From e147ed40e85698cd26934efae666565840076cc5 Mon Sep 17 00:00:00 2001 From: icculus Date: Tue, 15 Sep 2009 01:44:58 +0000 Subject: Renamed bot_developer to botDeveloper to prevent symbol clash. qagame*.so has a variable named this too, and this confuses the Linux dynamic loader since we're not using -fvisibility=hidden. Fixes Bugzilla #3944. git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/botlib/be_interface.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'code/botlib/be_interface.c') diff --git a/code/botlib/be_interface.c b/code/botlib/be_interface.c index 5418635..1e0e802 100644 --- a/code/botlib/be_interface.c +++ b/code/botlib/be_interface.c @@ -58,7 +58,7 @@ botlib_globals_t botlibglobals; botlib_export_t be_botlib_export; botlib_import_t botimport; // -int bot_developer; +int botDeveloper; //qtrue if the library is setup int botlibsetup = qfalse; @@ -139,7 +139,7 @@ int Export_BotLibSetup(void) char logfilename[MAX_OSPATH]; char *homedir, *gamedir; - bot_developer = LibVarGetValue("bot_developer"); + botDeveloper = LibVarGetValue("bot_developer"); memset( &botlibglobals, 0, sizeof(botlibglobals) ); //initialize byte swapping (litte endian etc.) // Swap_Init(); -- cgit v1.2.3