From 9336c78b2584b51c30be5acbb0f8b847cd4412ed Mon Sep 17 00:00:00 2001 From: thilo Date: Sun, 31 May 2009 20:24:10 +0000 Subject: Revert changes of rand() to random() as random() was redefined in quake3. git-svn-id: svn://svn.icculus.org/quake3/trunk@1562 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/cl_main.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'code/client/cl_main.c') diff --git a/code/client/cl_main.c b/code/client/cl_main.c index 08ee747..01c044a 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -1306,8 +1306,12 @@ void CL_RequestMotd( void ) { BigShort( cls.updateServer.port ) ); info[0] = 0; - - Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", (random() << 16) ^ random()); + // NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization + // only srand I could catch before here is tr_noise.c l:26 srand(1001) + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382 + // NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word, + // but I decided it was enough randomization + Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds()); Info_SetValueForKey( info, "challenge", cls.updateChallenge ); Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string ); -- cgit v1.2.3