From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/bspc/qfiles.h | 974 ++++++++++++++++++++++++++--------------------------- 1 file changed, 487 insertions(+), 487 deletions(-) (limited to 'code/bspc/qfiles.h') diff --git a/code/bspc/qfiles.h b/code/bspc/qfiles.h index 5ffea6e..317e47c 100755 --- a/code/bspc/qfiles.h +++ b/code/bspc/qfiles.h @@ -1,487 +1,487 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -// -// qfiles.h: quake file formats -// This file must be identical in the quake and utils directories -// - -/* -======================================================================== - -The .pak files are just a linear collapse of a directory tree - -======================================================================== -*/ - -#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') - -typedef struct -{ - char name[56]; - int filepos, filelen; -} dpackfile_t; - -typedef struct -{ - int ident; // == IDPAKHEADER - int dirofs; - int dirlen; -} dpackheader_t; - -#define MAX_FILES_IN_PACK 4096 - - -/* -======================================================================== - -PCX files are used for as many images as possible - -======================================================================== -*/ - -typedef struct -{ - char manufacturer; - char version; - char encoding; - char bits_per_pixel; - unsigned short xmin,ymin,xmax,ymax; - unsigned short hres,vres; - unsigned char palette[48]; - char reserved; - char color_planes; - unsigned short bytes_per_line; - unsigned short palette_type; - char filler[58]; - unsigned char data; // unbounded -} pcx_t; - - -/* -======================================================================== - -.MD2 triangle model file format - -======================================================================== -*/ - -#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') -#define ALIAS_VERSION 8 - -#define MAX_TRIANGLES 4096 -#define MAX_VERTS 2048 -#define MAX_FRAMES 512 -#define MAX_MD2SKINS 32 -#define MAX_SKINNAME 64 - -typedef struct -{ - short s; - short t; -} dstvert_t; - -typedef struct -{ - short index_xyz[3]; - short index_st[3]; -} dtriangle_t; - -typedef struct -{ - byte v[3]; // scaled byte to fit in frame mins/maxs - byte lightnormalindex; -} dtrivertx_t; - -#define DTRIVERTX_V0 0 -#define DTRIVERTX_V1 1 -#define DTRIVERTX_V2 2 -#define DTRIVERTX_LNI 3 -#define DTRIVERTX_SIZE 4 - -typedef struct -{ - float scale[3]; // multiply byte verts by this - float translate[3]; // then add this - char name[16]; // frame name from grabbing - dtrivertx_t verts[1]; // variable sized -} daliasframe_t; - - -// the glcmd format: -// a positive integer starts a tristrip command, followed by that many -// vertex structures. -// a negative integer starts a trifan command, followed by -x vertexes -// a zero indicates the end of the command list. -// a vertex consists of a floating point s, a floating point t, -// and an integer vertex index. - - -typedef struct -{ - int ident; - int version; - - int skinwidth; - int skinheight; - int framesize; // byte size of each frame - - int num_skins; - int num_xyz; - int num_st; // greater than num_xyz for seams - int num_tris; - int num_glcmds; // dwords in strip/fan command list - int num_frames; - - int ofs_skins; // each skin is a MAX_SKINNAME string - int ofs_st; // byte offset from start for stverts - int ofs_tris; // offset for dtriangles - int ofs_frames; // offset for first frame - int ofs_glcmds; - int ofs_end; // end of file - -} dmdl_t; - -/* -======================================================================== - -.SP2 sprite file format - -======================================================================== -*/ - -#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') - // little-endian "IDS2" -#define SPRITE_VERSION 2 - -typedef struct -{ - int width, height; - int origin_x, origin_y; // raster coordinates inside pic - char name[MAX_SKINNAME]; // name of pcx file -} dsprframe_t; - -typedef struct { - int ident; - int version; - int numframes; - dsprframe_t frames[1]; // variable sized -} dsprite_t; - -/* -============================================================================== - - .WAL texture file format - -============================================================================== -*/ - - -#define MIPLEVELS 4 -typedef struct miptex_s -{ - char name[32]; - unsigned width, height; - unsigned offsets[MIPLEVELS]; // four mip maps stored - char animname[32]; // next frame in animation chain - int flags; - int contents; - int value; -} miptex_t; - - - -/* -============================================================================== - - .BSP file format - -============================================================================== -*/ - -#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') - // little-endian "IBSP" - -#define BSPVERSION 38 - - -// upper design bounds -// leaffaces, leafbrushes, planes, and verts are still bounded by -// 16 bit short limits -#define MAX_MAP_MODELS 1024 -#define MAX_MAP_BRUSHES 8192 -#define MAX_MAP_ENTITIES 2048 -#define MAX_MAP_ENTSTRING 0x40000 -#define MAX_MAP_TEXINFO 8192 - -#define MAX_MAP_AREAS 256 -#define MAX_MAP_AREAPORTALS 1024 -#define MAX_MAP_PLANES 65536 -#define MAX_MAP_NODES 65536 -#define MAX_MAP_BRUSHSIDES 65536 -#define MAX_MAP_LEAFS 65536 -#define MAX_MAP_VERTS 65536 -#define MAX_MAP_FACES 65536 -#define MAX_MAP_LEAFFACES 65536 -#define MAX_MAP_LEAFBRUSHES 65536 -#define MAX_MAP_PORTALS 65536 -#define MAX_MAP_EDGES 128000 -#define MAX_MAP_SURFEDGES 256000 -#define MAX_MAP_LIGHTING 0x320000 -#define MAX_MAP_VISIBILITY 0x280000 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 - -//============================================================================= - -typedef struct -{ - int fileofs, filelen; -} lump_t; - -#define LUMP_ENTITIES 0 -#define LUMP_PLANES 1 -#define LUMP_VERTEXES 2 -#define LUMP_VISIBILITY 3 -#define LUMP_NODES 4 -#define LUMP_TEXINFO 5 -#define LUMP_FACES 6 -#define LUMP_LIGHTING 7 -#define LUMP_LEAFS 8 -#define LUMP_LEAFFACES 9 -#define LUMP_LEAFBRUSHES 10 -#define LUMP_EDGES 11 -#define LUMP_SURFEDGES 12 -#define LUMP_MODELS 13 -#define LUMP_BRUSHES 14 -#define LUMP_BRUSHSIDES 15 -#define LUMP_POP 16 -#define LUMP_AREAS 17 -#define LUMP_AREAPORTALS 18 -#define HEADER_LUMPS 19 - -typedef struct -{ - int ident; - int version; - lump_t lumps[HEADER_LUMPS]; -} dheader_t; - -typedef struct -{ - float mins[3], maxs[3]; - float origin[3]; // for sounds or lights - int headnode; - int firstface, numfaces; // submodels just draw faces - // without walking the bsp tree -} dmodel_t; - - -typedef struct -{ - float point[3]; -} dvertex_t; - - -// 0-2 are axial planes -#define PLANE_X 0 -#define PLANE_Y 1 -#define PLANE_Z 2 - -// 3-5 are non-axial planes snapped to the nearest -#define PLANE_ANYX 3 -#define PLANE_ANYY 4 -#define PLANE_ANYZ 5 - -// planes (x&~1) and (x&~1)+1 are allways opposites - -typedef struct -{ - float normal[3]; - float dist; - int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate -} dplane_t; - - -// contents flags are seperate bits -// a given brush can contribute multiple content bits -// multiple brushes can be in a single leaf - -// these definitions also need to be in q_shared.h! - -// lower bits are stronger, and will eat weaker brushes completely -#define CONTENTS_SOLID 1 // an eye is never valid in a solid -#define CONTENTS_WINDOW 2 // translucent, but not watery -#define CONTENTS_AUX 4 -#define CONTENTS_LAVA 8 -#define CONTENTS_SLIME 16 -#define CONTENTS_WATER 32 -#define CONTENTS_MIST 64 -#define LAST_VISIBLE_CONTENTS 64 - -// remaining contents are non-visible, and don't eat brushes - -#define CONTENTS_AREAPORTAL 0x8000 - -#define CONTENTS_PLAYERCLIP 0x10000 -#define CONTENTS_MONSTERCLIP 0x20000 - -// currents can be added to any other contents, and may be mixed -#define CONTENTS_CURRENT_0 0x40000 -#define CONTENTS_CURRENT_90 0x80000 -#define CONTENTS_CURRENT_180 0x100000 -#define CONTENTS_CURRENT_270 0x200000 -#define CONTENTS_CURRENT_UP 0x400000 -#define CONTENTS_CURRENT_DOWN 0x800000 - -#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity - -#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game -#define CONTENTS_DEADMONSTER 0x4000000 -#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs -//renamed because it's in conflict with the Q3A translucent contents -#define CONTENTS_Q2TRANSLUCENT 0x10000000 // auto set if any surface has trans -#define CONTENTS_LADDER 0x20000000 - - - -#define SURF_LIGHT 0x1 // value will hold the light strength - -#define SURF_SLICK 0x2 // effects game physics - -#define SURF_SKY 0x4 // don't draw, but add to skybox -#define SURF_WARP 0x8 // turbulent water warp -#define SURF_TRANS33 0x10 -#define SURF_TRANS66 0x20 -#define SURF_FLOWING 0x40 // scroll towards angle -#define SURF_NODRAW 0x80 // don't bother referencing the texture - -#define SURF_HINT 0x100 // make a primary bsp splitter -#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes - - - -typedef struct -{ - int planenum; - int children[2]; // negative numbers are -(leafs+1), not nodes - short mins[3]; // for frustom culling - short maxs[3]; - unsigned short firstface; - unsigned short numfaces; // counting both sides -} dnode_t; - - -typedef struct texinfo_s -{ - float vecs[2][4]; // [s/t][xyz offset] - int flags; // miptex flags + overrides - int value; // light emission, etc - char texture[32]; // texture name (textures/*.wal) - int nexttexinfo; // for animations, -1 = end of chain -} texinfo_t; - - -// note that edge 0 is never used, because negative edge nums are used for -// counterclockwise use of the edge in a face -typedef struct -{ - unsigned short v[2]; // vertex numbers -} dedge_t; - -#define MAXLIGHTMAPS 4 -typedef struct -{ - unsigned short planenum; - short side; - - int firstedge; // we must support > 64k edges - short numedges; - short texinfo; - -// lighting info - byte styles[MAXLIGHTMAPS]; - int lightofs; // start of [numstyles*surfsize] samples -} dface_t; - -typedef struct -{ - int contents; // OR of all brushes (not needed?) - - short cluster; - short area; - - short mins[3]; // for frustum culling - short maxs[3]; - - unsigned short firstleafface; - unsigned short numleaffaces; - - unsigned short firstleafbrush; - unsigned short numleafbrushes; -} dleaf_t; - -typedef struct -{ - unsigned short planenum; // facing out of the leaf - short texinfo; -} dbrushside_t; - -typedef struct -{ - int firstside; - int numsides; - int contents; -} dbrush_t; - -#define ANGLE_UP -1 -#define ANGLE_DOWN -2 - - -// the visibility lump consists of a header with a count, then -// byte offsets for the PVS and PHS of each cluster, then the raw -// compressed bit vectors -#define DVIS_PVS 0 -#define DVIS_PHS 1 -typedef struct -{ - int numclusters; - int bitofs[8][2]; // bitofs[numclusters][2] -} dvis_t; - -// each area has a list of portals that lead into other areas -// when portals are closed, other areas may not be visible or -// hearable even if the vis info says that it should be -typedef struct -{ - int portalnum; - int otherarea; -} dareaportal_t; - -typedef struct -{ - int numareaportals; - int firstareaportal; -} darea_t; +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// +// qfiles.h: quake file formats +// This file must be identical in the quake and utils directories +// + +/* +======================================================================== + +The .pak files are just a linear collapse of a directory tree + +======================================================================== +*/ + +#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') + +typedef struct +{ + char name[56]; + int filepos, filelen; +} dpackfile_t; + +typedef struct +{ + int ident; // == IDPAKHEADER + int dirofs; + int dirlen; +} dpackheader_t; + +#define MAX_FILES_IN_PACK 4096 + + +/* +======================================================================== + +PCX files are used for as many images as possible + +======================================================================== +*/ + +typedef struct +{ + char manufacturer; + char version; + char encoding; + char bits_per_pixel; + unsigned short xmin,ymin,xmax,ymax; + unsigned short hres,vres; + unsigned char palette[48]; + char reserved; + char color_planes; + unsigned short bytes_per_line; + unsigned short palette_type; + char filler[58]; + unsigned char data; // unbounded +} pcx_t; + + +/* +======================================================================== + +.MD2 triangle model file format + +======================================================================== +*/ + +#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') +#define ALIAS_VERSION 8 + +#define MAX_TRIANGLES 4096 +#define MAX_VERTS 2048 +#define MAX_FRAMES 512 +#define MAX_MD2SKINS 32 +#define MAX_SKINNAME 64 + +typedef struct +{ + short s; + short t; +} dstvert_t; + +typedef struct +{ + short index_xyz[3]; + short index_st[3]; +} dtriangle_t; + +typedef struct +{ + byte v[3]; // scaled byte to fit in frame mins/maxs + byte lightnormalindex; +} dtrivertx_t; + +#define DTRIVERTX_V0 0 +#define DTRIVERTX_V1 1 +#define DTRIVERTX_V2 2 +#define DTRIVERTX_LNI 3 +#define DTRIVERTX_SIZE 4 + +typedef struct +{ + float scale[3]; // multiply byte verts by this + float translate[3]; // then add this + char name[16]; // frame name from grabbing + dtrivertx_t verts[1]; // variable sized +} daliasframe_t; + + +// the glcmd format: +// a positive integer starts a tristrip command, followed by that many +// vertex structures. +// a negative integer starts a trifan command, followed by -x vertexes +// a zero indicates the end of the command list. +// a vertex consists of a floating point s, a floating point t, +// and an integer vertex index. + + +typedef struct +{ + int ident; + int version; + + int skinwidth; + int skinheight; + int framesize; // byte size of each frame + + int num_skins; + int num_xyz; + int num_st; // greater than num_xyz for seams + int num_tris; + int num_glcmds; // dwords in strip/fan command list + int num_frames; + + int ofs_skins; // each skin is a MAX_SKINNAME string + int ofs_st; // byte offset from start for stverts + int ofs_tris; // offset for dtriangles + int ofs_frames; // offset for first frame + int ofs_glcmds; + int ofs_end; // end of file + +} dmdl_t; + +/* +======================================================================== + +.SP2 sprite file format + +======================================================================== +*/ + +#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') + // little-endian "IDS2" +#define SPRITE_VERSION 2 + +typedef struct +{ + int width, height; + int origin_x, origin_y; // raster coordinates inside pic + char name[MAX_SKINNAME]; // name of pcx file +} dsprframe_t; + +typedef struct { + int ident; + int version; + int numframes; + dsprframe_t frames[1]; // variable sized +} dsprite_t; + +/* +============================================================================== + + .WAL texture file format + +============================================================================== +*/ + + +#define MIPLEVELS 4 +typedef struct miptex_s +{ + char name[32]; + unsigned width, height; + unsigned offsets[MIPLEVELS]; // four mip maps stored + char animname[32]; // next frame in animation chain + int flags; + int contents; + int value; +} miptex_t; + + + +/* +============================================================================== + + .BSP file format + +============================================================================== +*/ + +#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') + // little-endian "IBSP" + +#define BSPVERSION 38 + + +// upper design bounds +// leaffaces, leafbrushes, planes, and verts are still bounded by +// 16 bit short limits +#define MAX_MAP_MODELS 1024 +#define MAX_MAP_BRUSHES 8192 +#define MAX_MAP_ENTITIES 2048 +#define MAX_MAP_ENTSTRING 0x40000 +#define MAX_MAP_TEXINFO 8192 + +#define MAX_MAP_AREAS 256 +#define MAX_MAP_AREAPORTALS 1024 +#define MAX_MAP_PLANES 65536 +#define MAX_MAP_NODES 65536 +#define MAX_MAP_BRUSHSIDES 65536 +#define MAX_MAP_LEAFS 65536 +#define MAX_MAP_VERTS 65536 +#define MAX_MAP_FACES 65536 +#define MAX_MAP_LEAFFACES 65536 +#define MAX_MAP_LEAFBRUSHES 65536 +#define MAX_MAP_PORTALS 65536 +#define MAX_MAP_EDGES 128000 +#define MAX_MAP_SURFEDGES 256000 +#define MAX_MAP_LIGHTING 0x320000 +#define MAX_MAP_VISIBILITY 0x280000 + +// key / value pair sizes + +#define MAX_KEY 32 +#define MAX_VALUE 1024 + +//============================================================================= + +typedef struct +{ + int fileofs, filelen; +} lump_t; + +#define LUMP_ENTITIES 0 +#define LUMP_PLANES 1 +#define LUMP_VERTEXES 2 +#define LUMP_VISIBILITY 3 +#define LUMP_NODES 4 +#define LUMP_TEXINFO 5 +#define LUMP_FACES 6 +#define LUMP_LIGHTING 7 +#define LUMP_LEAFS 8 +#define LUMP_LEAFFACES 9 +#define LUMP_LEAFBRUSHES 10 +#define LUMP_EDGES 11 +#define LUMP_SURFEDGES 12 +#define LUMP_MODELS 13 +#define LUMP_BRUSHES 14 +#define LUMP_BRUSHSIDES 15 +#define LUMP_POP 16 +#define LUMP_AREAS 17 +#define LUMP_AREAPORTALS 18 +#define HEADER_LUMPS 19 + +typedef struct +{ + int ident; + int version; + lump_t lumps[HEADER_LUMPS]; +} dheader_t; + +typedef struct +{ + float mins[3], maxs[3]; + float origin[3]; // for sounds or lights + int headnode; + int firstface, numfaces; // submodels just draw faces + // without walking the bsp tree +} dmodel_t; + + +typedef struct +{ + float point[3]; +} dvertex_t; + + +// 0-2 are axial planes +#define PLANE_X 0 +#define PLANE_Y 1 +#define PLANE_Z 2 + +// 3-5 are non-axial planes snapped to the nearest +#define PLANE_ANYX 3 +#define PLANE_ANYY 4 +#define PLANE_ANYZ 5 + +// planes (x&~1) and (x&~1)+1 are allways opposites + +typedef struct +{ + float normal[3]; + float dist; + int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate +} dplane_t; + + +// contents flags are seperate bits +// a given brush can contribute multiple content bits +// multiple brushes can be in a single leaf + +// these definitions also need to be in q_shared.h! + +// lower bits are stronger, and will eat weaker brushes completely +#define CONTENTS_SOLID 1 // an eye is never valid in a solid +#define CONTENTS_WINDOW 2 // translucent, but not watery +#define CONTENTS_AUX 4 +#define CONTENTS_LAVA 8 +#define CONTENTS_SLIME 16 +#define CONTENTS_WATER 32 +#define CONTENTS_MIST 64 +#define LAST_VISIBLE_CONTENTS 64 + +// remaining contents are non-visible, and don't eat brushes + +#define CONTENTS_AREAPORTAL 0x8000 + +#define CONTENTS_PLAYERCLIP 0x10000 +#define CONTENTS_MONSTERCLIP 0x20000 + +// currents can be added to any other contents, and may be mixed +#define CONTENTS_CURRENT_0 0x40000 +#define CONTENTS_CURRENT_90 0x80000 +#define CONTENTS_CURRENT_180 0x100000 +#define CONTENTS_CURRENT_270 0x200000 +#define CONTENTS_CURRENT_UP 0x400000 +#define CONTENTS_CURRENT_DOWN 0x800000 + +#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity + +#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game +#define CONTENTS_DEADMONSTER 0x4000000 +#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs +//renamed because it's in conflict with the Q3A translucent contents +#define CONTENTS_Q2TRANSLUCENT 0x10000000 // auto set if any surface has trans +#define CONTENTS_LADDER 0x20000000 + + + +#define SURF_LIGHT 0x1 // value will hold the light strength + +#define SURF_SLICK 0x2 // effects game physics + +#define SURF_SKY 0x4 // don't draw, but add to skybox +#define SURF_WARP 0x8 // turbulent water warp +#define SURF_TRANS33 0x10 +#define SURF_TRANS66 0x20 +#define SURF_FLOWING 0x40 // scroll towards angle +#define SURF_NODRAW 0x80 // don't bother referencing the texture + +#define SURF_HINT 0x100 // make a primary bsp splitter +#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes + + + +typedef struct +{ + int planenum; + int children[2]; // negative numbers are -(leafs+1), not nodes + short mins[3]; // for frustom culling + short maxs[3]; + unsigned short firstface; + unsigned short numfaces; // counting both sides +} dnode_t; + + +typedef struct texinfo_s +{ + float vecs[2][4]; // [s/t][xyz offset] + int flags; // miptex flags + overrides + int value; // light emission, etc + char texture[32]; // texture name (textures/*.wal) + int nexttexinfo; // for animations, -1 = end of chain +} texinfo_t; + + +// note that edge 0 is never used, because negative edge nums are used for +// counterclockwise use of the edge in a face +typedef struct +{ + unsigned short v[2]; // vertex numbers +} dedge_t; + +#define MAXLIGHTMAPS 4 +typedef struct +{ + unsigned short planenum; + short side; + + int firstedge; // we must support > 64k edges + short numedges; + short texinfo; + +// lighting info + byte styles[MAXLIGHTMAPS]; + int lightofs; // start of [numstyles*surfsize] samples +} dface_t; + +typedef struct +{ + int contents; // OR of all brushes (not needed?) + + short cluster; + short area; + + short mins[3]; // for frustum culling + short maxs[3]; + + unsigned short firstleafface; + unsigned short numleaffaces; + + unsigned short firstleafbrush; + unsigned short numleafbrushes; +} dleaf_t; + +typedef struct +{ + unsigned short planenum; // facing out of the leaf + short texinfo; +} dbrushside_t; + +typedef struct +{ + int firstside; + int numsides; + int contents; +} dbrush_t; + +#define ANGLE_UP -1 +#define ANGLE_DOWN -2 + + +// the visibility lump consists of a header with a count, then +// byte offsets for the PVS and PHS of each cluster, then the raw +// compressed bit vectors +#define DVIS_PVS 0 +#define DVIS_PHS 1 +typedef struct +{ + int numclusters; + int bitofs[8][2]; // bitofs[numclusters][2] +} dvis_t; + +// each area has a list of portals that lead into other areas +// when portals are closed, other areas may not be visible or +// hearable even if the vis info says that it should be +typedef struct +{ + int portalnum; + int otherarea; +} dareaportal_t; + +typedef struct +{ + int numareaportals; + int firstareaportal; +} darea_t; -- cgit v1.2.3