From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/cgame/cg_main.c | 1997 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1997 insertions(+) create mode 100755 code/cgame/cg_main.c (limited to 'code/cgame/cg_main.c') diff --git a/code/cgame/cg_main.c b/code/cgame/cg_main.c new file mode 100755 index 0000000..aa9ec27 --- /dev/null +++ b/code/cgame/cg_main.c @@ -0,0 +1,1997 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// cg_main.c -- initialization and primary entry point for cgame +#include "cg_local.h" + +#ifdef MISSIONPACK +#include "../ui/ui_shared.h" +// display context for new ui stuff +displayContextDef_t cgDC; +#endif + +int forceModelModificationCount = -1; + +void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ); +void CG_Shutdown( void ); + + +/* +================ +vmMain + +This is the only way control passes into the module. +This must be the very first function compiled into the .q3vm file +================ +*/ +int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { + + switch ( command ) { + case CG_INIT: + CG_Init( arg0, arg1, arg2 ); + return 0; + case CG_SHUTDOWN: + CG_Shutdown(); + return 0; + case CG_CONSOLE_COMMAND: + return CG_ConsoleCommand(); + case CG_DRAW_ACTIVE_FRAME: + CG_DrawActiveFrame( arg0, arg1, arg2 ); + return 0; + case CG_CROSSHAIR_PLAYER: + return CG_CrosshairPlayer(); + case CG_LAST_ATTACKER: + return CG_LastAttacker(); + case CG_KEY_EVENT: + CG_KeyEvent(arg0, arg1); + return 0; + case CG_MOUSE_EVENT: +#ifdef MISSIONPACK + cgDC.cursorx = cgs.cursorX; + cgDC.cursory = cgs.cursorY; +#endif + CG_MouseEvent(arg0, arg1); + return 0; + case CG_EVENT_HANDLING: + CG_EventHandling(arg0); + return 0; + default: + CG_Error( "vmMain: unknown command %i", command ); + break; + } + return -1; +} + + +cg_t cg; +cgs_t cgs; +centity_t cg_entities[MAX_GENTITIES]; +weaponInfo_t cg_weapons[MAX_WEAPONS]; +itemInfo_t cg_items[MAX_ITEMS]; + + +vmCvar_t cg_railTrailTime; +vmCvar_t cg_centertime; +vmCvar_t cg_runpitch; +vmCvar_t cg_runroll; +vmCvar_t cg_bobup; +vmCvar_t cg_bobpitch; +vmCvar_t cg_bobroll; +vmCvar_t cg_swingSpeed; +vmCvar_t cg_shadows; +vmCvar_t cg_gibs; +vmCvar_t cg_drawTimer; +vmCvar_t cg_drawFPS; +vmCvar_t cg_drawSnapshot; +vmCvar_t cg_draw3dIcons; +vmCvar_t cg_drawIcons; +vmCvar_t cg_drawAmmoWarning; +vmCvar_t cg_drawCrosshair; +vmCvar_t cg_drawCrosshairNames; +vmCvar_t cg_drawRewards; +vmCvar_t cg_crosshairSize; +vmCvar_t cg_crosshairX; +vmCvar_t cg_crosshairY; +vmCvar_t cg_crosshairHealth; +vmCvar_t cg_draw2D; +vmCvar_t cg_drawStatus; +vmCvar_t cg_animSpeed; +vmCvar_t cg_debugAnim; +vmCvar_t cg_debugPosition; +vmCvar_t cg_debugEvents; +vmCvar_t cg_errorDecay; +vmCvar_t cg_nopredict; +vmCvar_t cg_noPlayerAnims; +vmCvar_t cg_showmiss; +vmCvar_t cg_footsteps; +vmCvar_t cg_addMarks; +vmCvar_t cg_brassTime; +vmCvar_t cg_viewsize; +vmCvar_t cg_drawGun; +vmCvar_t cg_gun_frame; +vmCvar_t cg_gun_x; +vmCvar_t cg_gun_y; +vmCvar_t cg_gun_z; +vmCvar_t cg_tracerChance; +vmCvar_t cg_tracerWidth; +vmCvar_t cg_tracerLength; +vmCvar_t cg_autoswitch; +vmCvar_t cg_ignore; +vmCvar_t cg_simpleItems; +vmCvar_t cg_fov; +vmCvar_t cg_zoomFov; +vmCvar_t cg_thirdPerson; +vmCvar_t cg_thirdPersonRange; +vmCvar_t cg_thirdPersonAngle; +vmCvar_t cg_stereoSeparation; +vmCvar_t cg_lagometer; +vmCvar_t cg_drawAttacker; +vmCvar_t cg_synchronousClients; +vmCvar_t cg_teamChatTime; +vmCvar_t cg_teamChatHeight; +vmCvar_t cg_stats; +vmCvar_t cg_buildScript; +vmCvar_t cg_forceModel; +vmCvar_t cg_paused; +vmCvar_t cg_blood; +vmCvar_t cg_predictItems; +vmCvar_t cg_deferPlayers; +vmCvar_t cg_drawTeamOverlay; +vmCvar_t cg_teamOverlayUserinfo; +vmCvar_t cg_drawFriend; +vmCvar_t cg_teamChatsOnly; +vmCvar_t cg_noVoiceChats; +vmCvar_t cg_noVoiceText; +vmCvar_t cg_hudFiles; +vmCvar_t cg_scorePlum; +vmCvar_t cg_smoothClients; +vmCvar_t pmove_fixed; +//vmCvar_t cg_pmove_fixed; +vmCvar_t pmove_msec; +vmCvar_t cg_pmove_msec; +vmCvar_t cg_cameraMode; +vmCvar_t cg_cameraOrbit; +vmCvar_t cg_cameraOrbitDelay; +vmCvar_t cg_timescaleFadeEnd; +vmCvar_t cg_timescaleFadeSpeed; +vmCvar_t cg_timescale; +vmCvar_t cg_smallFont; +vmCvar_t cg_bigFont; +vmCvar_t cg_noTaunt; +vmCvar_t cg_noProjectileTrail; +vmCvar_t cg_oldRail; +vmCvar_t cg_oldRocket; +vmCvar_t cg_oldPlasma; +vmCvar_t cg_trueLightning; + +#ifdef MISSIONPACK +vmCvar_t cg_redTeamName; +vmCvar_t cg_blueTeamName; +vmCvar_t cg_currentSelectedPlayer; +vmCvar_t cg_currentSelectedPlayerName; +vmCvar_t cg_singlePlayer; +vmCvar_t cg_enableDust; +vmCvar_t cg_enableBreath; +vmCvar_t cg_singlePlayerActive; +vmCvar_t cg_recordSPDemo; +vmCvar_t cg_recordSPDemoName; +vmCvar_t cg_obeliskRespawnDelay; +#endif + +typedef struct { + vmCvar_t *vmCvar; + char *cvarName; + char *defaultString; + int cvarFlags; +} cvarTable_t; + +static cvarTable_t cvarTable[] = { // bk001129 + { &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging + { &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE }, + { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE }, + { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE }, + { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE }, + { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE }, + { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE }, + { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE }, + { &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE }, + { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE }, + { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE }, + { &cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE }, + { &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE }, + { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE }, + { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE }, + { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE }, + { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE }, + { &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE }, + { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, + { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, + { &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE }, + { &cg_crosshairSize, "cg_crosshairSize", "24", CVAR_ARCHIVE }, + { &cg_crosshairHealth, "cg_crosshairHealth", "1", CVAR_ARCHIVE }, + { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE }, + { &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE }, + { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, + { &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE }, + { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE }, + { &cg_lagometer, "cg_lagometer", "1", CVAR_ARCHIVE }, + { &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE }, + { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT }, + { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT }, + { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT }, + { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT }, + { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE}, + { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE }, + { &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT }, + { &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE }, + { &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE }, + { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT }, + { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT }, + { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT }, + { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT }, + { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT }, + { &cg_errorDecay, "cg_errordecay", "100", 0 }, + { &cg_nopredict, "cg_nopredict", "0", 0 }, + { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT }, + { &cg_showmiss, "cg_showmiss", "0", 0 }, + { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT }, + { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT }, + { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT }, + { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT }, + { &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT }, + { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT }, + { &cg_thirdPerson, "cg_thirdPerson", "0", 0 }, + { &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE }, + { &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE }, + { &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE }, + { &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE }, +#ifdef MISSIONPACK + { &cg_deferPlayers, "cg_deferPlayers", "0", CVAR_ARCHIVE }, +#else + { &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE }, +#endif + { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE }, + { &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO }, + { &cg_stats, "cg_stats", "0", 0 }, + { &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE }, + { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE }, + { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE }, + { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE }, + // the following variables are created in other parts of the system, + // but we also reference them here + { &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures + { &cg_paused, "cl_paused", "0", CVAR_ROM }, + { &cg_blood, "com_blood", "1", CVAR_ARCHIVE }, + { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo +#ifdef MISSIONPACK + { &cg_redTeamName, "g_redteam", DEFAULT_REDTEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO }, + { &cg_blueTeamName, "g_blueteam", DEFAULT_BLUETEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO }, + { &cg_currentSelectedPlayer, "cg_currentSelectedPlayer", "0", CVAR_ARCHIVE}, + { &cg_currentSelectedPlayerName, "cg_currentSelectedPlayerName", "", CVAR_ARCHIVE}, + { &cg_singlePlayer, "ui_singlePlayerActive", "0", CVAR_USERINFO}, + { &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO}, + { &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO}, + { &cg_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_USERINFO}, + { &cg_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, + { &cg_recordSPDemoName, "ui_recordSPDemoName", "", CVAR_ARCHIVE}, + { &cg_obeliskRespawnDelay, "g_obeliskRespawnDelay", "10", CVAR_SERVERINFO}, + { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, +#endif + { &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT}, + { &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE}, + { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0}, + { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0}, + { &cg_timescale, "timescale", "1", 0}, + { &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE}, + { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE}, + { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT}, + + { &pmove_fixed, "pmove_fixed", "0", 0}, + { &pmove_msec, "pmove_msec", "8", 0}, + { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE}, + { &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE}, + { &cg_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE}, + { &cg_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE}, + { &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE}, + { &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE}, + { &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE}, + { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE} +// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE } +}; + +static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); + +/* +================= +CG_RegisterCvars +================= +*/ +void CG_RegisterCvars( void ) { + int i; + cvarTable_t *cv; + char var[MAX_TOKEN_CHARS]; + + for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { + trap_Cvar_Register( cv->vmCvar, cv->cvarName, + cv->defaultString, cv->cvarFlags ); + } + + // see if we are also running the server on this machine + trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) ); + cgs.localServer = atoi( var ); + + forceModelModificationCount = cg_forceModel.modificationCount; + + trap_Cvar_Register(NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); + trap_Cvar_Register(NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); + trap_Cvar_Register(NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); + trap_Cvar_Register(NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE ); +} + +/* +=================== +CG_ForceModelChange +=================== +*/ +static void CG_ForceModelChange( void ) { + int i; + + for (i=0 ; ivmCvar ); + } + + // check for modications here + + // If team overlay is on, ask for updates from the server. If its off, + // let the server know so we don't receive it + if ( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) { + drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount; + + if ( cg_drawTeamOverlay.integer > 0 ) { + trap_Cvar_Set( "teamoverlay", "1" ); + } else { + trap_Cvar_Set( "teamoverlay", "0" ); + } + // FIXME E3 HACK + trap_Cvar_Set( "teamoverlay", "1" ); + } + + // if force model changed + if ( forceModelModificationCount != cg_forceModel.modificationCount ) { + forceModelModificationCount = cg_forceModel.modificationCount; + CG_ForceModelChange(); + } +} + +int CG_CrosshairPlayer( void ) { + if ( cg.time > ( cg.crosshairClientTime + 1000 ) ) { + return -1; + } + return cg.crosshairClientNum; +} + +int CG_LastAttacker( void ) { + if ( !cg.attackerTime ) { + return -1; + } + return cg.snap->ps.persistant[PERS_ATTACKER]; +} + +void QDECL CG_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + trap_Print( text ); +} + +void QDECL CG_Error( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + trap_Error( text ); +} + +#ifndef CGAME_HARD_LINKED +// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME) + +void QDECL Com_Error( int level, const char *error, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + CG_Error( "%s", text); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + CG_Printf ("%s", text); +} + +#endif + +/* +================ +CG_Argv +================ +*/ +const char *CG_Argv( int arg ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +//======================================================================== + +/* +================= +CG_RegisterItemSounds + +The server says this item is used on this level +================= +*/ +static void CG_RegisterItemSounds( int itemNum ) { + gitem_t *item; + char data[MAX_QPATH]; + char *s, *start; + int len; + + item = &bg_itemlist[ itemNum ]; + + if( item->pickup_sound ) { + trap_S_RegisterSound( item->pickup_sound, qfalse ); + } + + // parse the space seperated precache string for other media + s = item->sounds; + if (!s || !s[0]) + return; + + while (*s) { + start = s; + while (*s && *s != ' ') { + s++; + } + + len = s-start; + if (len >= MAX_QPATH || len < 5) { + CG_Error( "PrecacheItem: %s has bad precache string", + item->classname); + return; + } + memcpy (data, start, len); + data[len] = 0; + if ( *s ) { + s++; + } + + if ( !strcmp(data+len-3, "wav" )) { + trap_S_RegisterSound( data, qfalse ); + } + } +} + + +/* +================= +CG_RegisterSounds + +called during a precache command +================= +*/ +static void CG_RegisterSounds( void ) { + int i; + char items[MAX_ITEMS+1]; + char name[MAX_QPATH]; + const char *soundName; + + // voice commands +#ifdef MISSIONPACK + CG_LoadVoiceChats(); +#endif + + cgs.media.oneMinuteSound = trap_S_RegisterSound( "sound/feedback/1_minute.wav", qtrue ); + cgs.media.fiveMinuteSound = trap_S_RegisterSound( "sound/feedback/5_minute.wav", qtrue ); + cgs.media.suddenDeathSound = trap_S_RegisterSound( "sound/feedback/sudden_death.wav", qtrue ); + cgs.media.oneFragSound = trap_S_RegisterSound( "sound/feedback/1_frag.wav", qtrue ); + cgs.media.twoFragSound = trap_S_RegisterSound( "sound/feedback/2_frags.wav", qtrue ); + cgs.media.threeFragSound = trap_S_RegisterSound( "sound/feedback/3_frags.wav", qtrue ); + cgs.media.count3Sound = trap_S_RegisterSound( "sound/feedback/three.wav", qtrue ); + cgs.media.count2Sound = trap_S_RegisterSound( "sound/feedback/two.wav", qtrue ); + cgs.media.count1Sound = trap_S_RegisterSound( "sound/feedback/one.wav", qtrue ); + cgs.media.countFightSound = trap_S_RegisterSound( "sound/feedback/fight.wav", qtrue ); + cgs.media.countPrepareSound = trap_S_RegisterSound( "sound/feedback/prepare.wav", qtrue ); +#ifdef MISSIONPACK + cgs.media.countPrepareTeamSound = trap_S_RegisterSound( "sound/feedback/prepare_team.wav", qtrue ); +#endif + + if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) { + + cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue ); + cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/feedback/redleads.wav", qtrue ); + cgs.media.blueLeadsSound = trap_S_RegisterSound( "sound/feedback/blueleads.wav", qtrue ); + cgs.media.teamsTiedSound = trap_S_RegisterSound( "sound/feedback/teamstied.wav", qtrue ); + cgs.media.hitTeamSound = trap_S_RegisterSound( "sound/feedback/hit_teammate.wav", qtrue ); + + cgs.media.redScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_red_scores.wav", qtrue ); + cgs.media.blueScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_scores.wav", qtrue ); + + cgs.media.captureYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue ); + cgs.media.captureOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_opponent.wav", qtrue ); + + cgs.media.returnYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_yourteam.wav", qtrue ); + cgs.media.returnOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue ); + + cgs.media.takenYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_yourteam.wav", qtrue ); + cgs.media.takenOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_opponent.wav", qtrue ); + + if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { + cgs.media.redFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_red_returned.wav", qtrue ); + cgs.media.blueFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_returned.wav", qtrue ); + cgs.media.enemyTookYourFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_flag.wav", qtrue ); + cgs.media.yourTeamTookEnemyFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_flag.wav", qtrue ); + } + +#ifdef MISSIONPACK + if ( cgs.gametype == GT_1FCTF || cg_buildScript.integer ) { + // FIXME: get a replacement for this sound ? + cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue ); + cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue ); + cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue ); + } + + if ( cgs.gametype == GT_1FCTF || cgs.gametype == GT_CTF || cg_buildScript.integer ) { + cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue ); + cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue); + } + + if ( cgs.gametype == GT_OBELISK || cg_buildScript.integer ) { + cgs.media.yourBaseIsUnderAttackSound = trap_S_RegisterSound( "sound/teamplay/voc_base_attack.wav", qtrue ); + } +#else + cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue ); + cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue); + cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue ); + cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue ); + cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue ); +#endif + } + + cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse ); + cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); + cgs.media.wearOffSound = trap_S_RegisterSound( "sound/items/wearoff.wav", qfalse ); + cgs.media.useNothingSound = trap_S_RegisterSound( "sound/items/use_nothing.wav", qfalse ); + cgs.media.gibSound = trap_S_RegisterSound( "sound/player/gibsplt1.wav", qfalse ); + cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse ); + cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse ); + cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse ); + +#ifdef MISSIONPACK + cgs.media.useInvulnerabilitySound = trap_S_RegisterSound( "sound/items/invul_activate.wav", qfalse ); + cgs.media.invulnerabilityImpactSound1 = trap_S_RegisterSound( "sound/items/invul_impact_01.wav", qfalse ); + cgs.media.invulnerabilityImpactSound2 = trap_S_RegisterSound( "sound/items/invul_impact_02.wav", qfalse ); + cgs.media.invulnerabilityImpactSound3 = trap_S_RegisterSound( "sound/items/invul_impact_03.wav", qfalse ); + cgs.media.invulnerabilityJuicedSound = trap_S_RegisterSound( "sound/items/invul_juiced.wav", qfalse ); + cgs.media.obeliskHitSound1 = trap_S_RegisterSound( "sound/items/obelisk_hit_01.wav", qfalse ); + cgs.media.obeliskHitSound2 = trap_S_RegisterSound( "sound/items/obelisk_hit_02.wav", qfalse ); + cgs.media.obeliskHitSound3 = trap_S_RegisterSound( "sound/items/obelisk_hit_03.wav", qfalse ); + cgs.media.obeliskRespawnSound = trap_S_RegisterSound( "sound/items/obelisk_respawn.wav", qfalse ); + + cgs.media.ammoregenSound = trap_S_RegisterSound("sound/items/cl_ammoregen.wav", qfalse); + cgs.media.doublerSound = trap_S_RegisterSound("sound/items/cl_doubler.wav", qfalse); + cgs.media.guardSound = trap_S_RegisterSound("sound/items/cl_guard.wav", qfalse); + cgs.media.scoutSound = trap_S_RegisterSound("sound/items/cl_scout.wav", qfalse); +#endif + + cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse ); + cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse ); + cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse ); + + cgs.media.noAmmoSound = trap_S_RegisterSound( "sound/weapons/noammo.wav", qfalse ); + + cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse ); + cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse); + + cgs.media.hitSound = trap_S_RegisterSound( "sound/feedback/hit.wav", qfalse ); +#ifdef MISSIONPACK + cgs.media.hitSoundHighArmor = trap_S_RegisterSound( "sound/feedback/hithi.wav", qfalse ); + cgs.media.hitSoundLowArmor = trap_S_RegisterSound( "sound/feedback/hitlo.wav", qfalse ); +#endif + + cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.wav", qtrue ); + cgs.media.excellentSound = trap_S_RegisterSound( "sound/feedback/excellent.wav", qtrue ); + cgs.media.deniedSound = trap_S_RegisterSound( "sound/feedback/denied.wav", qtrue ); + cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qtrue ); + cgs.media.assistSound = trap_S_RegisterSound( "sound/feedback/assist.wav", qtrue ); + cgs.media.defendSound = trap_S_RegisterSound( "sound/feedback/defense.wav", qtrue ); +#ifdef MISSIONPACK + cgs.media.firstImpressiveSound = trap_S_RegisterSound( "sound/feedback/first_impressive.wav", qtrue ); + cgs.media.firstExcellentSound = trap_S_RegisterSound( "sound/feedback/first_excellent.wav", qtrue ); + cgs.media.firstHumiliationSound = trap_S_RegisterSound( "sound/feedback/first_gauntlet.wav", qtrue ); +#endif + + cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/feedback/takenlead.wav", qtrue); + cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/feedback/tiedlead.wav", qtrue); + cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/feedback/lostlead.wav", qtrue); + +#ifdef MISSIONPACK + cgs.media.voteNow = trap_S_RegisterSound( "sound/feedback/vote_now.wav", qtrue); + cgs.media.votePassed = trap_S_RegisterSound( "sound/feedback/vote_passed.wav", qtrue); + cgs.media.voteFailed = trap_S_RegisterSound( "sound/feedback/vote_failed.wav", qtrue); +#endif + + cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse); + cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse); + cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse); + + cgs.media.jumpPadSound = trap_S_RegisterSound ("sound/world/jumppad.wav", qfalse ); + + for (i=0 ; i<4 ; i++) { + Com_sprintf (name, sizeof(name), "sound/player/footsteps/step%i.wav", i+1); + cgs.media.footsteps[FOOTSTEP_NORMAL][i] = trap_S_RegisterSound (name, qfalse); + + Com_sprintf (name, sizeof(name), "sound/player/footsteps/boot%i.wav", i+1); + cgs.media.footsteps[FOOTSTEP_BOOT][i] = trap_S_RegisterSound (name, qfalse); + + Com_sprintf (name, sizeof(name), "sound/player/footsteps/flesh%i.wav", i+1); + cgs.media.footsteps[FOOTSTEP_FLESH][i] = trap_S_RegisterSound (name, qfalse); + + Com_sprintf (name, sizeof(name), "sound/player/footsteps/mech%i.wav", i+1); + cgs.media.footsteps[FOOTSTEP_MECH][i] = trap_S_RegisterSound (name, qfalse); + + Com_sprintf (name, sizeof(name), "sound/player/footsteps/energy%i.wav", i+1); + cgs.media.footsteps[FOOTSTEP_ENERGY][i] = trap_S_RegisterSound (name, qfalse); + + Com_sprintf (name, sizeof(name), "sound/player/footsteps/splash%i.wav", i+1); + cgs.media.footsteps[FOOTSTEP_SPLASH][i] = trap_S_RegisterSound (name, qfalse); + + Com_sprintf (name, sizeof(name), "sound/player/footsteps/clank%i.wav", i+1); + cgs.media.footsteps[FOOTSTEP_METAL][i] = trap_S_RegisterSound (name, qfalse); + } + + // only register the items that the server says we need + strcpy( items, CG_ConfigString( CS_ITEMS ) ); + + for ( i = 1 ; i < bg_numItems ; i++ ) { +// if ( items[ i ] == '1' || cg_buildScript.integer ) { + CG_RegisterItemSounds( i ); +// } + } + + for ( i = 1 ; i < MAX_SOUNDS ; i++ ) { + soundName = CG_ConfigString( CS_SOUNDS+i ); + if ( !soundName[0] ) { + break; + } + if ( soundName[0] == '*' ) { + continue; // custom sound + } + cgs.gameSounds[i] = trap_S_RegisterSound( soundName, qfalse ); + } + + // FIXME: only needed with item + cgs.media.flightSound = trap_S_RegisterSound( "sound/items/flight.wav", qfalse ); + cgs.media.medkitSound = trap_S_RegisterSound ("sound/items/use_medkit.wav", qfalse); + cgs.media.quadSound = trap_S_RegisterSound("sound/items/damage3.wav", qfalse); + cgs.media.sfx_ric1 = trap_S_RegisterSound ("sound/weapons/machinegun/ric1.wav", qfalse); + cgs.media.sfx_ric2 = trap_S_RegisterSound ("sound/weapons/machinegun/ric2.wav", qfalse); + cgs.media.sfx_ric3 = trap_S_RegisterSound ("sound/weapons/machinegun/ric3.wav", qfalse); + cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse); + cgs.media.sfx_rockexp = trap_S_RegisterSound ("sound/weapons/rocket/rocklx1a.wav", qfalse); + cgs.media.sfx_plasmaexp = trap_S_RegisterSound ("sound/weapons/plasma/plasmx1a.wav", qfalse); +#ifdef MISSIONPACK + cgs.media.sfx_proxexp = trap_S_RegisterSound( "sound/weapons/proxmine/wstbexpl.wav" , qfalse); + cgs.media.sfx_nghit = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpd.wav" , qfalse); + cgs.media.sfx_nghitflesh = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpl.wav" , qfalse); + cgs.media.sfx_nghitmetal = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpm.wav", qfalse ); + cgs.media.sfx_chghit = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpd.wav", qfalse ); + cgs.media.sfx_chghitflesh = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpl.wav", qfalse ); + cgs.media.sfx_chghitmetal = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpm.wav", qfalse ); + cgs.media.weaponHoverSound = trap_S_RegisterSound( "sound/weapons/weapon_hover.wav", qfalse ); + cgs.media.kamikazeExplodeSound = trap_S_RegisterSound( "sound/items/kam_explode.wav", qfalse ); + cgs.media.kamikazeImplodeSound = trap_S_RegisterSound( "sound/items/kam_implode.wav", qfalse ); + cgs.media.kamikazeFarSound = trap_S_RegisterSound( "sound/items/kam_explode_far.wav", qfalse ); + cgs.media.winnerSound = trap_S_RegisterSound( "sound/feedback/voc_youwin.wav", qfalse ); + cgs.media.loserSound = trap_S_RegisterSound( "sound/feedback/voc_youlose.wav", qfalse ); + cgs.media.youSuckSound = trap_S_RegisterSound( "sound/misc/yousuck.wav", qfalse ); + + cgs.media.wstbimplSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpl.wav", qfalse); + cgs.media.wstbimpmSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpm.wav", qfalse); + cgs.media.wstbimpdSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpd.wav", qfalse); + cgs.media.wstbactvSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbactv.wav", qfalse); +#endif + + cgs.media.regenSound = trap_S_RegisterSound("sound/items/regen.wav", qfalse); + cgs.media.protectSound = trap_S_RegisterSound("sound/items/protect3.wav", qfalse); + cgs.media.n_healthSound = trap_S_RegisterSound("sound/items/n_health.wav", qfalse ); + cgs.media.hgrenb1aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb1a.wav", qfalse); + cgs.media.hgrenb2aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb2a.wav", qfalse); + +#ifdef MISSIONPACK + trap_S_RegisterSound("sound/player/james/death1.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/death2.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/death3.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/jump1.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/pain25_1.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/pain75_1.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/pain100_1.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/falling1.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/gasp.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/drown.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/fall1.wav", qfalse ); + trap_S_RegisterSound("sound/player/james/taunt.wav", qfalse ); + + trap_S_RegisterSound("sound/player/janet/death1.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/death2.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/death3.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/jump1.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/pain25_1.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/pain75_1.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/pain100_1.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/falling1.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/gasp.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/drown.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/fall1.wav", qfalse ); + trap_S_RegisterSound("sound/player/janet/taunt.wav", qfalse ); +#endif + +} + + +//=================================================================================== + + +/* +================= +CG_RegisterGraphics + +This function may execute for a couple of minutes with a slow disk. +================= +*/ +static void CG_RegisterGraphics( void ) { + int i; + char items[MAX_ITEMS+1]; + static char *sb_nums[11] = { + "gfx/2d/numbers/zero_32b", + "gfx/2d/numbers/one_32b", + "gfx/2d/numbers/two_32b", + "gfx/2d/numbers/three_32b", + "gfx/2d/numbers/four_32b", + "gfx/2d/numbers/five_32b", + "gfx/2d/numbers/six_32b", + "gfx/2d/numbers/seven_32b", + "gfx/2d/numbers/eight_32b", + "gfx/2d/numbers/nine_32b", + "gfx/2d/numbers/minus_32b", + }; + + // clear any references to old media + memset( &cg.refdef, 0, sizeof( cg.refdef ) ); + trap_R_ClearScene(); + + CG_LoadingString( cgs.mapname ); + + trap_R_LoadWorldMap( cgs.mapname ); + + // precache status bar pics + CG_LoadingString( "game media" ); + + for ( i=0 ; i<11 ; i++) { + cgs.media.numberShaders[i] = trap_R_RegisterShader( sb_nums[i] ); + } + + cgs.media.botSkillShaders[0] = trap_R_RegisterShader( "menu/art/skill1.tga" ); + cgs.media.botSkillShaders[1] = trap_R_RegisterShader( "menu/art/skill2.tga" ); + cgs.media.botSkillShaders[2] = trap_R_RegisterShader( "menu/art/skill3.tga" ); + cgs.media.botSkillShaders[3] = trap_R_RegisterShader( "menu/art/skill4.tga" ); + cgs.media.botSkillShaders[4] = trap_R_RegisterShader( "menu/art/skill5.tga" ); + + cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" ); + + cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" ); + + cgs.media.scoreboardName = trap_R_RegisterShaderNoMip( "menu/tab/name.tga" ); + cgs.media.scoreboardPing = trap_R_RegisterShaderNoMip( "menu/tab/ping.tga" ); + cgs.media.scoreboardScore = trap_R_RegisterShaderNoMip( "menu/tab/score.tga" ); + cgs.media.scoreboardTime = trap_R_RegisterShaderNoMip( "menu/tab/time.tga" ); + + cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" ); + cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" ); + cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" ); +#ifdef MISSIONPACK + cgs.media.nailPuffShader = trap_R_RegisterShader( "nailtrail" ); + cgs.media.blueProxMine = trap_R_RegisterModel( "models/weaphits/proxmineb.md3" ); +#endif + cgs.media.plasmaBallShader = trap_R_RegisterShader( "sprites/plasma1" ); + cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" ); + cgs.media.lagometerShader = trap_R_RegisterShader("lagometer" ); + cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" ); + + cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" ); + + cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); + cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" ); + + for ( i = 0 ; i < NUM_CROSSHAIRS ; i++ ) { + cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) ); + } + + cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" ); + cgs.media.noammoShader = trap_R_RegisterShader( "icons/noammo" ); + + // powerup shaders + cgs.media.quadShader = trap_R_RegisterShader("powerups/quad" ); + cgs.media.quadWeaponShader = trap_R_RegisterShader("powerups/quadWeapon" ); + cgs.media.battleSuitShader = trap_R_RegisterShader("powerups/battleSuit" ); + cgs.media.battleWeaponShader = trap_R_RegisterShader("powerups/battleWeapon" ); + cgs.media.invisShader = trap_R_RegisterShader("powerups/invisibility" ); + cgs.media.regenShader = trap_R_RegisterShader("powerups/regen" ); + cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" ); + +#ifdef MISSIONPACK + if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) { +#else + if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { +#endif + cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" ); + cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" ); + cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" ); + cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" ); + } + +#ifdef MISSIONPACK + if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) { +#else + if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { +#endif + cgs.media.redFlagModel = trap_R_RegisterModel( "models/flags/r_flag.md3" ); + cgs.media.blueFlagModel = trap_R_RegisterModel( "models/flags/b_flag.md3" ); + cgs.media.redFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_red1" ); + cgs.media.redFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_red2" ); + cgs.media.redFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_red3" ); + cgs.media.blueFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_blu1" ); + cgs.media.blueFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_blu2" ); + cgs.media.blueFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_blu3" ); +#ifdef MISSIONPACK + cgs.media.flagPoleModel = trap_R_RegisterModel( "models/flag2/flagpole.md3" ); + cgs.media.flagFlapModel = trap_R_RegisterModel( "models/flag2/flagflap3.md3" ); + + cgs.media.redFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/red.skin" ); + cgs.media.blueFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/blue.skin" ); + cgs.media.neutralFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/white.skin" ); + + cgs.media.redFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/red_base.md3" ); + cgs.media.blueFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/blue_base.md3" ); + cgs.media.neutralFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/ntrl_base.md3" ); +#endif + } + +#ifdef MISSIONPACK + if ( cgs.gametype == GT_1FCTF || cg_buildScript.integer ) { + cgs.media.neutralFlagModel = trap_R_RegisterModel( "models/flags/n_flag.md3" ); + cgs.media.flagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_neutral1" ); + cgs.media.flagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_red2" ); + cgs.media.flagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_blu2" ); + cgs.media.flagShader[3] = trap_R_RegisterShaderNoMip( "icons/iconf_neutral3" ); + } + + if ( cgs.gametype == GT_OBELISK || cg_buildScript.integer ) { + cgs.media.overloadBaseModel = trap_R_RegisterModel( "models/powerups/overload_base.md3" ); + cgs.media.overloadTargetModel = trap_R_RegisterModel( "models/powerups/overload_target.md3" ); + cgs.media.overloadLightsModel = trap_R_RegisterModel( "models/powerups/overload_lights.md3" ); + cgs.media.overloadEnergyModel = trap_R_RegisterModel( "models/powerups/overload_energy.md3" ); + } + + if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) { + cgs.media.harvesterModel = trap_R_RegisterModel( "models/powerups/harvester/harvester.md3" ); + cgs.media.harvesterRedSkin = trap_R_RegisterSkin( "models/powerups/harvester/red.skin" ); + cgs.media.harvesterBlueSkin = trap_R_RegisterSkin( "models/powerups/harvester/blue.skin" ); + cgs.media.harvesterNeutralModel = trap_R_RegisterModel( "models/powerups/obelisk/obelisk.md3" ); + } + + cgs.media.redKamikazeShader = trap_R_RegisterShader( "models/weaphits/kamikred" ); + cgs.media.dustPuffShader = trap_R_RegisterShader("hasteSmokePuff" ); +#endif + + if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) { + cgs.media.friendShader = trap_R_RegisterShader( "sprites/foe" ); + cgs.media.redQuadShader = trap_R_RegisterShader("powerups/blueflag" ); + cgs.media.teamStatusBar = trap_R_RegisterShader( "gfx/2d/colorbar.tga" ); +#ifdef MISSIONPACK + cgs.media.blueKamikazeShader = trap_R_RegisterShader( "models/weaphits/kamikblu" ); +#endif + } + + cgs.media.armorModel = trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" ); + cgs.media.armorIcon = trap_R_RegisterShaderNoMip( "icons/iconr_yellow" ); + + cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" ); + cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); + + cgs.media.gibAbdomen = trap_R_RegisterModel( "models/gibs/abdomen.md3" ); + cgs.media.gibArm = trap_R_RegisterModel( "models/gibs/arm.md3" ); + cgs.media.gibChest = trap_R_RegisterModel( "models/gibs/chest.md3" ); + cgs.media.gibFist = trap_R_RegisterModel( "models/gibs/fist.md3" ); + cgs.media.gibFoot = trap_R_RegisterModel( "models/gibs/foot.md3" ); + cgs.media.gibForearm = trap_R_RegisterModel( "models/gibs/forearm.md3" ); + cgs.media.gibIntestine = trap_R_RegisterModel( "models/gibs/intestine.md3" ); + cgs.media.gibLeg = trap_R_RegisterModel( "models/gibs/leg.md3" ); + cgs.media.gibSkull = trap_R_RegisterModel( "models/gibs/skull.md3" ); + cgs.media.gibBrain = trap_R_RegisterModel( "models/gibs/brain.md3" ); + + cgs.media.smoke2 = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); + + cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" ); + + cgs.media.bloodExplosionShader = trap_R_RegisterShader( "bloodExplosion" ); + + cgs.media.bulletFlashModel = trap_R_RegisterModel("models/weaphits/bullet.md3"); + cgs.media.ringFlashModel = trap_R_RegisterModel("models/weaphits/ring02.md3"); + cgs.media.dishFlashModel = trap_R_RegisterModel("models/weaphits/boom01.md3"); +#ifdef MISSIONPACK + cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/powerups/pop.md3" ); +#else + cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/misc/telep.md3" ); + cgs.media.teleportEffectShader = trap_R_RegisterShader( "teleportEffect" ); +#endif +#ifdef MISSIONPACK + cgs.media.kamikazeEffectModel = trap_R_RegisterModel( "models/weaphits/kamboom2.md3" ); + cgs.media.kamikazeShockWave = trap_R_RegisterModel( "models/weaphits/kamwave.md3" ); + cgs.media.kamikazeHeadModel = trap_R_RegisterModel( "models/powerups/kamikazi.md3" ); + cgs.media.kamikazeHeadTrail = trap_R_RegisterModel( "models/powerups/trailtest.md3" ); + cgs.media.guardPowerupModel = trap_R_RegisterModel( "models/powerups/guard_player.md3" ); + cgs.media.scoutPowerupModel = trap_R_RegisterModel( "models/powerups/scout_player.md3" ); + cgs.media.doublerPowerupModel = trap_R_RegisterModel( "models/powerups/doubler_player.md3" ); + cgs.media.ammoRegenPowerupModel = trap_R_RegisterModel( "models/powerups/ammo_player.md3" ); + cgs.media.invulnerabilityImpactModel = trap_R_RegisterModel( "models/powerups/shield/impact.md3" ); + cgs.media.invulnerabilityJuicedModel = trap_R_RegisterModel( "models/powerups/shield/juicer.md3" ); + cgs.media.medkitUsageModel = trap_R_RegisterModel( "models/powerups/regen.md3" ); + cgs.media.heartShader = trap_R_RegisterShaderNoMip( "ui/assets/statusbar/selectedhealth.tga" ); + +#endif + + cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel( "models/powerups/shield/shield.md3" ); + cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" ); + cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" ); + cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" ); + cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" ); + cgs.media.medalAssist = trap_R_RegisterShaderNoMip( "medal_assist" ); + cgs.media.medalCapture = trap_R_RegisterShaderNoMip( "medal_capture" ); + + + memset( cg_items, 0, sizeof( cg_items ) ); + memset( cg_weapons, 0, sizeof( cg_weapons ) ); + + // only register the items that the server says we need + strcpy( items, CG_ConfigString( CS_ITEMS) ); + + for ( i = 1 ; i < bg_numItems ; i++ ) { + if ( items[ i ] == '1' || cg_buildScript.integer ) { + CG_LoadingItem( i ); + CG_RegisterItemVisuals( i ); + } + } + + // wall marks + cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" ); + cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" ); + cgs.media.holeMarkShader = trap_R_RegisterShader( "gfx/damage/hole_lg_mrk" ); + cgs.media.energyMarkShader = trap_R_RegisterShader( "gfx/damage/plasma_mrk" ); + cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" ); + cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); + cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" ); + + // register the inline models + cgs.numInlineModels = trap_CM_NumInlineModels(); + for ( i = 1 ; i < cgs.numInlineModels ; i++ ) { + char name[10]; + vec3_t mins, maxs; + int j; + + Com_sprintf( name, sizeof(name), "*%i", i ); + cgs.inlineDrawModel[i] = trap_R_RegisterModel( name ); + trap_R_ModelBounds( cgs.inlineDrawModel[i], mins, maxs ); + for ( j = 0 ; j < 3 ; j++ ) { + cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * ( maxs[j] - mins[j] ); + } + } + + // register all the server specified models + for (i=1 ; i= MAX_CONFIGSTRINGS ) { + CG_Error( "CG_ConfigString: bad index: %i", index ); + } + return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ]; +} + +//================================================================== + +/* +====================== +CG_StartMusic + +====================== +*/ +void CG_StartMusic( void ) { + char *s; + char parm1[MAX_QPATH], parm2[MAX_QPATH]; + + // start the background music + s = (char *)CG_ConfigString( CS_MUSIC ); + Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) ); + Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) ); + + trap_S_StartBackgroundTrack( parm1, parm2 ); +} +#ifdef MISSIONPACK +char *CG_GetMenuBuffer(const char *filename) { + int len; + fileHandle_t f; + static char buf[MAX_MENUFILE]; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + if ( !f ) { + trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); + return NULL; + } + if ( len >= MAX_MENUFILE ) { + trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); + trap_FS_FCloseFile( f ); + return NULL; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + return buf; +} + +// +// ============================== +// new hud stuff ( mission pack ) +// ============================== +// +qboolean CG_Asset_Parse(int handle) { + pc_token_t token; + const char *tempStr; + + if (!trap_PC_ReadToken(handle, &token)) + return qfalse; + if (Q_stricmp(token.string, "{") != 0) { + return qfalse; + } + + while ( 1 ) { + if (!trap_PC_ReadToken(handle, &token)) + return qfalse; + + if (Q_stricmp(token.string, "}") == 0) { + return qtrue; + } + + // font + if (Q_stricmp(token.string, "font") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) { + return qfalse; + } + cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.textFont); + continue; + } + + // smallFont + if (Q_stricmp(token.string, "smallFont") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) { + return qfalse; + } + cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.smallFont); + continue; + } + + // font + if (Q_stricmp(token.string, "bigfont") == 0) { + int pointSize; + if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) { + return qfalse; + } + cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.bigFont); + continue; + } + + // gradientbar + if (Q_stricmp(token.string, "gradientbar") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); + continue; + } + + // enterMenuSound + if (Q_stricmp(token.string, "menuEnterSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // exitMenuSound + if (Q_stricmp(token.string, "menuExitSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // itemFocusSound + if (Q_stricmp(token.string, "itemFocusSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // menuBuzzSound + if (Q_stricmp(token.string, "menuBuzzSound") == 0) { + if (!PC_String_Parse(handle, &tempStr)) { + return qfalse; + } + cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + if (Q_stricmp(token.string, "cursor") == 0) { + if (!PC_String_Parse(handle, &cgDC.Assets.cursorStr)) { + return qfalse; + } + cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr); + continue; + } + + if (Q_stricmp(token.string, "fadeClamp") == 0) { + if (!PC_Float_Parse(handle, &cgDC.Assets.fadeClamp)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "fadeCycle") == 0) { + if (!PC_Int_Parse(handle, &cgDC.Assets.fadeCycle)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "fadeAmount") == 0) { + if (!PC_Float_Parse(handle, &cgDC.Assets.fadeAmount)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowX") == 0) { + if (!PC_Float_Parse(handle, &cgDC.Assets.shadowX)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowY") == 0) { + if (!PC_Float_Parse(handle, &cgDC.Assets.shadowY)) { + return qfalse; + } + continue; + } + + if (Q_stricmp(token.string, "shadowColor") == 0) { + if (!PC_Color_Parse(handle, &cgDC.Assets.shadowColor)) { + return qfalse; + } + cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[3]; + continue; + } + } + return qfalse; // bk001204 - why not? +} + +void CG_ParseMenu(const char *menuFile) { + pc_token_t token; + int handle; + + handle = trap_PC_LoadSource(menuFile); + if (!handle) + handle = trap_PC_LoadSource("ui/testhud.menu"); + if (!handle) + return; + + while ( 1 ) { + if (!trap_PC_ReadToken( handle, &token )) { + break; + } + + //if ( Q_stricmp( token, "{" ) ) { + // Com_Printf( "Missing { in menu file\n" ); + // break; + //} + + //if ( menuCount == MAX_MENUS ) { + // Com_Printf( "Too many menus!\n" ); + // break; + //} + + if ( token.string[0] == '}' ) { + break; + } + + if (Q_stricmp(token.string, "assetGlobalDef") == 0) { + if (CG_Asset_Parse(handle)) { + continue; + } else { + break; + } + } + + + if (Q_stricmp(token.string, "menudef") == 0) { + // start a new menu + Menu_New(handle); + } + } + trap_PC_FreeSource(handle); +} + +qboolean CG_Load_Menu(char **p) { + char *token; + + token = COM_ParseExt(p, qtrue); + + if (token[0] != '{') { + return qfalse; + } + + while ( 1 ) { + + token = COM_ParseExt(p, qtrue); + + if (Q_stricmp(token, "}") == 0) { + return qtrue; + } + + if ( !token || token[0] == 0 ) { + return qfalse; + } + + CG_ParseMenu(token); + } + return qfalse; +} + + + +void CG_LoadMenus(const char *menuFile) { + char *token; + char *p; + int len, start; + fileHandle_t f; + static char buf[MAX_MENUDEFFILE]; + + start = trap_Milliseconds(); + + len = trap_FS_FOpenFile( menuFile, &f, FS_READ ); + if ( !f ) { + trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); + len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ ); + if (!f) { + trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n", menuFile ) ); + } + } + + if ( len >= MAX_MENUDEFFILE ) { + trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", menuFile, len, MAX_MENUDEFFILE ) ); + trap_FS_FCloseFile( f ); + return; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + COM_Compress(buf); + + Menu_Reset(); + + p = buf; + + while ( 1 ) { + token = COM_ParseExt( &p, qtrue ); + if( !token || token[0] == 0 || token[0] == '}') { + break; + } + + //if ( Q_stricmp( token, "{" ) ) { + // Com_Printf( "Missing { in menu file\n" ); + // break; + //} + + //if ( menuCount == MAX_MENUS ) { + // Com_Printf( "Too many menus!\n" ); + // break; + //} + + if ( Q_stricmp( token, "}" ) == 0 ) { + break; + } + + if (Q_stricmp(token, "loadmenu") == 0) { + if (CG_Load_Menu(&p)) { + continue; + } else { + break; + } + } + } + + Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); + +} + + + +static qboolean CG_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) { + return qfalse; +} + + +static int CG_FeederCount(float feederID) { + int i, count; + count = 0; + if (feederID == FEEDER_REDTEAM_LIST) { + for (i = 0; i < cg.numScores; i++) { + if (cg.scores[i].team == TEAM_RED) { + count++; + } + } + } else if (feederID == FEEDER_BLUETEAM_LIST) { + for (i = 0; i < cg.numScores; i++) { + if (cg.scores[i].team == TEAM_BLUE) { + count++; + } + } + } else if (feederID == FEEDER_SCOREBOARD) { + return cg.numScores; + } + return count; +} + + +void CG_SetScoreSelection(void *p) { + menuDef_t *menu = (menuDef_t*)p; + playerState_t *ps = &cg.snap->ps; + int i, red, blue; + red = blue = 0; + for (i = 0; i < cg.numScores; i++) { + if (cg.scores[i].team == TEAM_RED) { + red++; + } else if (cg.scores[i].team == TEAM_BLUE) { + blue++; + } + if (ps->clientNum == cg.scores[i].client) { + cg.selectedScore = i; + } + } + + if (menu == NULL) { + // just interested in setting the selected score + return; + } + + if ( cgs.gametype >= GT_TEAM ) { + int feeder = FEEDER_REDTEAM_LIST; + i = red; + if (cg.scores[cg.selectedScore].team == TEAM_BLUE) { + feeder = FEEDER_BLUETEAM_LIST; + i = blue; + } + Menu_SetFeederSelection(menu, feeder, i, NULL); + } else { + Menu_SetFeederSelection(menu, FEEDER_SCOREBOARD, cg.selectedScore, NULL); + } +} + +// FIXME: might need to cache this info +static clientInfo_t * CG_InfoFromScoreIndex(int index, int team, int *scoreIndex) { + int i, count; + if ( cgs.gametype >= GT_TEAM ) { + count = 0; + for (i = 0; i < cg.numScores; i++) { + if (cg.scores[i].team == team) { + if (count == index) { + *scoreIndex = i; + return &cgs.clientinfo[cg.scores[i].client]; + } + count++; + } + } + } + *scoreIndex = index; + return &cgs.clientinfo[ cg.scores[index].client ]; +} + +static const char *CG_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { + gitem_t *item; + int scoreIndex = 0; + clientInfo_t *info = NULL; + int team = -1; + score_t *sp = NULL; + + *handle = -1; + + if (feederID == FEEDER_REDTEAM_LIST) { + team = TEAM_RED; + } else if (feederID == FEEDER_BLUETEAM_LIST) { + team = TEAM_BLUE; + } + + info = CG_InfoFromScoreIndex(index, team, &scoreIndex); + sp = &cg.scores[scoreIndex]; + + if (info && info->infoValid) { + switch (column) { + case 0: + if ( info->powerups & ( 1 << PW_NEUTRALFLAG ) ) { + item = BG_FindItemForPowerup( PW_NEUTRALFLAG ); + *handle = cg_items[ ITEM_INDEX(item) ].icon; + } else if ( info->powerups & ( 1 << PW_REDFLAG ) ) { + item = BG_FindItemForPowerup( PW_REDFLAG ); + *handle = cg_items[ ITEM_INDEX(item) ].icon; + } else if ( info->powerups & ( 1 << PW_BLUEFLAG ) ) { + item = BG_FindItemForPowerup( PW_BLUEFLAG ); + *handle = cg_items[ ITEM_INDEX(item) ].icon; + } else { + if ( info->botSkill > 0 && info->botSkill <= 5 ) { + *handle = cgs.media.botSkillShaders[ info->botSkill - 1 ]; + } else if ( info->handicap < 100 ) { + return va("%i", info->handicap ); + } + } + break; + case 1: + if (team == -1) { + return ""; + } else { + *handle = CG_StatusHandle(info->teamTask); + } + break; + case 2: + if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << sp->client ) ) { + return "Ready"; + } + if (team == -1) { + if (cgs.gametype == GT_TOURNAMENT) { + return va("%i/%i", info->wins, info->losses); + } else if (info->infoValid && info->team == TEAM_SPECTATOR ) { + return "Spectator"; + } else { + return ""; + } + } else { + if (info->teamLeader) { + return "Leader"; + } + } + break; + case 3: + return info->name; + break; + case 4: + return va("%i", info->score); + break; + case 5: + return va("%4i", sp->time); + break; + case 6: + if ( sp->ping == -1 ) { + return "connecting"; + } + return va("%4i", sp->ping); + break; + } + } + + return ""; +} + +static qhandle_t CG_FeederItemImage(float feederID, int index) { + return 0; +} + +static void CG_FeederSelection(float feederID, int index) { + if ( cgs.gametype >= GT_TEAM ) { + int i, count; + int team = (feederID == FEEDER_REDTEAM_LIST) ? TEAM_RED : TEAM_BLUE; + count = 0; + for (i = 0; i < cg.numScores; i++) { + if (cg.scores[i].team == team) { + if (index == count) { + cg.selectedScore = i; + } + count++; + } + } + } else { + cg.selectedScore = index; + } +} +#endif + +#ifdef MISSIONPACK // bk001204 - only needed there +static float CG_Cvar_Get(const char *cvar) { + char buff[128]; + memset(buff, 0, sizeof(buff)); + trap_Cvar_VariableStringBuffer(cvar, buff, sizeof(buff)); + return atof(buff); +} +#endif + +#ifdef MISSIONPACK +void CG_Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) { + CG_Text_Paint(x, y, scale, color, text, 0, limit, style); +} + +static int CG_OwnerDrawWidth(int ownerDraw, float scale) { + switch (ownerDraw) { + case CG_GAME_TYPE: + return CG_Text_Width(CG_GameTypeString(), scale, 0); + case CG_GAME_STATUS: + return CG_Text_Width(CG_GetGameStatusText(), scale, 0); + break; + case CG_KILLER: + return CG_Text_Width(CG_GetKillerText(), scale, 0); + break; + case CG_RED_NAME: + return CG_Text_Width(cg_redTeamName.string, scale, 0); + break; + case CG_BLUE_NAME: + return CG_Text_Width(cg_blueTeamName.string, scale, 0); + break; + + + } + return 0; +} + +static int CG_PlayCinematic(const char *name, float x, float y, float w, float h) { + return trap_CIN_PlayCinematic(name, x, y, w, h, CIN_loop); +} + +static void CG_StopCinematic(int handle) { + trap_CIN_StopCinematic(handle); +} + +static void CG_DrawCinematic(int handle, float x, float y, float w, float h) { + trap_CIN_SetExtents(handle, x, y, w, h); + trap_CIN_DrawCinematic(handle); +} + +static void CG_RunCinematicFrame(int handle) { + trap_CIN_RunCinematic(handle); +} + +/* +================= +CG_LoadHudMenu(); + +================= +*/ +void CG_LoadHudMenu() { + char buff[1024]; + const char *hudSet; + + cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; + cgDC.setColor = &trap_R_SetColor; + cgDC.drawHandlePic = &CG_DrawPic; + cgDC.drawStretchPic = &trap_R_DrawStretchPic; + cgDC.drawText = &CG_Text_Paint; + cgDC.textWidth = &CG_Text_Width; + cgDC.textHeight = &CG_Text_Height; + cgDC.registerModel = &trap_R_RegisterModel; + cgDC.modelBounds = &trap_R_ModelBounds; + cgDC.fillRect = &CG_FillRect; + cgDC.drawRect = &CG_DrawRect; + cgDC.drawSides = &CG_DrawSides; + cgDC.drawTopBottom = &CG_DrawTopBottom; + cgDC.clearScene = &trap_R_ClearScene; + cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; + cgDC.renderScene = &trap_R_RenderScene; + cgDC.registerFont = &trap_R_RegisterFont; + cgDC.ownerDrawItem = &CG_OwnerDraw; + cgDC.getValue = &CG_GetValue; + cgDC.ownerDrawVisible = &CG_OwnerDrawVisible; + cgDC.runScript = &CG_RunMenuScript; + cgDC.getTeamColor = &CG_GetTeamColor; + cgDC.setCVar = trap_Cvar_Set; + cgDC.getCVarString = trap_Cvar_VariableStringBuffer; + cgDC.getCVarValue = CG_Cvar_Get; + cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor; + //cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; + //cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; + cgDC.startLocalSound = &trap_S_StartLocalSound; + cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey; + cgDC.feederCount = &CG_FeederCount; + cgDC.feederItemImage = &CG_FeederItemImage; + cgDC.feederItemText = &CG_FeederItemText; + cgDC.feederSelection = &CG_FeederSelection; + //cgDC.setBinding = &trap_Key_SetBinding; + //cgDC.getBindingBuf = &trap_Key_GetBindingBuf; + //cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; + //cgDC.executeText = &trap_Cmd_ExecuteText; + cgDC.Error = &Com_Error; + cgDC.Print = &Com_Printf; + cgDC.ownerDrawWidth = &CG_OwnerDrawWidth; + //cgDC.Pause = &CG_Pause; + cgDC.registerSound = &trap_S_RegisterSound; + cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; + cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; + cgDC.playCinematic = &CG_PlayCinematic; + cgDC.stopCinematic = &CG_StopCinematic; + cgDC.drawCinematic = &CG_DrawCinematic; + cgDC.runCinematicFrame = &CG_RunCinematicFrame; + + Init_Display(&cgDC); + + Menu_Reset(); + + trap_Cvar_VariableStringBuffer("cg_hudFiles", buff, sizeof(buff)); + hudSet = buff; + if (hudSet[0] == '\0') { + hudSet = "ui/hud.txt"; + } + + CG_LoadMenus(hudSet); +} + +void CG_AssetCache() { + //if (Assets.textFont == NULL) { + // trap_R_RegisterFont("fonts/arial.ttf", 72, &Assets.textFont); + //} + //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND ); + //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus)); + cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); + cgDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE ); + cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); + cgDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW ); + cgDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN ); + cgDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL ); + cgDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE ); + cgDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN ); + cgDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE ); + cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); + cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); + cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); + cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); + cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); + cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); + cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); + cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); +} +#endif +/* +================= +CG_Init + +Called after every level change or subsystem restart +Will perform callbacks to make the loading info screen update. +================= +*/ +void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) { + const char *s; + + // clear everything + memset( &cgs, 0, sizeof( cgs ) ); + memset( &cg, 0, sizeof( cg ) ); + memset( cg_entities, 0, sizeof(cg_entities) ); + memset( cg_weapons, 0, sizeof(cg_weapons) ); + memset( cg_items, 0, sizeof(cg_items) ); + + cg.clientNum = clientNum; + + cgs.processedSnapshotNum = serverMessageNum; + cgs.serverCommandSequence = serverCommandSequence; + + // load a few needed things before we do any screen updates + cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" ); + cgs.media.whiteShader = trap_R_RegisterShader( "white" ); + cgs.media.charsetProp = trap_R_RegisterShaderNoMip( "menu/art/font1_prop.tga" ); + cgs.media.charsetPropGlow = trap_R_RegisterShaderNoMip( "menu/art/font1_prop_glo.tga" ); + cgs.media.charsetPropB = trap_R_RegisterShaderNoMip( "menu/art/font2_prop.tga" ); + + CG_RegisterCvars(); + + CG_InitConsoleCommands(); + + cg.weaponSelect = WP_MACHINEGUN; + + cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for + cgs.flagStatus = -1; + // old servers + + // get the rendering configuration from the client system + trap_GetGlconfig( &cgs.glconfig ); + cgs.screenXScale = cgs.glconfig.vidWidth / 640.0; + cgs.screenYScale = cgs.glconfig.vidHeight / 480.0; + + // get the gamestate from the client system + trap_GetGameState( &cgs.gameState ); + + // check version + s = CG_ConfigString( CS_GAME_VERSION ); + if ( strcmp( s, GAME_VERSION ) ) { + CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s ); + } + + s = CG_ConfigString( CS_LEVEL_START_TIME ); + cgs.levelStartTime = atoi( s ); + + CG_ParseServerinfo(); + + // load the new map + CG_LoadingString( "collision map" ); + + trap_CM_LoadMap( cgs.mapname ); + +#ifdef MISSIONPACK + String_Init(); +#endif + + cg.loading = qtrue; // force players to load instead of defer + + CG_LoadingString( "sounds" ); + + CG_RegisterSounds(); + + CG_LoadingString( "graphics" ); + + CG_RegisterGraphics(); + + CG_LoadingString( "clients" ); + + CG_RegisterClients(); // if low on memory, some clients will be deferred + +#ifdef MISSIONPACK + CG_AssetCache(); + CG_LoadHudMenu(); // load new hud stuff +#endif + + cg.loading = qfalse; // future players will be deferred + + CG_InitLocalEntities(); + + CG_InitMarkPolys(); + + // remove the last loading update + cg.infoScreenText[0] = 0; + + // Make sure we have update values (scores) + CG_SetConfigValues(); + + CG_StartMusic(); + + CG_LoadingString( "" ); + +#ifdef MISSIONPACK + CG_InitTeamChat(); +#endif + + CG_ShaderStateChanged(); + + trap_S_ClearLoopingSounds( qtrue ); +} + +/* +================= +CG_Shutdown + +Called before every level change or subsystem restart +================= +*/ +void CG_Shutdown( void ) { + // some mods may need to do cleanup work here, + // like closing files or archiving session data +} + + +/* +================== +CG_EventHandling +================== + type 0 - no event handling + 1 - team menu + 2 - hud editor + +*/ +#ifndef MISSIONPACK +void CG_EventHandling(int type) { +} + + + +void CG_KeyEvent(int key, qboolean down) { +} + +void CG_MouseEvent(int x, int y) { +} +#endif + -- cgit v1.2.3