From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/cgame/cg_consolecmds.c | 578 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 578 insertions(+) create mode 100755 code/cgame/cg_consolecmds.c (limited to 'code/cgame/cg_consolecmds.c') diff --git a/code/cgame/cg_consolecmds.c b/code/cgame/cg_consolecmds.c new file mode 100755 index 0000000..6f13a22 --- /dev/null +++ b/code/cgame/cg_consolecmds.c @@ -0,0 +1,578 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// cg_consolecmds.c -- text commands typed in at the local console, or +// executed by a key binding + +#include "cg_local.h" +#include "../ui/ui_shared.h" +#ifdef MISSIONPACK +extern menuDef_t *menuScoreboard; +#endif + + + +void CG_TargetCommand_f( void ) { + int targetNum; + char test[4]; + + targetNum = CG_CrosshairPlayer(); + if (!targetNum ) { + return; + } + + trap_Argv( 1, test, 4 ); + trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) ); +} + + + +/* +================= +CG_SizeUp_f + +Keybinding command +================= +*/ +static void CG_SizeUp_f (void) { + trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10))); +} + + +/* +================= +CG_SizeDown_f + +Keybinding command +================= +*/ +static void CG_SizeDown_f (void) { + trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10))); +} + + +/* +============= +CG_Viewpos_f + +Debugging command to print the current position +============= +*/ +static void CG_Viewpos_f (void) { + CG_Printf ("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0], + (int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2], + (int)cg.refdefViewAngles[YAW]); +} + + +static void CG_ScoresDown_f( void ) { + +#ifdef MISSIONPACK + CG_BuildSpectatorString(); +#endif + if ( cg.scoresRequestTime + 2000 < cg.time ) { + // the scores are more than two seconds out of data, + // so request new ones + cg.scoresRequestTime = cg.time; + trap_SendClientCommand( "score" ); + + // leave the current scores up if they were already + // displayed, but if this is the first hit, clear them out + if ( !cg.showScores ) { + cg.showScores = qtrue; + cg.numScores = 0; + } + } else { + // show the cached contents even if they just pressed if it + // is within two seconds + cg.showScores = qtrue; + } +} + +static void CG_ScoresUp_f( void ) { + if ( cg.showScores ) { + cg.showScores = qfalse; + cg.scoreFadeTime = cg.time; + } +} + +#ifdef MISSIONPACK +extern menuDef_t *menuScoreboard; +void Menu_Reset(); // FIXME: add to right include file + +static void CG_LoadHud_f( void) { + char buff[1024]; + const char *hudSet; + memset(buff, 0, sizeof(buff)); + + String_Init(); + Menu_Reset(); + + trap_Cvar_VariableStringBuffer("cg_hudFiles", buff, sizeof(buff)); + hudSet = buff; + if (hudSet[0] == '\0') { + hudSet = "ui/hud.txt"; + } + + CG_LoadMenus(hudSet); + menuScoreboard = NULL; +} + + +static void CG_scrollScoresDown_f( void) { + if (menuScoreboard && cg.scoreBoardShowing) { + Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qtrue); + Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qtrue); + Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qtrue); + } +} + + +static void CG_scrollScoresUp_f( void) { + if (menuScoreboard && cg.scoreBoardShowing) { + Menu_ScrollFeeder(menuScoreboard, FEEDER_SCOREBOARD, qfalse); + Menu_ScrollFeeder(menuScoreboard, FEEDER_REDTEAM_LIST, qfalse); + Menu_ScrollFeeder(menuScoreboard, FEEDER_BLUETEAM_LIST, qfalse); + } +} + + +static void CG_spWin_f( void) { + trap_Cvar_Set("cg_cameraOrbit", "2"); + trap_Cvar_Set("cg_cameraOrbitDelay", "35"); + trap_Cvar_Set("cg_thirdPerson", "1"); + trap_Cvar_Set("cg_thirdPersonAngle", "0"); + trap_Cvar_Set("cg_thirdPersonRange", "100"); + CG_AddBufferedSound(cgs.media.winnerSound); + //trap_S_StartLocalSound(cgs.media.winnerSound, CHAN_ANNOUNCER); + CG_CenterPrint("YOU WIN!", SCREEN_HEIGHT * .30, 0); +} + +static void CG_spLose_f( void) { + trap_Cvar_Set("cg_cameraOrbit", "2"); + trap_Cvar_Set("cg_cameraOrbitDelay", "35"); + trap_Cvar_Set("cg_thirdPerson", "1"); + trap_Cvar_Set("cg_thirdPersonAngle", "0"); + trap_Cvar_Set("cg_thirdPersonRange", "100"); + CG_AddBufferedSound(cgs.media.loserSound); + //trap_S_StartLocalSound(cgs.media.loserSound, CHAN_ANNOUNCER); + CG_CenterPrint("YOU LOSE...", SCREEN_HEIGHT * .30, 0); +} + +#endif + +static void CG_TellTarget_f( void ) { + int clientNum; + char command[128]; + char message[128]; + + clientNum = CG_CrosshairPlayer(); + if ( clientNum == -1 ) { + return; + } + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "tell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +static void CG_TellAttacker_f( void ) { + int clientNum; + char command[128]; + char message[128]; + + clientNum = CG_LastAttacker(); + if ( clientNum == -1 ) { + return; + } + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "tell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +static void CG_VoiceTellTarget_f( void ) { + int clientNum; + char command[128]; + char message[128]; + + clientNum = CG_CrosshairPlayer(); + if ( clientNum == -1 ) { + return; + } + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "vtell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +static void CG_VoiceTellAttacker_f( void ) { + int clientNum; + char command[128]; + char message[128]; + + clientNum = CG_LastAttacker(); + if ( clientNum == -1 ) { + return; + } + + trap_Args( message, 128 ); + Com_sprintf( command, 128, "vtell %i %s", clientNum, message ); + trap_SendClientCommand( command ); +} + +#ifdef MISSIONPACK +static void CG_NextTeamMember_f( void ) { + CG_SelectNextPlayer(); +} + +static void CG_PrevTeamMember_f( void ) { + CG_SelectPrevPlayer(); +} + +// ASS U ME's enumeration order as far as task specific orders, OFFENSE is zero, CAMP is last +// +static void CG_NextOrder_f( void ) { + clientInfo_t *ci = cgs.clientinfo + cg.snap->ps.clientNum; + if (ci) { + if (!ci->teamLeader && sortedTeamPlayers[cg_currentSelectedPlayer.integer] != cg.snap->ps.clientNum) { + return; + } + } + if (cgs.currentOrder < TEAMTASK_CAMP) { + cgs.currentOrder++; + + if (cgs.currentOrder == TEAMTASK_RETRIEVE) { + if (!CG_OtherTeamHasFlag()) { + cgs.currentOrder++; + } + } + + if (cgs.currentOrder == TEAMTASK_ESCORT) { + if (!CG_YourTeamHasFlag()) { + cgs.currentOrder++; + } + } + + } else { + cgs.currentOrder = TEAMTASK_OFFENSE; + } + cgs.orderPending = qtrue; + cgs.orderTime = cg.time + 3000; +} + + +static void CG_ConfirmOrder_f (void ) { + trap_SendConsoleCommand(va("cmd vtell %d %s\n", cgs.acceptLeader, VOICECHAT_YES)); + trap_SendConsoleCommand("+button5; wait; -button5"); + if (cg.time < cgs.acceptOrderTime) { + trap_SendClientCommand(va("teamtask %d\n", cgs.acceptTask)); + cgs.acceptOrderTime = 0; + } +} + +static void CG_DenyOrder_f (void ) { + trap_SendConsoleCommand(va("cmd vtell %d %s\n", cgs.acceptLeader, VOICECHAT_NO)); + trap_SendConsoleCommand("+button6; wait; -button6"); + if (cg.time < cgs.acceptOrderTime) { + cgs.acceptOrderTime = 0; + } +} + +static void CG_TaskOffense_f (void ) { + if (cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONGETFLAG)); + } else { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONOFFENSE)); + } + trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_OFFENSE)); +} + +static void CG_TaskDefense_f (void ) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONDEFENSE)); + trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_DEFENSE)); +} + +static void CG_TaskPatrol_f (void ) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONPATROL)); + trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_PATROL)); +} + +static void CG_TaskCamp_f (void ) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONCAMPING)); + trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_CAMP)); +} + +static void CG_TaskFollow_f (void ) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONFOLLOW)); + trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_FOLLOW)); +} + +static void CG_TaskRetrieve_f (void ) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONRETURNFLAG)); + trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_RETRIEVE)); +} + +static void CG_TaskEscort_f (void ) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_ONFOLLOWCARRIER)); + trap_SendClientCommand(va("teamtask %d\n", TEAMTASK_ESCORT)); +} + +static void CG_TaskOwnFlag_f (void ) { + trap_SendConsoleCommand(va("cmd vsay_team %s\n", VOICECHAT_IHAVEFLAG)); +} + +static void CG_TauntKillInsult_f (void ) { + trap_SendConsoleCommand("cmd vsay kill_insult\n"); +} + +static void CG_TauntPraise_f (void ) { + trap_SendConsoleCommand("cmd vsay praise\n"); +} + +static void CG_TauntTaunt_f (void ) { + trap_SendConsoleCommand("cmd vtaunt\n"); +} + +static void CG_TauntDeathInsult_f (void ) { + trap_SendConsoleCommand("cmd vsay death_insult\n"); +} + +static void CG_TauntGauntlet_f (void ) { + trap_SendConsoleCommand("cmd vsay kill_guantlet\n"); +} + +static void CG_TaskSuicide_f (void ) { + int clientNum; + char command[128]; + + clientNum = CG_CrosshairPlayer(); + if ( clientNum == -1 ) { + return; + } + + Com_sprintf( command, 128, "tell %i suicide", clientNum ); + trap_SendClientCommand( command ); +} + + + +/* +================== +CG_TeamMenu_f +================== +*/ +/* +static void CG_TeamMenu_f( void ) { + if (trap_Key_GetCatcher() & KEYCATCH_CGAME) { + CG_EventHandling(CGAME_EVENT_NONE); + trap_Key_SetCatcher(0); + } else { + CG_EventHandling(CGAME_EVENT_TEAMMENU); + //trap_Key_SetCatcher(KEYCATCH_CGAME); + } +} +*/ + +/* +================== +CG_EditHud_f +================== +*/ +/* +static void CG_EditHud_f( void ) { + //cls.keyCatchers ^= KEYCATCH_CGAME; + //VM_Call (cgvm, CG_EVENT_HANDLING, (cls.keyCatchers & KEYCATCH_CGAME) ? CGAME_EVENT_EDITHUD : CGAME_EVENT_NONE); +} +*/ + +#endif + +/* +================== +CG_StartOrbit_f +================== +*/ + +static void CG_StartOrbit_f( void ) { + char var[MAX_TOKEN_CHARS]; + + trap_Cvar_VariableStringBuffer( "developer", var, sizeof( var ) ); + if ( !atoi(var) ) { + return; + } + if (cg_cameraOrbit.value != 0) { + trap_Cvar_Set ("cg_cameraOrbit", "0"); + trap_Cvar_Set("cg_thirdPerson", "0"); + } else { + trap_Cvar_Set("cg_cameraOrbit", "5"); + trap_Cvar_Set("cg_thirdPerson", "1"); + trap_Cvar_Set("cg_thirdPersonAngle", "0"); + trap_Cvar_Set("cg_thirdPersonRange", "100"); + } +} + +/* +static void CG_Camera_f( void ) { + char name[1024]; + trap_Argv( 1, name, sizeof(name)); + if (trap_loadCamera(name)) { + cg.cameraMode = qtrue; + trap_startCamera(cg.time); + } else { + CG_Printf ("Unable to load camera %s\n",name); + } +} +*/ + + +typedef struct { + char *cmd; + void (*function)(void); +} consoleCommand_t; + +static consoleCommand_t commands[] = { + { "testgun", CG_TestGun_f }, + { "testmodel", CG_TestModel_f }, + { "nextframe", CG_TestModelNextFrame_f }, + { "prevframe", CG_TestModelPrevFrame_f }, + { "nextskin", CG_TestModelNextSkin_f }, + { "prevskin", CG_TestModelPrevSkin_f }, + { "viewpos", CG_Viewpos_f }, + { "+scores", CG_ScoresDown_f }, + { "-scores", CG_ScoresUp_f }, + { "+zoom", CG_ZoomDown_f }, + { "-zoom", CG_ZoomUp_f }, + { "sizeup", CG_SizeUp_f }, + { "sizedown", CG_SizeDown_f }, + { "weapnext", CG_NextWeapon_f }, + { "weapprev", CG_PrevWeapon_f }, + { "weapon", CG_Weapon_f }, + { "tell_target", CG_TellTarget_f }, + { "tell_attacker", CG_TellAttacker_f }, + { "vtell_target", CG_VoiceTellTarget_f }, + { "vtell_attacker", CG_VoiceTellAttacker_f }, + { "tcmd", CG_TargetCommand_f }, +#ifdef MISSIONPACK + { "loadhud", CG_LoadHud_f }, + { "nextTeamMember", CG_NextTeamMember_f }, + { "prevTeamMember", CG_PrevTeamMember_f }, + { "nextOrder", CG_NextOrder_f }, + { "confirmOrder", CG_ConfirmOrder_f }, + { "denyOrder", CG_DenyOrder_f }, + { "taskOffense", CG_TaskOffense_f }, + { "taskDefense", CG_TaskDefense_f }, + { "taskPatrol", CG_TaskPatrol_f }, + { "taskCamp", CG_TaskCamp_f }, + { "taskFollow", CG_TaskFollow_f }, + { "taskRetrieve", CG_TaskRetrieve_f }, + { "taskEscort", CG_TaskEscort_f }, + { "taskSuicide", CG_TaskSuicide_f }, + { "taskOwnFlag", CG_TaskOwnFlag_f }, + { "tauntKillInsult", CG_TauntKillInsult_f }, + { "tauntPraise", CG_TauntPraise_f }, + { "tauntTaunt", CG_TauntTaunt_f }, + { "tauntDeathInsult", CG_TauntDeathInsult_f }, + { "tauntGauntlet", CG_TauntGauntlet_f }, + { "spWin", CG_spWin_f }, + { "spLose", CG_spLose_f }, + { "scoresDown", CG_scrollScoresDown_f }, + { "scoresUp", CG_scrollScoresUp_f }, +#endif + { "startOrbit", CG_StartOrbit_f }, + //{ "camera", CG_Camera_f }, + { "loaddeferred", CG_LoadDeferredPlayers } +}; + + +/* +================= +CG_ConsoleCommand + +The string has been tokenized and can be retrieved with +Cmd_Argc() / Cmd_Argv() +================= +*/ +qboolean CG_ConsoleCommand( void ) { + const char *cmd; + int i; + + cmd = CG_Argv(0); + + for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { + if ( !Q_stricmp( cmd, commands[i].cmd ) ) { + commands[i].function(); + return qtrue; + } + } + + return qfalse; +} + + +/* +================= +CG_InitConsoleCommands + +Let the client system know about all of our commands +so it can perform tab completion +================= +*/ +void CG_InitConsoleCommands( void ) { + int i; + + for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { + trap_AddCommand( commands[i].cmd ); + } + + // + // the game server will interpret these commands, which will be automatically + // forwarded to the server after they are not recognized locally + // + trap_AddCommand ("kill"); + trap_AddCommand ("say"); + trap_AddCommand ("say_team"); + trap_AddCommand ("tell"); + trap_AddCommand ("vsay"); + trap_AddCommand ("vsay_team"); + trap_AddCommand ("vtell"); + trap_AddCommand ("vtaunt"); + trap_AddCommand ("vosay"); + trap_AddCommand ("vosay_team"); + trap_AddCommand ("votell"); + trap_AddCommand ("give"); + trap_AddCommand ("god"); + trap_AddCommand ("notarget"); + trap_AddCommand ("noclip"); + trap_AddCommand ("team"); + trap_AddCommand ("follow"); + trap_AddCommand ("levelshot"); + trap_AddCommand ("addbot"); + trap_AddCommand ("setviewpos"); + trap_AddCommand ("callvote"); + trap_AddCommand ("vote"); + trap_AddCommand ("callteamvote"); + trap_AddCommand ("teamvote"); + trap_AddCommand ("stats"); + trap_AddCommand ("teamtask"); + trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo +} -- cgit v1.2.3