From 30a33db828a79bd9984dc2ae950c16839b8f07dc Mon Sep 17 00:00:00 2001 From: thilo Date: Sat, 26 Aug 2006 01:45:27 +0000 Subject: - compensate sv_fps for timescale value. - Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/cl_parse.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'code/client/cl_parse.c') diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index dd89074..d8ad6d7 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -219,6 +219,10 @@ void CL_ParseSnapshot( msg_t *msg ) { newSnap.serverTime = MSG_ReadLong( msg ); + // if we were just unpaused, we can only *now* really let the + // change come into effect or the client hangs. + cl_paused->modified = 0; + newSnap.messageNum = clc.serverMessageSequence; deltaNum = MSG_ReadByte( msg ); -- cgit v1.2.3