From 7ddd0bcc6524b17bf980432df068462dc05ab7da Mon Sep 17 00:00:00 2001 From: thilo Date: Sat, 6 May 2006 12:11:24 +0000 Subject: Added return; statement so it doesn't complain when it receives a remapShader command. git-svn-id: svn://svn.icculus.org/quake3/trunk@774 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/cgame/cg_servercmds.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'code/cgame') diff --git a/code/cgame/cg_servercmds.c b/code/cgame/cg_servercmds.c index abb8d5f..94cf332 100644 --- a/code/cgame/cg_servercmds.c +++ b/code/cgame/cg_servercmds.c @@ -1072,6 +1072,8 @@ static void CG_ServerCommand( void ) { trap_R_RemapShader(shader1, shader2, shader3); } + + return; } // loaddeferred can be both a servercmd and a consolecmd -- cgit v1.2.3