random_misc", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } + num = trap_BotNumInitialChats(bs->cs, "random_insult"); + for (i = 0; i < num; i++) + { + BotAI_BotInitialChat(bs, "random_insult", + BotRandomOpponentName(bs), // 0 + name, // 1 + "[invalid var]", // 2 + "[invalid var]", // 3 + BotMapTitle(), // 4 + BotRandomWeaponName(), // 5 + NULL); + trap_BotEnterChat(bs->cs, 0, CHAT_ALL); + } +} -- cgit v1.2.3